Adding Entity guides, flowcharts, better sample system. (#2054)
* initial * Interaction glossary entry * Sharded Interaction sample * Renames into solution * Debugging samples * Modify target location for webhookclient * Finalizing docs work, resolving docfx errors. * Adding threaduser to user chart * Add branch info to readme. * Edits to user chart * Resolve format for glossary entries * Patch sln target * Issue with file naming fixed * Patch 1/x for builds * Appending suggestions
This commit is contained in:
@@ -1,77 +0,0 @@
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Discord;
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using Discord.WebSocket;
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namespace _01_basic_ping_bot
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{
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// This is a minimal, bare-bones example of using Discord.Net
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//
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// If writing a bot with commands, we recommend using the Discord.Net.Commands
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// framework, rather than handling commands yourself, like we do in this sample.
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//
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// You can find samples of using the command framework:
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// - Here, under the 02_commands_framework sample
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// - https://github.com/foxbot/DiscordBotBase - a bare-bones bot template
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// - https://github.com/foxbot/patek - a more feature-filled bot, utilizing more aspects of the library
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class Program
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{
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private readonly DiscordSocketClient _client;
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// Discord.Net heavily utilizes TAP for async, so we create
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// an asynchronous context from the beginning.
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static void Main(string[] args)
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{
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new Program().MainAsync().GetAwaiter().GetResult();
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}
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public Program()
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{
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// It is recommended to Dispose of a client when you are finished
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// using it, at the end of your app's lifetime.
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_client = new DiscordSocketClient();
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_client.Log += LogAsync;
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_client.Ready += ReadyAsync;
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_client.MessageReceived += MessageReceivedAsync;
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}
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public async Task MainAsync()
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{
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// Tokens should be considered secret data, and never hard-coded.
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await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token"));
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await _client.StartAsync();
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// Block the program until it is closed.
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await Task.Delay(Timeout.Infinite);
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}
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private Task LogAsync(LogMessage log)
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{
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Console.WriteLine(log.ToString());
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return Task.CompletedTask;
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}
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// The Ready event indicates that the client has opened a
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// connection and it is now safe to access the cache.
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private Task ReadyAsync()
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{
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Console.WriteLine($"{_client.CurrentUser} is connected!");
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return Task.CompletedTask;
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}
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// This is not the recommended way to write a bot - consider
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// reading over the Commands Framework sample.
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private async Task MessageReceivedAsync(SocketMessage message)
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{
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// The bot should never respond to itself.
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if (message.Author.Id == _client.CurrentUser.Id)
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return;
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if (message.Content == "!ping")
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await message.Channel.SendMessageAsync("pong!");
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}
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}
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}
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@@ -1,16 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace _04_interactions_framework
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{
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public enum ExampleEnum
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{
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First,
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Second,
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Third,
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Fourth
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}
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}
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112
samples/BasicBot/Program.cs
Normal file
112
samples/BasicBot/Program.cs
Normal file
@@ -0,0 +1,112 @@
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Discord;
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using Discord.WebSocket;
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namespace BasicBot
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{
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// This is a minimal, bare-bones example of using Discord.Net.
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//
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// If writing a bot with commands/interactions, we recommend using the Discord.Net.Commands/Discord.Net.Interactions
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// framework, rather than handling them yourself, like we do in this sample.
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//
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// You can find samples of using the command framework:
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// - Here, under the TextCommandFramework sample
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// - At the guides: https://discordnet.dev/guides/text_commands/intro.html
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//
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// You can find samples of using the interaction framework:
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// - Here, under the InteractionFramework sample
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// - At the guides: https://discordnet.dev/guides/int_framework/intro.html
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class Program
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{
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// Non-static readonly fields can only be assigned in a constructor.
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// If you want to assign it elsewhere, consider removing the readonly keyword.
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private readonly DiscordSocketClient _client;
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// Discord.Net heavily utilizes TAP for async, so we create
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// an asynchronous context from the beginning.
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static void Main(string[] args)
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=> new Program()
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.MainAsync()
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.GetAwaiter()
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.GetResult();
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public Program()
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{
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// It is recommended to Dispose of a client when you are finished
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// using it, at the end of your app's lifetime.
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_client = new DiscordSocketClient();
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// Subscribing to client events, so that we may receive them whenever they're invoked.
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_client.Log += LogAsync;
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_client.Ready += ReadyAsync;
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_client.MessageReceived += MessageReceivedAsync;
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_client.InteractionCreated += InteractionCreatedAsync;
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}
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public async Task MainAsync()
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{
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// Tokens should be considered secret data, and never hard-coded.
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await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token"));
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// Different approaches to making your token a secret is by putting them in local .json, .yaml, .xml or .txt files, then reading them on startup.
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await _client.StartAsync();
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// Block the program until it is closed.
