Added DiscordShardedClient, some DiscordSocketClient fixes.
This commit is contained in:
31
src/Discord.Net.WebSocket/Commands/ShardedCommandContext.cs
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31
src/Discord.Net.WebSocket/Commands/ShardedCommandContext.cs
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using Discord.WebSocket;
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namespace Discord.Commands
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{
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public class ShardedCommandContext : ICommandContext
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{
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public DiscordShardedClient Client { get; }
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public SocketGuild Guild { get; }
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public ISocketMessageChannel Channel { get; }
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public SocketUser User { get; }
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public SocketUserMessage Message { get; }
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public bool IsPrivate => Channel is IPrivateChannel;
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public ShardedCommandContext(DiscordShardedClient client, SocketUserMessage msg)
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{
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Client = client;
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Guild = (msg.Channel as SocketGuildChannel)?.Guild;
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Channel = msg.Channel;
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User = msg.Author;
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Message = msg;
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}
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//ICommandContext
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IDiscordClient ICommandContext.Client => Client;
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IGuild ICommandContext.Guild => Guild;
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IMessageChannel ICommandContext.Channel => Channel;
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IUser ICommandContext.User => User;
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IUserMessage ICommandContext.Message => Message;
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}
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}
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199
src/Discord.Net.WebSocket/DiscordShardedClient.Events.cs
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199
src/Discord.Net.WebSocket/DiscordShardedClient.Events.cs
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@@ -0,0 +1,199 @@
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using System;
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using System.Threading.Tasks;
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namespace Discord.WebSocket
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{
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//TODO: Add event docstrings
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public partial class DiscordShardedClient
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{
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//Channels
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public event Func<SocketChannel, Task> ChannelCreated
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{
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add { _channelCreatedEvent.Add(value); }
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remove { _channelCreatedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
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public event Func<SocketChannel, Task> ChannelDestroyed
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{
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add { _channelDestroyedEvent.Add(value); }
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remove { _channelDestroyedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
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public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated
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{
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add { _channelUpdatedEvent.Add(value); }
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remove { _channelUpdatedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>();
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//Messages
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public event Func<SocketMessage, Task> MessageReceived
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{
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add { _messageReceivedEvent.Add(value); }
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remove { _messageReceivedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>();
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public event Func<ulong, Optional<SocketMessage>, Task> MessageDeleted
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{
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add { _messageDeletedEvent.Add(value); }
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remove { _messageDeletedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<ulong, Optional<SocketMessage>, Task>> _messageDeletedEvent = new AsyncEvent<Func<ulong, Optional<SocketMessage>, Task>>();
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public event Func<Optional<SocketMessage>, SocketMessage, Task> MessageUpdated
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{
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add { _messageUpdatedEvent.Add(value); }
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remove { _messageUpdatedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<Optional<SocketMessage>, SocketMessage, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Optional<SocketMessage>, SocketMessage, Task>>();
