feature: Add MESSAGE_REACTION_REMOVE_EMOJI and RemoveAllReactionsForEmoteAsync (#1544)

* Add event and method

* Simplify convert to IEmote
This commit is contained in:
Paulo
2020-06-15 01:04:34 -03:00
committed by GitHub
parent 42826df5e4
commit a89f0761f4
9 changed files with 103 additions and 0 deletions

View File

@@ -234,6 +234,28 @@ namespace Discord.WebSocket
remove { _reactionsClearedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>();
/// <summary>
/// Fired when all reactions to a message with a specific emote are removed.
/// </summary>
/// <remarks>
/// <para>
/// This event is fired when all reactions to a message with a specific emote are removed.
/// The event handler must return a <see cref="Task"/> and accept a <see cref="ISocketMessageChannel"/> and
/// a <see cref="IEmote"/> as its parameters.
/// </para>
/// <para>
/// The channel where this message was sent will be passed into the <see cref="ISocketMessageChannel"/> parameter.
/// </para>
/// <para>
/// The emoji that all reactions had and were removed will be passed into the <see cref="IEmote"/> parameter.
/// </para>
/// </remarks>
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, IEmote, Task> ReactionsRemovedForEmote
{
add { _reactionsRemovedForEmoteEvent.Add(value); }
remove { _reactionsRemovedForEmoteEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, IEmote, Task>> _reactionsRemovedForEmoteEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, IEmote, Task>>();
//Roles
/// <summary> Fired when a role is created. </summary>