Merge Labs 3.X into dev (#1923)
* meta: bump version * Null or empty fix (#176) * Add components and stickers to ReplyAsync extension * Fixed null or empty * Changed Label to Description * -||- Co-authored-by: quin lynch <lynchquin@gmail.com> * More regions (#177) * Preconditions * ChannelHelper * RestDMChannel * RestGroupChannel * RestBan * RestGroupUser * EntityExtensions * DiscordSocketClient * DiscordSocketClient * Discord.net.core.xml fix (#178) * Changed Label to Description * Added Discord- .MessageComponent .ISticker[] ,Discord.MessageComponent,Discord.ISticker[] to ReplyAsync * Remove references to labs * Update Discord.Net.sln * Added SendMessagesInThreads and StartEmbeddedActivities. (#175) * Added SendMessagesInThreads and StartEmbeddedActivities. Adjusted owner perms. Change UsePublicThreads -> CreatePublicThreads Change UsePrivateThreads -> CreatePrivateThreads * removed extra /// * Added UsePublicThreads and UsePrivateThreads back with Obsolete Attribute * removed 'false' from Obsolete Attribute * Squashed commit of the following: commit dca41a348e36a9b4e7006ef3a76377eb32aad276 Author: quin lynch <lynchquin@gmail.com> Date: Thu Sep 23 07:02:19 2021 -0300 Autocomplete commands * meta: xml. closes #171 * Revert user agent and $device to dnet * meta: bump version * meta: bump vers * Fix sticker args * Grammer fix (#179) * Made IVoiceChannel mentionable * Embeds array for send message async (#181) * meta: bump version * meta: bump vers * Fix sticker args * Grammer fix (#179) * Added embeds for SendMessageAsync * [JsonProperty("embed")] forgot to remove this public Optional<Embed> Embed { get; set; } * It has been done as requested. * Changed the old way of handeling single embeds * Moved embeds param and added options param * xmls Co-authored-by: quin lynch <lynchquin@gmail.com> * Fix thread permissions (#183) * Update GuildPermissionsTests.cs * Update GuildPermissions.cs * Use compound assignment (#186) * Used compound assignment * -||- * -||- * Remove unnecessary suppression (#188) * Inlined variable declarations (#185) * Fixed some warnings (#184) * Fixed some warnings * Another fixed warning * Changed the SSendFileAsync to SendFileAsync * Removed para AlwaysAcknowledgeInteractions * Moved it back to the previous version * Added periods to the end like quin requested!! :(( Co-authored-by: MrCakeSlayer <13650699+MrCakeSlayer@users.noreply.github.com> * Object initialization can be simplified fixed (#189) * Conditional-expression-simplification (#193) * Capitlazation fixes (#192) * Removed-this. (#191) * Use 'switch' expression (#187) * Use 'switch' expression * Reverted it to the old switch case * Fixed-compiler-error (#194) * Submitting updates to include new permissions. (#195) * Submitting updates to include new permissions. * Make old permissions obsolete and update tests Co-authored-by: quin lynch <lynchquin@gmail.com> * Update azure-pipelines.yml * Update azure-pipelines.yml * Update azure-pipelines.yml * Add support for long in autocomplete option * Add support for sending files with multiple embeds (#196) * Add support for sending files with multiple embeds * Simplify prepending single embed to embed array * Consistency for embeds endpoints (#197) * Changed the way of handling prepending of embeds. For consistency. * reformatted the summary * Revert pipeline * Fix duplicate merge conflicts * Changed minimum slash command name length to 1 per Discord API docs (#198) * Channel endpoints requirements correction (#199) * Added some requirements to channels for topic * Changed check from NotNullOrEmpty to NotNullOrEmpty * Added some requirements to channels for name Preconditions.LessThan * Formatting of file * Added restriction for description not being null (#200) * Update azure-pipelines.yml * Update deploy.yml * Remove version tag from proj * Update deploy.yml * Removed versions from project files * Removed style of the nuget badge and added logo (#201) The style was not properly added to it and the plastic version does not look good with the discord badge. I thought it would look better with a logo * Fix Type not being set in SocketApplicationCommand * Remove useless GuildId property * meta: update XML * Add Autocomplete to SlashCommandOptionBuilder * Added autocomplete in SlashCommandOptionBuilder. (#206) Co-authored-by: Quin Lynch <49576606+quinchs@users.noreply.github.com> * Fix duplicate autocomplete * Fix #208 * Fix sub commands being interpreted as a parameter for autocomplete * Fix exposed optional * Support the discord:// protocol in buttons (#207) * Update UrlValidation.cs * Update ComponentBuilder.cs * Add docs and better error messages. * Fix wonky intentation * Add competing activity status type (#205) * Update GuildPermissionsTests.cs * Update GuildPermissions.cs * Add competing status type * Add Icons to IRole (#204) * Added icon field to IRole * Added GetGuildRoleIconUrl() * Added Clean Content Function (#174) * Added Clean Content Function * Fixed Spelling problems and bad var handling * Add StripMarkDown Method * Clean Content Expanded (#212) * Implement CleanContent In IMessage & RestMessage * Update Spelling and Documentation * Add SanatizeMessage to MessageHelper and Refactor Rest and Socket Message * Add event for autocomplete interaction (#214) * Spelling corrections (#215) * Remove null collections * Followup with file async warnings (#216) * Changed from NotNullOrWhitespace to NotNullOrEmpty * Added NotNullOrEmpty on filename * Added system to interpret from the path * Added a check for if it contains a period * It has been done, how ever it will break stuff * Changed to use ??= how ever still added error check * Added space under check * Changed from with a period to valid file extension * Added checks for SendFileAsync * Removed filename != null && * Add channel types in application command options. (#217) * add channel types in application command options * Indent Docs * Stage instance audit logs as well as thread audit log type * Update azure-pipelines.yml * Update azure-pipelines.yml * Fix system messages not including mentioned users. Added ContextMenuCommand message type * Remove file extension check (#218) * Fix NRE in modify guild channel * Fix 429's not being accounted for in ratelimit updates * meta: add net5 framework Co-Authored-By: MrCakeSlayer <13650699+MrCakeSlayer@users.noreply.github.com> * Proper doc logos (#221) * Update GuildPermissionsTests.cs * Update GuildPermissions.cs * Add competing activity status type * logo changes * logo text as path * add missing logo * Update package logo and favicon * Update docfx references * Remove XML files and use original pipeline format * Remove console writeline * Remove Console.WriteLine * Remove useless log * Rename Available sticker field to IsAvailable * Rename Available to IsAvailable in stickers * Add summary indent for role members * Add summary indent to SocketInvite * Rename DefaultPermission to IsDefaultPermission * Rename Default to IsDefault and Required to IsRequired in IApplicationCommandOption * Rename Default and Required to IsDefault and IsRequired in IApplicationCommandOption. Rename DefaultPermission to IsDefaultPermission in IApplicationCommand * Remove extra white spaces * Renamed Joined, Archived, and Locked to HasJoined, IsArchived, and IsLocked * Rename Live and DiscoverableDisabled to IsDiscoverableDisabled and IsLive in IStageChannel * Remove newline * Add indent to summaries * Remove unnecessary json serializer field * Fix ToEntity for roletags incorrectly using IsPremiumSubscriber * Update RestChannel for new channel types * Fix different rest channels not deserializing properly * fully qualify internal for UrlValidation and add indent to summary * Add missing periods to InteractionResponseType * Fix summary in IApplicationCommandOptionChoice * Update IApplicationCommandOption summaries * Update IApplicationCommandInteractionDataOption summaries * Update IApplicationCommandInteractionData summaries * Update IApplicationCommand summaries * Update ApplicationCommandType summaries * rename DefaultPermission to IsDefaultPermission in ApplicationCommandProperties * update ApplicationCommandOptionChoiceProperties summaries * Rename Default, Required, and Autocomplete to IsDefault, IsRequired, and IsAutocomplete in