Merged Configs, 0.9-alpha1
This commit is contained in:
@@ -1,5 +1,5 @@
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{
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"version": "0.8.1-beta2",
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"version": "0.9.0-alpha1",
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"description": "A Discord.Net extension adding basic command support.",
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"authors": [ "RogueException" ],
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"tags": [ "discord", "discordapp" ],
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@@ -13,10 +13,10 @@
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"warningsAsErrors": true
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},
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"dependencies": {
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"Discord.Net": "0.8.1-beta2"
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"Discord.Net": "0.9.0-alpha1"
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},
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"frameworks": {
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"net45": { },
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"dotnet5.4": { }
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}
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"frameworks": {
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"net45": { },
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"dotnet5.4": { }
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}
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}
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@@ -1,5 +1,5 @@
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{
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"version": "0.8.1-beta2",
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"version": "0.9.0-alpha1",
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"description": "A Discord.Net extension adding basic plugin support.",
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"authors": [ "RogueException" ],
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"tags": [ "discord", "discordapp" ],
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@@ -13,11 +13,11 @@
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"warningsAsErrors": true
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},
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"dependencies": {
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"Discord.Net": "0.8.1-beta2",
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"Discord.Net.Commands": "0.8.1-beta2"
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"Discord.Net": "0.9.0-alpha1",
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"Discord.Net.Commands": "0.9.0-alpha1"
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},
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"frameworks": {
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"net45": { },
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"dotnet5.4": { }
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}
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"frameworks": {
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"net45": { },
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"dotnet5.4": { }
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}
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}
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@@ -16,14 +16,14 @@ namespace Discord
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{
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public static readonly string Version = DiscordClient.Version;
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private readonly DiscordAPIClientConfig _config;
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private readonly DiscordConfig _config;
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internal RestClient RestClient => _rest;
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private readonly RestClient _rest;
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public DiscordAPIClient(DiscordAPIClientConfig config = null)
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public DiscordAPIClient(DiscordConfig config = null)
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{
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_config = config ?? new DiscordAPIClientConfig();
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_config = config ?? new DiscordConfig();
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_rest = new RestClient(_config);
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}
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@@ -1,52 +0,0 @@
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using System;
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using System.Net;
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namespace Discord
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{
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public enum LogSeverity : byte
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{
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Error = 1,
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Warning = 2,
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Info = 3,
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Verbose = 4,
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Debug = 5
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}
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public class DiscordAPIClientConfig
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{
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/// <summary> Specifies the minimum log level severity that will be sent to the LogMessage event. Warning: setting this to debug will really hurt performance but should help investigate any internal issues. </summary>
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public LogSeverity LogLevel { get { return _logLevel; } set { SetValue(ref _logLevel, value); } }
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private LogSeverity _logLevel = LogSeverity.Info;
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/// <summary> Max time (in milliseconds) to wait for an API request to complete. </summary>
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public int APITimeout { get { return _apiTimeout; } set { SetValue(ref _apiTimeout, value); } }
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private int _apiTimeout = 10000;
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/// <summary> The proxy to user for API and WebSocket connections. </summary>
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public string ProxyUrl { get { return _proxyUrl; } set { SetValue(ref _proxyUrl, value); } }
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private string _proxyUrl = null;
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/// <summary> The credentials to use for this proxy. </summary>
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public NetworkCredential ProxyCredentials { get { return _proxyCredentials; } set { SetValue(ref _proxyCredentials, value); } }
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private NetworkCredential _proxyCredentials = null;
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//Internals
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internal static readonly string UserAgent = $"Discord.Net/{DiscordClient.Version} (https://github.com/RogueException/Discord.Net)";
