Merge Labs 3.X into dev (#1923)

* meta: bump version

* Null or empty fix (#176)

* Add components and stickers to ReplyAsync extension

* Fixed null or empty

* Changed Label to Description

* -||-

Co-authored-by: quin lynch <lynchquin@gmail.com>

* More regions (#177)

* Preconditions

* ChannelHelper

* RestDMChannel

* RestGroupChannel

* RestBan

* RestGroupUser

* EntityExtensions

* DiscordSocketClient

* DiscordSocketClient

* Discord.net.core.xml fix (#178)

* Changed Label to Description

* Added Discord- .MessageComponent .ISticker[]

,Discord.MessageComponent,Discord.ISticker[] to ReplyAsync

* Remove references to labs

* Update Discord.Net.sln

* Added SendMessagesInThreads and StartEmbeddedActivities. (#175)

* Added SendMessagesInThreads and StartEmbeddedActivities.

Adjusted owner perms.
Change UsePublicThreads -> CreatePublicThreads
Change UsePrivateThreads -> CreatePrivateThreads

* removed extra ///

* Added UsePublicThreads and UsePrivateThreads back with Obsolete Attribute

* removed 'false' from Obsolete Attribute

* Squashed commit of the following:

commit dca41a348e36a9b4e7006ef3a76377eb32aad276
Author: quin lynch <lynchquin@gmail.com>
Date:   Thu Sep 23 07:02:19 2021 -0300

    Autocomplete commands

* meta: xml. closes #171

* Revert user agent and $device to dnet

* meta: bump version

* meta: bump vers

* Fix sticker args

* Grammer fix (#179)

* Made IVoiceChannel mentionable

* Embeds array for send message async (#181)

* meta: bump version

* meta: bump vers

* Fix sticker args

* Grammer fix (#179)

* Added embeds for SendMessageAsync

* [JsonProperty("embed")] forgot to remove this

 public Optional<Embed> Embed { get; set; }

* It has been done as requested.

* Changed the old way of handeling single embeds

* Moved embeds param and added options param

* xmls

Co-authored-by: quin lynch <lynchquin@gmail.com>

* Fix thread permissions (#183)

* Update GuildPermissionsTests.cs

* Update GuildPermissions.cs

* Use compound assignment (#186)

* Used compound assignment

* -||-

* -||-

* Remove unnecessary suppression (#188)

* Inlined variable declarations (#185)

* Fixed some warnings (#184)

* Fixed some warnings

* Another fixed warning

* Changed the SSendFileAsync to SendFileAsync

* Removed para AlwaysAcknowledgeInteractions

* Moved it back to the previous version

* Added periods to the end like quin requested!! :((

Co-authored-by: MrCakeSlayer <13650699+MrCakeSlayer@users.noreply.github.com>

* Object initialization can be simplified fixed (#189)

* Conditional-expression-simplification (#193)

* Capitlazation fixes (#192)

* Removed-this. (#191)

* Use 'switch' expression (#187)

* Use 'switch' expression

* Reverted it to the old switch case

* Fixed-compiler-error (#194)

* Submitting updates to include new permissions. (#195)

* Submitting updates to include new permissions.

* Make old permissions obsolete and update tests

Co-authored-by: quin lynch <lynchquin@gmail.com>

* Update azure-pipelines.yml

* Update azure-pipelines.yml

* Update azure-pipelines.yml

* Add support for long in autocomplete option

* Add support for sending files with multiple embeds (#196)

* Add support for sending files with multiple embeds

* Simplify prepending single embed to embed array

* Consistency for embeds endpoints (#197)

* Changed the way of handling prepending of embeds.

For consistency.

* reformatted the summary

* Revert pipeline

* Fix duplicate merge conflicts

* Changed minimum slash command name length to 1 per Discord API docs (#198)

* Channel endpoints requirements correction (#199)

* Added some requirements to channels for topic

* Changed check from NotNullOrEmpty to NotNullOrEmpty

* Added some requirements to channels for name

Preconditions.LessThan

* Formatting of file

* Added restriction for description not being null (#200)

* Update azure-pipelines.yml

* Update deploy.yml

* Remove version tag from proj

* Update deploy.yml

* Removed versions from project files

* Removed style of the nuget badge and added logo (#201)

The style was not properly added to it and the plastic version does not look good with the discord badge.
I thought it would look better with a logo

* Fix Type not being set in SocketApplicationCommand

* Remove useless GuildId property

* meta: update XML

* Add Autocomplete to SlashCommandOptionBuilder

* Added autocomplete in SlashCommandOptionBuilder. (#206)

Co-authored-by: Quin Lynch <49576606+quinchs@users.noreply.github.com>

* Fix duplicate autocomplete

* Fix #208

* Fix sub commands being interpreted as a parameter for autocomplete

* Fix exposed optional

* Support the discord:// protocol in buttons (#207)

* Update UrlValidation.cs

* Update ComponentBuilder.cs

* Add docs and better error messages.

