[ifcbrk] feature: Implement Client Status Support (#1247)
* Implement Client Status Support Adds support for using the client_status as sent as part of the Presence model. This value can be used to determine if a user is active on the native desktop app, the mobile app, or the website. * lint: whitespace in IPresence * Remove breaking change to IPresence interface with a note for 2.1 * update comment to not reference 2.1 * re-add interface break to IPresence * add example payload for client_status * use inline declaration for Enum.TryParse
This commit is contained in:
committed by
Christopher F
parent
c870e672a2
commit
9da11b4184
21
src/Discord.Net.Core/Entities/Users/ClientType.cs
Normal file
21
src/Discord.Net.Core/Entities/Users/ClientType.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
namespace Discord
|
||||
{
|
||||
/// <summary>
|
||||
/// Defines the types of clients a user can be active on.
|
||||
/// </summary>
|
||||
public enum ClientType
|
||||
{
|
||||
/// <summary>
|
||||
/// The user is active using the mobile application.
|
||||
/// </summary>
|
||||
Mobile,
|
||||
/// <summary>
|
||||
/// The user is active using the desktop application.
|
||||
/// </summary>
|
||||
Desktop,
|
||||
/// <summary>
|
||||
/// The user is active using the web application.
|
||||
/// </summary>
|
||||
Web
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,5 @@
|
||||
using System.Collections.Immutable;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
/// <summary>
|
||||
@@ -13,5 +15,9 @@ namespace Discord
|
||||
/// Gets the current status of this user.
|
||||
/// </summary>
|
||||
UserStatus Status { get; }
|
||||
/// <summary>
|
||||
/// Gets the set of clients where this user is currently active.
|
||||
/// </summary>
|
||||
IImmutableSet<ClientType> ActiveClients { get; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma warning disable CS1591
|
||||
#pragma warning disable CS1591
|
||||
using Newtonsoft.Json;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Discord.API
|
||||
{
|
||||
@@ -18,5 +19,12 @@ namespace Discord.API
|
||||
public Optional<ulong[]> Roles { get; set; }
|
||||
[JsonProperty("nick")]
|
||||
public Optional<string> Nick { get; set; }
|
||||
// This property is a Dictionary where each key is the ClientType
|
||||
// and the values are the current client status.
|
||||
// The client status values are all the same.
|
||||
// Example:
|
||||
// "client_status": { "desktop": "dnd", "mobile": "dnd" }
|
||||
[JsonProperty("client_status")]
|
||||
public Optional<Dictionary<string, string>> ClientStatus { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
using Model = Discord.API.User;
|
||||
@@ -31,6 +32,8 @@ namespace Discord.Rest
|
||||
/// <inheritdoc />
|
||||
public virtual UserStatus Status => UserStatus.Offline;
|
||||
/// <inheritdoc />
|
||||
public virtual IImmutableSet<ClientType> ActiveClients => ImmutableHashSet<ClientType>.Empty;
|
||||
/// <inheritdoc />
|
||||
public virtual bool IsWebhook => false;
|
||||
|
||||
internal RestUser(BaseDiscordClient discord, ulong id)
|
||||
|
||||
@@ -325,7 +325,7 @@ namespace Discord.WebSocket
|
||||
{
|
||||
var user = SocketGlobalUser.Create(this, state, model);
|
||||
user.GlobalUser.AddRef();
|
||||
user.Presence = new SocketPresence(UserStatus.Online, null);
|
||||
user.Presence = new SocketPresence(UserStatus.Online, null, null);
|
||||
return user;
|
||||
});
|
||||
}
|
||||
@@ -433,7 +433,7 @@ namespace Discord.WebSocket
|
||||
return;
|
||||
var status = Status;
|
||||
var statusSince = _statusSince;
|
||||
CurrentUser.Presence = new SocketPresence(status, Activity);
|
||||
CurrentUser.Presence = new SocketPresence(status, Activity, null);
|
||||
|
||||
var gameModel = new GameModel();
|
||||
// Discord only accepts rich presence over RPC, don't even bother building a payload
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics;
|
||||
using Model = Discord.API.Presence;
|
||||
|
||||
@@ -13,15 +16,42 @@ namespace Discord.WebSocket
|
||||
public UserStatus Status { get; }
|
||||
/// <inheritdoc />
|
||||
public IActivity Activity { get; }
|
||||
|
||||
internal SocketPresence(UserStatus status, IActivity activity)
|
||||
/// <inheritdoc />
|
||||
public IImmutableSet<ClientType> ActiveClients { get; }
|
||||
internal SocketPresence(UserStatus status, IActivity activity, IImmutableSet<ClientType> activeClients)
|
||||
{
|
||||
Status = status;
|
||||
Activity= activity;
|
||||
ActiveClients = activeClients;
|
||||
}
|
||||
internal static SocketPresence Create(Model model)
|
||||
{
|
||||
return new SocketPresence(model.Status, model.Game?.ToEntity());
|
||||
var clients = ConvertClientTypesDict(model.ClientStatus.GetValueOrDefault());
|
||||
return new SocketPresence(model.Status, model.Game?.ToEntity(), clients);
|
||||
}
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="IReadOnlyCollection{T}"/> containing all of the client types
|
||||
/// where a user is active from the data supplied in the Presence update frame.
|
||||
/// </summary>
|
||||
/// <param name="clientTypesDict">
|
||||
/// A dictionary keyed by the <see cref="ClientType"/>
|
||||
/// and where the value is the <see cref="UserStatus"/>.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// A collection of all <see cref="ClientType"/>s that this user is active.
|
||||
/// </returns>
|
||||
private static IImmutableSet<ClientType> ConvertClientTypesDict(IDictionary<string, string> clientTypesDict)
|
||||
{
|
||||
if (clientTypesDict == null || clientTypesDict.Count == 0)
|
||||
return ImmutableHashSet<ClientType>.Empty;
|
||||
var set = new HashSet<ClientType>();
|
||||
foreach (var key in clientTypesDict.Keys)
|
||||
{
|
||||
if (Enum.TryParse(key, true, out ClientType type))
|
||||
set.Add(type);
|
||||
// quietly discard ClientTypes that do not match
|
||||
}
|
||||
return set.ToImmutableHashSet();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -24,8 +24,8 @@ namespace Discord.WebSocket
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool IsWebhook => false;
|
||||
|
||||
internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null); } set { } }
|
||||
/// <inheritdoc />
|
||||
internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null, null); } set { } }
|
||||
/// <inheritdoc />
|
||||
/// <exception cref="NotSupportedException">This field is not supported for an unknown user.</exception>
|
||||
internal override SocketGlobalUser GlobalUser =>
|
||||
|
||||
@@ -38,6 +38,8 @@ namespace Discord.WebSocket
|
||||
public IActivity Activity => Presence.Activity;
|
||||
/// <inheritdoc />
|
||||
public UserStatus Status => Presence.Status;
|
||||
/// <inheritdoc />
|
||||
public IImmutableSet<ClientType> ActiveClients => Presence.ActiveClients;
|
||||
/// <summary>
|
||||
/// Gets mutual guilds shared with this user.
|
||||
/// </summary>
|
||||
|
||||
@@ -29,8 +29,8 @@ namespace Discord.WebSocket
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool IsWebhook => true;
|
||||
|
||||
internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null); } set { } }
|
||||
/// <inheritdoc />
|
||||
internal override SocketPresence Presence { get { return new SocketPresence(UserStatus.Offline, null, null); } set { } }
|
||||
internal override SocketGlobalUser GlobalUser =>
|
||||
throw new NotSupportedException();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user