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//Lock
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protected bool _isLocked;
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internal void Lock() { _isLocked = true; }
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protected void SetValue<T>(ref T storage, T value)
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{
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if (_isLocked)
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throw new InvalidOperationException("Unable to modify a discord client's configuration after it has been created.");
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storage = value;
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}
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public DiscordAPIClientConfig Clone()
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{
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var config = MemberwiseClone() as DiscordAPIClientConfig;
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config._isLocked = false;
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return config;
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}
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}
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}
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@@ -45,16 +45,6 @@ namespace Discord
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Channel = channel;
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}
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}
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public class UserIsSpeakingEventArgs : UserChannelEventArgs
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{
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public bool IsSpeaking { get; }
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public UserIsSpeakingEventArgs(User user, Channel channel, bool isSpeaking)
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: base(user, channel)
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{
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IsSpeaking = isSpeaking;
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}
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}
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public class BanEventArgs : EventArgs
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{
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public long UserId { get; }
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@@ -70,8 +70,8 @@ namespace Discord
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private bool _wasDisconnectUnexpected;
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/// <summary> Returns the configuration object used to make this client. Note that this object cannot be edited directly - to change the configuration of this client, use the DiscordClient(DiscordClientConfig config) constructor. </summary>
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public DiscordClientConfig Config => _config;
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private readonly DiscordClientConfig _config;
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public DiscordConfig Config => _config;
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private readonly DiscordConfig _config;
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/// <summary> Returns the current connection state of this client. </summary>
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public DiscordClientState State => (DiscordClientState)_state;
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@@ -110,9 +110,9 @@ namespace Discord
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}
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/// <summary> Initializes a new instance of the DiscordClient class. </summary>
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public DiscordClient(DiscordClientConfig config = null)
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public DiscordClient(DiscordConfig config = null)
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{
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_config = config ?? new DiscordClientConfig();
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_config = config ?? new DiscordConfig();
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_config.Lock();
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_rand = new Random();
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@@ -133,7 +133,7 @@ namespace Discord
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_cacheLock = new object();
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_channels = new Channels(this, _cacheLock);
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_users = new Users(this, _cacheLock);
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_messages = new Messages(this, _cacheLock, Config.MessageCacheLength > 0);
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_messages = new Messages(this, _cacheLock, Config.MessageCacheSize > 0);
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_roles = new Roles(this, _cacheLock);
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_servers = new Servers(this, _cacheLock);
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_globalUsers = new GlobalUsers(this, _cacheLock);
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@@ -259,7 +259,8 @@ namespace Discord
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private DataWebSocket CreateWebSocket()
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{
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var socket = new DataWebSocket(this, _log.CreateLogger("WebSocket"));
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var socket = new DataWebSocket(_config, _log.CreateLogger("WebSocket"));
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var settings = new JsonSerializerSettings();
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socket.Connected += (s, e) =>
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{
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if (_state == (int)DiscordClientState.Connecting)
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@@ -290,7 +291,6 @@ namespace Discord
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try
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{
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var response = await _api.Login(email, password)
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.Timeout(_config.APITimeout)
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.ConfigureAwait(false);
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token = response.Token;
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if (_config.LogLevel >= LogSeverity.Verbose)
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@@ -311,7 +311,7 @@ namespace Discord
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await Disconnect().ConfigureAwait(false);
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_api.Token = token;
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var gatewayResponse = await _api.Gateway().Timeout(_config.APITimeout).ConfigureAwait(false);
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var gatewayResponse = await _api.Gateway().ConfigureAwait(false);
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string gateway = gatewayResponse.Url;
