Implemented emoji endpoints (#835)

* Implemented emoji endpoints.

* Fixed: now using API entities for REST client.

* Removed emoji listing endpoint, as per @foxbot's request.
This commit is contained in:
Mateusz Brawański
2017-11-20 21:02:42 +01:00
committed by Christopher F
parent cf8de42b62
commit b4bf046ad4
8 changed files with 154 additions and 0 deletions

View File

@@ -253,5 +253,46 @@ namespace Discord.Rest
model = await client.ApiClient.BeginGuildPruneAsync(guild.Id, args, options).ConfigureAwait(false);
return model.Pruned;
}
//Emotes
public static async Task<GuildEmote> GetEmoteAsync(IGuild guild, BaseDiscordClient client, ulong id, RequestOptions options)
{
var emote = await client.ApiClient.GetGuildEmoteAsync(guild.Id, id, options);
return emote.ToEntity();
}
public static async Task<GuildEmote> CreateEmoteAsync(IGuild guild, BaseDiscordClient client, string name, Image image, Optional<IEnumerable<IRole>> roles,
RequestOptions options)
{
var apiargs = new CreateGuildEmoteParams
{
Name = name,
Image = image.ToModel()
};
if (roles.IsSpecified)
apiargs.RoleIds = roles.Value?.Select(xr => xr.Id)?.ToArray();
var emote = await client.ApiClient.CreateGuildEmoteAsync(guild.Id, apiargs, options);
return emote.ToEntity();
}
public static async Task<GuildEmote> ModifyEmoteAsync(IGuild guild, BaseDiscordClient client, ulong id, Action<EmoteProperties> func,
RequestOptions options)
{
if (func == null) throw new ArgumentNullException(nameof(func));
var props = new EmoteProperties();
func(props);
var apiargs = new ModifyGuildEmoteParams
{
Name = props.Name
};
if (props.Roles.IsSpecified)
apiargs.RoleIds = props.Roles.Value?.Select(xr => xr.Id)?.ToArray();
var emote = await client.ApiClient.ModifyGuildEmoteAsync(guild.Id, id, apiargs, options);
return emote.ToEntity();
}
public static Task DeleteEmoteAsync(IGuild guild, BaseDiscordClient client, ulong id, RequestOptions options)
=> client.ApiClient.DeleteGuildEmoteAsync(guild.Id, id, options);
}
}

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@@ -260,6 +260,16 @@ namespace Discord.Rest
public override string ToString() => Name;
private string DebuggerDisplay => $"{Name} ({Id})";
//Emotes
public Task<GuildEmote> GetEmoteAsync(ulong id, RequestOptions options = null)
=> GuildHelper.GetEmoteAsync(this, Discord, id, options);
public Task<GuildEmote> CreateEmoteAsync(string name, Image image, Optional<IEnumerable<IRole>> roles = default(Optional<IEnumerable<IRole>>), RequestOptions options = null)
=> GuildHelper.CreateEmoteAsync(this, Discord, name, image, roles, options);
public Task<GuildEmote> ModifyEmoteAsync(GuildEmote emote, Action<EmoteProperties> func, RequestOptions options = null)
=> GuildHelper.ModifyEmoteAsync(this, Discord, emote.Id, func, options);
public Task DeleteEmoteAsync(GuildEmote emote, RequestOptions options = null)
=> GuildHelper.DeleteEmoteAsync(this, Discord, emote.Id, options);
//IGuild
bool IGuild.Available => Available;
IAudioClient IGuild.AudioClient => null;