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public event Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task> ReactionAdded
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{
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add { _reactionAddedEvent.Add(value); }
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remove { _reactionAddedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>>();
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public event Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task> ReactionRemoved
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{
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add { _reactionRemovedEvent.Add(value); }
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remove { _reactionRemovedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>>();
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public event Func<ulong, Optional<SocketUserMessage>, Task> ReactionsCleared
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{
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add { _reactionsClearedEvent.Add(value); }
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remove { _reactionsClearedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<ulong, Optional<SocketUserMessage>, Task>> _reactionsClearedEvent = new AsyncEvent<Func<ulong, Optional<SocketUserMessage>, Task>>();
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//Roles
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public event Func<SocketRole, Task> RoleCreated
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{
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add { _roleCreatedEvent.Add(value); }
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remove { _roleCreatedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>();
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public event Func<SocketRole, Task> RoleDeleted
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{
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add { _roleDeletedEvent.Add(value); }
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remove { _roleDeletedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>();
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public event Func<SocketRole, SocketRole, Task> RoleUpdated
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{
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add { _roleUpdatedEvent.Add(value); }
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remove { _roleUpdatedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>();
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//Guilds
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public event Func<SocketGuild, Task> JoinedGuild
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{
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add { _joinedGuildEvent.Add(value); }
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remove { _joinedGuildEvent.Remove(value); }
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}
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private AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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public event Func<SocketGuild, Task> LeftGuild
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{
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add { _leftGuildEvent.Add(value); }
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remove { _leftGuildEvent.Remove(value); }
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}
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private AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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public event Func<SocketGuild, Task> GuildAvailable
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{
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add { _guildAvailableEvent.Add(value); }
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remove { _guildAvailableEvent.Remove(value); }
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}
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private AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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public event Func<SocketGuild, Task> GuildUnavailable
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{
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add { _guildUnavailableEvent.Add(value); }
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remove { _guildUnavailableEvent.Remove(value); }
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}
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private AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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public event Func<SocketGuild, Task> GuildMembersDownloaded
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{
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add { _guildMembersDownloadedEvent.Add(value); }
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remove { _guildMembersDownloadedEvent.Remove(value); }
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}
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private AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>();
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public event Func<SocketGuild, SocketGuild, Task> GuildUpdated
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{
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add { _guildUpdatedEvent.Add(value); }
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remove { _guildUpdatedEvent.Remove(value); }
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}
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private AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>();
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//Users
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public event Func<SocketGuildUser, Task> UserJoined
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{
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add { _userJoinedEvent.Add(value); }
