Implemented emoji endpoints (#835)
* Implemented emoji endpoints. * Fixed: now using API entities for REST client. * Removed emoji listing endpoint, as per @foxbot's request.
This commit is contained in:
committed by
Christopher F
parent
cf8de42b62
commit
b4bf046ad4
10
src/Discord.Net.Core/Entities/Emotes/EmoteProperties.cs
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10
src/Discord.Net.Core/Entities/Emotes/EmoteProperties.cs
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@@ -0,0 +1,10 @@
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using System.Collections.Generic;
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namespace Discord
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{
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public class EmoteProperties
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{
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public Optional<string> Name { get; set; }
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public Optional<IEnumerable<IRole>> Roles { get; set; }
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}
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}
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@@ -117,5 +117,14 @@ namespace Discord
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Task DownloadUsersAsync();
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/// <summary> Removes all users from this guild if they have not logged on in a provided number of days or, if simulate is true, returns the number of users that would be removed. </summary>
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Task<int> PruneUsersAsync(int days = 30, bool simulate = false, RequestOptions options = null);
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/// <summary> Gets a specific emote from this guild. </summary>
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Task<GuildEmote> GetEmoteAsync(ulong id, RequestOptions options = null);
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/// <summary> Creates a new emote in this guild. </summary>
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Task<GuildEmote> CreateEmoteAsync(string name, Image image, Optional<IEnumerable<IRole>> roles = default(Optional<IEnumerable<IRole>>), RequestOptions options = null);
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/// <summary> Modifies an existing emote in this guild. </summary>
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Task<GuildEmote> ModifyEmoteAsync(GuildEmote emote, Action<EmoteProperties> func, RequestOptions options = null);
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/// <summary> Deletes an existing emote from this guild. </summary>
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Task DeleteEmoteAsync(GuildEmote emote, RequestOptions options = null);
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}
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}
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16
src/Discord.Net.Rest/API/Rest/CreateGuildEmoteParams.cs
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src/Discord.Net.Rest/API/Rest/CreateGuildEmoteParams.cs
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@@ -0,0 +1,16 @@
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#pragma warning disable CS1591
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using Newtonsoft.Json;
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namespace Discord.API.Rest
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{
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[JsonObject(MemberSerialization = MemberSerialization.OptIn)]
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internal class CreateGuildEmoteParams
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{
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[JsonProperty("name")]
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public string Name { get; set; }
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[JsonProperty("image")]
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public Image Image { get; set; }
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[JsonProperty("roles")]
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public Optional<ulong[]> RoleIds { get; set; }
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}
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}
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14
src/Discord.Net.Rest/API/Rest/ModifyGuildEmoteParams.cs
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14
src/Discord.Net.Rest/API/Rest/ModifyGuildEmoteParams.cs
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@@ -0,0 +1,14 @@
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#pragma warning disable CS1591
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using Newtonsoft.Json;
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namespace Discord.API.Rest
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{
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[JsonObject(MemberSerialization = MemberSerialization.OptIn)]
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internal class ModifyGuildEmoteParams
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{
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[JsonProperty("name")]
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public Optional<string> Name { get; set; }
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[JsonProperty("roles")]
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public Optional<ulong[]> RoleIds { get; set; }
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}
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}
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@@ -1066,6 +1066,50 @@ namespace Discord.API
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return await SendJsonAsync<IReadOnlyCollection<Role>>("PATCH", () => $"guilds/{guildId}/roles", args, ids, options: options).ConfigureAwait(false);
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}
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//Guild emoji
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public async Task<Emoji> GetGuildEmoteAsync(ulong guildId, ulong emoteId, RequestOptions options = null)
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{
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Preconditions.NotEqual(guildId, 0, nameof(guildId));
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Preconditions.NotEqual(emoteId, 0, nameof(emoteId));
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options = RequestOptions.CreateOrClone(options);
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var ids = new BucketIds(guildId: guildId);
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return await SendAsync<Emoji>("GET", () => $"guilds/{guildId}/emojis/{emoteId}", ids, options: options);
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}
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public async Task<Emoji> CreateGuildEmoteAsync(ulong guildId, Rest.CreateGuildEmoteParams args, RequestOptions options = null)
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{
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Preconditions.NotEqual(guildId, 0, nameof(guildId));
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Preconditions.NotNull(args, nameof(args));
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Preconditions.NotNullOrWhitespace(args.Name, nameof(args.Name));
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Preconditions.NotNull(args.Image.Stream, nameof(args.Image));
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options = RequestOptions.CreateOrClone(options);
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var ids = new BucketIds(guildId: guildId);
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return await SendJsonAsync<Emoji>("POST", () => $"guilds/{guildId}/emojis", args, ids, options: options);
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}
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public async Task<Emoji> ModifyGuildEmoteAsync(ulong guildId, ulong emoteId, ModifyGuildEmoteParams args, RequestOptions options = null)
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{
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Preconditions.NotEqual(guildId, 0, nameof(guildId));
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Preconditions.NotEqual(emoteId, 0, nameof(emoteId));
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Preconditions.NotNull(args, nameof(args));
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options = RequestOptions.CreateOrClone(options);
