InputStream reads should wait until data is available.

This commit is contained in:
RogueException
2017-04-01 13:13:20 -03:00
parent 5229ddb579
commit 909127d330
3 changed files with 21 additions and 17 deletions

View File

@@ -11,9 +11,9 @@ namespace Discord.Audio
public override bool CanSeek => false;
public override bool CanWrite => true;
public abstract Task<RTPFrame?> ReadFrameAsync(CancellationToken cancelToken);
public abstract Task<RTPFrame> ReadFrameAsync(CancellationToken cancelToken);
public RTPFrame? ReadFrame()
public RTPFrame ReadFrame()
{
return ReadFrameAsync(CancellationToken.None).GetAwaiter().GetResult();
}

View File

@@ -10,6 +10,7 @@ namespace Discord.Audio
event Func<int, int, Task> LatencyUpdated;
event Func<ulong, AudioInStream, Task> StreamCreated;
event Func<ulong, Task> StreamDestroyed;
event Func<ulong, bool, Task> SpeakingUpdated;
/// <summary> Gets the current connection state of this client. </summary>
ConnectionState ConnectionState { get; }