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await Task.Delay(Timeout.Infinite);
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}
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private Task LogAsync(LogMessage log)
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{
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Console.WriteLine(log.ToString());
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return Task.CompletedTask;
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}
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// The Ready event indicates that the client has opened a
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// connection and it is now safe to access the cache.
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private Task ReadyAsync()
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{
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Console.WriteLine($"{_client.CurrentUser} is connected!");
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return Task.CompletedTask;
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}
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// This is not the recommended way to write a bot - consider
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// reading over the Commands Framework sample.
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private async Task MessageReceivedAsync(SocketMessage message)
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{
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// The bot should never respond to itself.
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if (message.Author.Id == _client.CurrentUser.Id)
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return;
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if (message.Content == "!ping")
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{
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// Create a new componentbuilder, in which dropdowns & buttons can be created.
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var cb = new ComponentBuilder()
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.WithButton("Click me!", "unique-id", ButtonStyle.Primary);
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// Send a message with content 'pong', including a button.
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// This button needs to be build by calling .Build() before being passed into the call.
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await message.Channel.SendMessageAsync("pong!", components: cb.Build());
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}
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}
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// For better functionality & a more developer-friendly approach to handling any kind of interaction, refer to:
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// https://discordnet.dev/guides/int_framework/intro.html
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private async Task InteractionCreatedAsync(SocketInteraction interaction)
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{
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// safety-casting is the best way to prevent something being cast from being null.
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// If this check does not pass, it could not be cast to said type.
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if (interaction is SocketMessageComponent component)
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{
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// Check for the ID created in the button mentioned above.
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if (component.Data.CustomId == "unique-id")
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await interaction.RespondAsync("Thank you for clicking my button!");
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else Console.WriteLine("An ID has been received that has no handler!");
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}
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}
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}
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}
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@@ -0,0 +1,37 @@
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using Discord;
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using Discord.Interactions;
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using Discord.WebSocket;
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using System;
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using System.Threading.Tasks;
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namespace InteractionFramework.Attributes
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{
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internal class DoUserCheck : PreconditionAttribute
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{
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public override Task<PreconditionResult> CheckRequirementsAsync(IInteractionContext context, ICommandInfo commandInfo, IServiceProvider services)
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{
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// Check if the component matches the target properly.
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if (context.Interaction is not SocketMessageComponent componentContext)
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return Task.FromResult(PreconditionResult.FromError("Context unrecognized as component context."));
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else
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{
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// The approach here entirely depends on how you construct your custom ID. In this case, the format is:
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// unique-name:*,*
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// here the name and wildcards are split by ':'
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var param = componentContext.Data.CustomId.Split(':');
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// here we determine that we should always check for the first ',' present.
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// This will deal with additional wildcards by always selecting the first wildcard present.
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if (param.Length > 1 && ulong.TryParse(param[1].Split(',')[0], out ulong id))
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return (context.User.Id == id)
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// If the user ID
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? Task.FromResult(PreconditionResult.FromSuccess())
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: Task.FromResult(PreconditionResult.FromError("User ID does not match component ID!"));
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else return Task.FromResult(PreconditionResult.FromError("Parse cannot be done if no userID exists."));
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}
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}
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}
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}
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@@ -6,7 +6,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace _04_interactions_framework
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namespace InteractionFramework.Attributes
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{
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public class RequireOwnerAttribute : PreconditionAttribute
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{
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@@ -2,13 +2,10 @@ using Discord;
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using Discord.Interactions;
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using Discord.WebSocket;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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namespace _04_interactions_framework
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namespace InteractionFramework
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{
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public class CommandHandler
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{
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@@ -27,6 +24,9 @@ namespace _04_interactions_framework
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{
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// Add the public modules that inherit InteractionModuleBase<T> to the InteractionService
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await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
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// Another approach to get the assembly of a specific type is:
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// typeof(CommandHandler).Assembly
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// Process the InteractionCreated payloads to execute Interactions commands
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_client.InteractionCreated += HandleInteraction;
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@@ -37,6 +37,8 @@ namespace _04_interactions_framework
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_commands.ComponentCommandExecuted += ComponentCommandExecuted;
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}
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# region Error Handling
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private Task ComponentCommandExecuted (ComponentCommandInfo arg1, Discord.IInteractionContext arg2, IResult arg3)
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{
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if (!arg3.IsSuccess)
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@@ -123,6 +125,9 @@ namespace _04_interactions_framework
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return Task.CompletedTask;
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}
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# endregion
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# region Execution
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private async Task HandleInteraction (SocketInteraction arg)
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{
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@@ -142,5 +147,6 @@ namespace _04_interactions_framework
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await arg.GetOriginalResponseAsync().ContinueWith(async (msg) => await msg.Result.DeleteAsync());
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}
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}
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# endregion
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}
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}
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10
samples/InteractionFramework/ExampleEnum.cs
Normal file
10
samples/InteractionFramework/ExampleEnum.cs
Normal file
@@ -0,0 +1,10 @@
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namespace InteractionFramework
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{
|
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public enum ExampleEnum
|
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{
|
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First,
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Second,
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Third,
|
||||
Fourth
|
||||
}
|
||||
}
|
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18
samples/InteractionFramework/Modules/ComponentModule.cs
Normal file
18
samples/InteractionFramework/Modules/ComponentModule.cs
Normal file
@@ -0,0 +1,18 @@
|
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using Discord.Interactions;
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using Discord.WebSocket;
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using InteractionFramework.Attributes;
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using System.Threading.Tasks;
|
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|
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namespace InteractionFramework
|
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{
|
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// As with all other modules, we create the context by defining what type of interaction this module is supposed to target.
