feat: Labs deprecation & readme expansion (#2406)
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@@ -8,18 +8,22 @@ title: Terminology
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## Preface
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Most terms for objects remain the same between 0.9 and 1.0 and above.
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The major difference is that the ``Server`` is now called ``Guild``
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The major difference is that the `Server` is now called `Guild`
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to stay in line with Discord internally.
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## Implementation Specific Entities
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Discord.Net is split into a core library and two different
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implementations - `Discord.Net.Core`, `Discord.Net.Rest`, and
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`Discord.Net.WebSockets`.
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`Discord.Net.WebSocket`.
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As a bot developer, you will only need to use `Discord.Net.WebSockets`,
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You will typically only need to use `Discord.Net.WebSocket`,
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but you should be aware of the differences between them.
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> [!TIP]
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> If you are looking to implement Rest based interactions, or handle calls over REST in any other way,
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> `Discord.Net.Rest` is the resource most applicable to you.
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`Discord.Net.Core` provides a set of interfaces that models Discord's
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API. These interfaces are consistent throughout all implementations of
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Discord.Net, and if you are writing an implementation-agnostic library
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@@ -33,4 +37,4 @@ implementation are prefixed with `Rest` (e.g., `RestChannel`).
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`Discord.Net.WebSocket` provides a set of concrete classes that are
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used primarily with Discord's WebSocket API or entities that are kept
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in cache. When developing bots, you will be using this implementation.
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All entities are prefixed with `Socket` (e.g., `SocketChannel`).
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All entities are prefixed with `Socket` (e.g., `SocketChannel`).
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