Fixed guild member's joinedat reseting after certain events
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@@ -13,7 +13,7 @@ namespace Discord.API
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[JsonProperty("roles")]
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[JsonProperty("roles")]
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public ulong[] Roles { get; set; }
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public ulong[] Roles { get; set; }
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[JsonProperty("joined_at")]
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[JsonProperty("joined_at")]
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public DateTimeOffset JoinedAt { get; set; }
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public Optional<DateTimeOffset> JoinedAt { get; set; }
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[JsonProperty("deaf")]
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[JsonProperty("deaf")]
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public bool Deaf { get; set; }
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public bool Deaf { get; set; }
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[JsonProperty("mute")]
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[JsonProperty("mute")]
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@@ -47,7 +47,8 @@ namespace Discord.Rest
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}
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}
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internal void Update(Model model)
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internal void Update(Model model)
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{
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{
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_joinedAtTicks = model.JoinedAt.UtcTicks;
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if (model.JoinedAt.IsSpecified)
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_joinedAtTicks = model.JoinedAt.Value.UtcTicks;
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if (model.Nick.IsSpecified)
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if (model.Nick.IsSpecified)
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Nickname = model.Nick.Value;
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Nickname = model.Nick.Value;
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IsDeafened = model.Deaf;
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IsDeafened = model.Deaf;
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@@ -80,7 +80,8 @@ namespace Discord.WebSocket
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internal void Update(ClientState state, Model model)
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internal void Update(ClientState state, Model model)
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{
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{
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base.Update(state, model.User);
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base.Update(state, model.User);
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_joinedAtTicks = model.JoinedAt.UtcTicks;
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if (model.JoinedAt.IsSpecified)
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_joinedAtTicks = model.JoinedAt.Value.UtcTicks;
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if (model.Nick.IsSpecified)
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if (model.Nick.IsSpecified)
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Nickname = model.Nick.Value;
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Nickname = model.Nick.Value;
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UpdateRoles(model.Roles);
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UpdateRoles(model.Roles);
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