ApplicationCommandOptionProperties * Update SlashCommandProperties summaries * update SlashCommandBuilder boolean field names, summaries, and choice parameters * Update SelectMenuOption summaries, Rename Default to IsDefault in SelectMenuOption * update SelectMenuComponent summaries. Rename Disabled to IsDisabled in SelectMenuComponent * update ComponentBuilder summaries and boolean fields. * Update ButtonComponent summaries and boolean fields * update ActionRowComponent summaries * Update UserCommandBuilder * Update MessageCommandBuilder summaries and boolean properties * Update IGuild summary * Update IGuild summaries * Update StagePrivacyLevel summary * update IThreadChannel summaries * Update IStageChannel summaries * Refactor summaries and boolean property names * General cleanup (#223) * General cleanup * Add Async suffix to SendAutocompleteResult * Fix more formatting * Fix unused RequestOptions in GetActiveThreadsAsync * Add message to ArgumentNullException * Ephemeral attachments * Add missing jsonproperty attribute * Add IMessage.Interaction * Update attachment checks for embed urls * meta: bump version * Remove old package configs and update image * Update package logos * Fix logo reference for azure * Deprecate old package definitions in favor for target file * Deprecate old package definitions in favor for target file Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update package ids * Fix url validation * meta: bump version * Fix assignment of UserMentions (#233) * Fix CleanContent (#231) * Fix SocketSlashCommandData access modifier. (#237) Fixes #229 * Update README with better header (#232) * Update README with better header Adds HTML elements that implement the main logo & improve the redirection tag positions. * Resolving border issue in light-mode * Update sponsor section * Implement checks for interaction respond times and multiple interaction responses. closes #236, #235 * Add response check to socket auto complete * meta: bump versions * Fix #239 * meta: bump version * meta: update logo * meta: bump versions * Revert received at time, confirmed by discord staff to be accurate * Merge branch 'release/3.x' of https://github.com/Discord-Net-Labs/Discord.Net-Labs into merger-labs Update requested changes of obsolete and references to labs. Added `Interaction` to `IMessage` Fixed grammar Fixed bugs relating to interactions. * Update docs * Update CHANGELOG.md * meta: docs building * Update docs.yml * Update docs.yml * Fix docfx version * Update docs.yml * Update docs.bat * Rename docs repo for clone * update docfx version * Update docs.bat * Update docfx version * Remove docs from pipeline * FAQ revamped, metadata updated (#241) * FAQ revamped, metadata updated * Update FAQ.md * Update README.md * Docs index improvement * Fix InvalidOperationException in modify channel * feature: guild avatars, closes #238 * feature: modify role icons * meta: changelog * meta: bump version * Update README.md * Fix non value type options not being included in autocomplete * Add new activity flags (#254) * Add new activity flags * Add missing commas * Added support for GUILD_JOIN_REQUEST_DELETE event (#253) Fixes #247 * Adding BotHTTPInteraction user flag (#252) * animated guild banner support (#255) * Docs work (WIP) (#242) * Main page work * Metadata logo dir * More main page edits * Naming change * Dnet guide entries pruned * Add student hub guild directory channel (#256) * animated guild banner support * Add guild directory channel * Fix followup with file overwrite having incorrect parameter locations * Merge labs 3.x * Update GUILD_JOIN_REQUEST_DELETE event * Update head.tmpl.partial * Removed BannerId and AccentColor (#260) * Removed BannerId property, GetBannerURL method, and AccentColor property from IUser and socket entities. * Fixed errors in IUser.cs * Added back summary for GetAvatarUrl method in IUser.cs * Support Guild Boost Progress Bars (#262) * Support Guild Boost Progress Bars * Update SocketChannel.cs * Fix non-optional and unnecessary values. * Spelling * Reordering and consistency. * Remove log for reconnect * Add missing flags to SystemChannelMessageDeny (#267) * Fix labs reference in analyzer project and provider project * Rename new activity flags * Guild feature revamp and smart gateway intent checks * Get thread user implementation * Amend creating slash command guide (#269) * Adding BotHTTPInteraction user flag * Added comments explaining the Global command create stipulations. * Fix numeric type check for options * Add state checking to ConnectionManager.StartAsync (#272) * initial interface changes * Multi file upload + attachment editing * meta: bump versions * Update CHANGELOG.md * Update CHANGELOG.md * Support Min and Max values on ApplicationCommandOptions (#273) * Support Min and Max values on ApplicationCommandOptions * Support decimal min/max values * Docs imrpovments + use ToNullable * Logomark, doc settings edit (#258) * Logomark, doc settings edit * Replace standard logo * Bumping docfx plugins to latest release * Bump version metadata * Logo svg fix * Change default sticker behavior and add AlwaysResolveSticker to the config * Implement rest based interactions. Added ED25519 checks. Updated summaries. * Update package logo * Automatically fix ordering of optional command options (#276) * auto fix optional command option order * clean up indentation * Fix maximum number of Select Menu Options (#282) As of https://discord.com/developers/docs/interactions/message-components#select-menu-object-select-menu-structure the maximum number of options is 25, not less than 25. Hopefully the change catches all necessary locations * Add voice region to modify voice channels * Update summaries on rest interactions * Interaction Specific Interfaces (#283) * added interaction specific interfaces * fix build error * implement change requests * Update application * Add Guild Scheduled Events (#279) * guild events initial * sharded events * Add new gateway intents and fix bugs * More work on new changes to guild events * Update guild scheduled events * Added events to extended guild and add event start event * Update preconditions * Implement breaking changes guild guild events. Add guild event permissions * Update tests and change privacy level requirements * Update summaries and add docs for guild events * meta: bump version * Increment meta version (#285) * Increment meta version * Update docfx.json * Fix #289 and add configureawaits to rest based interactions * meta: bump version * Add GUILD_SCHEDULED_EVENT_USER_ADD and GUILD_SCHEDULED_EVENT_USER_REMOVE (#287) * Remove newline * Fix autocomplete result value * meta: bump versions * Add `GuildScheduledEventUserAdd` and `GuildScheduledEventUserRemove` to sharded client * Make RestUserCommand public (#292) * Fix Components not showing on FUWF (#288) (#293) Adds Components to Payload JSON Generation * Implement smarter rest resolvable interaction data. Fixes #294 * Add UseInteractionSnowflakeDate to config #286 * Implement Better Discord Errors (#291) * Initial error parsing * Implement better errors * Add missing error codes * Add voice disconnect opcodes * Remove unused class, add summaries to discordjsonerror, and remove public constructor of slash command properties * Add error code summary * Update error message summary * Update src/Discord.Net.Core/DiscordJsonError.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update src/Discord.Net.WebSocket/API/Voice/VoiceCloseCode.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Fix autocomplete result value Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Change the minimum length of slash commands to 1 (#284) * Change the minimum length of slash commands to 1. This is the correct value according to the docs and it has been changed after user feedback. * Fix the limit in 3 other places Co-authored-by: quin lynch <lynchquin@gmail.com> * Add new thread creation properties * Add role emoji. Fixes #295 * Fix mocked text channel * Fix precondition checks. Closes #281 * Initial fix (#297) * meta: bump version * Update from release/3.x * Remove more labs references * Remove doc file for Discord.Net.Analyzers Co-authored-by: Simon Hjorthøj <sh2@live.dk> Co-authored-by: drobbins329 <drobbins329@gmail.com> Co-authored-by: MrCakeSlayer <13650699+MrCakeSlayer@users.noreply.github.com> Co-authored-by: d4n3436 <dan3436@hotmail.com> Co-authored-by: Will <WilliamWelsh@users.noreply.github.com> Co-authored-by: Eugene Garbuzov <kkxo.mail@gmail.com> Co-authored-by: CottageDwellingCat <80918250+CottageDwellingCat@users.noreply.github.com> Co-authored-by: Emily <89871431+emillly-b@users.noreply.github.com> Co-authored-by: marens101 <marens101@gmail.com> Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> Co-authored-by: Armano den Boef <68127614+Rozen4334@users.noreply.github.com> Co-authored-by: Bill <billchirico@gmail.com> Co-authored-by: Liege72 <65319395+Liege72@users.noreply.github.com> Co-authored-by: Floowey <floowey@gmx.at> Co-authored-by: Cenk Ergen <57065323+Cenngo@users.noreply.github.com> Co-authored-by: exsersewo <exsersewo@systemexit.co.uk> Co-authored-by: Dennis Fischer <fischer_dennis@live.de>