* Fix wonky intentation

* Add competing activity status type (#205)

* Update GuildPermissionsTests.cs

* Update GuildPermissions.cs

* Add competing status type

* Add Icons to IRole (#204)

* Added icon field to IRole

* Added GetGuildRoleIconUrl()

* Added Clean Content Function (#174)

* Added Clean Content Function

* Fixed Spelling problems and bad var handling

* Add StripMarkDown Method

* Clean Content Expanded (#212)

* Implement CleanContent In IMessage & RestMessage

* Update Spelling and Documentation

* Add SanatizeMessage to MessageHelper and Refactor Rest and Socket Message

* Add event for autocomplete interaction (#214)

* Spelling corrections (#215)

* Remove null collections

* Followup with file async warnings (#216)

* Changed from NotNullOrWhitespace to NotNullOrEmpty

* Added NotNullOrEmpty on filename

* Added system to interpret from the path

* Added a check for if it contains a period

* It has been done, how ever it will break stuff

* Changed to use ??= how ever still added error check

* Added space under check

* Changed from with a period to valid file extension

* Added checks for SendFileAsync

* Removed filename != null &&

* Add channel types in application command options. (#217)

* add channel types in application command options

* Indent Docs

* Stage instance audit logs as well as thread audit log type

* Update azure-pipelines.yml

* Update azure-pipelines.yml

* Fix system messages not including mentioned users. Added ContextMenuCommand message type

* Remove file extension check (#218)

* Fix NRE in modify guild channel

* Fix 429's not being accounted for in ratelimit updates

* meta: add net5 framework

Co-Authored-By: MrCakeSlayer <13650699+MrCakeSlayer@users.noreply.github.com>

* Proper doc logos (#221)

* Update GuildPermissionsTests.cs

* Update GuildPermissions.cs

* Add competing activity status type

* logo changes

* logo text as path

* add missing logo

* Update package logo and favicon

* Update docfx references

* Remove XML files and use original pipeline format

* Remove console writeline

* Remove Console.WriteLine

* Remove useless log

* Rename Available sticker field to IsAvailable

* Rename Available to IsAvailable in stickers

* Add summary indent for role members

* Add summary indent to SocketInvite

* Rename DefaultPermission to IsDefaultPermission

* Rename Default to IsDefault and Required to IsRequired in IApplicationCommandOption

* Rename Default and Required to IsDefault and IsRequired in IApplicationCommandOption. Rename DefaultPermission to IsDefaultPermission in IApplicationCommand

* Remove extra white spaces

* Renamed Joined, Archived, and Locked to HasJoined, IsArchived, and IsLocked

* Rename Live and DiscoverableDisabled to IsDiscoverableDisabled and IsLive in IStageChannel

* Remove newline

* Add indent to summaries

* Remove unnecessary json serializer field

* Fix ToEntity for roletags incorrectly using IsPremiumSubscriber

* Update RestChannel for new channel types

* Fix different rest channels not deserializing properly

* fully qualify internal for UrlValidation and add indent to summary

* Add missing periods to InteractionResponseType

* Fix summary in IApplicationCommandOptionChoice

* Update IApplicationCommandOption summaries

* Update IApplicationCommandInteractionDataOption summaries

* Update IApplicationCommandInteractionData summaries

* Update IApplicationCommand summaries

* Update ApplicationCommandType summaries

* rename DefaultPermission to IsDefaultPermission in ApplicationCommandProperties

* update ApplicationCommandOptionChoiceProperties summaries

* Rename Default, Required, and Autocomplete to IsDefault, IsRequired, and IsAutocomplete in ApplicationCommandOptionProperties

* Update SlashCommandProperties summaries

* update SlashCommandBuilder boolean field names, summaries, and choice parameters

* Update SelectMenuOption summaries, Rename Default to IsDefault in SelectMenuOption

* update SelectMenuComponent summaries. Rename Disabled to IsDisabled in SelectMenuComponent

* update ComponentBuilder summaries and boolean fields.

* Update ButtonComponent summaries and boolean fields

* update ActionRowComponent summaries

* Update UserCommandBuilder

* Update MessageCommandBuilder summaries and boolean properties

* Update IGuild summary

* Update IGuild summaries

* Update StagePrivacyLevel summary

* update IThreadChannel summaries

* Update IStageChannel summaries

* Refactor summaries and boolean property names

* General cleanup (#223)

* General cleanup

* Add Async suffix to SendAutocompleteResult

* Fix more formatting

* Fix unused RequestOptions in GetActiveThreadsAsync

* Add message to ArgumentNullException

* Ephemeral attachments

* Add missing jsonproperty attribute

* Add IMessage.Interaction

* Update attachment checks for embed urls

* meta: bump version

* Remove old package configs and update image

* Update package logos

* Fix logo reference for azure

* Deprecate old package definitions in favor for target file

* Deprecate old package definitions in favor for target file

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update package ids

* Fix url validation

* meta: bump version

* Fix assignment of UserMentions (#233)

* Fix CleanContent (#231)

* Fix SocketSlashCommandData access modifier. (#237)

Fixes #229

* Update README with better header (#232)

* Update README with better header

Adds HTML elements that implement the main logo & improve the redirection tag positions.

* Resolving border issue in light-mode

* Update sponsor section

* Implement checks for interaction respond times and multiple interaction responses. closes #236, #235

* Add response check to socket auto complete

* meta: bump versions

* Fix #239

* meta: bump version

* meta: update logo

* meta: bump versions

* Revert received at time, confirmed by discord staff to be accurate

* Merge branch 'release/3.x' of https://github.com/Discord-Net-Labs/Discord.Net-Labs into merger-labs

Update requested changes of obsolete and references to labs.

Added `Interaction` to `IMessage`
Fixed grammar
Fixed bugs relating to interactions.