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remove { _userJoinedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
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public event Func<SocketGuildUser, Task> UserLeft
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{
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add { _userLeftEvent.Add(value); }
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remove { _userLeftEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
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public event Func<SocketUser, SocketGuild, Task> UserBanned
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{
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add { _userBannedEvent.Add(value); }
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remove { _userBannedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
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public event Func<SocketUser, SocketGuild, Task> UserUnbanned
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{
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add { _userUnbannedEvent.Add(value); }
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remove { _userUnbannedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
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public event Func<SocketUser, SocketUser, Task> UserUpdated
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{
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add { _userUpdatedEvent.Add(value); }
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remove { _userUpdatedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>();
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public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated
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{
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add { _guildMemberUpdatedEvent.Add(value); }
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remove { _guildMemberUpdatedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>();
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public event Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task> UserPresenceUpdated
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{
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add { _userPresenceUpdatedEvent.Add(value); }
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remove { _userPresenceUpdatedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task>> _userPresenceUpdatedEvent = new AsyncEvent<Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task>>();
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public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated
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{
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add { _userVoiceStateUpdatedEvent.Add(value); }
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remove { _userVoiceStateUpdatedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>();
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public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated
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{
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add { _selfUpdatedEvent.Add(value); }
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remove { _selfUpdatedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>();
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public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping
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{
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add { _userIsTypingEvent.Add(value); }
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remove { _userIsTypingEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>();
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public event Func<SocketGroupUser, Task> RecipientAdded
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{
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add { _recipientAddedEvent.Add(value); }
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remove { _recipientAddedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
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public event Func<SocketGroupUser, Task> RecipientRemoved
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{
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add { _recipientRemovedEvent.Add(value); }
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remove { _recipientRemovedEvent.Remove(value); }
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}
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private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
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}
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}
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364
src/Discord.Net.WebSocket/DiscordShardedClient.cs
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364
src/Discord.Net.WebSocket/DiscordShardedClient.cs
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@@ -0,0 +1,364 @@
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using Discord.API;
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using Discord.Rest;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Discord.WebSocket
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{
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public partial class DiscordShardedClient : BaseDiscordClient, IDiscordClient
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{
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private readonly DiscordSocketConfig _baseConfig;
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private int[] _shardIds;
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private Dictionary<int, int> _shardIdsToIndex;
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private DiscordSocketClient[] _shards;
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private int _totalShards;
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private bool _automaticShards;
