Prevent duplicate GuildUnavailables
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@@ -32,7 +32,6 @@ namespace Discord.WebSocket
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private ImmutableArray<GuildEmoji> _emojis;
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private ImmutableArray<string> _features;
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private AudioClient _audioClient;
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internal bool _available;
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public string Name { get; private set; }
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public int AFKTimeout { get; private set; }
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@@ -40,8 +39,10 @@ namespace Discord.WebSocket
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public VerificationLevel VerificationLevel { get; private set; }
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public MfaLevel MfaLevel { get; private set; }
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public DefaultMessageNotifications DefaultMessageNotifications { get; private set; }
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public int MemberCount { get; set; }
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public int MemberCount { get; internal set; }
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public int DownloadedMemberCount { get; private set; }
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internal bool IsAvailable { get; private set; }
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public bool IsConnected { get; internal set; }
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internal ulong? AFKChannelId { get; private set; }
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internal ulong? EmbedChannelId { get; private set; }
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@@ -120,8 +121,8 @@ namespace Discord.WebSocket
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}
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internal void Update(ClientState state, ExtendedModel model)
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{
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_available = !(model.Unavailable ?? false);
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if (!_available)
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IsAvailable = !(model.Unavailable ?? false);
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if (!IsAvailable)
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{
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if (_channels == null)
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_channels = new ConcurrentHashSet<ulong>();
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