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internal class ComponentModule : InteractionModuleBase<SocketInteractionContext<SocketMessageComponent>>
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||||
{
|
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// With the Attribute DoUserCheck you can make sure that only the user this button targets can click it. This is defined by the first wildcard: *.
|
||||
// See Attributes/DoUserCheckAttribute.cs for elaboration.
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[DoUserCheck]
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||||
[ComponentInteraction("myButton:*")]
|
||||
public async Task ClickButtonAsync(string userId)
|
||||
=> await RespondAsync(text: ":thumbsup: Clicked!");
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,11 @@
|
||||
using Discord;
|
||||
using Discord.Interactions;
|
||||
using Discord.WebSocket;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace _04_interactions_framework.Modules
|
||||
namespace InteractionFramework.Modules
|
||||
{
|
||||
// Interation modules must be public and inherit from an IInterationModuleBase
|
||||
public class UtilityModule : InteractionModuleBase<SocketInteractionContext>
|
||||
public class GeneralModule : InteractionModuleBase<SocketInteractionContext>
|
||||
{
|
||||
// Dependencies can be accessed through Property injection, public properties with public setters will be set by the service provider
|
||||
public InteractionService Commands { get; set; }
|
||||
@@ -18,7 +13,7 @@ namespace _04_interactions_framework.Modules
|
||||
private CommandHandler _handler;
|
||||
|
||||
// Constructor injection is also a valid way to access the dependecies
|
||||
public UtilityModule ( CommandHandler handler )
|
||||
public GeneralModule(CommandHandler handler)
|
||||
{
|
||||
_handler = handler;
|
||||
}
|
||||
@@ -65,7 +60,7 @@ namespace _04_interactions_framework.Modules
|
||||
|
||||
// Message Commands can only have one parameter, which must be a type of SocketMessage
|
||||
[MessageCommand("Delete")]
|
||||
[RequireOwner]
|
||||
[Attributes.RequireOwner]
|
||||
public async Task DeleteMesage(IMessage message)
|
||||
{
|
||||
await message.DeleteAsync();
|
||||
30
samples/InteractionFramework/Modules/MessageCommandModule.cs
Normal file
30
samples/InteractionFramework/Modules/MessageCommandModule.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Discord;
|
||||
using Discord.Interactions;
|
||||
using Discord.WebSocket;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace InteractionFramework.Modules
|
||||
{
|
||||
// A transient module for executing commands. This module will NOT keep any information after the command is executed.
|
||||
internal class MessageCommandModule : InteractionModuleBase<SocketInteractionContext<SocketMessageCommand>>
|
||||
{
|
||||
// Pins a message in the channel it is in.
|
||||
[MessageCommand("pin")]
|
||||
public async Task PinMessageAsync(IMessage message)
|
||||
{
|
||||
// make a safety cast to check if the message is ISystem- or IUserMessage
|
||||
if (message is not IUserMessage userMessage)
|
||||
await RespondAsync(text: ":x: You cant pin system messages!");
|
||||
|
||||
// if the pins in this channel are equal to or above 50, no more messages can be pinned.
|
||||
else if ((await Context.Channel.GetPinnedMessagesAsync()).Count >= 50)
|
||||
await RespondAsync(text: ":x: You cant pin any more messages, the max has already been reached in this channel!");
|
||||
|
||||
else
|
||||
{
|
||||
await userMessage.PinAsync();
|
||||
await RespondAsync(":white_check_mark: Successfully pinned message!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
51
samples/InteractionFramework/Modules/SlashCommandModule.cs
Normal file
51
samples/InteractionFramework/Modules/SlashCommandModule.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Discord;
|
||||
using Discord.Interactions;
|
||||
using Discord.WebSocket;
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace InteractionFramework.Modules
|
||||
{
|
||||
public enum Hobby
|
||||
{
|
||||
Gaming,
|
||||
|
||||
Art,
|
||||
|
||||
Reading
|
||||
}
|
||||
|
||||
// A transient module for executing commands. This module will NOT keep any information after the command is executed.
