Adding Entity guides, flowcharts, better sample system. (#2054)
* initial * Interaction glossary entry * Sharded Interaction sample * Renames into solution * Debugging samples * Modify target location for webhookclient * Finalizing docs work, resolving docfx errors. * Adding threaduser to user chart * Add branch info to readme. * Edits to user chart * Resolve format for glossary entries * Patch sln target * Issue with file naming fixed * Patch 1/x for builds * Appending suggestions
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docs/guides/entities/introduction.md
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uid: Guides.Entities.Intro
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title: Introduction
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---
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# Entities in Discord.Net
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Discord.Net provides a versatile entity system for navigating the
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Discord API.
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> [!TIP]
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> It is **vital** that you use the proper IDs for an entity when using
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> a `GetXXX` method. It is recommended that you enable Discord's
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> _developer mode_ to allow easy access to entity IDs, found in
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> Settings > Appearance > Advanced. Read more about it in the
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> [FAQ](xref:FAQ.Basics.GetStarted) page.
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## Inheritance
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Due to the nature of the Discord API, some entities are designed with
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multiple variants; for example, `IUser` and `IGuildUser`.
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All models will contain the most detailed version of an entity
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possible, even if the type is less detailed.
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## Socket & REST
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REST entities are retrieved over REST, and will be disposed after use.
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It is suggested to limit the amount of REST calls as much as possible,
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as calls over REST interact with the API, and are thus prone to rate-limits.
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- [Learn more about REST](https://restfulapi.net/)
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Socket entities are created through the gateway,
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most commonly through `DiscordSocketClient` events.
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These entities will enter the clients' global cache for later use.
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In the case of the `MessageReceived` event, a
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`SocketMessage` is passed in with a channel property of type
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`SocketMessageChannel`. All messages come from channels capable of
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messaging, so this is the only variant of a channel that can cover
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every single case.
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But that doesn't mean a message _can't_ come from a
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`SocketTextChannel`, which is a message channel in a guild. To
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retrieve information about a guild from a message entity, you will
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need to cast its channel object to a `SocketTextChannel`.
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> [!NOTE]
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> You can find out the inheritance tree & definitions of various entities
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> [here](xref:Guides.Entities.Glossary)
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## Navigation
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All socket entities have navigation properties on them, which allow
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you to easily navigate to an entity's parent or children. As explained
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above, you will sometimes need to cast to a more detailed version of
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an entity to navigate to its parent.
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## Accessing Socket Entities
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The most basic forms of entities, `SocketGuild`, `SocketUser`, and
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`SocketChannel` can be pulled from the DiscordSocketClient's global
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cache, and can be retrieved using the respective `GetXXX` method on
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DiscordSocketClient.
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More detailed versions of entities can be pulled from the basic
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entities, e.g., `SocketGuild.GetUser`, which returns a
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`SocketGuildUser`, or `SocketGuild.GetChannel`, which returns a
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`SocketGuildChannel`. Again, you may need to cast these objects to get
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a variant of the type that you need.
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### Sample
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[!code-csharp[Socket Sample](samples/socketentities.cs)]
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## Accessing REST Entities
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REST entities work almost the same as Socket entities, but are much less frequently used.
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To access REST entities, the `DiscordSocketClient`'s `Rest` property is required.
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Another option here is to create your own [DiscordRestClient], independent of the Socket gateway.
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[DiscordRestClient]: xref:Discord.Rest.DiscordRestClient
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### Sample
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[!code-csharp[Rest Sample](samples/restentities.cs)]
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