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if (_config.LogLevel >= LogSeverity.Verbose)
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_logger.Log(LogSeverity.Verbose, $"Websocket endpoint: {gateway}");
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@@ -400,7 +400,7 @@ namespace Discord
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{
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List<Task> tasks = new List<Task>();
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tasks.Add(_cancelToken.Wait());
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if (Config.UseMessageQueue)
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if (_config.UseMessageQueue)
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tasks.Add(MessageQueueLoop());
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Task[] tasksArray = tasks.ToArray();
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@@ -1,47 +0,0 @@
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namespace Discord
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{
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public class DiscordClientConfig : DiscordAPIClientConfig
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{
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/// <summary> Max time in milliseconds to wait for DiscordClient to connect and initialize. </summary>
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public int ConnectionTimeout { get { return _connectionTimeout; } set { SetValue(ref _connectionTimeout, value); } }
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private int _connectionTimeout = 30000;
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/// <summary> Gets or sets the time (in milliseconds) to wait after an unexpected disconnect before reconnecting. </summary>
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public int ReconnectDelay { get { return _reconnectDelay; } set { SetValue(ref _reconnectDelay, value); } }
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private int _reconnectDelay = 1000;
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/// <summary> Gets or sets the time (in milliseconds) to wait after an reconnect fails before retrying. </summary>
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public int FailedReconnectDelay { get { return _failedReconnectDelay; } set { SetValue(ref _failedReconnectDelay, value); } }
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private int _failedReconnectDelay = 10000;
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/// <summary> Gets or sets the time (in milliseconds) to wait when the websocket's message queue is empty before checking again. </summary>
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public int WebSocketInterval { get { return _webSocketInterval; } set { SetValue(ref _webSocketInterval, value); } }
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private int _webSocketInterval = 100;
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/// <summary> Gets or sets the number of messages per channel that should be kept in cache. Setting this to zero disables the message cache entirely. </summary>
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public int MessageCacheLength { get { return _messageCacheLength; } set { SetValue(ref _messageCacheLength, value); } }
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private int _messageCacheLength = 100;
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//Experimental Features
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/// <summary> (Experimental) Instructs Discord to not send send information about offline users, for servers with more than 50 users. </summary>
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public bool UseLargeThreshold { get { return _useLargeThreshold; } set { SetValue(ref _useLargeThreshold, value); } }
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private bool _useLargeThreshold = false;
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//Experimental Features
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/// <summary> (Experimental) Enables or disables the internal message queue. This will allow SendMessage to return immediately and handle messages internally. Messages will set the IsQueued and HasFailed properties to show their progress. </summary>
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public bool UseMessageQueue { get { return _useMessageQueue; } set { SetValue(ref _useMessageQueue, value); } }
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private bool _useMessageQueue = false;
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/// <summary> Gets or sets the time (in milliseconds) to wait when the message queue is empty before checking again. </summary>
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public int MessageQueueInterval { get { return _messageQueueInterval; } set { SetValue(ref _messageQueueInterval, value); } }
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private int _messageQueueInterval = 100;
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/// <summary> (Experimental) Maintains the LastActivity property for users, showing when they last made an action (sent message, joined server, typed, etc). </summary>
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public bool TrackActivity { get { return _trackActivity; } set { SetValue(ref _trackActivity, value); } }
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private bool _trackActivity = true;
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/// <summary> (Experimental) Acknowledges all incoming messages so that they appear read. </summary>
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public bool AckMessages { get { return _ackMessages; } set { SetValue(ref _ackMessages, value); } }
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private bool _ackMessages = false;
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public new DiscordClientConfig Clone()
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{
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var config = MemberwiseClone() as DiscordClientConfig;
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config._isLocked = false;
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return config;
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}
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}
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}
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@@ -124,7 +124,7 @@ namespace Discord
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}
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//Local Cache
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if (client.Config.MessageCacheLength > 0)
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if (client.Config.MessageCacheSize > 0)
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_messages = new ConcurrentDictionary<long, Message>();
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}
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internal override bool LoadReferences()
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@@ -174,7 +174,7 @@ namespace Discord
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internal void AddMessage(Message message)
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{
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//Race conditions are okay here - it just means the queue will occasionally go higher than the requested cache size, and fixed later.