|
||||
class SlashCommandModule : InteractionModuleBase<SocketInteractionContext<SocketSlashCommand>>
|
||||
{
|
||||
// Will be called before execution. Here you can populate several entities you may want to retrieve before executing a command.
|
||||
// I.E. database objects
|
||||
public override void BeforeExecute(ICommandInfo command)
|
||||
{
|
||||
// Anything
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// Will be called after execution
|
||||
public override void AfterExecute(ICommandInfo command)
|
||||
{
|
||||
// Anything
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
[SlashCommand("ping", "Pings the bot and returns its latency.")]
|
||||
public async Task GreetUserAsync()
|
||||
=> await RespondAsync(text: $":ping_pong: It took me {Context.Client.Latency}ms to respond to you!", ephemeral: true);
|
||||
|
||||
[SlashCommand("hobby", "Choose your hobby from the list!")]
|
||||
public async Task ChooseAsync(Hobby hobby)
|
||||
=> await RespondAsync(text: $":thumbsup: Your hobby is: {hobby}.");
|
||||
|
||||
[SlashCommand("bitrate", "Gets the bitrate of a specific voice channel.")]
|
||||
public async Task GetBitrateAsync([ChannelTypes(ChannelType.Voice, ChannelType.Stage)] IChannel channel)
|
||||
{
|
||||
var voiceChannel = channel as IVoiceChannel;
|
||||
await RespondAsync(text: $"This voice channel has a bitrate of {voiceChannel.Bitrate}");
|
||||
}
|
||||
}
|
||||
}
|
||||
17
samples/InteractionFramework/Modules/UserCommandModule.cs
Normal file
17
samples/InteractionFramework/Modules/UserCommandModule.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using Discord;
|
||||
using Discord.Interactions;
|
||||
using Discord.WebSocket;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace InteractionFramework.Modules
|
||||
{
|
||||
// A transient module for executing commands. This module will NOT keep any information after the command is executed.
|
||||
class UserCommandModule : InteractionModuleBase<SocketInteractionContext<SocketUserCommand>>
|
||||
{
|
||||
// This command will greet target user in the channel this was executed in.
|
||||
[UserCommand("greet")]
|
||||
public async Task GreetUserAsync(IUser user)
|
||||
=> await RespondAsync(text: $":wave: {Context.User} said hi to you, <@{user.Id}>!");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,14 +4,14 @@ using Discord.WebSocket;
|
||||
using Microsoft.Extensions.Configuration;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace _04_interactions_framework
|
||||
namespace InteractionFramework
|
||||
{
|
||||
class Program
|
||||
{
|
||||
// Entry point of the program.
|
||||
static void Main ( string[] args )
|
||||
{
|
||||
// One of the more flexable ways to access the configuration data is to use the Microsoft's Configuration model,
|
||||
@@ -24,7 +24,7 @@ namespace _04_interactions_framework
|
||||
RunAsync(config).GetAwaiter().GetResult();
|
||||
}
|
||||
|
||||
static async Task RunAsync (IConfiguration configuration )
|
||||
static async Task RunAsync (IConfiguration configuration)
|
||||
{
|
||||
// Dependency injection is a key part of the Interactions framework but it needs to be disposed at the end of the app's lifetime.
|
||||
using var services = ConfigureServices(configuration);
|
||||
@@ -64,14 +64,12 @@ namespace _04_interactions_framework
|
||||
}
|
||||
|
||||
static ServiceProvider ConfigureServices ( IConfiguration configuration )
|
||||
{
|
||||
return new ServiceCollection()
|
||||
=> new ServiceCollection()
|
||||
.AddSingleton(configuration)
|
||||
.AddSingleton<DiscordSocketClient>()
|
||||
.AddSingleton(x => new InteractionService(x.GetRequiredService<DiscordSocketClient>()))
|
||||
.AddSingleton<CommandHandler>()
|
||||
.BuildServiceProvider();
|
||||
}
|
||||
|
||||
static bool IsDebug ( )
|
||||
{
|
||||
@@ -3,7 +3,7 @@
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<RootNamespace>_04_interactions_framework</RootNamespace>
|
||||
<RootNamespace>InteractionFramework</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
</PropertyGroup>
|
||||
|
||||
18
samples/ShardedClient/Modules/InteractionModule.cs
Normal file
18
samples/ShardedClient/Modules/InteractionModule.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Discord.Interactions;
|
||||
using Discord.WebSocket;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ShardedClient.Modules
|
||||
{
|
||||
// A display of portability, which shows how minimal the difference between the 2 frameworks is.