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/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary>
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public int Latency { get; private set; }
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internal UserStatus Status => _shards[0].Status;
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internal Game? Game => _shards[0].Game;
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public new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient;
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public new SocketSelfUser CurrentUser { get { return base.CurrentUser as SocketSelfUser; } private set { base.CurrentUser = value; } }
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public IReadOnlyCollection<SocketGuild> Guilds => GetGuilds().ToReadOnlyCollection(() => GetGuildCount());
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public IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => GetPrivateChannels().ToReadOnlyCollection(() => GetPrivateChannelCount());
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public IReadOnlyCollection<DiscordSocketClient> Shards => _shards;
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public IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _shards[0].VoiceRegions;
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/// <summary> Creates a new REST/WebSocket discord client. </summary>
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public DiscordShardedClient() : this(null, new DiscordSocketConfig()) { }
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/// <summary> Creates a new REST/WebSocket discord client. </summary>
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public DiscordShardedClient(DiscordSocketConfig config) : this(null, config, CreateApiClient(config)) { }
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/// <summary> Creates a new REST/WebSocket discord client. </summary>
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public DiscordShardedClient(int[] ids) : this(ids, new DiscordSocketConfig()) { }
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/// <summary> Creates a new REST/WebSocket discord client. </summary>
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public DiscordShardedClient(int[] ids, DiscordSocketConfig config) : this(ids, config, CreateApiClient(config)) { }
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private DiscordShardedClient(int[] ids, DiscordSocketConfig config, API.DiscordSocketApiClient client)
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: base(config, client)
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{
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if (config.ShardId != null)
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throw new ArgumentException($"{nameof(config.ShardId)} must not be set.");
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if (ids != null && config.TotalShards == null)
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throw new ArgumentException($"Custom ids are not supported when {nameof(config.TotalShards)} is not specified.");
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_shardIdsToIndex = new Dictionary<int, int>();
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config.DisplayInitialLog = false;
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_baseConfig = config;
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if (config.TotalShards == null)
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_automaticShards = true;
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else
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{
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_totalShards = config.TotalShards.Value;
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_shardIds = ids ?? Enumerable.Range(0, _totalShards).ToArray();
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_shards = new DiscordSocketClient[_shardIds.Length];
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for (int i = 0; i < _shardIds.Length; i++)
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{
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_shardIdsToIndex.Add(_shardIds[i], i);
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var newConfig = config.Clone();
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newConfig.ShardId = _shardIds[i];
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_shards[i] = new DiscordSocketClient(newConfig);
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RegisterEvents(_shards[i]);
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}
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}
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}
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private static API.DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config)
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=> new API.DiscordSocketApiClient(config.RestClientProvider, DiscordRestConfig.UserAgent, config.WebSocketProvider);
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protected override async Task OnLoginAsync(TokenType tokenType, string token)
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{
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if (_automaticShards)
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{
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var response = await ApiClient.GetBotGatewayAsync().ConfigureAwait(false);
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_shardIds = Enumerable.Range(0, response.Shards).ToArray();
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_totalShards = _shardIds.Length;
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_shards = new DiscordSocketClient[_shardIds.Length];
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for (int i = 0; i < _shardIds.Length; i++)
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{
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_shardIdsToIndex.Add(_shardIds[i], i);
