Added support for .NET Standard 1.1 and 1.2
This commit is contained in:
231
src/Discord.Net.WebSocket/Net/DefaultWebSocketClient.cs
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231
src/Discord.Net.WebSocket/Net/DefaultWebSocketClient.cs
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#if NETSTANDARD1_3
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Net.WebSockets;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Discord.Net.WebSockets
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{
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internal class DefaultWebSocketClient : IWebSocketClient
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{
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public const int ReceiveChunkSize = 16 * 1024; //16KB
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public const int SendChunkSize = 4 * 1024; //4KB
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private const int HR_TIMEOUT = -2147012894;
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public event Func<byte[], int, int, Task> BinaryMessage;
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public event Func<string, Task> TextMessage;
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public event Func<Exception, Task> Closed;
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private readonly SemaphoreSlim _lock;
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private readonly Dictionary<string, string> _headers;
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private ClientWebSocket _client;
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private Task _task;
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private CancellationTokenSource _cancelTokenSource;
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private CancellationToken _cancelToken, _parentToken;
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private bool _isDisposed;
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public DefaultWebSocketClient()
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{
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_lock = new SemaphoreSlim(1, 1);
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_cancelTokenSource = new CancellationTokenSource();
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_cancelToken = CancellationToken.None;
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_parentToken = CancellationToken.None;
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_headers = new Dictionary<string, string>();
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}
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private void Dispose(bool disposing)
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{
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if (!_isDisposed)
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{
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if (disposing)
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DisconnectInternalAsync(true).GetAwaiter().GetResult();
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_isDisposed = true;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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public async Task ConnectAsync(string host)
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{
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await _lock.WaitAsync().ConfigureAwait(false);
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try
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{
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await ConnectInternalAsync(host).ConfigureAwait(false);
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}
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finally
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{
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_lock.Release();
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}
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}
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private async Task ConnectInternalAsync(string host)
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{
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await DisconnectInternalAsync().ConfigureAwait(false);
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_cancelTokenSource = new CancellationTokenSource();
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_cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_parentToken, _cancelTokenSource.Token).Token;
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_client = new ClientWebSocket();
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_client.Options.Proxy = null;
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_client.Options.KeepAliveInterval = TimeSpan.Zero;
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foreach (var header in _headers)
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{
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if (header.Value != null)
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_client.Options.SetRequestHeader(header.Key, header.Value);
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}
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await _client.ConnectAsync(new Uri(host), _cancelToken).ConfigureAwait(false);
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_task = RunAsync(_cancelToken);
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}
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public async Task DisconnectAsync()
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{
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await _lock.WaitAsync().ConfigureAwait(false);
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try
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{
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await DisconnectInternalAsync().ConfigureAwait(false);
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}
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finally
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{
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_lock.Release();
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}
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}
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private async Task DisconnectInternalAsync(bool isDisposing = false)
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{
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try { _cancelTokenSource.Cancel(false); } catch { }
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if (!isDisposing)
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await (_task ?? Task.Delay(0)).ConfigureAwait(false);
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if (_client != null && _client.State == WebSocketState.Open)
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{
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var token = new CancellationToken();
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if (!isDisposing)
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{
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try { await _client.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, "", token); }
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catch { }
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}
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try { _client.Dispose(); }
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catch { }
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_client = null;
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}
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}
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public void SetHeader(string key, string value)
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{
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_headers[key] = value;
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}
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public void SetCancelToken(CancellationToken cancelToken)
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{
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_parentToken = cancelToken;
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_cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_parentToken, _cancelTokenSource.Token).Token;
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}
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public async Task SendAsync(byte[] data, int index, int count, bool isText)
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{
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await _lock.WaitAsync().ConfigureAwait(false);
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try
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{
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if (_client == null) return;
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int frameCount = (int)Math.Ceiling((double)count / SendChunkSize);
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for (int i = 0; i < frameCount; i++, index += SendChunkSize)
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{
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bool isLast = i == (frameCount - 1);
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int frameSize;
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if (isLast)
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frameSize = count - (i * SendChunkSize);
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else
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frameSize = SendChunkSize;
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var type = isText ? WebSocketMessageType.Text : WebSocketMessageType.Binary;
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await _client.SendAsync(new ArraySegment<byte>(data, index, count), type, isLast, _cancelToken).ConfigureAwait(false);
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}
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}
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finally
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{
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_lock.Release();
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}
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}
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private async Task RunAsync(CancellationToken cancelToken)
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{
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var buffer = new ArraySegment<byte>(new byte[ReceiveChunkSize]);
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try
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{
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while (!cancelToken.IsCancellationRequested)
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{
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WebSocketReceiveResult socketResult = await _client.ReceiveAsync(buffer, cancelToken).ConfigureAwait(false);
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byte[] result;
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int resultCount;
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if (socketResult.MessageType == WebSocketMessageType.Close)
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{
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var _ = Closed(new WebSocketClosedException((int)socketResult.CloseStatus, socketResult.CloseStatusDescription));
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return;
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}
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if (!socketResult.EndOfMessage)
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{
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//This is a large message (likely just READY), lets create a temporary expandable stream
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using (var stream = new MemoryStream())
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{
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stream.Write(buffer.Array, 0, socketResult.Count);
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do
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{
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if (cancelToken.IsCancellationRequested) return;
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socketResult = await _client.ReceiveAsync(buffer, cancelToken).ConfigureAwait(false);
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stream.Write(buffer.Array, 0, socketResult.Count);
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}
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while (socketResult == null || !socketResult.EndOfMessage);
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//Use the internal buffer if we can get it
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resultCount = (int)stream.Length;
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#if NETSTANDARD1_3
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ArraySegment<byte> streamBuffer;
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if (stream.TryGetBuffer(out streamBuffer))
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result = streamBuffer.Array;
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else
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result = stream.ToArray();
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#else
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result = stream.ToArray();
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#endif
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}
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}
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else
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{
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//Small message
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resultCount = socketResult.Count;
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result = buffer.Array;
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}
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if (socketResult.MessageType == WebSocketMessageType.Text)
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{
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string text = Encoding.UTF8.GetString(result, 0, resultCount);
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await TextMessage(text).ConfigureAwait(false);
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}
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else
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await BinaryMessage(result, 0, resultCount).ConfigureAwait(false);
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}
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}
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catch (Win32Exception ex) when (ex.HResult == HR_TIMEOUT)
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{
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var _ = Closed(new Exception("Connection timed out.", ex));
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}
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catch (OperationCanceledException) { }
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catch (Exception ex)
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{
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//This cannot be awaited otherwise we'll deadlock when DiscordApiClient waits for this task to complete.
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var _ = Closed(ex);
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}
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}
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}
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}
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#endif
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