|
||||
public class InteractionModule : InteractionModuleBase<ShardedInteractionContext<SocketSlashCommand>>
|
||||
{
|
||||
[SlashCommand("info", "Information about this shard.")]
|
||||
public async Task InfoAsync()
|
||||
{
|
||||
var msg = $@"Hi {Context.User}! There are currently {Context.Client.Shards.Count} shards!
|
||||
This guild is being served by shard number {Context.Client.GetShardFor(Context.Guild).ShardId}";
|
||||
await RespondAsync(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Threading.Tasks;
|
||||
using Discord.Commands;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace _03_sharded_client.Modules
|
||||
namespace ShardedClient.Modules
|
||||
{
|
||||
// Remember to make your module reference the ShardedCommandContext
|
||||
public class PublicModule : ModuleBase<ShardedCommandContext>
|
||||
@@ -1,13 +1,14 @@
|
||||
using Discord;
|
||||
using Discord.Commands;
|
||||
using Discord.Interactions;
|
||||
using Discord.WebSocket;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using ShardedClient.Services;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using _03_sharded_client.Services;
|
||||
using Discord;
|
||||
using Discord.Commands;
|
||||
using Discord.WebSocket;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
|
||||
namespace _03_sharded_client
|
||||
namespace ShardedClient
|
||||
{
|
||||
// This is a minimal example of using Discord.Net's Sharded Client
|
||||
// The provided DiscordShardedClient class simplifies having multiple
|
||||
@@ -15,7 +16,11 @@ namespace _03_sharded_client
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
=> new Program().MainAsync().GetAwaiter().GetResult();
|
||||
=> new Program()
|
||||
.MainAsync()
|
||||
.GetAwaiter()
|
||||
.GetResult();
|
||||
|
||||
public async Task MainAsync()
|
||||
{
|
||||
// You specify the amount of shards you'd like to have with the
|
||||
@@ -40,6 +45,7 @@ namespace _03_sharded_client
|
||||
client.ShardReady += ReadyAsync;
|
||||
client.Log += LogAsync;
|
||||
|
||||
await services.GetRequiredService<InteractionHandlingService>().InitializeAsync();
|
||||
await services.GetRequiredService<CommandHandlingService>().InitializeAsync();
|
||||
|
||||
// Tokens should be considered secret data, and never hard-coded.
|
||||
@@ -51,13 +57,13 @@ namespace _03_sharded_client
|
||||
}
|
||||
|
||||
private ServiceProvider ConfigureServices(DiscordSocketConfig config)
|
||||
{
|
||||
return new ServiceCollection()
|
||||
=> new ServiceCollection()
|
||||
.AddSingleton(new DiscordShardedClient(config))
|
||||
.AddSingleton<CommandService>()
|
||||
.AddSingleton(x => new InteractionService(x.GetRequiredService<DiscordShardedClient>()))
|
||||
.AddSingleton<CommandHandlingService>()
|
||||
.AddSingleton<InteractionHandlingService>()
|
||||
.BuildServiceProvider();
|
||||
}
|
||||
|
||||
|
||||
private Task ReadyAsync(DiscordSocketClient shard)
|
||||
@@ -1,12 +1,12 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Discord;
|
||||
using Discord.Commands;
|
||||
using Discord.WebSocket;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace _03_sharded_client.Services
|
||||
namespace ShardedClient.Services
|
||||
{
|
||||
public class CommandHandlingService
|
||||
{
|
||||
@@ -33,7 +33,7 @@ namespace _03_sharded_client.Services
|
||||
public async Task MessageReceivedAsync(SocketMessage rawMessage)
|
||||
{
|
||||
// Ignore system messages, or messages from other bots
|
||||
if (!(rawMessage is SocketUserMessage message))
|
||||
if (rawMessage is not SocketUserMessage message)
|
||||
return;
|
||||
if (message.Source != MessageSource.User)
|
||||
return;
|
||||
@@ -59,7 +59,7 @@ namespace _03_sharded_client.Services
|
||||
return;
|
||||
|
||||
// the command failed, let's notify the user that something happened.
|
||||
await context.Channel.SendMessageAsync($"error: {result.ToString()}");
|
||||
await context.Channel.SendMessageAsync($"error: {result}");
|
||||
}
|
||||
|
||||
private Task LogAsync(LogMessage log)
|
||||
57
samples/ShardedClient/Services/InteractionHandlingService.cs
Normal file
57
samples/ShardedClient/Services/InteractionHandlingService.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
using Discord;
|
||||
using Discord.Interactions;
|
||||
using Discord.WebSocket;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ShardedClient.Services
|
||||
{
|
||||
public class InteractionHandlingService
|
||||
{
|
||||
private readonly InteractionService _service;
|
||||
private readonly DiscordShardedClient _client;
|
||||
private readonly IServiceProvider _provider;
|
||||
|
||||
public InteractionHandlingService(IServiceProvider services)
|
||||
{
|
||||
_service = services.GetRequiredService<InteractionService>();
|
||||
_client = services.GetRequiredService<DiscordShardedClient>();
|
||||
_provider = services;
|
||||
|
||||
_service.Log += LogAsync;
|
||||
_client.InteractionCreated += OnInteractionAsync;
|
||||
// For examples on how to handle post execution,
|
||||
// see the InteractionFramework samples.