This commit is contained in:
@@ -1,3 +1,4 @@
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using Discord.Rest;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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@@ -6,7 +7,7 @@ namespace Discord.WebSocket
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{
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public partial class BaseSocketClient
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{
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//Channels
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#region Channels
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/// <summary> Fired when a channel is created. </summary>
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/// <remarks>
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/// <para>
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@@ -23,7 +24,7 @@ namespace Discord.WebSocket
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/// <code language="cs" region="ChannelCreated"
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/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
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/// </example>
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public event Func<SocketChannel, Task> ChannelCreated
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public event Func<SocketChannel, Task> ChannelCreated
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{
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add { _channelCreatedEvent.Add(value); }
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remove { _channelCreatedEvent.Remove(value); }
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@@ -45,7 +46,8 @@ namespace Discord.WebSocket
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/// <code language="cs" region="ChannelDestroyed"
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/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
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/// </example>
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public event Func<SocketChannel, Task> ChannelDestroyed {
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public event Func<SocketChannel, Task> ChannelDestroyed
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{
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add { _channelDestroyedEvent.Add(value); }
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remove { _channelDestroyedEvent.Remove(value); }
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}
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@@ -67,13 +69,15 @@ namespace Discord.WebSocket
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/// <code language="cs" region="ChannelUpdated"
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/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
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/// </example>
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public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated {
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public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated
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{
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add { _channelUpdatedEvent.Add(value); }
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remove { _channelUpdatedEvent.Remove(value); }
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}
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}
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internal readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>();
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#endregion
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//Messages
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#region Messages
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/// <summary> Fired when a message is received. </summary>
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/// <remarks>
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/// <para>
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@@ -92,7 +96,8 @@ namespace Discord.WebSocket
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/// <code language="cs" region="MessageReceived"
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/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
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/// </example>
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public event Func<SocketMessage, Task> MessageReceived {
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public event Func<SocketMessage, Task> MessageReceived
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{
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add { _messageReceivedEvent.Add(value); }
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remove { _messageReceivedEvent.Remove(value); }
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}
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@@ -124,7 +129,9 @@ namespace Discord.WebSocket
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/// <code language="cs" region="MessageDeleted"
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/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs" />
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/// </example>
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public event Func<Cacheable<IMessage, ulong>, Cacheable<IMessageChannel, ulong>, Task> MessageDeleted {
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public event Func<Cacheable<IMessage, ulong>, Cacheable<IMessageChannel, ulong>, Task> MessageDeleted
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{
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add { _messageDeletedEvent.Add(value); }
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remove { _messageDeletedEvent.Remove(value); }
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}
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@@ -182,7 +189,8 @@ namespace Discord.WebSocket
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/// <see cref="ISocketMessageChannel"/> parameter.
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/// </para>
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/// </remarks>
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public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated {
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public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated
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{
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add { _messageUpdatedEvent.Add(value); }
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remove { _messageUpdatedEvent.Remove(value); }
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}
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@@ -217,19 +225,22 @@ namespace Discord.WebSocket
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/// <code language="cs" region="ReactionAdded"
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/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
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/// </example>
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public event Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task> ReactionAdded {