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var cacheLength = _client.Config.MessageCacheLength;
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var cacheLength = _client.Config.MessageCacheSize;
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if (cacheLength > 0)
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{
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var oldestIds = _messages.Where(x => x.Value.Timestamp < message.Timestamp).Select(x => x.Key).OrderBy(x => x).Take(_messages.Count - cacheLength);
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@@ -10,11 +10,11 @@ namespace Discord.Net.Rest
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{
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internal sealed partial class RestClient
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{
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private readonly DiscordAPIClientConfig _config;
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private readonly DiscordConfig _config;
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private readonly IRestEngine _engine;
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private CancellationToken _cancelToken;
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public RestClient(DiscordAPIClientConfig config)
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public RestClient(DiscordConfig config)
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{
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_config = config;
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#if !DOTNET5_4
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@@ -3,7 +3,6 @@ using Discord.API;
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using RestSharp;
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using System;
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using System.IO;
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using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -11,22 +10,22 @@ namespace Discord.Net.Rest
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{
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internal sealed class RestSharpEngine : IRestEngine
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{
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private readonly DiscordAPIClientConfig _config;
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private readonly DiscordConfig _config;
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private readonly RestSharp.RestClient _client;
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public RestSharpEngine(DiscordAPIClientConfig config)
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public RestSharpEngine(DiscordConfig config)
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{
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_config = config;
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_client = new RestSharp.RestClient(Endpoints.BaseApi)
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{
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PreAuthenticate = false,
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ReadWriteTimeout = _config.APITimeout,
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UserAgent = DiscordAPIClientConfig.UserAgent
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ReadWriteTimeout = _config.RestTimeout,
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UserAgent = config.UserAgent
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};
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if (_config.ProxyUrl != null)
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/*if (_config.ProxyUrl != null)
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_client.Proxy = new WebProxy(_config.ProxyUrl, true, new string[0], _config.ProxyCredentials);
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else
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_client.Proxy = null;
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else*/
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_client.Proxy = null;
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_client.RemoveDefaultParameter("Accept");
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_client.AddDefaultHeader("accept", "*/*");
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_client.AddDefaultHeader("accept-encoding", "gzip,deflate");
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@@ -26,8 +26,8 @@ namespace Discord.Net.WebSockets
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public string SessionId => _sessionId;
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private string _sessionId;
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public DataWebSocket(DiscordClient client, Logger logger)
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: base(client, logger)
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public DataWebSocket(DiscordConfig config, Logger logger)
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: base(config, logger)
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{
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}
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@@ -39,7 +39,7 @@ namespace Discord.Net.WebSockets
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LoginCommand msg = new LoginCommand();
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msg.Payload.Token = token;
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msg.Payload.Properties["$device"] = "Discord.Net";
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if (_client.Config.UseLargeThreshold)
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if (_config.UseLargeThreshold)
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msg.Payload.LargeThreshold = 100;
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msg.Payload.Compress = true;
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QueueMessage(msg);
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@@ -61,7 +61,7 @@ namespace Discord.Net.WebSockets
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try
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{
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var cancelToken = ParentCancelToken.Value;
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await Task.Delay(_client.Config.ReconnectDelay, cancelToken).ConfigureAwait(false);
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await Task.Delay(_config.ReconnectDelay, cancelToken).ConfigureAwait(false);
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while (!cancelToken.IsCancellationRequested)
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{
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try
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@@ -74,7 +74,7 @@ namespace Discord.Net.WebSockets
|
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{