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var newConfig = _baseConfig.Clone();
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newConfig.ShardId = _shardIds[i];
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newConfig.TotalShards = _totalShards;
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_shards[i] = new DiscordSocketClient(newConfig);
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RegisterEvents(_shards[i]);
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}
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}
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//Assume threadsafe: already in a connection lock
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for (int i = 0; i < _shards.Length; i++)
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await _shards[i].LoginAsync(tokenType, token, false);
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}
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protected override async Task OnLogoutAsync()
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{
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//Assume threadsafe: already in a connection lock
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for (int i = 0; i < _shards.Length; i++)
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await _shards[i].LogoutAsync();
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CurrentUser = null;
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if (_automaticShards)
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{
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_shardIds = new int[0];
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_shardIdsToIndex.Clear();
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_totalShards = 0;
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_shards = null;
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}
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}
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/// <inheritdoc />
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public async Task ConnectAsync(bool waitForGuilds = true)
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{
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await _connectionLock.WaitAsync().ConfigureAwait(false);
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try
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{
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await ConnectInternalAsync(waitForGuilds).ConfigureAwait(false);
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}
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catch
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{
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await DisconnectInternalAsync().ConfigureAwait(false);
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throw;
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}
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finally { _connectionLock.Release(); }
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}
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private async Task ConnectInternalAsync(bool waitForGuilds)
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{
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for (int i = 0; i < _shards.Length; i++)
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{
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await _shards[i].ConnectAsync(waitForGuilds).ConfigureAwait(false);
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if (i == 0)
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CurrentUser = _shards[i].CurrentUser;
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}
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}
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/// <inheritdoc />
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public async Task DisconnectAsync()
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{
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await _connectionLock.WaitAsync().ConfigureAwait(false);
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try
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{
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await DisconnectInternalAsync().ConfigureAwait(false);
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}
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finally { _connectionLock.Release(); }
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}
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private async Task DisconnectInternalAsync()
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{
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for (int i = 0; i < _shards.Length; i++)
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await _shards[i].DisconnectAsync();
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}
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public DiscordSocketClient GetShard(int id)
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{
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for (int i = 0; i < _shards.Length; i++)
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{
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if (_shards[i].ShardId == id)
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return _shards[i];
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}
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return null;
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}
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private int GetShardIdFor(ulong guildId)
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=> (int)((guildId >> 22) % (uint)_totalShards);
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private int GetShardIdFor(IGuild guild)
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=> GetShardIdFor(guild.Id);
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private DiscordSocketClient GetShardFor(ulong guildId)
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{
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int id = GetShardIdFor(guildId);
