Removed persistant guild list for user downloads
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@@ -40,7 +40,6 @@ namespace Discord.WebSocket
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private int _nextAudioId;
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private DateTimeOffset? _statusSince;
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private RestApplication _applicationInfo;
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private ConcurrentHashSet<ulong> _downloadUsersFor;
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/// <summary> Gets the shard of of this client. </summary>
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public int ShardId { get; }
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@@ -88,7 +87,6 @@ namespace Discord.WebSocket
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WebSocketProvider = config.WebSocketProvider;
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AlwaysDownloadUsers = config.AlwaysDownloadUsers;
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State = new ClientState(0, 0);
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_downloadUsersFor = new ConcurrentHashSet<ulong>();
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_heartbeatTimes = new ConcurrentQueue<long>();
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_stateLock = new SemaphoreSlim(1, 1);
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@@ -120,12 +118,9 @@ namespace Discord.WebSocket
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GuildAvailable += g =>
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{
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if (ConnectionState == ConnectionState.Connected && (AlwaysDownloadUsers || _downloadUsersFor.ContainsKey(g.Id)))
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if (ConnectionState == ConnectionState.Connected && AlwaysDownloadUsers && !g.HasAllMembers)
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{
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if (!g.HasAllMembers)
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{
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var _ = g.DownloadUsersAsync();
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}
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var _ = g.DownloadUsersAsync();
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}
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return Task.Delay(0);
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};
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@@ -159,7 +154,6 @@ namespace Discord.WebSocket
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await StopAsync().ConfigureAwait(false);
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_applicationInfo = null;
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_voiceRegions = ImmutableDictionary.Create<string, RestVoiceRegion>();
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_downloadUsersFor.Clear();
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}
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public async Task StartAsync()
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@@ -192,9 +186,6 @@ namespace Discord.WebSocket
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await _gatewayLogger.DebugAsync("Sending Status").ConfigureAwait(false);
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await SendStatusAsync().ConfigureAwait(false);
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await ProcessUserDownloadsAsync(_downloadUsersFor.Select(x => GetGuild(x))
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.Where(x => x != null).ToImmutableArray()).ConfigureAwait(false);
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}
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finally
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{
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@@ -317,9 +308,6 @@ namespace Discord.WebSocket
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/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary>
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public async Task DownloadUsersAsync(IEnumerable<IGuild> guilds)
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{
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foreach (var guild in guilds)
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_downloadUsersFor.TryAdd(guild.Id);
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if (ConnectionState == ConnectionState.Connected)
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{
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//Race condition leads to guilds being requested twice, probably okay
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@@ -664,7 +652,6 @@ namespace Discord.WebSocket
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{
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await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_DELETE)").ConfigureAwait(false);
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_downloadUsersFor.TryRemove(data.Id);
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var guild = RemoveGuild(data.Id);
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if (guild != null)
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{
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