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var ids = new BucketIds(guildId: guildId);
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return await SendJsonAsync<Emoji>("PATCH", () => $"guilds/{guildId}/emojis/{emoteId}", args, ids, options: options);
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}
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public async Task DeleteGuildEmoteAsync(ulong guildId, ulong emoteId, RequestOptions options = null)
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{
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Preconditions.NotEqual(guildId, 0, nameof(guildId));
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Preconditions.NotEqual(emoteId, 0, nameof(emoteId));
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options = RequestOptions.CreateOrClone(options);
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var ids = new BucketIds(guildId: guildId);
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await SendAsync("DELETE", () => $"guilds/{guildId}/emojis/{emoteId}", ids, options: options);
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}
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//Users
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public async Task<User> GetUserAsync(ulong userId, RequestOptions options = null)
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{
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@@ -253,5 +253,46 @@ namespace Discord.Rest
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model = await client.ApiClient.BeginGuildPruneAsync(guild.Id, args, options).ConfigureAwait(false);
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return model.Pruned;
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}
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//Emotes
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public static async Task<GuildEmote> GetEmoteAsync(IGuild guild, BaseDiscordClient client, ulong id, RequestOptions options)
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{
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var emote = await client.ApiClient.GetGuildEmoteAsync(guild.Id, id, options);
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return emote.ToEntity();
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}
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public static async Task<GuildEmote> CreateEmoteAsync(IGuild guild, BaseDiscordClient client, string name, Image image, Optional<IEnumerable<IRole>> roles,
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RequestOptions options)
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{
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var apiargs = new CreateGuildEmoteParams
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{
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Name = name,
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Image = image.ToModel()
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};
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if (roles.IsSpecified)
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apiargs.RoleIds = roles.Value?.Select(xr => xr.Id)?.ToArray();
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var emote = await client.ApiClient.CreateGuildEmoteAsync(guild.Id, apiargs, options);
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return emote.ToEntity();
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}
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public static async Task<GuildEmote> ModifyEmoteAsync(IGuild guild, BaseDiscordClient client, ulong id, Action<EmoteProperties> func,
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RequestOptions options)
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{
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if (func == null) throw new ArgumentNullException(nameof(func));
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var props = new EmoteProperties();
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func(props);
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var apiargs = new ModifyGuildEmoteParams
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{
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Name = props.Name
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};
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if (props.Roles.IsSpecified)
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apiargs.RoleIds = props.Roles.Value?.Select(xr => xr.Id)?.ToArray();
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var emote = await client.ApiClient.ModifyGuildEmoteAsync(guild.Id, id, apiargs, options);
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return emote.ToEntity();
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}
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public static Task DeleteEmoteAsync(IGuild guild, BaseDiscordClient client, ulong id, RequestOptions options)
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=> client.ApiClient.DeleteGuildEmoteAsync(guild.Id, id, options);
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}
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}
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@@ -260,6 +260,16 @@ namespace Discord.Rest
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public override string ToString() => Name;
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private string DebuggerDisplay => $"{Name} ({Id})";
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//Emotes
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public Task<GuildEmote> GetEmoteAsync(ulong id, RequestOptions options = null)
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=> GuildHelper.GetEmoteAsync(this, Discord, id, options);
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public Task<GuildEmote> CreateEmoteAsync(string name, Image image, Optional<IEnumerable<IRole>> roles = default(Optional<IEnumerable<IRole>>), RequestOptions options = null)
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=> GuildHelper.CreateEmoteAsync(this, Discord, name, image, roles, options);
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public Task<GuildEmote> ModifyEmoteAsync(GuildEmote emote, Action<EmoteProperties> func, RequestOptions options = null)
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=> GuildHelper.ModifyEmoteAsync(this, Discord, emote.Id, func, options);
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public Task DeleteEmoteAsync(GuildEmote emote, RequestOptions options = null)
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=> GuildHelper.DeleteEmoteAsync(this, Discord, emote.Id, options);
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//IGuild
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bool IGuild.Available => Available;
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IAudioClient IGuild.AudioClient => null;
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@@ -433,6 +433,16 @@ namespace Discord.WebSocket
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_downloaderPromise.TrySetResultAsync(true);
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}
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//Emotes
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public Task<GuildEmote> GetEmoteAsync(ulong id, RequestOptions options = null)
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=> GuildHelper.GetEmoteAsync(this, Discord, id, options);
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public Task<GuildEmote> CreateEmoteAsync(string name, Image image, Optional<IEnumerable<IRole>> roles = default(Optional<IEnumerable<IRole>>), RequestOptions options = null)
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=> GuildHelper.CreateEmoteAsync(this, Discord, name, image, roles, options);
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public Task<GuildEmote> ModifyEmoteAsync(GuildEmote emote, Action<EmoteProperties> func, RequestOptions options = null)
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=> GuildHelper.ModifyEmoteAsync(this, Discord, emote.Id, func, options);
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public Task DeleteEmoteAsync(GuildEmote emote, RequestOptions options = null)
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=> GuildHelper.DeleteEmoteAsync(this, Discord, emote.Id, options);
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//Voice States
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internal async Task<SocketVoiceState> AddOrUpdateVoiceStateAsync(ClientState state, VoiceStateModel model)
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{
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