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if (_shardIdsToIndex.TryGetValue(id, out id))
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return _shards[id];
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return null;
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}
|
||||
private DiscordSocketClient GetShardFor(IGuild guild)
|
||||
=> GetShardFor(guild.Id);
|
||||
|
||||
/// <inheritdoc />
|
||||
public async Task<RestApplication> GetApplicationInfoAsync()
|
||||
=> await _shards[0].GetApplicationInfoAsync().ConfigureAwait(false);
|
||||
|
||||
/// <inheritdoc />
|
||||
public SocketGuild GetGuild(ulong id) => GetShardFor(id).GetGuild(id);
|
||||
/// <inheritdoc />
|
||||
public Task<RestGuild> CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon = null)
|
||||
=> ClientHelper.CreateGuildAsync(this, name, region, jpegIcon);
|
||||
|
||||
/// <inheritdoc />
|
||||
public SocketChannel GetChannel(ulong id)
|
||||
{
|
||||
for (int i = 0; i < _shards.Length; i++)
|
||||
{
|
||||
var channel = _shards[i].GetChannel(id);
|
||||
if (channel != null)
|
||||
return channel;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
private IEnumerable<ISocketPrivateChannel> GetPrivateChannels()
|
||||
{
|
||||
for (int i = 0; i < _shards.Length; i++)
|
||||
{
|
||||
foreach (var channel in _shards[i].PrivateChannels)
|
||||
yield return channel;
|
||||
}
|
||||
}
|
||||
private int GetPrivateChannelCount()
|
||||
{
|
||||
int result = 0;
|
||||
for (int i = 0; i < _shards.Length; i++)
|
||||
result += _shards[i].PrivateChannels.Count;
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public Task<IReadOnlyCollection<RestConnection>> GetConnectionsAsync()
|
||||
=> ClientHelper.GetConnectionsAsync(this);
|
||||
|
||||
private IEnumerable<SocketGuild> GetGuilds()
|
||||
{
|
||||
for (int i = 0; i < _shards.Length; i++)
|
||||
{
|
||||
foreach (var guild in _shards[i].Guilds)
|
||||
yield return guild;
|
||||
}
|
||||
}
|
||||
private int GetGuildCount()
|
||||
{
|
||||
int result = 0;
|
||||
for (int i = 0; i < _shards.Length; i++)
|
||||
result += _shards[i].Guilds.Count;
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public Task<RestInvite> GetInviteAsync(string inviteId)
|
||||
=> ClientHelper.GetInviteAsync(this, inviteId);
|
||||
|
||||
/// <inheritdoc />
|
||||
public SocketUser GetUser(ulong id)
|
||||
{
|
||||
for (int i = 0; i < _shards.Length; i++)
|
||||
{
|
||||
var user = _shards[i].GetUser(id);
|
||||
if (user != null)
|
||||
return user;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public SocketUser GetUser(string username, string discriminator)
|
||||
{
|
||||
for (int i = 0; i < _shards.Length; i++)
|
||||
{
|
||||
var user = _shards[i].GetUser(username, discriminator);
|
||||
if (user != null)
|
||||
return user;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public RestVoiceRegion GetVoiceRegion(string id)
|
||||
=> _shards[0].GetVoiceRegion(id);
|
||||
|
||||
/// <summary> Downloads the users list for all large guilds. </summary>
|
||||
public async Task DownloadAllUsersAsync()
|
||||
{
|
||||
for (int i = 0; i < _shards.Length; i++)
|
||||
await _shards[i].DownloadAllUsersAsync().ConfigureAwait(false);
|
||||
}
|
||||
/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary>
|
||||
public async Task DownloadUsersAsync(IEnumerable<SocketGuild> guilds)
|
||||
{
|
||||
for (int i = 0; i < _shards.Length; i++)
|
||||
{
|
||||
int id = _shardIds[i];
|
||||
var arr = guilds.Where(x => GetShardIdFor(x) == id).ToArray();
|
||||
if (arr.Length > 0)
|
||||
await _shards[i].DownloadUsersAsync(arr);
|
||||
}
|
||||
}
|
||||
|
||||
public async Task SetStatusAsync(UserStatus status)
|
||||
{
|
||||
for (int i = 0; i < _shards.Length; i++)
|
||||
await _shards[i].SetStatusAsync(status).ConfigureAwait(false);
|
||||
}
|
||||
public async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
|
||||
{
|
||||
for (int i = 0; i < _shards.Length; i++)
|
||||
await _shards[i].SetGameAsync(name, streamUrl, streamType).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private void RegisterEvents(DiscordSocketClient client)
|
||||
{
|
||||
client.Log += (msg) => _logEvent.InvokeAsync(msg);
|
||||
client.ChannelCreated += (channel) => _channelCreatedEvent.InvokeAsync(channel);
|
||||
client.ChannelDestroyed += (channel) => _channelDestroyedEvent.InvokeAsync(channel);
|
||||
client.ChannelUpdated += (oldChannel, newChannel) => _channelUpdatedEvent.InvokeAsync(oldChannel, newChannel);
|
||||
|
||||
client.MessageReceived += (msg) => _messageReceivedEvent.InvokeAsync(msg);
|
||||
client.MessageDeleted += (id, msg) => _messageDeletedEvent.InvokeAsync(id, msg);
|
||||
client.MessageUpdated += (oldMsg, newMsg) => _messageUpdatedEvent.InvokeAsync(oldMsg, newMsg);
|
||||
client.ReactionAdded += (id, msg, reaction) => _reactionAddedEvent.InvokeAsync(id, msg, reaction);
|
||||
client.ReactionRemoved += (id, msg, reaction) => _reactionRemovedEvent.InvokeAsync(id, msg, reaction);
|
||||
client.ReactionsCleared += (id, msg) => _reactionsClearedEvent.InvokeAsync(id, msg);
|
||||
|
||||
client.RoleCreated += (role) => _roleCreatedEvent.InvokeAsync(role);
|
||||
client.RoleDeleted += (role) => _roleDeletedEvent.InvokeAsync(role);
|
||||
client.RoleUpdated += (oldRole, newRole) => _roleUpdatedEvent.InvokeAsync(oldRole, newRole);
|
||||
|
||||
client.JoinedGuild += (guild) => _joinedGuildEvent.InvokeAsync(guild);
|
||||
client.LeftGuild += (guild) => _leftGuildEvent.InvokeAsync(guild);
|
||||
client.GuildAvailable += (guild) => _guildAvailableEvent.InvokeAsync(guild);
|
||||
client.GuildUnavailable += (guild) => _guildUnavailableEvent.InvokeAsync(guild);
|
||||
client.GuildMembersDownloaded += (guild) => _guildMembersDownloadedEvent.InvokeAsync(guild);
|
||||
client.GuildUpdated += (oldGuild, newGuild) => _guildUpdatedEvent.InvokeAsync(oldGuild, newGuild);
|
||||
|
||||
client.UserJoined += (user) => _userJoinedEvent.InvokeAsync(user);
|
||||
client.UserLeft += (user) => _userLeftEvent.InvokeAsync(user);
|
||||
client.UserBanned += (user, guild) => _userBannedEvent.InvokeAsync(user, guild);