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public event Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task> ReactionAdded
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{
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add { _reactionAddedEvent.Add(value); }
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remove { _reactionAddedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task>>();
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/// <summary> Fired when a reaction is removed from a message. </summary>
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public event Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task> ReactionRemoved {
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public event Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task> ReactionRemoved
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{
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add { _reactionRemovedEvent.Add(value); }
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remove { _reactionRemovedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task>>();
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/// <summary> Fired when all reactions to a message are cleared. </summary>
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public event Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, Task> ReactionsCleared {
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public event Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, Task> ReactionsCleared
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{
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add { _reactionsClearedEvent.Add(value); }
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remove { _reactionsClearedEvent.Remove(value); }
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}
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@@ -256,104 +267,200 @@ namespace Discord.WebSocket
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remove { _reactionsRemovedForEmoteEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, IEmote, Task>> _reactionsRemovedForEmoteEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, IEmote, Task>>();
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#endregion
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//Roles
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#region Roles
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/// <summary> Fired when a role is created. </summary>
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public event Func<SocketRole, Task> RoleCreated {
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public event Func<SocketRole, Task> RoleCreated
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{
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add { _roleCreatedEvent.Add(value); }
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remove { _roleCreatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>();
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/// <summary> Fired when a role is deleted. </summary>
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public event Func<SocketRole, Task> RoleDeleted {
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public event Func<SocketRole, Task> RoleDeleted
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{
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add { _roleDeletedEvent.Add(value); }
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remove { _roleDeletedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>();
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/// <summary> Fired when a role is updated. </summary>
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public event Func<SocketRole, SocketRole, Task> RoleUpdated {
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public event Func<SocketRole, SocketRole, Task> RoleUpdated
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{
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add { _roleUpdatedEvent.Add(value); }
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remove { _roleUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>();
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#endregion
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//Guilds
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#region Guilds
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/// <summary> Fired when the connected account joins a guild. </summary>
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public event Func<SocketGuild, Task> JoinedGuild {
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public event Func<SocketGuild, Task> JoinedGuild
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{
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add { _joinedGuildEvent.Add(value); }
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remove { _joinedGuildEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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/// <summary> Fired when the connected account leaves a guild. </summary>
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public event Func<SocketGuild, Task> LeftGuild {
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public event Func<SocketGuild, Task> LeftGuild
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{
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add { _leftGuildEvent.Add(value); }
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remove { _leftGuildEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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/// <summary> Fired when a guild becomes available. </summary>
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public event Func<SocketGuild, Task> GuildAvailable {
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public event Func<SocketGuild, Task> GuildAvailable
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{
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add { _guildAvailableEvent.Add(value); }
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remove { _guildAvailableEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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/// <summary> Fired when a guild becomes unavailable. </summary>
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public event Func<SocketGuild, Task> GuildUnavailable {
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public event Func<SocketGuild, Task> GuildUnavailable
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{
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add { _guildUnavailableEvent.Add(value); }
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remove { _guildUnavailableEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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/// <summary> Fired when offline guild members are downloaded. </summary>
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public event Func<SocketGuild, Task> GuildMembersDownloaded {
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public event Func<SocketGuild, Task> GuildMembersDownloaded
|
||||
{
|
||||
add { _guildMembersDownloadedEvent.Add(value); }
|
||||
remove { _guildMembersDownloadedEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>();
|
||||
/// <summary> Fired when a guild is updated. </summary>
|
||||
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated {
|
||||
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated
|
||||
{
|
||||
add { _guildUpdatedEvent.Add(value); }
|
||||
remove { _guildUpdatedEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>();
|
||||
/// <summary>Fired when a user leaves without agreeing to the member screening </summary>
|
||||
public event Func<Cacheable<SocketGuildUser, ulong>, SocketGuild, Task> GuildJoinRequestDeleted
|
||||
{
|
||||
add { _guildJoinRequestDeletedEvent.Add(value); }
|
||||
remove { _guildJoinRequestDeletedEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuild, Task>> _guildJoinRequestDeletedEvent = new AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuild, Task>>();
|
||||
#endregion
|
||||
|
||||
//Users
|
||||
#region Guild Events
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a guild event is created.