* Update docs

* Update CHANGELOG.md

* meta: docs building

* Update docs.yml

* Update docs.yml

* Fix docfx version

* Update docs.yml

* Update docs.bat

* Rename docs repo for clone

* update docfx version

* Update docs.bat

* Update docfx version

* Remove docs from pipeline

* FAQ revamped, metadata updated (#241)

* FAQ revamped, metadata updated

* Update FAQ.md

* Update README.md

* Docs index improvement

* Fix InvalidOperationException in modify channel

* feature: guild avatars, closes #238

* feature: modify role icons

* meta: changelog

* meta: bump version

* Update README.md

* Fix non value type options not being included in autocomplete

* Add new activity flags (#254)

* Add new activity flags

* Add missing commas

* Added support for GUILD_JOIN_REQUEST_DELETE event (#253)

Fixes #247

* Adding BotHTTPInteraction user flag (#252)

* animated guild banner support (#255)

* Docs work (WIP) (#242)

* Main page work

* Metadata logo dir

* More main page edits

* Naming change

* Dnet guide entries pruned

* Add student hub guild directory channel (#256)

* animated guild banner support

* Add guild directory channel

* Fix followup with file overwrite having incorrect parameter locations

* Merge labs 3.x

* Update GUILD_JOIN_REQUEST_DELETE event

* Update head.tmpl.partial

* Removed BannerId and AccentColor  (#260)

* Removed BannerId property, GetBannerURL method, and AccentColor property from IUser and socket entities.

* Fixed errors in IUser.cs

* Added back summary for GetAvatarUrl method in IUser.cs

* Support Guild Boost Progress Bars (#262)

* Support Guild Boost Progress Bars

* Update SocketChannel.cs

* Fix non-optional and unnecessary values.

* Spelling

* Reordering and consistency.

* Remove log for reconnect

* Add missing flags to SystemChannelMessageDeny (#267)

* Fix labs reference in analyzer project and provider project

* Rename new activity flags

* Guild feature revamp and smart gateway intent checks

* Get thread user implementation

* Amend creating slash command guide (#269)

* Adding BotHTTPInteraction user flag

* Added comments explaining the Global command create stipulations.

* Fix numeric type check for options

* Add state checking to ConnectionManager.StartAsync (#272)

* initial interface changes

* Multi file upload + attachment editing

* meta: bump versions

* Update CHANGELOG.md

* Update CHANGELOG.md

* Support Min and Max values on ApplicationCommandOptions (#273)

* Support Min and Max values on ApplicationCommandOptions

* Support decimal min/max values

* Docs imrpovments + use ToNullable

* Logomark, doc settings edit (#258)

* Logomark, doc settings edit

* Replace standard logo

* Bumping docfx plugins to latest release

* Bump version metadata

* Logo svg fix

* Change default sticker behavior and add AlwaysResolveSticker to the config

* Implement rest based interactions. Added ED25519 checks. Updated summaries.

* Update package logo

* Automatically fix ordering of optional command options (#276)

* auto fix optional command option order

* clean up indentation

* Fix maximum number of Select Menu Options (#282)

As of https://discord.com/developers/docs/interactions/message-components#select-menu-object-select-menu-structure the maximum number of options is 25, not less than 25. Hopefully the change catches all necessary locations

* Add voice region to modify voice channels

* Update summaries on rest interactions

* Interaction Specific Interfaces (#283)

* added interaction specific interfaces

* fix build error

* implement change requests

* Update application

* Add Guild Scheduled Events (#279)

* guild events initial

* sharded events

* Add new gateway intents and fix bugs

* More work on new changes to guild events

* Update guild scheduled events

* Added events to extended guild and add event start event

* Update preconditions

* Implement breaking changes guild guild events. Add guild event permissions

* Update tests and change privacy level requirements

* Update summaries and add docs for guild events

* meta: bump version

* Increment meta version (#285)

* Increment meta version

* Update docfx.json

* Fix #289 and add configureawaits to rest based interactions

* meta: bump version

* Add GUILD_SCHEDULED_EVENT_USER_ADD and GUILD_SCHEDULED_EVENT_USER_REMOVE (#287)

* Remove newline

* Fix autocomplete result value

* meta: bump versions

* Add `GuildScheduledEventUserAdd` and `GuildScheduledEventUserRemove` to sharded client

* Make RestUserCommand public (#292)

* Fix Components not showing on FUWF (#288) (#293)

Adds Components to Payload JSON Generation

* Implement smarter rest resolvable interaction data. Fixes #294

* Add UseInteractionSnowflakeDate to config #286

* Implement Better Discord Errors (#291)

* Initial error parsing

* Implement better errors

* Add missing error codes

* Add voice disconnect opcodes

* Remove unused class, add summaries to discordjsonerror, and remove public constructor of slash command properties

* Add error code summary

* Update error message summary

* Update src/Discord.Net.Core/DiscordJsonError.cs

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update src/Discord.Net.WebSocket/API/Voice/VoiceCloseCode.cs

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Fix autocomplete result value

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Change the minimum length of slash commands to 1 (#284)

* Change the minimum length of slash commands to 1. This is the correct value according to the docs and it has been changed after user feedback.

