Add callback method for when a module class has been added (#934)

commit 5b047bf02b4299f34172cac05dc7e4a84ecc108c
Author: Joe4evr <jii.geugten@gmail.com>
Date:   Fri Feb 2 22:22:00 2018 +0100

    [feature/OnModuleAdded] Quickstart fixes (#946)

    * Quickstart: fix minor derp

    * Other overdue fixes

commit bd3e9eee943b9092cc45217b19ff95bae359f888
Author: Christopher F <computerizedtaco@gmail.com>
Date:   Sat Jan 27 16:51:18 2018 -0500

    Resort usings in ModuleBase

commit 8042767579b337fdae7fe48e0a6ea2f007aef440
Author: Christopher F <computerizedtaco@gmail.com>
Date:   Sat Jan 27 16:41:39 2018 -0500

    Clean up removed owned IServiceProvider

commit 30066cb102ffbd65906ead72a377811aa501abba
Author: Christopher F <computerizedtaco@gmail.com>
Date:   Sat Jan 27 16:37:22 2018 -0500

    Remove redundant try-catch around OnModuleBuilding invocation

    If this exception is going to be rethrown, there's no reason to include
    a try-catch.

commit 60c7c31d4476c498a97ae0536ec5792f08efb89b
Author: Christopher F <computerizedtaco@gmail.com>
Date:   Sat Jan 27 16:36:27 2018 -0500

    Include the ModuleBuilder in OnModuleBuilding

    This allows modules hooking into OnModuleBuilding method to mutate
    theirselves at runtime.

commit b6a9ff57860ff3bddbad7ca850fd331529cb8e6e
Author: Joe4evr <jii.geugten@gmail.com>
Date:   Mon Jan 22 13:17:14 2018 +0100

    #DERP

commit f623d19c68c5642a44898a561f77ed82d53fd103
Author: Joe4evr <jii.geugten@gmail.com>
Date:   Mon Jan 22 13:15:31 2018 +0100

    Resolution for #937 because it's literally 4 lines of code

commit 8272c9675b0d63b4100aaf57f5067d635b68f5e6
Author: Joe4evr <jii.geugten@gmail.com>
Date:   Mon Jan 22 11:39:28 2018 +0100

    Re-adjust quickstart

commit e30b9071351b69baa30a93a4851516dca9ea43cf
Author: Joe4evr <jii.geugten@gmail.com>
Date:   Mon Jan 22 11:35:08 2018 +0100

    Undo experimental changes, request IServiceProvider instance everywhere instead

commit ad7e0a46c8709e845dfacdc298a893e22dc11567
Author: Joe4evr <jii.geugten@gmail.com>
Date:   Fri Jan 19 03:40:27 2018 +0100

    Fix quickstart leftover from previous draft

commit e3349ef3d400bb3ad8cb28dd4234d5316a80bcc4
Author: Joe4evr <jii.geugten@gmail.com>
Date:   Fri Jan 19 03:33:46 2018 +0100

    Doc comment on items

commit 81bd9111faaf98a52679daae863ab04dce96e63e
Author: Joe4evr <jii.geugten@gmail.com>
Date:   Fri Jan 19 03:16:44 2018 +0100

    Add comment about the ServiceProviderFactory in the quickstart

commit 72b5e6c8a149d8e989b46351965daa14f8ca318c
Author: Joe4evr <jii.geugten@gmail.com>
Date:   Fri Jan 19 03:10:40 2018 +0100

    Remove superfluous comments, provide simpler alternative for setting the ServiceProvider.

commit 74b17b0e04e2c413397a2e1b66ff814615326205
Author: Joe4evr <jii.geugten@gmail.com>
Date:   Tue Jan 16 18:06:28 2018 +0100

    Experimental change for feedback

commit 7b100e99bb119be190006d1cd8e403776930e401
Author: Joe4evr <jii.geugten@gmail.com>
Date:   Mon Jan 15 23:34:06 2018 +0100

    * Make the service provider parameters required

    * Adjust quickstart guide to reflect changes

commit 7f1b792946ac6b950922b06178aa5cc37d9f4144
Author: Joe4evr <jii.geugten@gmail.com>
Date:   Mon Jan 15 20:04:37 2018 +0100

    I..... missed one.

commit 031b289d80604666dde62619e521af303203d48d
Author: Joe4evr <jii.geugten@gmail.com>
Date:   Mon Jan 15 20:02:20 2018 +0100