|
||||
}
|
||||
|
||||
// Register all modules, and add the commands from these modules to either guild or globally depending on the build state.
|
||||
public async Task InitializeAsync()
|
||||
{
|
||||
await _service.AddModulesAsync(typeof(InteractionHandlingService).Assembly, _provider);
|
||||
#if DEBUG
|
||||
await _service.AddCommandsToGuildAsync(_client.Guilds.First(x => x.Id == 1));
|
||||
#else
|
||||
await _service.AddCommandsGloballyAsync();
|
||||
#endif
|
||||
}
|
||||
|
||||
private async Task OnInteractionAsync(SocketInteraction interaction)
|
||||
{
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
var context = new ShardedInteractionContext(_client, interaction);
|
||||
await _service.ExecuteCommandAsync(context, _provider);
|
||||
});
|
||||
await Task.CompletedTask;
|
||||
}
|
||||
|
||||
private Task LogAsync(LogMessage log)
|
||||
{
|
||||
Console.WriteLine(log.ToString());
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<RootNamespace>ShardedClient</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@@ -11,6 +12,7 @@
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\src\Discord.Net.Commands\Discord.Net.Commands.csproj" />
|
||||
<ProjectReference Include="..\..\src\Discord.Net.Interactions\Discord.Net.Interactions.csproj" />
|
||||
<ProjectReference Include="..\..\src\Discord.Net.WebSocket\Discord.Net.WebSocket.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using Discord;
|
||||
using Discord.Commands;
|
||||
using _02_commands_framework.Services;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using TextCommandFramework.Services;
|
||||
|
||||
namespace _02_commands_framework.Modules
|
||||
namespace TextCommandFramework.Modules
|
||||
{
|
||||
// Modules must be public and inherit from an IModuleBase
|
||||
public class PublicModule : ModuleBase<SocketCommandContext>
|
||||
@@ -1,14 +1,14 @@
|
||||
using Discord;
|
||||
using Discord.Commands;
|
||||
using Discord.WebSocket;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using System;
|
||||
using System.Net.Http;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Discord;
|
||||
using Discord.WebSocket;
|
||||
using Discord.Commands;
|
||||
using _02_commands_framework.Services;
|
||||
using TextCommandFramework.Services;
|
||||
|
||||
namespace _02_commands_framework
|
||||
namespace TextCommandFramework
|
||||
{
|
||||
// This is a minimal example of using Discord.Net's command
|
||||
// framework - by no means does it show everything the framework
|
||||
@@ -1,12 +1,12 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Discord;
|
||||
using Discord.Commands;
|
||||
using Discord.WebSocket;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace _02_commands_framework.Services
|
||||
namespace TextCommandFramework.Services
|
||||
{
|
||||
public class CommandHandlingService
|
||||
{
|
||||
@@ -36,21 +36,24 @@ namespace _02_commands_framework.Services
|
||||
public async Task MessageReceivedAsync(SocketMessage rawMessage)
|
||||
{
|
||||
// Ignore system messages, or messages from other bots
|
||||
if (!(rawMessage is SocketUserMessage message)) return;
|
||||
if (message.Source != MessageSource.User) return;
|
||||
if (!(rawMessage is SocketUserMessage message))
|
||||
return;
|
||||
if (message.Source != MessageSource.User)
|
||||
return;
|
||||
|
||||
// This value holds the offset where the prefix ends
|
||||
var argPos = 0;
|
||||
// Perform prefix check. You may want to replace this with
|
||||
// (!message.HasCharPrefix('!', ref argPos))
|
||||
// for a more traditional command format like !help.
|
||||
if (!message.HasMentionPrefix(_discord.CurrentUser, ref argPos)) return;
|
||||
if (!message.HasMentionPrefix(_discord.CurrentUser, ref argPos))
|
||||
return;
|
||||
|
||||
var context = new SocketCommandContext(_discord, message);
|
||||
// Perform the execution of the command. In this method,
|
||||
// the command service will perform precondition and parsing check
|
||||
// then execute the command if one is matched.
