feature: Change GuildMemberUpdate before state to cacheable (#1863)
* Change GuildMemberUpdate before to cacheable * Update PresenceUpdate
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@@ -347,12 +347,11 @@ namespace Discord.WebSocket
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}
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internal readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>();
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/// <summary> Fired when a guild member is updated, or a member presence is updated. </summary>
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/// <remarks> The first user (state before) might be null if they weren't in the cache. </remarks>
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public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated {
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public event Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task> GuildMemberUpdated {
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add { _guildMemberUpdatedEvent.Add(value); }
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remove { _guildMemberUpdatedEvent.Remove(value); }
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}
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internal readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>();
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internal readonly AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<Cacheable<SocketGuildUser, ulong>, SocketGuildUser, Task>>();
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/// <summary> Fired when a user joins, leaves, or moves voice channels. </summary>
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public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated {
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add { _userVoiceStateUpdatedEvent.Add(value); }
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