InputStream reads should wait until data is available.
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@@ -11,9 +11,9 @@ namespace Discord.Audio
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public override bool CanSeek => false;
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public override bool CanWrite => true;
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public abstract Task<RTPFrame?> ReadFrameAsync(CancellationToken cancelToken);
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public abstract Task<RTPFrame> ReadFrameAsync(CancellationToken cancelToken);
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public RTPFrame? ReadFrame()
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public RTPFrame ReadFrame()
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{
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return ReadFrameAsync(CancellationToken.None).GetAwaiter().GetResult();
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}
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@@ -10,6 +10,7 @@ namespace Discord.Audio
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event Func<int, int, Task> LatencyUpdated;
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event Func<ulong, AudioInStream, Task> StreamCreated;
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event Func<ulong, Task> StreamDestroyed;
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event Func<ulong, bool, Task> SpeakingUpdated;
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/// <summary> Gets the current connection state of this client. </summary>
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ConnectionState ConnectionState { get; }
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