test: Split Unit and Integration tests into separate projects (#1290)
* Squashed commit of test rewrite changes fix missing priority speaker flag rewrite the TestChannelPermissionModify test add test for GuildPermission modify separate unit and integration tests, start writing channel and guild permission tests copy over the color tests copy over the emote tests copy the token utils tests make the mocked entities sealed classes copy the TypeReaderTests class properly dispose the CommandService in the TypeReaderTests start writing tests for EmbedBuilder and related classes test that properties throw ArgumentException when invalid add tests for the embed length property add withFooter tests finish adding tests to EmbedBuilder fix bug in value validation of EmbedFieldBuilder hey, these tests actually found a bug! add tests for the MentionUtils class add tests for the Format util class remove all of the old tests add analyzer tests (copied from old tests) add tests for the SnowflakeUtils class add integration tests these get around the issue of state persisting between tests by creating and deleting a guild for each set of tests. these shouldn't be run excessively because of the rate limits, but should be fine every now and then remove unnecessary launchSettings.json update outdated string don't create a new guild each time, as that can result in errors this can happen if a bot creates too many guilds without properly deleting them add some tests that show that guild can be modified await async assert add more measures that created channels are deleted when done remove "Test" prefix from test method names I think that this prefix when already displayed under a class with a suffix of "Tests" is redundant Remove mention of old test project fix an issue from forgetting to await Assert.ThrowsAsync explicitly disable parallelization on integration tests add test for GuildPermission modify separate unit and integration tests, start writing channel and guild permission tests copy over the color tests copy over the emote tests make the mocked entities sealed classes properly dispose the CommandService in the TypeReaderTests fix bug in value validation of EmbedFieldBuilder hey, these tests actually found a bug! add tests for the MentionUtils class add tests for the Format util class remove all of the old tests add analyzer tests (copied from old tests) add tests for the SnowflakeUtils class add integration tests these get around the issue of state persisting between tests by creating and deleting a guild for each set of tests. these shouldn't be run excessively because of the rate limits, but should be fine every now and then remove unnecessary launchSettings.json update outdated string don't create a new guild each time, as that can result in errors this can happen if a bot creates too many guilds without properly deleting them add more measures that created channels are deleted when done remove "Test" prefix from test method names I think that this prefix when already displayed under a class with a suffix of "Tests" is redundant Remove mention of old test project fix an issue from forgetting to await Assert.ThrowsAsync explicitly disable parallelization on integration tests update the azure CI build script separate execution of test projects so that if one fails the other will not pass one of the unit tests failed, but the analzyer tests passed fix test that would break in different timezones enable the integration tests (only on dev branch) * Squashed commit of test rewrite changes fix missing priority speaker flag rewrite the TestChannelPermissionModify test add test for GuildPermission modify separate unit and integration tests, start writing channel and guild permission tests copy over the color tests copy over the emote tests copy the token utils tests make the mocked entities sealed classes copy the TypeReaderTests class properly dispose the CommandService in the TypeReaderTests start writing tests for EmbedBuilder and related classes test that properties throw ArgumentException when invalid add tests for the embed length property add withFooter tests finish adding tests to EmbedBuilder fix bug in value validation of EmbedFieldBuilder hey, these tests actually found a bug! add tests for the MentionUtils class add tests for the Format util class remove all of the old tests add analyzer tests (copied from old tests) add tests for the SnowflakeUtils class add integration tests these get around the issue of state persisting between tests by creating and deleting a guild for each set of tests. these shouldn't be run excessively because of the rate limits, but should be fine every now and then remove unnecessary launchSettings.json update outdated string don't create a new guild each time, as that can result in errors this can happen if a bot creates too many guilds without properly deleting them add some tests that show that guild can be modified await async assert add more measures that created channels are deleted when done remove "Test" prefix from test method names I think that this prefix when already displayed under a class with a suffix of "Tests" is redundant Remove mention of old test project fix an issue from forgetting to await Assert.ThrowsAsync explicitly disable parallelization on integration tests add test for GuildPermission modify separate unit and integration tests, start writing channel and guild permission tests copy over the color tests copy over the emote tests make the mocked entities sealed classes properly dispose the CommandService in the TypeReaderTests fix bug in value validation of EmbedFieldBuilder hey, these tests actually found a bug! add tests for the MentionUtils class add tests for the Format util class remove all of the old tests add analyzer tests (copied from old tests) add tests for the SnowflakeUtils class add integration tests these get around the issue of state persisting between tests by creating and deleting a guild for each set of tests. these shouldn't be run excessively because of the rate limits, but should be fine every now and then remove unnecessary launchSettings.json update outdated string don't create a new guild each time, as that can result in errors this can happen if a bot creates too many guilds without properly deleting them add more measures that created channels are deleted when done remove "Test" prefix from test method names I think that this prefix when already displayed under a class with a suffix of "Tests" is redundant Remove mention of old test project fix an issue from forgetting to await Assert.ThrowsAsync explicitly disable parallelization on integration tests update the azure CI build script separate execution of test projects so that if one fails the other will not pass one of the unit tests failed, but the analzyer tests passed fix test that would break in different timezones enable the integration tests (only on dev branch) * Update mocked channels for changed SendFileAsync signature * comment out the integration tests from the build script no bot token is provided to this script, and use of integration tests in CI is questionable here * force rebuild because Azure linux build broke