    Rename method to more intuitive 'OnModuleBuilding'

commit 9a166ef1d0baecd21e4e5b965e2ac364feddbe2e
Author: Joe4evr <jii.geugten@gmail.com>
Date:   Mon Jan 15 19:09:10 2018 +0100

    Add callback method for when a module class has been added to the CommandService.
This commit is contained in:
Christopher F
2018-02-18 19:15:52 -05:00
parent 178ea8de4d
commit bb8ebc13d2
8 changed files with 196 additions and 136 deletions

View File

@@ -19,10 +19,10 @@ class Program
private readonly DiscordSocketClient _client;
// Keep the CommandService and IServiceCollection around for use with commands.
// Keep the CommandService and DI container around for use with commands.
// These two types require you install the Discord.Net.Commands package.
private readonly IServiceCollection _map = new ServiceCollection();
private readonly CommandService _commands = new CommandService();
private readonly CommandService _commands;
private readonly IServiceProvider _services;
private Program()
{
@@ -41,14 +41,45 @@ class Program
// add the `using` at the top, and uncomment this line:
//WebSocketProvider = WS4NetProvider.Instance
});
_commands = new CommandService(new CommandServiceConfig
{
// Again, log level:
LogLevel = LogSeverity.Info,
// There's a few more properties you can set,
// for example, case-insensitive commands.
CaseSensitiveCommands = false,
});
// Subscribe the logging handler to both the client and the CommandService.
_client.Log += Logger;
_commands.Log += Logger;
_client.Log += Log;
_commands.Log += Log;
// Setup your DI container.
_services = ConfigureServices(),
}
// If any services require the client, or the CommandService, or something else you keep on hand,
// pass them as parameters into this method as needed.
// If this method is getting pretty long, you can seperate it out into another file using partials.
private static IServiceProvider ConfigureServices()
{
var map = new ServiceCollection()
// Repeat this for all the service classes
// and other dependencies that your commands might need.
.AddSingleton(new SomeServiceClass());
// When all your required services are in the collection, build the container.
// Tip: There's an overload taking in a 'validateScopes' bool to make sure
// you haven't made any mistakes in your dependency graph.
return map.BuildServiceProvider();
}
// Example of a logging handler. This can be re-used by addons
// that ask for a Func<LogMessage, Task>.
private static Task Logger(LogMessage message)
private static Task Log(LogMessage message)
{
switch (message.Severity)
{
@@ -92,24 +123,15 @@ class Program
await Task.Delay(Timeout.Infinite);
}
private IServiceProvider _services;
private async Task InitCommands()
{
// Repeat this for all the service classes
// and other dependencies that your commands might need.
_map.AddSingleton(new SomeServiceClass());
// When all your required services are in the collection, build the container.
// Tip: There's an overload taking in a 'validateScopes' bool to make sure
// you haven't made any mistakes in your dependency graph.
_services = _map.BuildServiceProvider();
// Either search the program and add all Module classes that can be found.
// Module classes MUST be marked 'public' or they will be ignored.
await _commands.AddModulesAsync(Assembly.GetEntryAssembly());
// You also need to pass your 'IServiceProvider' instance now,
// so make sure that's done before you get here.
await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
// Or add Modules manually if you prefer to be a little more explicit:
await _commands.AddModuleAsync<SomeModule>();
await _commands.AddModuleAsync<SomeModule>(_services);
// Note that the first one is 'Modules' (plural) and the second is 'Module' (singular).
// Subscribe a handler to see if a message invokes a command.
@@ -123,8 +145,6 @@ class Program
if (msg == null) return;
// We don't want the bot to respond to itself or other bots.
// NOTE: Selfbots should invert this first check and remove the second
// as they should ONLY be allowed to respond to messages from the same account.
if (msg.Author.Id == _client.CurrentUser.Id || msg.Author.IsBot) return;
// Create a number to track where the prefix ends and the command begins
@@ -140,10 +160,12 @@ class Program
// Execute the command. (result does not indicate a return value,
// rather an object stating if the command executed successfully).
var result = await _commands.ExecuteAsync(context, pos, _services);
var result = await _commands.ExecuteAsync(context, pos);
// Uncomment the following lines if you want the bot
// to send a message if it failed (not advised for most situations).
// to send a message if it failed.
// This does not catch errors from commands with 'RunMode.Async',
// subscribe a handler for '_commands.CommandExecuted' to see those.
//if (!result.IsSuccess && result.Error != CommandError.UnknownCommand)
// await msg.Channel.SendMessageAsync(result.ErrorReason);
}