Removed persistant guild list for user downloads

This commit is contained in:
RogueException
2017-03-13 22:17:35 -03:00
parent cab41851ba
commit 900b9b082e

View File

@@ -40,7 +40,6 @@ namespace Discord.WebSocket
private int _nextAudioId;
private DateTimeOffset? _statusSince;
private RestApplication _applicationInfo;
private ConcurrentHashSet<ulong> _downloadUsersFor;
/// <summary> Gets the shard of of this client. </summary>
public int ShardId { get; }
@@ -88,7 +87,6 @@ namespace Discord.WebSocket
WebSocketProvider = config.WebSocketProvider;
AlwaysDownloadUsers = config.AlwaysDownloadUsers;
State = new ClientState(0, 0);
_downloadUsersFor = new ConcurrentHashSet<ulong>();
_heartbeatTimes = new ConcurrentQueue<long>();
_stateLock = new SemaphoreSlim(1, 1);
@@ -120,12 +118,9 @@ namespace Discord.WebSocket
GuildAvailable += g =>
{
if (ConnectionState == ConnectionState.Connected && (AlwaysDownloadUsers || _downloadUsersFor.ContainsKey(g.Id)))
if (ConnectionState == ConnectionState.Connected && AlwaysDownloadUsers && !g.HasAllMembers)
{
if (!g.HasAllMembers)
{
var _ = g.DownloadUsersAsync();
}
var _ = g.DownloadUsersAsync();
}
return Task.Delay(0);
};
@@ -159,7 +154,6 @@ namespace Discord.WebSocket
await StopAsync().ConfigureAwait(false);
_applicationInfo = null;
_voiceRegions = ImmutableDictionary.Create<string, RestVoiceRegion>();
_downloadUsersFor.Clear();
}
public async Task StartAsync()
@@ -192,9 +186,6 @@ namespace Discord.WebSocket
await _gatewayLogger.DebugAsync("Sending Status").ConfigureAwait(false);
await SendStatusAsync().ConfigureAwait(false);
await ProcessUserDownloadsAsync(_downloadUsersFor.Select(x => GetGuild(x))
.Where(x => x != null).ToImmutableArray()).ConfigureAwait(false);
}
finally
{
@@ -317,9 +308,6 @@ namespace Discord.WebSocket
/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary>
public async Task DownloadUsersAsync(IEnumerable<IGuild> guilds)
{
foreach (var guild in guilds)
_downloadUsersFor.TryAdd(guild.Id);
if (ConnectionState == ConnectionState.Connected)
{
//Race condition leads to guilds being requested twice, probably okay
@@ -664,7 +652,6 @@ namespace Discord.WebSocket
{
await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_DELETE)").ConfigureAwait(false);
_downloadUsersFor.TryRemove(data.Id);
var guild = RemoveGuild(data.Id);
if (guild != null)
{