This commit is contained in:
committed by
Christopher F
parent
40844b9e13
commit
a797be9ca0
163
test/Discord.Net.Tests.Integration/ChannelsTests.cs
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163
test/Discord.Net.Tests.Integration/ChannelsTests.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading.Tasks;
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using Xunit;
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using Xunit.Abstractions;
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namespace Discord
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{
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/// <summary>
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/// Tests that channels can be created and modified.
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/// </summary>
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[CollectionDefinition("ChannelsTests", DisableParallelization = true)]
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public class ChannelsTests : IClassFixture<RestGuildFixture>
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{
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private IGuild guild;
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private readonly ITestOutputHelper output;
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public ChannelsTests(RestGuildFixture guildFixture, ITestOutputHelper output)
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{
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guild = guildFixture.Guild;
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this.output = output;
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output.WriteLine($"RestGuildFixture using guild: {guild.Id}");
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// capture all console output
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guildFixture.Client.Log += LogAsync;
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}
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private Task LogAsync(LogMessage message)
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{
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output.WriteLine(message.ToString());
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return Task.CompletedTask;
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}
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/// <summary>
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/// Checks that a text channel can be created and modified.
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/// </summary>
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[Fact]
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public async Task ModifyTextChannel()
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{
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// create a text channel to modify
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var channel = await guild.CreateTextChannelAsync("text");
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try
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{
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Assert.NotNull(channel);
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// check that it can be modified
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await channel.ModifyAsync(x =>
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{
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x.IsNsfw = true;
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x.Name = "updated";
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x.SlowModeInterval = 50;
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x.Topic = "topic";
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x.CategoryId = null;
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});
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// check the results of modifying this channel
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Assert.True(channel.IsNsfw);
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Assert.Equal("updated", channel.Name);
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Assert.Equal(50, channel.SlowModeInterval);
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Assert.Equal("topic", channel.Topic);
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Assert.Null(channel.CategoryId);
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}
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finally
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{
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// delete the channel when finished
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await channel?.DeleteAsync();
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}
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}
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/// <summary>
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/// Checks that a voice channel can be created, modified, and deleted.
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/// </summary>
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[Fact]
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public async Task ModifyVoiceChannel()
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{
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var channel = await guild.CreateVoiceChannelAsync("voice");
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try
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{
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Assert.NotNull(channel);
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// try to modify it
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await channel.ModifyAsync(x =>
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{
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x.Bitrate = 9001;
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x.Name = "updated";
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x.UserLimit = 1;
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});
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// check that these were updated
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Assert.Equal(9001, channel.Bitrate);
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Assert.Equal("updated", channel.Name);
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Assert.Equal(1, channel.UserLimit);
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}
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finally
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{
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// delete the channel when done
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await channel.DeleteAsync();
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}
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}
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/// <summary>
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/// Creates a category channel, a voice channel, and a text channel, then tries to assign them under that category.