|
||||
/// </summary>
|
||||
public event Func<SocketGuildEvent, Task> GuildScheduledEventCreated
|
||||
{
|
||||
add { _guildScheduledEventCreated.Add(value); }
|
||||
remove { _guildScheduledEventCreated.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketGuildEvent, Task>> _guildScheduledEventCreated = new AsyncEvent<Func<SocketGuildEvent, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a guild event is updated.
|
||||
/// </summary>
|
||||
public event Func<Cacheable<SocketGuildEvent, ulong>, SocketGuildEvent, Task> GuildScheduledEventUpdated
|
||||
{
|
||||
add { _guildScheduledEventUpdated.Add(value); }
|
||||
remove { _guildScheduledEventUpdated.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<Cacheable<SocketGuildEvent, ulong>, SocketGuildEvent, Task>> _guildScheduledEventUpdated = new AsyncEvent<Func<Cacheable<SocketGuildEvent, ulong>, SocketGuildEvent, Task>>();
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a guild event is cancelled.
|
||||
/// </summary>
|
||||
public event Func<SocketGuildEvent, Task> GuildScheduledEventCancelled
|
||||
{
|
||||
add { _guildScheduledEventCancelled.Add(value); }
|
||||
remove { _guildScheduledEventCancelled.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketGuildEvent, Task>> _guildScheduledEventCancelled = new AsyncEvent<Func<SocketGuildEvent, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a guild event is completed.
|
||||
/// </summary>
|
||||
public event Func<SocketGuildEvent, Task> GuildScheduledEventCompleted
|
||||
{
|
||||
add { _guildScheduledEventCompleted.Add(value); }
|
||||
remove { _guildScheduledEventCompleted.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketGuildEvent, Task>> _guildScheduledEventCompleted = new AsyncEvent<Func<SocketGuildEvent, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a guild event is started.
|
||||
/// </summary>
|
||||
public event Func<SocketGuildEvent, Task> GuildScheduledEventStarted
|
||||
{
|
||||
add { _guildScheduledEventStarted.Add(value); }
|
||||
remove { _guildScheduledEventStarted.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketGuildEvent, Task>> _guildScheduledEventStarted = new AsyncEvent<Func<SocketGuildEvent, Task>>();
|
||||
|
||||
public event Func<Cacheable<SocketUser, RestUser, IUser, ulong>, SocketGuildEvent, Task> GuildScheduledEventUserAdd
|
||||
{
|
||||
add { _guildScheduledEventUserAdd.Add(value); }
|
||||
remove { _guildScheduledEventUserAdd.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<Cacheable<SocketUser, RestUser, IUser, ulong>, SocketGuildEvent, Task>> _guildScheduledEventUserAdd = new AsyncEvent<Func<Cacheable<SocketUser, RestUser, IUser, ulong>, SocketGuildEvent, Task>>();
|
||||
|
||||
public event Func<Cacheable<SocketUser, RestUser, IUser, ulong>, SocketGuildEvent, Task> GuildScheduledEventUserRemove
|
||||
{
|
||||
add { _guildScheduledEventUserRemove.Add(value); }
|
||||
remove { _guildScheduledEventUserRemove.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<Cacheable<SocketUser, RestUser, IUser, ulong>, SocketGuildEvent, Task>> _guildScheduledEventUserRemove = new AsyncEvent<Func<Cacheable<SocketUser, RestUser, IUser, ulong>, SocketGuildEvent, Task>>();
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Users
|
||||
/// <summary> Fired when a user joins a guild. </summary>
|
||||
public event Func<SocketGuildUser, Task> UserJoined {
|
||||
public event Func<SocketGuildUser, Task> UserJoined
|
||||
{
|
||||
add { _userJoinedEvent.Add(value); }
|
||||
remove { _userJoinedEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
|
||||
/// <summary> Fired when a user leaves a guild. </summary>
|
||||
public event Func<SocketGuildUser, Task> UserLeft {
|
||||
public event Func<SocketGuildUser, Task> UserLeft
|
||||
{
|
||||
add { _userLeftEvent.Add(value); }
|
||||
remove { _userLeftEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
|
||||
/// <summary> Fired when a user is banned from a guild. </summary>
|
||||
public event Func<SocketUser, SocketGuild, Task> UserBanned {
|
||||
public event Func<SocketUser, SocketGuild, Task> UserBanned
|
||||
{
|
||||
add { _userBannedEvent.Add(value); }
|
||||
remove { _userBannedEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
|
||||
/// <summary> Fired when a user is unbanned from a guild. </summary>
|
||||
public event Func<SocketUser, SocketGuild, Task> UserUnbanned {
|
||||
public event Func<SocketUser, SocketGuild, Task> UserUnbanned
|
||||
{
|
||||
add { _userUnbannedEvent.Add(value); }
|
||||
remove { _userUnbannedEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
|
||||
/// <summary> Fired when a user is updated. </summary>
|
||||
public event Func<SocketUser, SocketUser, Task> UserUpdated {
|
||||
