Minor cleanup
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@@ -20,11 +20,10 @@ namespace Discord.WebSocket
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public bool IsSelfDeafened => VoiceState?.IsSelfDeafened ?? false;
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public bool IsSelfDeafened => VoiceState?.IsSelfDeafened ?? false;
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public bool IsSelfMuted => VoiceState?.IsSelfMuted ?? false;
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public bool IsSelfMuted => VoiceState?.IsSelfMuted ?? false;
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public bool IsSuppressed => VoiceState?.IsSuppressed ?? false;
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public bool IsSuppressed => VoiceState?.IsSuppressed ?? false;
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public VoiceChannel VoiceChannel => VoiceState?.VoiceChannel;
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public SocketVoiceChannel VoiceChannel => VoiceState?.VoiceChannel;
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public bool IsDeafened => VoiceState?.IsDeafened ?? false;
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public bool IsDeafened => VoiceState?.IsDeafened ?? false;
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public bool IsMuted => VoiceState?.IsMuted ?? false;
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public bool IsMuted => VoiceState?.IsMuted ?? false;
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public string VoiceSessionId => VoiceState?.VoiceSessionId ?? "";
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public string VoiceSessionId => VoiceState?.VoiceSessionId ?? "";
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IVoiceChannel IVoiceState.VoiceChannel => VoiceState?.VoiceChannel;
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public SocketGuildUser(SocketGuild guild, SocketGlobalUser user, Model model)
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public SocketGuildUser(SocketGuild guild, SocketGlobalUser user, Model model)
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: base(guild, user, model)
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: base(guild, user, model)
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@@ -46,6 +45,8 @@ namespace Discord.WebSocket
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User.Update(model, source);
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User.Update(model, source);
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}
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}
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IVoiceChannel IVoiceState.VoiceChannel => VoiceState?.VoiceChannel;
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public SocketGuildUser Clone() => MemberwiseClone() as SocketGuildUser;
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public SocketGuildUser Clone() => MemberwiseClone() as SocketGuildUser;
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ISocketUser ISocketUser.Clone() => Clone();
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ISocketUser ISocketUser.Clone() => Clone();
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}
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}
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