* Fix the limit in 3 other places

Co-authored-by: quin lynch <lynchquin@gmail.com>

* Add new thread creation properties

* Add role emoji. Fixes #295

* Fix mocked text channel

* Fix precondition checks. Closes #281

* Initial fix (#297)

* meta: bump version

* Update from release/3.x

* Remove more labs references

* Remove doc file for Discord.Net.Analyzers

Co-authored-by: Simon Hjorthøj <sh2@live.dk>
Co-authored-by: drobbins329 <drobbins329@gmail.com>
Co-authored-by: MrCakeSlayer <13650699+MrCakeSlayer@users.noreply.github.com>
Co-authored-by: d4n3436 <dan3436@hotmail.com>
Co-authored-by: Will <WilliamWelsh@users.noreply.github.com>
Co-authored-by: Eugene Garbuzov <kkxo.mail@gmail.com>
Co-authored-by: CottageDwellingCat <80918250+CottageDwellingCat@users.noreply.github.com>
Co-authored-by: Emily <89871431+emillly-b@users.noreply.github.com>
Co-authored-by: marens101 <marens101@gmail.com>
Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>
Co-authored-by: Armano den Boef <68127614+Rozen4334@users.noreply.github.com>
Co-authored-by: Bill <billchirico@gmail.com>
Co-authored-by: Liege72 <65319395+Liege72@users.noreply.github.com>
Co-authored-by: Floowey <floowey@gmx.at>
Co-authored-by: Cenk Ergen <57065323+Cenngo@users.noreply.github.com>
Co-authored-by: exsersewo <exsersewo@systemexit.co.uk>
Co-authored-by: Dennis Fischer <fischer_dennis@live.de>
This commit is contained in:
Quin Lynch
2021-11-23 09:58:05 -04:00
committed by GitHub
parent 3395700720
commit 933ea42eaa
591 changed files with 34402 additions and 1465 deletions

