Added RestGuildUser IsMuted/IsDeafened
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@@ -16,6 +16,8 @@ namespace Discord.Rest
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public string Nickname { get; private set; }
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public string Nickname { get; private set; }
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internal IGuild Guild { get; private set; }
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internal IGuild Guild { get; private set; }
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public bool IsDeafened { get; private set; }
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public bool IsMuted { get; private set; }
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public ulong GuildId => Guild.Id;
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public ulong GuildId => Guild.Id;
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public GuildPermissions GuildPermissions
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public GuildPermissions GuildPermissions
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@@ -47,6 +49,8 @@ namespace Discord.Rest
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_joinedAtTicks = model.JoinedAt.UtcTicks;
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_joinedAtTicks = model.JoinedAt.UtcTicks;
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if (model.Nick.IsSpecified)
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if (model.Nick.IsSpecified)
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Nickname = model.Nick.Value;
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Nickname = model.Nick.Value;
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IsDeafened = model.Deaf;
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IsMuted = model.Mute;
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UpdateRoles(model.Roles);
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UpdateRoles(model.Roles);
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}
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}
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private void UpdateRoles(ulong[] roleIds)
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private void UpdateRoles(ulong[] roleIds)
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@@ -63,8 +67,16 @@ namespace Discord.Rest
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var model = await Discord.ApiClient.GetGuildMemberAsync(GuildId, Id, options);
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var model = await Discord.ApiClient.GetGuildMemberAsync(GuildId, Id, options);
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Update(model);
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Update(model);
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}
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}
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public Task ModifyAsync(Action<ModifyGuildMemberParams> func, RequestOptions options = null)
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public async Task ModifyAsync(Action<ModifyGuildMemberParams> func, RequestOptions options = null)
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=> UserHelper.ModifyAsync(this, Discord, func, options);
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{
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var args = await UserHelper.ModifyAsync(this, Discord, func, options);
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if (args.Deaf.IsSpecified)
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IsDeafened = args.Deaf.Value;
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if (args.Mute.IsSpecified)
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IsMuted = args.Mute.Value;
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if (args.RoleIds.IsSpecified)
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UpdateRoles(args.RoleIds.Value);
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}
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public Task KickAsync(RequestOptions options = null)
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public Task KickAsync(RequestOptions options = null)
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=> UserHelper.KickAsync(this, Discord, options);
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=> UserHelper.KickAsync(this, Discord, options);
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@@ -75,8 +87,6 @@ namespace Discord.Rest
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}
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}
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//IVoiceState
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//IVoiceState
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bool IVoiceState.IsDeafened => false;
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bool IVoiceState.IsMuted => false;
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bool IVoiceState.IsSelfDeafened => false;
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bool IVoiceState.IsSelfDeafened => false;
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bool IVoiceState.IsSelfMuted => false;
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bool IVoiceState.IsSelfMuted => false;
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bool IVoiceState.IsSuppressed => false;
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bool IVoiceState.IsSuppressed => false;
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