Moved Presence storage up to CachedGlobalUser

This commit is contained in:
RogueException
2016-07-09 14:09:09 -03:00
parent 623644e591
commit bbbd00de4b
6 changed files with 44 additions and 33 deletions

View File

@@ -596,7 +596,7 @@ namespace Discord
} }
} }
break; break;
case "GUILD_EMOJIS_UPDATE": //TODO: Add case "GUILD_EMOJIS_UPDATE":
{ {
await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_EMOJIS_UPDATE)").ConfigureAwait(false); await _gatewayLogger.DebugAsync("Received Dispatch (GUILD_EMOJIS_UPDATE)").ConfigureAwait(false);

View File

@@ -28,11 +28,9 @@ namespace Discord
} }
public void Update(Model model, UpdateSource source) public void Update(Model model, UpdateSource source)
{ {
if (source == UpdateSource.Rest && IsAttached) return; if (/*source == UpdateSource.Rest && */IsAttached) return;
//TODO: Is this cast okay? (Recipient as User).Update(model.Recipient.Value, source);
if (Recipient is User)
(Recipient as User).Update(model.Recipient.Value, source);
} }
public async Task UpdateAsync() public async Task UpdateAsync()

View File

@@ -7,11 +7,12 @@ namespace Discord
{ {
public CachedGlobalUser User { get; } public CachedGlobalUser User { get; }
public Game Game { get; private set; }
public UserStatus Status { get; private set; }
public DiscordSocketClient Discord => User.Discord; public DiscordSocketClient Discord => User.Discord;
public Game Game => Presence.Game;
public UserStatus Status => Presence.Status;
public Presence Presence => User.Presence; //{ get; private set; }
public ulong Id => User.Id; public ulong Id => User.Id;
public string AvatarUrl => User.AvatarUrl; public string AvatarUrl => User.AvatarUrl;
public DateTimeOffset CreatedAt => User.CreatedAt; public DateTimeOffset CreatedAt => User.CreatedAt;
@@ -30,8 +31,7 @@ namespace Discord
public void Update(PresenceModel model, UpdateSource source) public void Update(PresenceModel model, UpdateSource source)
{ {
Status = model.Status; User.Update(model, source);
Game = model.Game != null ? new Game(model.Game) : null;
} }
public CachedDMUser Clone() => MemberwiseClone() as CachedDMUser; public CachedDMUser Clone() => MemberwiseClone() as CachedDMUser;

View File

@@ -1,6 +1,6 @@
using System; using System;
using Discord.API;
using Model = Discord.API.User; using Model = Discord.API.User;
using PresenceModel = Discord.API.Presence;
namespace Discord namespace Discord
{ {
@@ -8,9 +8,9 @@ namespace Discord
{ {
private ushort _references; private ushort _references;
public Presence Presence { get; private set; }
public new DiscordSocketClient Discord { get { throw new NotSupportedException(); } } public new DiscordSocketClient Discord { get { throw new NotSupportedException(); } }
public override UserStatus Status => UserStatus.Unknown;// _status;
public override Game Game => null; //_game;
public CachedGlobalUser(Model model) public CachedGlobalUser(Model model)
: base(model) : base(model)
@@ -39,6 +39,16 @@ namespace Discord
lock (this) lock (this)
base.Update(model, source); base.Update(model, source);
} }
public void Update(PresenceModel model, UpdateSource source)
{
//Race conditions are okay here. Multiple shards racing already cant guarantee presence in order.
//lock (this)
//{
var game = model.Game != null ? new Game(model.Game) : null;
Presence = new Presence(game, model.Status);
//}
}
public CachedGlobalUser Clone() => MemberwiseClone() as CachedGlobalUser; public CachedGlobalUser Clone() => MemberwiseClone() as CachedGlobalUser;
ICachedUser ICachedUser.Clone() => Clone(); ICachedUser ICachedUser.Clone() => Clone();

View File

@@ -3,28 +3,12 @@ using PresenceModel = Discord.API.Presence;
namespace Discord namespace Discord
{ {
//TODO: C#7 Candidate for record type
internal struct Presence : IPresence
{
public Game Game { get; }
public UserStatus Status { get; }
public Presence(Game game, UserStatus status)
{
Game = game;
Status = status;
}
public Presence Clone() => this;
}
internal class CachedGuildUser : GuildUser, ICachedUser internal class CachedGuildUser : GuildUser, ICachedUser
{ {
public Presence Presence { get; private set; }
public new DiscordSocketClient Discord => base.Discord as DiscordSocketClient; public new DiscordSocketClient Discord => base.Discord as DiscordSocketClient;
public new CachedGuild Guild => base.Guild as CachedGuild; public new CachedGuild Guild => base.Guild as CachedGuild;
public new CachedGlobalUser User => base.User as CachedGlobalUser; public new CachedGlobalUser User => base.User as CachedGlobalUser;
public Presence Presence => User.Presence; //{ get; private set; }
public override Game Game => Presence.Game; public override Game Game => Presence.Game;
public override UserStatus Status => Presence.Status; public override UserStatus Status => Presence.Status;
@@ -38,7 +22,7 @@ namespace Discord
public CachedGuildUser(CachedGuild guild, CachedGlobalUser user, Model model) public CachedGuildUser(CachedGuild guild, CachedGlobalUser user, Model model)
: base(guild, user, model) : base(guild, user, model)
{ {
Presence = new Presence(null, UserStatus.Offline); //Presence = new Presence(null, UserStatus.Offline);
} }
public CachedGuildUser(CachedGuild guild, CachedGlobalUser user, PresenceModel model) public CachedGuildUser(CachedGuild guild, CachedGlobalUser user, PresenceModel model)
: base(guild, user, model) : base(guild, user, model)
@@ -50,7 +34,9 @@ namespace Discord
base.Update(model, source); base.Update(model, source);
var game = model.Game != null ? new Game(model.Game) : null; var game = model.Game != null ? new Game(model.Game) : null;
Presence = new Presence(game, model.Status); //Presence = new Presence(game, model.Status);
User.Update(model, source);
} }
public CachedGuildUser Clone() => MemberwiseClone() as CachedGuildUser; public CachedGuildUser Clone() => MemberwiseClone() as CachedGuildUser;

View File

@@ -0,0 +1,17 @@
namespace Discord
{
//TODO: C#7 Candidate for record type
internal struct Presence : IPresence
{
public Game Game { get; }
public UserStatus Status { get; }
public Presence(Game game, UserStatus status)
{
Game = game;
Status = status;
}
public Presence Clone() => this;
}
}