|
||||
await _commands.ExecuteAsync(context, argPos, _services);
|
||||
await _commands.ExecuteAsync(context, argPos, _services);
|
||||
// Note that normally a result will be returned by this format, but here
|
||||
// we will handle the result in CommandExecutedAsync,
|
||||
}
|
||||
@@ -2,7 +2,7 @@ using System.IO;
|
||||
using System.Net.Http;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace _02_commands_framework.Services
|
||||
namespace TextCommandFramework.Services
|
||||
{
|
||||
public class PictureService
|
||||
{
|
||||
@@ -3,7 +3,7 @@
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<RootNamespace>_03_sharded_client</RootNamespace>
|
||||
<RootNamespace>TextCommandFramework</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@@ -2,7 +2,7 @@ using Discord;
|
||||
using Discord.Webhook;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace _04_webhook_client
|
||||
namespace WebHookClient
|
||||
{
|
||||
// This is a minimal example of using Discord.Net's Webhook Client
|
||||
// Webhooks are send-only components of Discord that allow you to make a POST request
|
||||
@@ -2,8 +2,8 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp2.2</TargetFramework>
|
||||
<RootNamespace>_04_webhook_client</RootNamespace>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<RootNamespace>WebHookClient</RootNamespace>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
74
samples/_idn/Inspector.cs
Normal file
74
samples/_idn/Inspector.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
namespace Idn
|
||||
{
|
||||
public static class Inspector
|
||||
{
|
||||
public static string Inspect(object value)
|
||||
{
|
||||
var builder = new StringBuilder();
|
||||
if (value != null)
|
||||
{
|
||||
var type = value.GetType().GetTypeInfo();
|
||||
builder.AppendLine($"[{type.Namespace}.{type.Name}]");
|
||||
builder.AppendLine($"{InspectProperty(value)}");
|
||||
|
||||
if (value is IEnumerable)
|
||||
{
|
||||
var items = (value as IEnumerable).Cast<object>().ToArray();
|
||||
if (items.Length > 0)
|
||||
{
|
||||
builder.AppendLine();
|
||||
foreach (var item in items)
|
||||
builder.AppendLine($"- {InspectProperty(item)}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var groups = type.GetProperties(BindingFlags.Instance | BindingFlags.Public)
|
||||
.Where(x => x.GetIndexParameters().Length == 0)
|
||||
.GroupBy(x => x.Name)
|
||||
.OrderBy(x => x.Key)
|
||||
.ToArray();
|
||||
if (groups.Length > 0)
|
||||
{
|
||||
builder.AppendLine();
|
||||
int pad = groups.Max(x => x.Key.Length) + 1;
|
||||
foreach (var group in groups)
|
||||
builder.AppendLine($"{group.Key.PadRight(pad, ' ')}{InspectProperty(group.First().GetValue(value))}");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
builder.AppendLine("null");
|
||||
return builder.ToString();
|
||||
}
|
||||
|
||||
private static string InspectProperty(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
return "null";
|
||||
|
||||
var type = obj.GetType();
|
||||
|
||||
var debuggerDisplay = type.GetProperty("DebuggerDisplay", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
||||
if (debuggerDisplay != null)
|
||||
return debuggerDisplay.GetValue(obj).ToString();
|
||||
|
||||
var toString = type.GetMethods(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
|
||||
.Where(x => x.Name == "ToString" && x.DeclaringType != typeof(object))
|
||||
.FirstOrDefault();
|
||||
if (toString != null)
|
||||
return obj.ToString();
|
||||
|
||||
var count = type.GetProperty("Count", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
||||
if (count != null)
|
||||
return $"[{count.GetValue(obj)} Items]";
|
||||
|
||||
return obj.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
152
samples/_idn/Program.cs
Normal file
152
samples/_idn/Program.cs
Normal file
@@ -0,0 +1,152 @@
|
||||
using Discord;
|
||||
using Discord.WebSocket;
|
||||
using Microsoft.CodeAnalysis.CSharp.Scripting;
|
||||
using Microsoft.CodeAnalysis.Scripting;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Idn
|
||||
{
|
||||
public class Program
|
||||
{
|
||||
public static readonly string[] Imports =
|
||||
{
|
||||
"System",
|
||||
"System.Collections.Generic",
|
||||
"System.Linq",
|
||||
"System.Threading.Tasks",
|
||||
"System.Diagnostics",
|
||||
"System.IO",
|
||||
"Discord",
|
||||
"Discord.Rest",
|
||||