public event Func<SocketUser, SocketUser, Task> UserUpdated
|
||||
{
|
||||
add { _userUpdatedEvent.Add(value); }
|
||||
remove { _userUpdatedEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>();
|
||||
/// <summary> Fired when a guild member is updated, or a member presence is updated. </summary>
|
||||
public event Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task> GuildMemberUpdated {
|
||||
public event Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task> GuildMemberUpdated
|
||||
{
|
||||
add { _guildMemberUpdatedEvent.Add(value); }
|
||||
remove { _guildMemberUpdatedEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task>>();
|
||||
internal readonly AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task>>();
|
||||
/// <summary> Fired when a user joins, leaves, or moves voice channels. </summary>
|
||||
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated {
|
||||
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated
|
||||
{
|
||||
add { _userVoiceStateUpdatedEvent.Add(value); }
|
||||
remove { _userVoiceStateUpdatedEvent.Remove(value); }
|
||||
}
|
||||
@@ -361,36 +468,41 @@ namespace Discord.WebSocket
|
||||
/// <summary> Fired when the bot connects to a Discord voice server. </summary>
|
||||
public event Func<SocketVoiceServer, Task> VoiceServerUpdated
|
||||
{
|
||||
add { _voiceServerUpdatedEvent.Add(value); }
|
||||
add { _voiceServerUpdatedEvent.Add(value); }
|
||||
remove { _voiceServerUpdatedEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketVoiceServer, Task>> _voiceServerUpdatedEvent = new AsyncEvent<Func<SocketVoiceServer, Task>>();
|
||||
/// <summary> Fired when the connected account is updated. </summary>
|
||||
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated {
|
||||
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated
|
||||
{
|
||||
add { _selfUpdatedEvent.Add(value); }
|
||||
remove { _selfUpdatedEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>();
|
||||
/// <summary> Fired when a user starts typing. </summary>
|
||||
public event Func<Cacheable<IUser, ulong>, Cacheable<IMessageChannel, ulong>, Task> UserIsTyping {
|
||||
public event Func<Cacheable<IUser, ulong>, Cacheable<IMessageChannel, ulong>, Task> UserIsTyping
|
||||
{
|
||||
add { _userIsTypingEvent.Add(value); }
|
||||
remove { _userIsTypingEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<Cacheable<IUser, ulong>, Cacheable<IMessageChannel, ulong>, Task>> _userIsTypingEvent = new AsyncEvent<Func<Cacheable<IUser, ulong>, Cacheable<IMessageChannel, ulong>, Task>>();
|
||||
/// <summary> Fired when a user joins a group channel. </summary>
|
||||
public event Func<SocketGroupUser, Task> RecipientAdded {
|
||||
public event Func<SocketGroupUser, Task> RecipientAdded
|
||||
{
|
||||
add { _recipientAddedEvent.Add(value); }
|
||||
remove { _recipientAddedEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
|
||||
/// <summary> Fired when a user is removed from a group channel. </summary>
|
||||
public event Func<SocketGroupUser, Task> RecipientRemoved {
|
||||
public event Func<SocketGroupUser, Task> RecipientRemoved
|
||||
{
|
||||
add { _recipientRemovedEvent.Add(value); }
|
||||
remove { _recipientRemovedEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
|
||||
#endregion
|
||||
|
||||
//Invites
|
||||
#region Invites
|
||||
/// <summary>
|
||||
/// Fired when an invite is created.
|
||||
/// </summary>
|
||||
@@ -431,5 +543,292 @@ namespace Discord.WebSocket
|
||||
remove { _inviteDeletedEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketGuildChannel, string, Task>> _inviteDeletedEvent = new AsyncEvent<Func<SocketGuildChannel, string, Task>>();
|
||||
#endregion
|
||||
|
||||
#region Interactions
|
||||
/// <summary>
|
||||
/// Fired when an Interaction is created. This event covers all types of interactions including but not limited to: buttons, select menus, slash commands, autocompletes.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This event is fired when an interaction is created. The event handler must return a
|
||||
/// <see cref="Task"/> and accept a <see cref="SocketInteraction"/> as its parameter.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The interaction created will be passed into the <see cref="SocketInteraction"/> parameter.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public event Func<SocketInteraction, Task> InteractionCreated
|
||||
{
|
||||
add { _interactionCreatedEvent.Add(value); }
|
||||
remove { _interactionCreatedEvent.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketInteraction, Task>> _interactionCreatedEvent = new AsyncEvent<Func<SocketInteraction, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a button is clicked and its interaction is received.