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_logger.Log(LogSeverity.Error, $"Reconnect failed", ex);
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//Net is down? We can keep trying to reconnect until the user runs Disconnect()
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await Task.Delay(_client.Config.FailedReconnectDelay, cancelToken).ConfigureAwait(false);
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await Task.Delay(_config.FailedReconnectDelay, cancelToken).ConfigureAwait(false);
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}
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}
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}
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@@ -16,7 +16,7 @@ namespace Discord.Net.WebSockets
|
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public partial class DataWebSocket
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{
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internal event EventHandler<WebSocketEventEventArgs> ReceivedEvent;
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public event EventHandler<WebSocketEventEventArgs> ReceivedEvent;
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private void RaiseReceivedEvent(string type, JToken payload)
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{
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if (ReceivedEvent != null)
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@@ -21,14 +21,14 @@ namespace Discord.Net.WebSockets
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public abstract partial class WebSocket
|
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{
|
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protected readonly IWebSocketEngine _engine;
|
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protected readonly DiscordClient _client;
|
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protected readonly DiscordConfig _config;
|
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protected readonly ManualResetEventSlim _connectedEvent;
|
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|
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protected ExceptionDispatchInfo _disconnectReason;
|
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protected bool _wasDisconnectUnexpected;
|
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protected WebSocketState _disconnectState;
|
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|
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protected int _loginTimeout, _heartbeatInterval;
|
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protected int _heartbeatInterval;
|
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private DateTime _lastHeartbeat;
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private Task _runTask;
|
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|
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@@ -66,19 +66,18 @@ namespace Discord.Net.WebSockets
|
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Disconnected(this, new DisconnectedEventArgs(wasUnexpected, error));
|
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}
|
||||
|
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public WebSocket(DiscordClient client, Logger logger)
|
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public WebSocket(DiscordConfig config, Logger logger)
|
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{
|
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_client = client;
|
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_config = config;
|
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_logger = logger;
|
||||
|
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_loginTimeout = client.Config.ConnectionTimeout;
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|
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_cancelToken = new CancellationToken(true);
|
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_connectedEvent = new ManualResetEventSlim(false);
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|
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#if !DOTNET5_4
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_engine = new WebSocketSharpEngine(this, client.Config, _logger);
|
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_engine = new WebSocketSharpEngine(this, _config, _logger);
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#else
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//_engine = new BuiltInWebSocketEngine(this, client.Config, _logger);
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//_engine = new BuiltInWebSocketEngine(this, _config, _logger);
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#endif
|
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_engine.BinaryMessage += (s, e) =>
|
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{
|
||||
|
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@@ -10,7 +10,7 @@ namespace Discord.Net.WebSockets
|
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{
|
||||
internal class WebSocketSharpEngine : IWebSocketEngine
|
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{
|
||||
private readonly DiscordClientConfig _config;
|
||||
private readonly DiscordConfig _config;
|
||||
private readonly Logger _logger;
|
||||
private readonly ConcurrentQueue<string> _sendQueue;
|
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private readonly WebSocket _parent;
|
||||
@@ -29,7 +29,7 @@ namespace Discord.Net.WebSockets
|
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TextMessage(this, new WebSocketTextMessageEventArgs(msg));
|
||||
}
|
||||
|
||||
internal WebSocketSharpEngine(WebSocket parent, DiscordClientConfig config, Logger logger)
|
||||
internal WebSocketSharpEngine(WebSocket parent, DiscordConfig config, Logger logger)
|
||||
{
|
||||
_parent = parent;
|
||||
_config = config;
|
||||
@@ -42,8 +42,9 @@ namespace Discord.Net.WebSockets
|
||||
_webSocket = new WSSharpWebSocket(host);
|
||||
_webSocket.EmitOnPing = false;
|
||||
_webSocket.EnableRedirection = true;
|
||||
_webSocket.Compression = WebSocketSharp.CompressionMethod.Deflate;
|
||||
_webSocket.SetProxy(_config.ProxyUrl, _config.ProxyCredentials?.UserName, _config.ProxyCredentials?.Password);
|
||||
_webSocket.Compression = WebSocketSharp.CompressionMethod.Deflate;
|
||||
_webSocket.SetProxy(null, null, null); //Disable
|
||||
//_webSocket.SetProxy(_config.ProxyUrl, _config.ProxyCredentials?.UserName, _config.ProxyCredentials?.Password);
|
||||
_webSocket.OnMessage += (s, e) =>
|
||||
{
|
||||
if (e.IsBinary)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"version": "0.8.1-beta2",
|
||||
"version": "0.9.0-alpha1",
|
||||
"description": "An unofficial .Net API wrapper for the Discord client.",
|
||||
"authors": [
|
||||
"RogueException"
|
||||
|
||||
Reference in New Issue
Block a user