Users can no longer directly request user downloads.
This commit is contained in:
@@ -112,12 +112,12 @@ namespace Discord.WebSocket
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}
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/// <inheritdoc />
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public async Task ConnectAsync(bool waitForGuilds = true)
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public async Task ConnectAsync()
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{
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await _connectionLock.WaitAsync().ConfigureAwait(false);
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try
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{
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await ConnectInternalAsync(waitForGuilds).ConfigureAwait(false);
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await ConnectInternalAsync().ConfigureAwait(false);
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}
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catch
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{
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@@ -126,10 +126,10 @@ namespace Discord.WebSocket
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}
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finally { _connectionLock.Release(); }
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}
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private async Task ConnectInternalAsync(bool waitForGuilds)
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private async Task ConnectInternalAsync()
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{
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await Task.WhenAll(
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_shards.Select(x => x.ConnectAsync(waitForGuilds))
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_shards.Select(x => x.ConnectAsync())
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).ConfigureAwait(false);
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CurrentUser = _shards[0].CurrentUser;
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@@ -253,12 +253,6 @@ namespace Discord.WebSocket
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public RestVoiceRegion GetVoiceRegion(string id)
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=> _shards[0].GetVoiceRegion(id);
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/// <summary> Downloads the users list for all large guilds. </summary>
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public async Task DownloadAllUsersAsync()
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{
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for (int i = 0; i < _shards.Length; i++)
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await _shards[i].DownloadAllUsersAsync().ConfigureAwait(false);
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}
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/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary>
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public async Task DownloadUsersAsync(IEnumerable<SocketGuild> guilds)
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{
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@@ -42,6 +42,7 @@ namespace Discord.WebSocket
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private bool _canReconnect;
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private DateTimeOffset? _statusSince;
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private RestApplication _applicationInfo;
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private ConcurrentHashSet<ulong> _downloadUsersFor;
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/// <summary> Gets the shard of of this client. </summary>
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public int ShardId { get; }
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@@ -61,7 +62,7 @@ namespace Discord.WebSocket
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internal int ConnectionTimeout { get; private set; }
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internal UdpSocketProvider UdpSocketProvider { get; private set; }
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internal WebSocketProvider WebSocketProvider { get; private set; }
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internal bool DownloadUsersOnGuildAvailable { get; private set; }
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internal bool AlwaysDownloadUsers { get; private set; }
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internal new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient;
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public new SocketSelfUser CurrentUser { get { return base.CurrentUser as SocketSelfUser; } private set { base.CurrentUser = value; } }
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@@ -84,9 +85,10 @@ namespace Discord.WebSocket
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AudioMode = config.AudioMode;
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UdpSocketProvider = config.UdpSocketProvider;
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WebSocketProvider = config.WebSocketProvider;
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DownloadUsersOnGuildAvailable = config.DownloadUsersOnGuildAvailable;
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AlwaysDownloadUsers = config.AlwaysDownloadUsers;
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ConnectionTimeout = config.ConnectionTimeout;
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State = new ClientState(0, 0);
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_downloadUsersFor = new ConcurrentHashSet<ulong>();
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_nextAudioId = 1;
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_gatewayLogger = LogManager.CreateLogger(ShardId == 0 && TotalShards == 1 ? "Gateway" : "Shard #" + ShardId);
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@@ -119,14 +121,17 @@ namespace Discord.WebSocket
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GuildUnavailable += async g => await _gatewayLogger.VerboseAsync($"Disconnected from {g.Name}").ConfigureAwait(false);
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LatencyUpdated += async (old, val) => await _gatewayLogger.VerboseAsync($"Latency = {val} ms").ConfigureAwait(false);
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if (DownloadUsersOnGuildAvailable)
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GuildAvailable += g =>
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{
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GuildAvailable += g =>
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if (ConnectionState == ConnectionState.Connected && (AlwaysDownloadUsers || _downloadUsersFor.ContainsKey(g.Id)))
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{
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var _ = g.DownloadUsersAsync();
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return Task.Delay(0);
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};
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}
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if (!g.HasAllMembers)
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{
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var _ = g.DownloadUsersAsync();
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}
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}
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return Task.Delay(0);
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};
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_voiceRegions = ImmutableDictionary.Create<string, RestVoiceRegion>();
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_largeGuilds = new ConcurrentQueue<ulong>();
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@@ -151,10 +156,11 @@ namespace Discord.WebSocket
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_applicationInfo = null;
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_voiceRegions = ImmutableDictionary.Create<string, RestVoiceRegion>();
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_downloadUsersFor.Clear();
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}
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/// <inheritdoc />
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public async Task ConnectAsync(bool waitForGuilds = true)