|
||||
/// </summary>
|
||||
public event Func<SocketMessageComponent, Task> ButtonExecuted
|
||||
{
|
||||
add => _buttonExecuted.Add(value);
|
||||
remove => _buttonExecuted.Remove(value);
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketMessageComponent, Task>> _buttonExecuted = new AsyncEvent<Func<SocketMessageComponent, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a select menu is used and its interaction is received.
|
||||
/// </summary>
|
||||
public event Func<SocketMessageComponent, Task> SelectMenuExecuted
|
||||
{
|
||||
add => _selectMenuExecuted.Add(value);
|
||||
remove => _selectMenuExecuted.Remove(value);
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketMessageComponent, Task>> _selectMenuExecuted = new AsyncEvent<Func<SocketMessageComponent, Task>>();
|
||||
/// <summary>
|
||||
/// Fired when a slash command is used and its interaction is received.
|
||||
/// </summary>
|
||||
public event Func<SocketSlashCommand, Task> SlashCommandExecuted
|
||||
{
|
||||
add => _slashCommandExecuted.Add(value);
|
||||
remove => _slashCommandExecuted.Remove(value);
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketSlashCommand, Task>> _slashCommandExecuted = new AsyncEvent<Func<SocketSlashCommand, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a user command is used and its interaction is received.
|
||||
/// </summary>
|
||||
public event Func<SocketUserCommand, Task> UserCommandExecuted
|
||||
{
|
||||
add => _userCommandExecuted.Add(value);
|
||||
remove => _userCommandExecuted.Remove(value);
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketUserCommand, Task>> _userCommandExecuted = new AsyncEvent<Func<SocketUserCommand, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a message command is used and its interaction is received.
|
||||
/// </summary>
|
||||
public event Func<SocketMessageCommand, Task> MessageCommandExecuted
|
||||
{
|
||||
add => _messageCommandExecuted.Add(value);
|
||||
remove => _messageCommandExecuted.Remove(value);
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketMessageCommand, Task>> _messageCommandExecuted = new AsyncEvent<Func<SocketMessageCommand, Task>>();
|
||||
/// <summary>
|
||||
/// Fired when an autocomplete is used and its interaction is received.
|
||||
/// </summary>
|
||||
public event Func<SocketAutocompleteInteraction, Task> AutocompleteExecuted
|
||||
{
|
||||
add => _autocompleteExecuted.Add(value);
|
||||
remove => _autocompleteExecuted.Remove(value);
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketAutocompleteInteraction, Task>> _autocompleteExecuted = new AsyncEvent<Func<SocketAutocompleteInteraction, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a guild application command is created.
|
||||
///</summary>
|
||||
///<remarks>
|
||||
/// <para>
|
||||
/// This event is fired when an application command is created. The event handler must return a
|
||||
/// <see cref="Task"/> and accept a <see cref="SocketApplicationCommand"/> as its parameter.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The command that was deleted will be passed into the <see cref="SocketApplicationCommand"/> parameter.
|
||||
/// </para>
|
||||
/// <note>
|
||||
/// <b>This event is an undocumented discord event and may break at any time, its not recommended to rely on this event</b>
|
||||
/// </note>
|
||||
/// </remarks>
|
||||
public event Func<SocketApplicationCommand, Task> ApplicationCommandCreated
|
||||
{
|
||||
add { _applicationCommandCreated.Add(value); }
|
||||
remove { _applicationCommandCreated.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketApplicationCommand, Task>> _applicationCommandCreated = new AsyncEvent<Func<SocketApplicationCommand, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a guild application command is updated.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This event is fired when an application command is updated. The event handler must return a
|
||||
/// <see cref="Task"/> and accept a <see cref="SocketApplicationCommand"/> as its parameter.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The command that was deleted will be passed into the <see cref="SocketApplicationCommand"/> parameter.
|
||||
/// </para>
|
||||
/// <note>
|
||||
/// <b>This event is an undocumented discord event and may break at any time, its not recommended to rely on this event</b>
|
||||
/// </note>
|
||||
/// </remarks>
|
||||
public event Func<SocketApplicationCommand, Task> ApplicationCommandUpdated
|
||||
{
|
||||
add { _applicationCommandUpdated.Add(value); }
|
||||
remove { _applicationCommandUpdated.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketApplicationCommand, Task>> _applicationCommandUpdated = new AsyncEvent<Func<SocketApplicationCommand, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a guild application command is deleted.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This event is fired when an application command is deleted. The event handler must return a
|
||||
/// <see cref="Task"/> and accept a <see cref="SocketApplicationCommand"/> as its parameter.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// The command that was deleted will be passed into the <see cref="SocketApplicationCommand"/> parameter.
|
||||
/// </para>
|
||||
/// <note>
|
||||
/// <b>This event is an undocumented discord event and may break at any time, its not recommended to rely on this event</b>
|
||||
/// </note>
|
||||
/// </remarks>
|
||||
public event Func<SocketApplicationCommand, Task> ApplicationCommandDeleted
|
||||
{
|
||||
add { _applicationCommandDeleted.Add(value); }
|
||||
remove { _applicationCommandDeleted.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketApplicationCommand, Task>> _applicationCommandDeleted = new AsyncEvent<Func<SocketApplicationCommand, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a thread is created within a guild, or when the current user is added to a thread.
|
||||
/// </summary>
|
||||
public event Func<SocketThreadChannel, Task> ThreadCreated
|
||||
{
|
||||
add { _threadCreated.Add(value); }
|
||||
remove { _threadCreated.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketThreadChannel, Task>> _threadCreated = new AsyncEvent<Func<SocketThreadChannel, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a thread is updated within a guild.