View File

@@ -1,3 +1,4 @@
using Discord.Rest;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
@@ -6,7 +7,7 @@ namespace Discord.WebSocket
{
public partial class BaseSocketClient
{
//Channels
#region Channels
/// <summary> Fired when a channel is created. </summary>
/// <remarks>
/// <para>
@@ -23,7 +24,7 @@ namespace Discord.WebSocket
/// <code language="cs" region="ChannelCreated"
/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
/// </example>
public event Func<SocketChannel, Task> ChannelCreated
public event Func<SocketChannel, Task> ChannelCreated
{
add { _channelCreatedEvent.Add(value); }
remove { _channelCreatedEvent.Remove(value); }
@@ -45,7 +46,8 @@ namespace Discord.WebSocket
/// <code language="cs" region="ChannelDestroyed"
/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
/// </example>
public event Func<SocketChannel, Task> ChannelDestroyed {
public event Func<SocketChannel, Task> ChannelDestroyed
{
add { _channelDestroyedEvent.Add(value); }
remove { _channelDestroyedEvent.Remove(value); }
}
@@ -67,13 +69,15 @@ namespace Discord.WebSocket
/// <code language="cs" region="ChannelUpdated"
/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
/// </example>
public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated {
public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated
{
add { _channelUpdatedEvent.Add(value); }
remove { _channelUpdatedEvent.Remove(value); }
}
}
internal readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>();
#endregion
//Messages
#region Messages
/// <summary> Fired when a message is received. </summary>
/// <remarks>
/// <para>
@@ -92,7 +96,8 @@ namespace Discord.WebSocket
/// <code language="cs" region="MessageReceived"
/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
/// </example>
public event Func<SocketMessage, Task> MessageReceived {
public event Func<SocketMessage, Task> MessageReceived
{
add { _messageReceivedEvent.Add(value); }
remove { _messageReceivedEvent.Remove(value); }
}
@@ -124,7 +129,9 @@ namespace Discord.WebSocket
/// <code language="cs" region="MessageDeleted"
/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs" />
/// </example>
public event Func<Cacheable<IMessage, ulong>, Cacheable<IMessageChannel, ulong>, Task> MessageDeleted {
public event Func<Cacheable<IMessage, ulong>, Cacheable<IMessageChannel, ulong>, Task> MessageDeleted
{
add { _messageDeletedEvent.Add(value); }
remove { _messageDeletedEvent.Remove(value); }
}
@@ -182,7 +189,8 @@ namespace Discord.WebSocket
/// <see cref="ISocketMessageChannel"/> parameter.
/// </para>
/// </remarks>
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated {
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated
{
add { _messageUpdatedEvent.Add(value); }
remove { _messageUpdatedEvent.Remove(value); }
}
@@ -217,19 +225,22 @@ namespace Discord.WebSocket
/// <code language="cs" region="ReactionAdded"
/// source="..\Discord.Net.Examples\WebSocket\BaseSocketClient.Events.Examples.cs"/>
/// </example>
public event Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task> ReactionAdded {
public event Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task> ReactionAdded
{
add { _reactionAddedEvent.Add(value); }
remove { _reactionAddedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task>>();
/// <summary> Fired when a reaction is removed from a message. </summary>
public event Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task> ReactionRemoved {
public event Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task> ReactionRemoved
{
add { _reactionRemovedEvent.Add(value); }
remove { _reactionRemovedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, SocketReaction, Task>>();
/// <summary> Fired when all reactions to a message are cleared. </summary>
public event Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, Task> ReactionsCleared {
public event Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, Task> ReactionsCleared
{
add { _reactionsClearedEvent.Add(value); }
remove { _reactionsClearedEvent.Remove(value); }
}
@@ -256,104 +267,200 @@ namespace Discord.WebSocket
remove { _reactionsRemovedForEmoteEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, IEmote, Task>> _reactionsRemovedForEmoteEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, Cacheable<IMessageChannel, ulong>, IEmote, Task>>();
#endregion
//Roles
#region Roles
/// <summary> Fired when a role is created. </summary>
public event Func<SocketRole, Task> RoleCreated {
public event Func<SocketRole, Task> RoleCreated
{
add { _roleCreatedEvent.Add(value); }
remove { _roleCreatedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>();
/// <summary> Fired when a role is deleted. </summary>
public event Func<SocketRole, Task> RoleDeleted {
public event Func<SocketRole, Task> RoleDeleted
{
add { _roleDeletedEvent.Add(value); }
remove { _roleDeletedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>();
/// <summary> Fired when a role is updated. </summary>
public event Func<SocketRole, SocketRole, Task> RoleUpdated {
public event Func<SocketRole, SocketRole, Task> RoleUpdated
{
add { _roleUpdatedEvent.Add(value); }
remove { _roleUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>();
#endregion
//Guilds
#region Guilds
/// <summary> Fired when the connected account joins a guild. </summary>
public event Func<SocketGuild, Task> JoinedGuild {
public event Func<SocketGuild, Task> JoinedGuild
{
add { _joinedGuildEvent.Add(value); }
remove { _joinedGuildEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
/// <summary> Fired when the connected account leaves a guild. </summary>
public event Func<SocketGuild, Task> LeftGuild {
public event Func<SocketGuild, Task> LeftGuild
{
add { _leftGuildEvent.Add(value); }
remove { _leftGuildEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
/// <summary> Fired when a guild becomes available. </summary>
public event Func<SocketGuild, Task> GuildAvailable {
public event Func<SocketGuild, Task> GuildAvailable
{
add { _guildAvailableEvent.Add(value); }
remove { _guildAvailableEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
/// <summary> Fired when a guild becomes unavailable. </summary>
public event Func<SocketGuild, Task> GuildUnavailable {
public event Func<SocketGuild, Task> GuildUnavailable
{
add { _guildUnavailableEvent.Add(value); }
remove { _guildUnavailableEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
/// <summary> Fired when offline guild members are downloaded. </summary>
public event Func<SocketGuild, Task> GuildMembersDownloaded {
