api: add slow mode
This adds the following property to ITextChannel - SlowMode (int) The SlowMode field defines the time in seconds users must wait between sending messages; if zero, slow-mode is disabled. Bots are not affected by slow-mode, and as such, no changes need to be made to the REST client's internal ratelimiting. This is strictly a read/write cosmetic property for bots.
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@@ -13,6 +13,9 @@ namespace Discord
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/// <summary> Gets the current topic for this text channel. </summary>
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string Topic { get; }
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///<summary> Gets the current slow-mode delay for this channel. 0 if disabled. </summary>
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int SlowMode { get; }
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/// <summary> Bulk deletes multiple messages. </summary>
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Task DeleteMessagesAsync(IEnumerable<IMessage> messages, RequestOptions options = null);
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/// <summary> Bulk deletes multiple messages. </summary>
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@@ -1,4 +1,6 @@
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namespace Discord
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using System;
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namespace Discord
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{
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/// <inheritdoc />
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public class TextChannelProperties : GuildChannelProperties
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@@ -11,5 +13,15 @@
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/// Should this channel be flagged as NSFW?
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/// </summary>
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public Optional<bool> IsNsfw { get; set; }
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/// <summary>
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/// What the slow-mode ratelimit for this channel should be set to; 0 will disable slow-mode.
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/// </summary>
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/// <remarks>
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/// This value must fall within [0, 120]
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///
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/// Users with <see cref="ChannelPermission.ManageMessages"/> will be exempt from slow-mode.
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/// </remarks>
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/// <exception cref="ArgumentOutOfRangeException">Throws ArgummentOutOfRange if the value does not fall within [0, 120]</exception>
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public Optional<int> SlowMode { get; set; }
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}
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}
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@@ -1,4 +1,4 @@
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#pragma warning disable CS1591
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#pragma warning disable CS1591
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using Newtonsoft.Json;
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using System;
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@@ -33,6 +33,8 @@ namespace Discord.API
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public Optional<DateTimeOffset?> LastPinTimestamp { get; set; }
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[JsonProperty("nsfw")]
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public Optional<bool> Nsfw { get; set; }
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[JsonProperty("rate_limit_per_user")]
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public Optional<int> SlowMode { get; set; }
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//VoiceChannel
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[JsonProperty("bitrate")]
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@@ -1,4 +1,4 @@
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#pragma warning disable CS1591
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#pragma warning disable CS1591
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using Newtonsoft.Json;
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namespace Discord.API.Rest
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@@ -10,5 +10,7 @@ namespace Discord.API.Rest
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public Optional<string> Topic { get; set; }
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[JsonProperty("nsfw")]
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public Optional<bool> IsNsfw { get; set; }
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[JsonProperty("rate_limit_per_user")]
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public Optional<int> SlowMode { get; set; }
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}
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}
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@@ -356,6 +356,8 @@ namespace Discord.API
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Preconditions.NotNull(args, nameof(args));
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Preconditions.AtLeast(args.Position, 0, nameof(args.Position));
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Preconditions.NotNullOrEmpty(args.Name, nameof(args.Name));
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Preconditions.AtLeast(args.SlowMode, 0, nameof(args.SlowMode));
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Preconditions.AtMost(args.SlowMode, 120, nameof(args.SlowMode));
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options = RequestOptions.CreateOrClone(options);
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var ids = new BucketIds(channelId: channelId);
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@@ -45,7 +45,8 @@ namespace Discord.Rest
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Position = args.Position,
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CategoryId = args.CategoryId,
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Topic = args.Topic,
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IsNsfw = args.IsNsfw
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IsNsfw = args.IsNsfw,
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SlowMode = args.SlowMode,
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};
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return await client.ApiClient.ModifyGuildChannelAsync(channel.Id, apiArgs, options).ConfigureAwait(false);
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}
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@@ -12,6 +12,7 @@ namespace Discord.Rest
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public class RestTextChannel : RestGuildChannel, IRestMessageChannel, ITextChannel
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{
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public string Topic { get; private set; }
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public int SlowMode { get; private set; }
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public ulong? CategoryId { get; private set; }
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public string Mention => MentionUtils.MentionChannel(Id);
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@@ -34,6 +35,7 @@ namespace Discord.Rest
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base.Update(model);
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CategoryId = model.CategoryId;
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Topic = model.Topic.Value;
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SlowMode = model.SlowMode.Value;
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_nsfw = model.Nsfw.GetValueOrDefault();
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}
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@@ -16,6 +16,7 @@ namespace Discord.WebSocket
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private readonly MessageCache _messages;
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public string Topic { get; private set; }
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public int SlowMode { get; private set; }
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public ulong? CategoryId { get; private set; }
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public ICategoryChannel Category
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=> CategoryId.HasValue ? Guild.GetChannel(CategoryId.Value) as ICategoryChannel : null;
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@@ -47,6 +48,7 @@ namespace Discord.WebSocket
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base.Update(state, model);
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CategoryId = model.CategoryId;
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Topic = model.Topic.Value;
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SlowMode = model.SlowMode.GetValueOrDefault(); // some guilds haven't been patched to include this yet?
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_nsfw = model.Nsfw.GetValueOrDefault();
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}
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