"Discord.WebSocket",
|
||||
"idn"
|
||||
};
|
||||
|
||||
static async Task Main(string[] args)
|
||||
{
|
||||
var token = File.ReadAllText("token.ignore");
|
||||
var client = new DiscordSocketClient(new DiscordSocketConfig { LogLevel = LogSeverity.Debug });
|
||||
var logQueue = new ConcurrentQueue<LogMessage>();
|
||||
var logCancelToken = new CancellationTokenSource();
|
||||
int presenceUpdates = 0;
|
||||
|
||||
client.Log += msg =>
|
||||
{
|
||||
logQueue.Enqueue(msg);
|
||||
return Task.CompletedTask;
|
||||
};
|
||||
Console.CancelKeyPress += (_ev, _s) =>
|
||||
{
|
||||
logCancelToken.Cancel();
|
||||
};
|
||||
|
||||
var logTask = Task.Run(async () =>
|
||||
{
|
||||
var fs = new FileStream("idn.log", FileMode.Append);
|
||||
var logStringBuilder = new StringBuilder(200);
|
||||
string logString = "";
|
||||
|
||||
byte[] helloBytes = Encoding.UTF8.GetBytes($"### new log session: {DateTime.Now} ###\n\n");
|
||||
await fs.WriteAsync(helloBytes);
|
||||
|
||||
while (!logCancelToken.IsCancellationRequested)
|
||||
{
|
||||
if (logQueue.TryDequeue(out var msg))
|
||||
{
|
||||
if (msg.Message?.IndexOf("PRESENCE_UPDATE)") > 0)
|
||||
{
|
||||
presenceUpdates++;
|
||||
continue;
|
||||
}
|
||||
|
||||
_ = msg.ToString(builder: logStringBuilder);
|
||||
logStringBuilder.AppendLine();
|
||||
logString = logStringBuilder.ToString();
|
||||
|
||||
Debug.Write(logString, "DNET");
|
||||
await fs.WriteAsync(Encoding.UTF8.GetBytes(logString));
|
||||
}
|
||||
await fs.FlushAsync();
|
||||
try
|
||||
{
|
||||
await Task.Delay(100, logCancelToken.Token);
|
||||
}
|
||||
finally { }
|
||||
}
|
||||
|
||||
byte[] goodbyeBytes = Encoding.UTF8.GetBytes($"#!! end log session: {DateTime.Now} !!#\n\n\n");
|
||||
await fs.WriteAsync(goodbyeBytes);
|
||||
await fs.DisposeAsync();
|
||||
});
|
||||
|
||||
await client.LoginAsync(TokenType.Bot, token);
|
||||
await client.StartAsync();
|
||||
|
||||
var options = ScriptOptions.Default
|
||||
.AddReferences(GetAssemblies().ToArray())
|
||||
.AddImports(Imports);
|
||||
|
||||
var globals = new ScriptGlobals
|
||||
{
|
||||
Client = client,
|
||||
PUCount = -1,
|
||||
};
|
||||
|
||||
while (true)
|
||||
{
|
||||
Console.Write("> ");
|
||||
string input = Console.ReadLine();
|
||||
|
||||
if (input == "quit!")
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
object eval;
|
||||
try
|
||||
{
|
||||
globals.PUCount = presenceUpdates;
|
||||
eval = await CSharpScript.EvaluateAsync(input, options, globals);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
eval = e;
|
||||
}
|
||||
Console.WriteLine(Inspector.Inspect(eval));
|
||||
}
|
||||
|
||||
await client.StopAsync();
|
||||
client.Dispose();
|
||||
logCancelToken.Cancel();
|
||||
try
|
||||
{ await logTask; }
|
||||
finally { Console.WriteLine("goodbye!"); }
|
||||
}
|
||||
|
||||
static IEnumerable<Assembly> GetAssemblies()
|
||||
{
|
||||
var Assemblies = Assembly.GetEntryAssembly().GetReferencedAssemblies();
|
||||
foreach (var a in Assemblies)
|
||||
{
|
||||
var asm = Assembly.Load(a);
|
||||
yield return asm;
|
||||
}
|
||||
yield return Assembly.GetEntryAssembly();
|
||||
}
|
||||
|
||||
public class ScriptGlobals
|
||||
{
|
||||
public DiscordSocketClient Client { get; set; }
|
||||
public int PUCount { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
16
samples/_idn/idn.csproj
Normal file
16
samples/_idn/idn.csproj
Normal file
@@ -0,0 +1,16 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Scripting" Version="3.11.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\src\Discord.Net.WebSocket\Discord.Net.WebSocket.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
1
samples/_idn/logview.ps1
Normal file
1
samples/_idn/logview.ps1
Normal file
@@ -0,0 +1 @@
|
||||
Get-Content .\bin\Debug\netcoreapp3.1\idn.log -Tail 3 -Wait
|
||||
@@ -1,17 +1,17 @@
|
||||
using Discord;
|
||||
using Discord.WebSocket;
|
||||
using Microsoft.CodeAnalysis.CSharp.Scripting;
|
||||
using Microsoft.CodeAnalysis.Scripting;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.CodeAnalysis.CSharp.Scripting;
|
||||
using Microsoft.CodeAnalysis.Scripting;
|
||||
using Discord;
|
||||
using Discord.WebSocket;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
using System.Text;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Idn
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user