public event Func<SocketGuild, Task> GuildMembersDownloaded
{
add { _guildMembersDownloadedEvent.Add(value); }
remove { _guildMembersDownloadedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>();
/// <summary> Fired when a guild is updated. </summary>
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated {
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated
{
add { _guildUpdatedEvent.Add(value); }
remove { _guildUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>();
/// <summary>Fired when a user leaves without agreeing to the member screening </summary>
public event Func<Cacheable<SocketGuildUser, ulong>, SocketGuild, Task> GuildJoinRequestDeleted
{
add { _guildJoinRequestDeletedEvent.Add(value); }
remove { _guildJoinRequestDeletedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuild, Task>> _guildJoinRequestDeletedEvent = new AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuild, Task>>();
#endregion
//Users
#region Guild Events
/// <summary>
/// Fired when a guild event is created.
/// </summary>
public event Func<SocketGuildEvent, Task> GuildScheduledEventCreated
{
add { _guildScheduledEventCreated.Add(value); }
remove { _guildScheduledEventCreated.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuildEvent, Task>> _guildScheduledEventCreated = new AsyncEvent<Func<SocketGuildEvent, Task>>();
/// <summary>
/// Fired when a guild event is updated.
/// </summary>
public event Func<Cacheable<SocketGuildEvent, ulong>, SocketGuildEvent, Task> GuildScheduledEventUpdated
{
add { _guildScheduledEventUpdated.Add(value); }
remove { _guildScheduledEventUpdated.Remove(value); }
}
internal readonly AsyncEvent<Func<Cacheable<SocketGuildEvent, ulong>, SocketGuildEvent, Task>> _guildScheduledEventUpdated = new AsyncEvent<Func<Cacheable<SocketGuildEvent, ulong>, SocketGuildEvent, Task>>();
/// <summary>
/// Fired when a guild event is cancelled.
/// </summary>
public event Func<SocketGuildEvent, Task> GuildScheduledEventCancelled
{
add { _guildScheduledEventCancelled.Add(value); }
remove { _guildScheduledEventCancelled.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuildEvent, Task>> _guildScheduledEventCancelled = new AsyncEvent<Func<SocketGuildEvent, Task>>();
/// <summary>
/// Fired when a guild event is completed.
/// </summary>
public event Func<SocketGuildEvent, Task> GuildScheduledEventCompleted
{
add { _guildScheduledEventCompleted.Add(value); }
remove { _guildScheduledEventCompleted.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuildEvent, Task>> _guildScheduledEventCompleted = new AsyncEvent<Func<SocketGuildEvent, Task>>();
/// <summary>
/// Fired when a guild event is started.
/// </summary>
public event Func<SocketGuildEvent, Task> GuildScheduledEventStarted
{
add { _guildScheduledEventStarted.Add(value); }
remove { _guildScheduledEventStarted.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuildEvent, Task>> _guildScheduledEventStarted = new AsyncEvent<Func<SocketGuildEvent, Task>>();
public event Func<Cacheable<SocketUser, RestUser, IUser, ulong>, SocketGuildEvent, Task> GuildScheduledEventUserAdd
{
add { _guildScheduledEventUserAdd.Add(value); }
remove { _guildScheduledEventUserAdd.Remove(value); }
}
internal readonly AsyncEvent<Func<Cacheable<SocketUser, RestUser, IUser, ulong>, SocketGuildEvent, Task>> _guildScheduledEventUserAdd = new AsyncEvent<Func<Cacheable<SocketUser, RestUser, IUser, ulong>, SocketGuildEvent, Task>>();
public event Func<Cacheable<SocketUser, RestUser, IUser, ulong>, SocketGuildEvent, Task> GuildScheduledEventUserRemove
{
add { _guildScheduledEventUserRemove.Add(value); }
remove { _guildScheduledEventUserRemove.Remove(value); }
}
internal readonly AsyncEvent<Func<Cacheable<SocketUser, RestUser, IUser, ulong>, SocketGuildEvent, Task>> _guildScheduledEventUserRemove = new AsyncEvent<Func<Cacheable<SocketUser, RestUser, IUser, ulong>, SocketGuildEvent, Task>>();
#endregion
#region Users
/// <summary> Fired when a user joins a guild. </summary>
public event Func<SocketGuildUser, Task> UserJoined {
public event Func<SocketGuildUser, Task> UserJoined
{
add { _userJoinedEvent.Add(value); }
remove { _userJoinedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
/// <summary> Fired when a user leaves a guild. </summary>
public event Func<SocketGuildUser, Task> UserLeft {
public event Func<SocketGuildUser, Task> UserLeft
{
add { _userLeftEvent.Add(value); }
remove { _userLeftEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
/// <summary> Fired when a user is banned from a guild. </summary>
public event Func<SocketUser, SocketGuild, Task> UserBanned {
public event Func<SocketUser, SocketGuild, Task> UserBanned
{
add { _userBannedEvent.Add(value); }
remove { _userBannedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
/// <summary> Fired when a user is unbanned from a guild. </summary>
public event Func<SocketUser, SocketGuild, Task> UserUnbanned {
public event Func<SocketUser, SocketGuild, Task> UserUnbanned
{
add { _userUnbannedEvent.Add(value); }
remove { _userUnbannedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
/// <summary> Fired when a user is updated. </summary>
public event Func<SocketUser, SocketUser, Task> UserUpdated {
public event Func<SocketUser, SocketUser, Task> UserUpdated
{
add { _userUpdatedEvent.Add(value); }
remove { _userUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>();
/// <summary> Fired when a guild member is updated, or a member presence is updated. </summary>
public event Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task> GuildMemberUpdated {
public event Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task> GuildMemberUpdated
{
add { _guildMemberUpdatedEvent.Add(value); }
remove { _guildMemberUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task>>();
internal readonly AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task>>();
/// <summary> Fired when a user joins, leaves, or moves voice channels. </summary>
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated {
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated
{
add { _userVoiceStateUpdatedEvent.Add(value); }
remove { _userVoiceStateUpdatedEvent.Remove(value); }
}
@@ -361,36 +468,41 @@ namespace Discord.WebSocket
/// <summary> Fired when the bot connects to a Discord voice server. </summary>
public event Func<SocketVoiceServer, Task> VoiceServerUpdated
{
add { _voiceServerUpdatedEvent.Add(value); }
add { _voiceServerUpdatedEvent.Add(value); }
remove { _voiceServerUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketVoiceServer, Task>> _voiceServerUpdatedEvent = new AsyncEvent<Func<SocketVoiceServer, Task>>();
