Fix some minor typos in docs
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@@ -3,10 +3,11 @@
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This is where you will find documentation for all members and objects in Discord.Net
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This is where you will find documentation for all members and objects in Discord.Net
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__Commonly Used Entities__
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__Commonly Used Entities__
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@Discord.WebSocket
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@Discord.WebSocket.DiscordSocketClient
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* @Discord.WebSocket
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@Discord.WebSocket.SocketGuildChannel
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* @Discord.WebSocket.DiscordSocketClient
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@Discord.WebSocket.SocketGuildUser
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* @Discord.WebSocket.SocketGuildChannel
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@Discord.WebSocket.SocketMessage
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* @Discord.WebSocket.SocketGuildUser
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@Discord.WebSocket.SocketRole
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* @Discord.WebSocket.SocketMessage
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* @Discord.WebSocket.SocketRole
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@@ -93,7 +93,7 @@ Command Groups allow you to create a module where commands are prefixed.
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To create a group, create a new module and flag it with the
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To create a group, create a new module and flag it with the
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@Discord.Commands.GroupAttribute.
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@Discord.Commands.GroupAttribute.
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>![NOTE]
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>[!NOTE]
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>Groups do not _need_ to be modules. Only classes with commands should
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>Groups do not _need_ to be modules. Only classes with commands should
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>inherit from ModuleBase. If you plan on using a group for strictly
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>inherit from ModuleBase. If you plan on using a group for strictly
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>organizational purposes, there is no reason to make it a module.
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>organizational purposes, there is no reason to make it a module.
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