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/// </summary>
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[Fact]
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public async Task ModifyChannelCategories()
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{
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// util method for checking if a category is set
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async Task CheckAsync(INestedChannel channel, ICategoryChannel cat)
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{
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// check that the category is not set
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if (cat == null)
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{
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Assert.Null(channel.CategoryId);
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Assert.Null(await channel.GetCategoryAsync());
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}
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else
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{
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Assert.NotNull(channel.CategoryId);
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Assert.Equal(cat.Id, channel.CategoryId);
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var getCat = await channel.GetCategoryAsync();
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Assert.NotNull(getCat);
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Assert.Equal(cat.Id, getCat.Id);
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}
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}
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// initially create these not under the category
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var category = await guild.CreateCategoryAsync("category");
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var text = await guild.CreateTextChannelAsync("text");
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var voice = await guild.CreateVoiceChannelAsync("voice");
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try
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{
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Assert.NotNull(category);
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Assert.NotNull(text);
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Assert.NotNull(voice);
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// check that the category is not set for either
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await CheckAsync(text, null);
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await CheckAsync(voice, null);
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// set the category
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await text.ModifyAsync(x => x.CategoryId = category.Id);
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await voice.ModifyAsync(x => x.CategoryId = category.Id);
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// check that this is set, and that it's the category that was created earlier
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await CheckAsync(text, category);
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await CheckAsync(voice, category);
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// create one more channel immediately under this category
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var newText = await guild.CreateTextChannelAsync("new-text", x => x.CategoryId = category.Id);
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try
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{
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Assert.NotNull(newText);
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await CheckAsync(newText, category);
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}
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finally
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{
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await newText?.DeleteAsync();
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}
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}
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finally
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{
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// clean up
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await category?.DeleteAsync();
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await text?.DeleteAsync();
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await voice?.DeleteAsync();
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}
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}
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}
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}
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@@ -0,0 +1,27 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<IsPackable>false</IsPackable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="../../src/Discord.Net.Commands/Discord.Net.Commands.csproj" />
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<ProjectReference Include="../../src/Discord.Net.Core/Discord.Net.Core.csproj" />
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<ProjectReference Include="../../src/Discord.Net.Rest/Discord.Net.Rest.csproj" />
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<ProjectReference Include="../../src/Discord.Net.Analyzers/Discord.Net.Analyzers.csproj" />
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<ProjectReference Include="..\..\src\Discord.Net.WebSocket\Discord.Net.WebSocket.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
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<PackageReference Include="xunit" Version="2.4.0" />
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<PackageReference Include="xunit.runner.visualstudio" Version="2.4.0" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Properties\" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,34 @@
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using Discord.Rest;
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using System;
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using Xunit;
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namespace Discord
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{
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/// <summary>
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/// Test fixture type for integration tests which sets up the client from
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/// the token provided in environment variables.
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/// </summary>
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public class DiscordRestClientFixture : IDisposable
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{
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public DiscordRestClient Client { get; private set; }
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public DiscordRestClientFixture()
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{
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var token = Environment.GetEnvironmentVariable("DNET_TEST_TOKEN", EnvironmentVariableTarget.Machine);
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if (string.IsNullOrWhiteSpace(token))
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throw new Exception("The DNET_TEST_TOKEN environment variable was not provided.");
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Client = new DiscordRestClient(new DiscordRestConfig()
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{
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LogLevel = LogSeverity.Debug,
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DefaultRetryMode = RetryMode.AlwaysRetry
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});
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Client.LoginAsync(TokenType.Bot, token).Wait();
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}
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public void Dispose()
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{
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Client.LogoutAsync().Wait();
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Client.Dispose();
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}
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}
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}
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114
test/Discord.Net.Tests.Integration/GuildTests.cs
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114
test/Discord.Net.Tests.Integration/GuildTests.cs
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@@ -0,0 +1,114 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading.Tasks;
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using Xunit;
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using Xunit.Abstractions;
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namespace Discord
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{
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[CollectionDefinition("GuildTests", DisableParallelization = true)]
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public class GuildTests : IClassFixture<RestGuildFixture>
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{
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private IDiscordClient client;
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private IGuild guild;
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private readonly ITestOutputHelper output;
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public GuildTests(RestGuildFixture guildFixture, ITestOutputHelper output)
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{
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client = guildFixture.Client;
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guild = guildFixture.Guild;
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this.output = output;
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output.WriteLine($"RestGuildFixture using guild: {guild.Id}");
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guildFixture.Client.Log += LogAsync;
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}
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private Task LogAsync(LogMessage message)
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{
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output.WriteLine(message.ToString());
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return Task.CompletedTask;
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}
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/// <summary>
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/// Ensures that the CurrentUser is the owner of the guild.
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/// </summary>
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[Fact]
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public void CheckOwner()
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{
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Assert.Equal(client.CurrentUser.Id, guild.OwnerId);
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}
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/// <summary>
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/// Checks that a Guild can be modified to non-default values.