/// <summary> Fired when the connected account is updated. </summary>
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated {
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated
{
add { _selfUpdatedEvent.Add(value); }
remove { _selfUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>();
/// <summary> Fired when a user starts typing. </summary>
public event Func<Cacheable<IUser, ulong>, Cacheable<IMessageChannel, ulong>, Task> UserIsTyping {
public event Func<Cacheable<IUser, ulong>, Cacheable<IMessageChannel, ulong>, Task> UserIsTyping
{
add { _userIsTypingEvent.Add(value); }
remove { _userIsTypingEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<Cacheable<IUser, ulong>, Cacheable<IMessageChannel, ulong>, Task>> _userIsTypingEvent = new AsyncEvent<Func<Cacheable<IUser, ulong>, Cacheable<IMessageChannel, ulong>, Task>>();
/// <summary> Fired when a user joins a group channel. </summary>
public event Func<SocketGroupUser, Task> RecipientAdded {
public event Func<SocketGroupUser, Task> RecipientAdded
{
add { _recipientAddedEvent.Add(value); }
remove { _recipientAddedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
/// <summary> Fired when a user is removed from a group channel. </summary>
public event Func<SocketGroupUser, Task> RecipientRemoved {
public event Func<SocketGroupUser, Task> RecipientRemoved
{
add { _recipientRemovedEvent.Add(value); }
remove { _recipientRemovedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
#endregion
//Invites
#region Invites
/// <summary>
/// Fired when an invite is created.
/// </summary>
@@ -431,5 +543,292 @@ namespace Discord.WebSocket
remove { _inviteDeletedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuildChannel, string, Task>> _inviteDeletedEvent = new AsyncEvent<Func<SocketGuildChannel, string, Task>>();
#endregion
#region Interactions
/// <summary>
/// Fired when an Interaction is created. This event covers all types of interactions including but not limited to: buttons, select menus, slash commands, autocompletes.
/// </summary>
/// <remarks>
/// <para>
/// This event is fired when an interaction is created. The event handler must return a
/// <see cref="Task"/> and accept a <see cref="SocketInteraction"/> as its parameter.
/// </para>
/// <para>
/// The interaction created will be passed into the <see cref="SocketInteraction"/> parameter.
/// </para>
/// </remarks>
public event Func<SocketInteraction, Task> InteractionCreated
{
add { _interactionCreatedEvent.Add(value); }
remove { _interactionCreatedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketInteraction, Task>> _interactionCreatedEvent = new AsyncEvent<Func<SocketInteraction, Task>>();
/// <summary>
/// Fired when a button is clicked and its interaction is received.
/// </summary>
public event Func<SocketMessageComponent, Task> ButtonExecuted
{
add => _buttonExecuted.Add(value);
remove => _buttonExecuted.Remove(value);
}
internal readonly AsyncEvent<Func<SocketMessageComponent, Task>> _buttonExecuted = new AsyncEvent<Func<SocketMessageComponent, Task>>();
/// <summary>
/// Fired when a select menu is used and its interaction is received.
/// </summary>
public event Func<SocketMessageComponent, Task> SelectMenuExecuted
{
add => _selectMenuExecuted.Add(value);
remove => _selectMenuExecuted.Remove(value);
}
internal readonly AsyncEvent<Func<SocketMessageComponent, Task>> _selectMenuExecuted = new AsyncEvent<Func<SocketMessageComponent, Task>>();
/// <summary>
/// Fired when a slash command is used and its interaction is received.
/// </summary>
public event Func<SocketSlashCommand, Task> SlashCommandExecuted
{
add => _slashCommandExecuted.Add(value);
remove => _slashCommandExecuted.Remove(value);
}
internal readonly AsyncEvent<Func<SocketSlashCommand, Task>> _slashCommandExecuted = new AsyncEvent<Func<SocketSlashCommand, Task>>();
/// <summary>
/// Fired when a user command is used and its interaction is received.
/// </summary>
public event Func<SocketUserCommand, Task> UserCommandExecuted
{
add => _userCommandExecuted.Add(value);
remove => _userCommandExecuted.Remove(value);
}
internal readonly AsyncEvent<Func<SocketUserCommand, Task>> _userCommandExecuted = new AsyncEvent<Func<SocketUserCommand, Task>>();
/// <summary>
/// Fired when a message command is used and its interaction is received.
/// </summary>
public event Func<SocketMessageCommand, Task> MessageCommandExecuted
{
add => _messageCommandExecuted.Add(value);
remove => _messageCommandExecuted.Remove(value);
}
internal readonly AsyncEvent<Func<SocketMessageCommand, Task>> _messageCommandExecuted = new AsyncEvent<Func<SocketMessageCommand, Task>>();
/// <summary>
/// Fired when an autocomplete is used and its interaction is received.
/// </summary>
public event Func<SocketAutocompleteInteraction, Task> AutocompleteExecuted
{
add => _autocompleteExecuted.Add(value);
remove => _autocompleteExecuted.Remove(value);
}
internal readonly AsyncEvent<Func<SocketAutocompleteInteraction, Task>> _autocompleteExecuted = new AsyncEvent<Func<SocketAutocompleteInteraction, Task>>();
/// <summary>
/// Fired when a guild application command is created.
///</summary>
///<remarks>
/// <para>
/// This event is fired when an application command is created. The event handler must return a
/// <see cref="Task"/> and accept a <see cref="SocketApplicationCommand"/> as its parameter.
/// </para>
/// <para>
/// The command that was deleted will be passed into the <see cref="SocketApplicationCommand"/> parameter.
/// </para>
/// <note>
/// <b>This event is an undocumented discord event and may break at any time, its not recommended to rely on this event</b>
/// </note>
/// </remarks>
public event Func<SocketApplicationCommand, Task> ApplicationCommandCreated
{
add { _applicationCommandCreated.Add(value); }
remove { _applicationCommandCreated.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketApplicationCommand, Task>> _applicationCommandCreated = new AsyncEvent<Func<SocketApplicationCommand, Task>>();
/// <summary>
/// Fired when a guild application command is updated.
/// </summary>
/// <remarks>
/// <para>
/// This event is fired when an application command is updated. The event handler must return a
/// <see cref="Task"/> and accept a <see cref="SocketApplicationCommand"/> as its parameter.
/// </para>
/// <para>
/// The command that was deleted will be passed into the <see cref="SocketApplicationCommand"/> parameter.
/// </para>
/// <note>
/// <b>This event is an undocumented discord event and may break at any time, its not recommended to rely on this event</b>
