feature: Change GuildMemberUpdate before state to cacheable (#1863)

* Change GuildMemberUpdate before to cacheable

* Update PresenceUpdate
This commit is contained in:
Paulo
2021-05-30 15:53:18 -03:00
committed by GitHub
parent 125f6c7862
commit c2e87f56c0
2 changed files with 9 additions and 6 deletions

View File

@@ -347,12 +347,11 @@ namespace Discord.WebSocket
}
internal readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>();
/// <summary> Fired when a guild member is updated, or a member presence is updated. </summary>
/// <remarks> The first user (state before) might be null if they weren't in the cache. </remarks>
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated {
public event Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task> GuildMemberUpdated {
add { _guildMemberUpdatedEvent.Add(value); }
remove { _guildMemberUpdatedEvent.Remove(value); }
}
internal readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>();
internal readonly AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task>>();
/// <summary> Fired when a user joins, leaves, or moves voice channels. </summary>
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated {
add { _userVoiceStateUpdatedEvent.Add(value); }