Moved SSL workaround to Config.UseAlternateEndpoint
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@@ -253,7 +253,8 @@ namespace Discord
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_api.Token = token;
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string gateway = (await _api.Gateway().ConfigureAwait(false)).Url;
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gateway = gateway.Replace("discord.gg", "discordapp.net"); //Temporary SSL workaround
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if (_config.UseAlternateEndpoint)
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gateway = gateway.Replace("discord.gg", "discordapp.net"); //Temporary SSL workaround
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if (_config.LogLevel >= LogMessageSeverity.Verbose)
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RaiseOnLog(LogMessageSeverity.Verbose, LogMessageSource.Client, $"Websocket endpoint: {gateway}");
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@@ -49,6 +49,9 @@ namespace Discord
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/// <summary> (Experimental) Enables the voice websocket and UDP client. This option requires the libsodium .dll or .so be in the local lib/ folder. </summary>
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public bool EnableVoiceEncryption { get { return _enableVoiceEncryption; } set { SetValue(ref _enableVoiceEncryption, value); } }
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private bool _enableVoiceEncryption = true;
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/// <summary> (Experimental) Enables the client to be simultaneously connected to multiple channels at once (Discord still limits you to one channel per server). </summary>
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public bool EnableVoiceMultiserver { get { return _enableVoiceMultiserver; } set { SetValue(ref _enableVoiceMultiserver, value); } }
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private bool _enableVoiceMultiserver = false;
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#else
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internal DiscordVoiceMode VoiceMode => DiscordVoiceMode.Disabled;
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internal bool EnableVoiceEncryption => false;
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@@ -60,15 +63,17 @@ namespace Discord
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/// <summary> (Experimental) Maintains the LastActivity property for users, showing when they last made an action (sent message, joined server, typed, etc). </summary>
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public bool TrackActivity { get { return _trackActivity; } set { SetValue(ref _trackActivity, value); } }
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private bool _trackActivity = true;
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/// <summary> (Experimental) Uses a temporary workaround to the SSL issues via an alternate endpoint provided by the Discord developers. This option will be removed when the certificate chain is fixed on the main endpoints. </summary>
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public bool UseAlternateEndpoint { get { return _useAlternateEndpoint; } set { SetValue(ref _useAlternateEndpoint, value); } }
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private bool _useAlternateEndpoint = false;
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/// <summary> (Experimental) Enables the client to be simultaneously connected to multiple channels at once (Discord still limits you to one channel per server). </summary>
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public bool EnableVoiceMultiserver { get { return _enableVoiceMultiserver; } set { SetValue(ref _enableVoiceMultiserver, value); } }
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private bool _enableVoiceMultiserver = false;
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//Internals
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internal bool VoiceOnly { get { return _voiceOnly; } set { SetValue(ref _voiceOnly, value); } }
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private bool _voiceOnly;
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internal uint VoiceClientId { get { return _voiceClientId; } set { SetValue(ref _voiceClientId, value); } }
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private uint _voiceClientId;
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internal string UserAgent
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{
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get
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