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/// </summary>
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[Fact]
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public async Task ModifyGuild()
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{
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// set some initial properties of the guild that are not the defaults
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await guild.ModifyAsync(x =>
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{
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x.ExplicitContentFilter = ExplicitContentFilterLevel.AllMembers;
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x.Name = "updated";
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x.DefaultMessageNotifications = DefaultMessageNotifications.MentionsOnly;
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x.AfkTimeout = 900; // 15 minutes
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x.VerificationLevel = VerificationLevel.None;
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});
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// check that they were set
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Assert.Equal("updated", guild.Name);
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Assert.Equal(ExplicitContentFilterLevel.AllMembers, guild.ExplicitContentFilter);
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Assert.Equal(DefaultMessageNotifications.MentionsOnly, guild.DefaultMessageNotifications);
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Assert.Equal(VerificationLevel.None, guild.VerificationLevel);
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Assert.Equal(900, guild.AFKTimeout);
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}
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/// <summary>
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/// Checks that the SystemChannel property of a guild can be modified.
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/// </summary>
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[Fact]
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public async Task ModifySystemChannel()
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{
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var systemChannel = await guild.CreateTextChannelAsync("system");
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// set using the Id
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await guild.ModifyAsync(x => x.SystemChannelId = systemChannel.Id);
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Assert.Equal(systemChannel.Id, guild.SystemChannelId);
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// unset it
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await guild.ModifyAsync(x => x.SystemChannelId = null);
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Assert.Null(guild.SystemChannelId);
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Assert.Null(await guild.GetSystemChannelAsync());
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// set using the ITextChannel
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await guild.ModifyAsync(x => { x.SystemChannel = new Optional<ITextChannel>(systemChannel); });
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Assert.Equal(systemChannel.Id, guild.SystemChannelId);
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await Assert.ThrowsAsync<NullReferenceException>( async () =>
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{
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await guild.ModifyAsync(x => x.SystemChannel = null);
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});
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await systemChannel.DeleteAsync();
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}
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/// <summary>
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/// Checks that the AFK channel of a guild can be set.
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/// </summary>
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[Fact]
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public async Task ModifyAfkChannel()
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{
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var afkChannel = await guild.CreateVoiceChannelAsync("afk");
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// set using the Id
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await guild.ModifyAsync(x => x.AfkChannelId = afkChannel.Id);
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Assert.Equal(afkChannel.Id, guild.AFKChannelId);
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// unset using Id
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await guild.ModifyAsync(x => x.AfkChannelId = null);
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Assert.Null(guild.AFKChannelId);
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Assert.Null(await guild.GetAFKChannelAsync());
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// the same, but with the AfkChannel property
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await guild.ModifyAsync(x => x.AfkChannel = new Optional<IVoiceChannel>(afkChannel));
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Assert.Equal(afkChannel.Id, guild.AFKChannelId);
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await Assert.ThrowsAsync<NullReferenceException>( async () =>
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{
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await guild.ModifyAsync(x => x.AfkChannel = null);
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});
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await afkChannel.DeleteAsync();
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}
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}
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}
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44
test/Discord.Net.Tests.Integration/RestGuildFixture.cs
Normal file
44
test/Discord.Net.Tests.Integration/RestGuildFixture.cs
Normal file
@@ -0,0 +1,44 @@
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using Discord.Rest;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Linq;
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namespace Discord
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{
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/// <summary>
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/// Gets or creates a guild to use for testing.
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/// </summary>
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public class RestGuildFixture : DiscordRestClientFixture
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{
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public RestGuild Guild { get; private set; }
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public RestGuildFixture() : base()
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{
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var guilds = Client.GetGuildsAsync().Result.Where(x => x.OwnerId == Client.CurrentUser.Id).ToList();
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if (guilds.Count == 0)
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{
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// create a new guild if none exists already
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var region = Client.GetOptimalVoiceRegionAsync().Result;
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Guild = Client.CreateGuildAsync("DNET INTEGRATION TEST", region).Result;
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RemoveAllChannels();
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}
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else
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{
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// get the first one if there is a guild already created
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Guild = guilds.First();
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}
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}
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/// <summary>
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/// Removes all channels in the guild.
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/// </summary>
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private void RemoveAllChannels()
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{
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foreach (var channel in Guild.GetChannelsAsync().Result)
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{
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channel.DeleteAsync().Wait();
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}
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}
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}
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}
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Block a user