/// </note>
/// </remarks>
public event Func<SocketApplicationCommand, Task> ApplicationCommandUpdated
{
add { _applicationCommandUpdated.Add(value); }
remove { _applicationCommandUpdated.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketApplicationCommand, Task>> _applicationCommandUpdated = new AsyncEvent<Func<SocketApplicationCommand, Task>>();
/// <summary>
/// Fired when a guild application command is deleted.
/// </summary>
/// <remarks>
/// <para>
/// This event is fired when an application command is deleted. The event handler must return a
/// <see cref="Task"/> and accept a <see cref="SocketApplicationCommand"/> as its parameter.
/// </para>
/// <para>
/// The command that was deleted will be passed into the <see cref="SocketApplicationCommand"/> parameter.
/// </para>
/// <note>
/// <b>This event is an undocumented discord event and may break at any time, its not recommended to rely on this event</b>
/// </note>
/// </remarks>
public event Func<SocketApplicationCommand, Task> ApplicationCommandDeleted
{
add { _applicationCommandDeleted.Add(value); }
remove { _applicationCommandDeleted.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketApplicationCommand, Task>> _applicationCommandDeleted = new AsyncEvent<Func<SocketApplicationCommand, Task>>();
/// <summary>
/// Fired when a thread is created within a guild, or when the current user is added to a thread.
/// </summary>
public event Func<SocketThreadChannel, Task> ThreadCreated
{
add { _threadCreated.Add(value); }
remove { _threadCreated.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketThreadChannel, Task>> _threadCreated = new AsyncEvent<Func<SocketThreadChannel, Task>>();
/// <summary>
/// Fired when a thread is updated within a guild.
/// </summary>
public event Func<Cacheable<SocketThreadChannel, ulong>, SocketThreadChannel, Task> ThreadUpdated
{
add { _threadUpdated.Add(value); }
remove { _threadUpdated.Remove(value); }
}
internal readonly AsyncEvent<Func<Cacheable<SocketThreadChannel, ulong>, SocketThreadChannel, Task>> _threadUpdated = new();
/// <summary>
/// Fired when a thread is deleted.
/// </summary>
public event Func<Cacheable<SocketThreadChannel, ulong>, Task> ThreadDeleted
{
add { _threadDeleted.Add(value); }
remove { _threadDeleted.Remove(value); }
}
internal readonly AsyncEvent<Func<Cacheable<SocketThreadChannel, ulong>, Task>> _threadDeleted = new AsyncEvent<Func<Cacheable<SocketThreadChannel, ulong>, Task>>();
/// <summary>
/// Fired when a user joins a thread
/// </summary>
public event Func<SocketThreadUser, Task> ThreadMemberJoined
{
add { _threadMemberJoined.Add(value); }
remove { _threadMemberJoined.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketThreadUser, Task>> _threadMemberJoined = new AsyncEvent<Func<SocketThreadUser, Task>>();
/// <summary>
/// Fired when a user leaves a thread
/// </summary>
public event Func<SocketThreadUser, Task> ThreadMemberLeft
{
add { _threadMemberLeft.Add(value); }
remove { _threadMemberLeft.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketThreadUser, Task>> _threadMemberLeft = new AsyncEvent<Func<SocketThreadUser, Task>>();
/// <summary>
/// Fired when a stage is started.
/// </summary>
public event Func<SocketStageChannel, Task> StageStarted
{
add { _stageStarted.Add(value); }
remove { _stageStarted.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketStageChannel, Task>> _stageStarted = new AsyncEvent<Func<SocketStageChannel, Task>>();
/// <summary>
/// Fired when a stage ends.
/// </summary>
public event Func<SocketStageChannel, Task> StageEnded
{
add { _stageEnded.Add(value); }
remove { _stageEnded.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketStageChannel, Task>> _stageEnded = new AsyncEvent<Func<SocketStageChannel, Task>>();
/// <summary>
/// Fired when a stage is updated.
/// </summary>
public event Func<SocketStageChannel, SocketStageChannel, Task> StageUpdated
{
add { _stageUpdated.Add(value); }
remove { _stageUpdated.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketStageChannel, SocketStageChannel, Task>> _stageUpdated = new AsyncEvent<Func<SocketStageChannel, SocketStageChannel, Task>>();
/// <summary>
/// Fired when a user requests to speak within a stage channel.
/// </summary>
public event Func<SocketStageChannel, SocketGuildUser, Task> RequestToSpeak
{
add { _requestToSpeak.Add(value); }
remove { _requestToSpeak.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketStageChannel, SocketGuildUser, Task>> _requestToSpeak = new AsyncEvent<Func<SocketStageChannel, SocketGuildUser, Task>>();
/// <summary>
/// Fired when a speaker is added in a stage channel.
/// </summary>
public event Func<SocketStageChannel, SocketGuildUser, Task> SpeakerAdded
{
add { _speakerAdded.Add(value); }
remove { _speakerAdded.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketStageChannel, SocketGuildUser, Task>> _speakerAdded = new AsyncEvent<Func<SocketStageChannel, SocketGuildUser, Task>>();
/// <summary>
/// Fired when a speaker is removed from a stage channel.
/// </summary>
public event Func<SocketStageChannel, SocketGuildUser, Task> SpeakerRemoved
{
add { _speakerRemoved.Add(value); }
remove { _speakerRemoved.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketStageChannel, SocketGuildUser, Task>> _speakerRemoved = new AsyncEvent<Func<SocketStageChannel, SocketGuildUser, Task>>();
/// <summary>
/// Fired when a sticker in a guild is created.
/// </summary>
public event Func<SocketCustomSticker, Task> GuildStickerCreated
{
add { _guildStickerCreated.Add(value); }
remove { _guildStickerCreated.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketCustomSticker, Task>> _guildStickerCreated = new AsyncEvent<Func<SocketCustomSticker, Task>>();
/// <summary>
/// Fired when a sticker in a guild is updated.
/// </summary>
public event Func<SocketCustomSticker, SocketCustomSticker, Task> GuildStickerUpdated
{
add { _guildStickerUpdated.Add(value); }
remove { _guildStickerUpdated.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketCustomSticker, SocketCustomSticker, Task>> _guildStickerUpdated = new AsyncEvent<Func<SocketCustomSticker, SocketCustomSticker, Task>>();
/// <summary>
/// Fired when a sticker in a guild is deleted.
/// </summary>
public event Func<SocketCustomSticker, Task> GuildStickerDeleted
{
add { _guildStickerDeleted.Add(value); }
remove { _guildStickerDeleted.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketCustomSticker, Task>> _guildStickerDeleted = new AsyncEvent<Func<SocketCustomSticker, Task>>();
#endregion
}
}