fix(IsLoadableModule): return false for abstract classes (#3148)

* fix(IsLoadableModule): return false for abstract classes

IsLoadableModule did not check the property TypeInfo.IsAbstract.
Therefore, an unnecessary warning log stated that it could not be loaded.

Now, if a class is abstract, it will be ignored safely and all the inheritors will continue to load any commands.

* fix: handle other attributes

Co-authored-by: Cenk Ergen <57065323+Cenngo@users.noreply.github.com>

* refactor: simplify attribute logic

* fix: correct terminology in debug message

---------

Co-authored-by: Cenk Ergen <57065323+Cenngo@users.noreply.github.com>
This commit is contained in:
OverwrittenCode
2025-07-13 21:22:32 +01:00
committed by GitHub
parent 79b455ecf4
commit 978f999843
2 changed files with 12 additions and 7 deletions

View File

@@ -13,9 +13,9 @@ namespace Discord.Commands
public static async Task<IReadOnlyList<TypeInfo>> SearchAsync(Assembly assembly, CommandService service)
{
bool IsLoadableModule(TypeInfo info)
static bool IsLoadableModule(TypeInfo info)
{
return info.DeclaredMethods.Any(x => x.GetCustomAttribute<CommandAttribute>() != null) &&
return !info.IsAbstract && info.DeclaredMethods.Any(x => x.GetCustomAttribute<CommandAttribute>() != null) &&
info.GetCustomAttribute<DontAutoLoadAttribute>() == null;
}

View File

@@ -16,10 +16,15 @@ namespace Discord.Interactions.Builders
public static async Task<IEnumerable<TypeInfo>> SearchAsync(Assembly assembly, InteractionService commandService)
{
static bool IsLoadableModule(TypeInfo info)
{
return info.DeclaredMethods.Any(x => x.GetCustomAttribute<SlashCommandAttribute>() != null);
}
static bool IsLoadableModule(TypeInfo info) =>
!info.IsAbstract &&
info.DeclaredMethods
.SelectMany(x => x.GetCustomAttributes())
.Any(x => x is SlashCommandAttribute
or ComponentInteractionAttribute
or ContextCommandAttribute
or AutocompleteCommandAttribute
or ModalInteractionAttribute);
var result = new List<TypeInfo>();
@@ -58,7 +63,7 @@ namespace Discord.Interactions.Builders
result.Add(type.AsType(), moduleInfo);
}
await commandService._cmdLogger.DebugAsync($"Successfully built {built.Count} Slash Command modules.").ConfigureAwait(false);
await commandService._cmdLogger.DebugAsync($"Successfully built {built.Count} interaction modules.").ConfigureAwait(false);
return result;
}