Fix: ShardedClients not pushing PresenceUpdates (#2219)
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@@ -449,6 +449,7 @@ namespace Discord.WebSocket
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client.UserBanned += (user, guild) => _userBannedEvent.InvokeAsync(user, guild);
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client.UserBanned += (user, guild) => _userBannedEvent.InvokeAsync(user, guild);
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client.UserUnbanned += (user, guild) => _userUnbannedEvent.InvokeAsync(user, guild);
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client.UserUnbanned += (user, guild) => _userUnbannedEvent.InvokeAsync(user, guild);
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client.UserUpdated += (oldUser, newUser) => _userUpdatedEvent.InvokeAsync(oldUser, newUser);
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client.UserUpdated += (oldUser, newUser) => _userUpdatedEvent.InvokeAsync(oldUser, newUser);
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client.PresenceUpdated += (user, oldPresence, newPresence) => _presenceUpdated.InvokeAsync(user, oldPresence, newPresence);
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client.GuildMemberUpdated += (oldUser, newUser) => _guildMemberUpdatedEvent.InvokeAsync(oldUser, newUser);
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client.GuildMemberUpdated += (oldUser, newUser) => _guildMemberUpdatedEvent.InvokeAsync(oldUser, newUser);
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client.UserVoiceStateUpdated += (user, oldVoiceState, newVoiceState) => _userVoiceStateUpdatedEvent.InvokeAsync(user, oldVoiceState, newVoiceState);
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client.UserVoiceStateUpdated += (user, oldVoiceState, newVoiceState) => _userVoiceStateUpdatedEvent.InvokeAsync(user, oldVoiceState, newVoiceState);
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client.VoiceServerUpdated += (server) => _voiceServerUpdatedEvent.InvokeAsync(server);
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client.VoiceServerUpdated += (server) => _voiceServerUpdatedEvent.InvokeAsync(server);
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