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public async Task ConnectAsync()
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{
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await _connectionLock.WaitAsync().ConfigureAwait(false);
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try
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@@ -162,13 +168,6 @@ namespace Discord.WebSocket
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await ConnectInternalAsync(false).ConfigureAwait(false);
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}
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finally { _connectionLock.Release(); }
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if (waitForGuilds)
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{
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var downloadTask = _guildDownloadTask;
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if (downloadTask != null)
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await _guildDownloadTask.ConfigureAwait(false);
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}
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}
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private async Task ConnectInternalAsync(bool isReconnecting)
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{
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@@ -227,6 +226,8 @@ namespace Discord.WebSocket
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await _gatewayLogger.DebugAsync("Raising Event").ConfigureAwait(false);
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ConnectionState = ConnectionState.Connected;
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await _gatewayLogger.InfoAsync("Connected").ConfigureAwait(false);
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await ProcessUserDownloadsAsync(_downloadUsersFor.Select(x => GetGuild(x)).Where(x => x != null).ToImmutableArray()).ConfigureAwait(false);
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}
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catch (Exception)
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{
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@@ -442,31 +443,23 @@ namespace Discord.WebSocket
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return null;
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}
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/// <summary> Downloads the users list for all large guilds. </summary>
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public Task DownloadAllUsersAsync()
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=> DownloadUsersAsync(State.Guilds.Where(x => !x.HasAllMembers));
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/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary>
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public async Task DownloadUsersAsync(IEnumerable<SocketGuild> guilds)
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public async Task DownloadUsersAsync(IEnumerable<IGuild> guilds)
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{
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foreach (var guild in guilds)
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_downloadUsersFor.TryAdd(guild.Id);
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if (ConnectionState == ConnectionState.Connected)
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{
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//Race condition leads to guilds being requested twice, probably okay
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await ProcessUserDownloadsAsync(guilds.Select(x => GetGuild(x.Id)).Where(x => x != null)).ConfigureAwait(false);
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}
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}
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private async Task ProcessUserDownloadsAsync(IEnumerable<SocketGuild> guilds)
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{
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var cachedGuilds = guilds.ToImmutableArray();
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if (cachedGuilds.Length == 0) return;
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//Wait for unsynced guilds to sync first.
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var unsyncedGuilds = guilds.Select(x => x.SyncPromise).Where(x => !x.IsCompleted).ToImmutableArray();
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if (unsyncedGuilds.Length > 0)
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await Task.WhenAll(unsyncedGuilds).ConfigureAwait(false);
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//Download offline members
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const short batchSize = 50;
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if (cachedGuilds.Length == 1)
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{
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if (!cachedGuilds[0].HasAllMembers)
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await ApiClient.SendRequestMembersAsync(new ulong[] { cachedGuilds[0].Id }).ConfigureAwait(false);
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await cachedGuilds[0].DownloaderPromise.ConfigureAwait(false);
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return;
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}
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ulong[] batchIds = new ulong[Math.Min(batchSize, cachedGuilds.Length)];
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Task[] batchTasks = new Task[batchIds.Length];
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int batchCount = (cachedGuilds.Length + (batchSize - 1)) / batchSize;
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@@ -795,6 +788,7 @@ namespace Discord.WebSocket
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{
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await _gatewayLogger.DebugAsync($"Received Dispatch (GUILD_DELETE)").ConfigureAwait(false);
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_downloadUsersFor.TryRemove(data.Id);
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var guild = RemoveGuild(data.Id);
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if (guild != null)
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{
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@@ -1728,6 +1722,12 @@ namespace Discord.WebSocket
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await logger.ErrorAsync("Heartbeat Errored", ex).ConfigureAwait(false);
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}
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}
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public async Task WaitForGuildsAsync()
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{
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var downloadTask = _guildDownloadTask;
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if (downloadTask != null)
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await _guildDownloadTask.ConfigureAwait(false);
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}
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private async Task WaitForGuildsAsync(CancellationToken cancelToken, Logger logger)
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{
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//Wait for GUILD_AVAILABLEs
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@@ -55,7 +55,7 @@ namespace Discord.WebSocket
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public SocketTextChannel DefaultChannel => GetTextChannel(Id);
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public string IconUrl => CDN.GetGuildIconUrl(Id, IconId);
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public string SplashUrl => CDN.GetGuildSplashUrl(Id, SplashId);
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public bool HasAllMembers => _downloaderPromise.Task.IsCompleted;
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public bool HasAllMembers => MemberCount == DownloadedMemberCount;// _downloaderPromise.Task.IsCompleted;
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public bool IsSynced => _syncPromise.Task.IsCompleted;
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public Task SyncPromise => _syncPromise.Task;
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public Task DownloaderPromise => _downloaderPromise.Task;
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