Added UdpLatency to IAudioClient
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@@ -8,14 +8,17 @@ namespace Discord.Audio
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event Func<Task> Connected;
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event Func<Task> Connected;
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event Func<Exception, Task> Disconnected;
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event Func<Exception, Task> Disconnected;
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event Func<int, int, Task> LatencyUpdated;
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event Func<int, int, Task> LatencyUpdated;
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event Func<int, int, Task> UdpLatencyUpdated;
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event Func<ulong, AudioInStream, Task> StreamCreated;
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event Func<ulong, AudioInStream, Task> StreamCreated;
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event Func<ulong, Task> StreamDestroyed;
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event Func<ulong, Task> StreamDestroyed;
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event Func<ulong, bool, Task> SpeakingUpdated;
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event Func<ulong, bool, Task> SpeakingUpdated;
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/// <summary> Gets the current connection state of this client. </summary>
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/// <summary> Gets the current connection state of this client. </summary>
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ConnectionState ConnectionState { get; }
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ConnectionState ConnectionState { get; }
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/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary>
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/// <summary> Gets the estimated round-trip latency, in milliseconds, to the voice websocket server. </summary>
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int Latency { get; }
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int Latency { get; }
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/// <summary> Gets the estimated round-trip latency, in milliseconds, to the voice UDP server. </summary>
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int UdpLatency { get; }
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Task StopAsync();
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Task StopAsync();
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