|
||||
/// </summary>
|
||||
public event Func<Cacheable<SocketThreadChannel, ulong>, SocketThreadChannel, Task> ThreadUpdated
|
||||
{
|
||||
add { _threadUpdated.Add(value); }
|
||||
remove { _threadUpdated.Remove(value); }
|
||||
}
|
||||
|
||||
internal readonly AsyncEvent<Func<Cacheable<SocketThreadChannel, ulong>, SocketThreadChannel, Task>> _threadUpdated = new();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a thread is deleted.
|
||||
/// </summary>
|
||||
public event Func<Cacheable<SocketThreadChannel, ulong>, Task> ThreadDeleted
|
||||
{
|
||||
add { _threadDeleted.Add(value); }
|
||||
remove { _threadDeleted.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<Cacheable<SocketThreadChannel, ulong>, Task>> _threadDeleted = new AsyncEvent<Func<Cacheable<SocketThreadChannel, ulong>, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a user joins a thread
|
||||
/// </summary>
|
||||
public event Func<SocketThreadUser, Task> ThreadMemberJoined
|
||||
{
|
||||
add { _threadMemberJoined.Add(value); }
|
||||
remove { _threadMemberJoined.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketThreadUser, Task>> _threadMemberJoined = new AsyncEvent<Func<SocketThreadUser, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a user leaves a thread
|
||||
/// </summary>
|
||||
public event Func<SocketThreadUser, Task> ThreadMemberLeft
|
||||
{
|
||||
add { _threadMemberLeft.Add(value); }
|
||||
remove { _threadMemberLeft.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketThreadUser, Task>> _threadMemberLeft = new AsyncEvent<Func<SocketThreadUser, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a stage is started.
|
||||
/// </summary>
|
||||
public event Func<SocketStageChannel, Task> StageStarted
|
||||
{
|
||||
add { _stageStarted.Add(value); }
|
||||
remove { _stageStarted.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketStageChannel, Task>> _stageStarted = new AsyncEvent<Func<SocketStageChannel, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a stage ends.
|
||||
/// </summary>
|
||||
public event Func<SocketStageChannel, Task> StageEnded
|
||||
{
|
||||
add { _stageEnded.Add(value); }
|
||||
remove { _stageEnded.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketStageChannel, Task>> _stageEnded = new AsyncEvent<Func<SocketStageChannel, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a stage is updated.
|
||||
/// </summary>
|
||||
public event Func<SocketStageChannel, SocketStageChannel, Task> StageUpdated
|
||||
{
|
||||
add { _stageUpdated.Add(value); }
|
||||
remove { _stageUpdated.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketStageChannel, SocketStageChannel, Task>> _stageUpdated = new AsyncEvent<Func<SocketStageChannel, SocketStageChannel, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a user requests to speak within a stage channel.
|
||||
/// </summary>
|
||||
public event Func<SocketStageChannel, SocketGuildUser, Task> RequestToSpeak
|
||||
{
|
||||
add { _requestToSpeak.Add(value); }
|
||||
remove { _requestToSpeak.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketStageChannel, SocketGuildUser, Task>> _requestToSpeak = new AsyncEvent<Func<SocketStageChannel, SocketGuildUser, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a speaker is added in a stage channel.
|
||||
/// </summary>
|
||||
public event Func<SocketStageChannel, SocketGuildUser, Task> SpeakerAdded
|
||||
{
|
||||
add { _speakerAdded.Add(value); }
|
||||
remove { _speakerAdded.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketStageChannel, SocketGuildUser, Task>> _speakerAdded = new AsyncEvent<Func<SocketStageChannel, SocketGuildUser, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a speaker is removed from a stage channel.
|
||||
/// </summary>
|
||||
public event Func<SocketStageChannel, SocketGuildUser, Task> SpeakerRemoved
|
||||
{
|
||||
add { _speakerRemoved.Add(value); }
|
||||
remove { _speakerRemoved.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketStageChannel, SocketGuildUser, Task>> _speakerRemoved = new AsyncEvent<Func<SocketStageChannel, SocketGuildUser, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a sticker in a guild is created.
|
||||
/// </summary>
|
||||
public event Func<SocketCustomSticker, Task> GuildStickerCreated
|
||||
{
|
||||
add { _guildStickerCreated.Add(value); }
|
||||
remove { _guildStickerCreated.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketCustomSticker, Task>> _guildStickerCreated = new AsyncEvent<Func<SocketCustomSticker, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a sticker in a guild is updated.
|
||||
/// </summary>
|
||||
public event Func<SocketCustomSticker, SocketCustomSticker, Task> GuildStickerUpdated
|
||||
{
|
||||
add { _guildStickerUpdated.Add(value); }
|
||||
remove { _guildStickerUpdated.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketCustomSticker, SocketCustomSticker, Task>> _guildStickerUpdated = new AsyncEvent<Func<SocketCustomSticker, SocketCustomSticker, Task>>();
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a sticker in a guild is deleted.
|
||||
/// </summary>
|
||||
public event Func<SocketCustomSticker, Task> GuildStickerDeleted
|
||||
{
|
||||
add { _guildStickerDeleted.Add(value); }
|
||||
remove { _guildStickerDeleted.Remove(value); }
|
||||
}
|
||||
internal readonly AsyncEvent<Func<SocketCustomSticker, Task>> _guildStickerDeleted = new AsyncEvent<Func<SocketCustomSticker, Task>>();
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user