|
||||
client.UserUnbanned += (user, guild) => _userUnbannedEvent.InvokeAsync(user, guild);
|
||||
client.UserUpdated += (oldUser, newUser) => _userUpdatedEvent.InvokeAsync(oldUser, newUser);
|
||||
client.UserPresenceUpdated += (guild, user, oldPresence, newPresence) => _userPresenceUpdatedEvent.InvokeAsync(guild, user, oldPresence, newPresence);
|
||||
client.UserVoiceStateUpdated += (user, oldVoiceState, newVoiceState) => _userVoiceStateUpdatedEvent.InvokeAsync(user, oldVoiceState, newVoiceState);
|
||||
client.CurrentUserUpdated += (oldUser, newUser) => _selfUpdatedEvent.InvokeAsync(oldUser, newUser);
|
||||
client.UserIsTyping += (oldUser, newUser) => _userIsTypingEvent.InvokeAsync(oldUser, newUser);
|
||||
client.RecipientAdded += (user) => _recipientAddedEvent.InvokeAsync(user);
|
||||
client.RecipientAdded += (user) => _recipientRemovedEvent.InvokeAsync(user);
|
||||
}
|
||||
|
||||
//IDiscordClient
|
||||
Task IDiscordClient.ConnectAsync()
|
||||
=> ConnectAsync();
|
||||
|
||||
async Task<IApplication> IDiscordClient.GetApplicationInfoAsync()
|
||||
=> await GetApplicationInfoAsync().ConfigureAwait(false);
|
||||
|
||||
Task<IChannel> IDiscordClient.GetChannelAsync(ulong id, CacheMode mode)
|
||||
=> Task.FromResult<IChannel>(GetChannel(id));
|
||||
Task<IReadOnlyCollection<IPrivateChannel>> IDiscordClient.GetPrivateChannelsAsync(CacheMode mode)
|
||||
=> Task.FromResult<IReadOnlyCollection<IPrivateChannel>>(PrivateChannels);
|
||||
|
||||
async Task<IReadOnlyCollection<IConnection>> IDiscordClient.GetConnectionsAsync()
|
||||
=> await GetConnectionsAsync().ConfigureAwait(false);
|
||||
|
||||
async Task<IInvite> IDiscordClient.GetInviteAsync(string inviteId)
|
||||
=> await GetInviteAsync(inviteId).ConfigureAwait(false);
|
||||
|
||||
Task<IGuild> IDiscordClient.GetGuildAsync(ulong id, CacheMode mode)
|
||||
=> Task.FromResult<IGuild>(GetGuild(id));
|
||||
Task<IReadOnlyCollection<IGuild>> IDiscordClient.GetGuildsAsync(CacheMode mode)
|
||||
=> Task.FromResult<IReadOnlyCollection<IGuild>>(Guilds);
|
||||
async Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon)
|
||||
=> await CreateGuildAsync(name, region, jpegIcon).ConfigureAwait(false);
|
||||
|
||||
Task<IUser> IDiscordClient.GetUserAsync(ulong id, CacheMode mode)
|
||||
=> Task.FromResult<IUser>(GetUser(id));
|
||||
Task<IUser> IDiscordClient.GetUserAsync(string username, string discriminator)
|
||||
=> Task.FromResult<IUser>(GetUser(username, discriminator));
|
||||
|
||||
Task<IReadOnlyCollection<IVoiceRegion>> IDiscordClient.GetVoiceRegionsAsync()
|
||||
=> Task.FromResult<IReadOnlyCollection<IVoiceRegion>>(VoiceRegions);
|
||||
Task<IVoiceRegion> IDiscordClient.GetVoiceRegionAsync(string id)
|
||||
=> Task.FromResult<IVoiceRegion>(GetVoiceRegion(id));
|
||||
}
|
||||
}
|
||||
@@ -178,6 +178,11 @@ namespace Discord.API
|
||||
options = RequestOptions.CreateOrClone(options);
|
||||
return await SendAsync<GetGatewayResponse>("GET", () => "gateway", new BucketIds(), options: options).ConfigureAwait(false);
|
||||
}
|
||||
public async Task<GetBotGatewayResponse> GetBotGatewayAsync(RequestOptions options = null)
|
||||
{
|
||||
options = RequestOptions.CreateOrClone(options);
|
||||
return await SendAsync<GetBotGatewayResponse>("GET", () => "gateway/bot", new BucketIds(), options: options).ConfigureAwait(false);
|
||||
}
|
||||
public async Task SendIdentifyAsync(int largeThreshold = 100, bool useCompression = true, int shardID = 0, int totalShards = 1, RequestOptions options = null)
|
||||
{
|
||||
options = RequestOptions.CreateOrClone(options);
|
||||
|
||||
@@ -3,7 +3,6 @@ using Discord.API.Gateway;
|
||||
using Discord.Audio;
|
||||
using Discord.Logging;
|
||||
using Discord.Net.Converters;
|
||||
using Discord.Net.Queue;
|
||||
using Discord.Net.Udp;
|
||||
using Discord.Net.WebSockets;
|
||||
using Discord.Rest;
|
||||
@@ -65,6 +64,7 @@ namespace Discord.WebSocket
|
||||
public new SocketSelfUser CurrentUser { get { return base.CurrentUser as SocketSelfUser; } private set { base.CurrentUser = value; } }
|
||||
public IReadOnlyCollection<SocketGuild> Guilds => State.Guilds;
|
||||
public IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => State.PrivateChannels;
|
||||
public IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _voiceRegions.ToReadOnlyCollection();
|
||||
|
||||
/// <summary> Creates a new REST/WebSocket discord client. </summary>
|
||||
public DiscordSocketClient() : this(new DiscordSocketConfig()) { }
|
||||
@@ -73,8 +73,8 @@ namespace Discord.WebSocket
|
||||
private DiscordSocketClient(DiscordSocketConfig config, API.DiscordSocketApiClient client)
|
||||
: base(config, client)
|
||||
{
|
||||
ShardId = config.ShardId;
|
||||
TotalShards = config.TotalShards;
|
||||
ShardId = config.ShardId ?? 0;
|
||||
TotalShards = config.TotalShards ?? 1;
|
||||
MessageCacheSize = config.MessageCacheSize;
|
||||
LargeThreshold = config.LargeThreshold;
|
||||
AudioMode = config.AudioMode;
|
||||
@@ -85,7 +85,7 @@ namespace Discord.WebSocket
|
||||
State = new ClientState(0, 0);
|
||||
|
||||
_nextAudioId = 1;
|
||||
_gatewayLogger = LogManager.CreateLogger("Gateway");
|
||||
_gatewayLogger = LogManager.CreateLogger(ShardId == 0 && TotalShards == 1 ? "Gateway" : "Shard #" + ShardId);
|
||||
|
||||
_serializer = new JsonSerializer { ContractResolver = new DiscordContractResolver() };
|
||||
_serializer.Error += (s, e) =>
|
||||
@@ -206,7 +206,7 @@ namespace Discord.WebSocket
|
||||
await _connectTask.Task.ConfigureAwait(false);
|
||||
|
||||
await _gatewayLogger.DebugAsync("Sending Status").ConfigureAwait(false);
|
||||
await SendStatus().ConfigureAwait(false);
|
||||
await SendStatusAsync().ConfigureAwait(false);
|
||||
|
||||
await _gatewayLogger.DebugAsync("Raising Event").ConfigureAwait(false);
|
||||
if (!isReconnecting)
|
||||
@@ -424,11 +424,7 @@ namespace Discord.WebSocket
|
||||
public Task DownloadAllUsersAsync()
|
||||
=> DownloadUsersAsync(State.Guilds.Where(x => !x.HasAllMembers));
|
||||
/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary>
|
||||
public Task DownloadUsersAsync(IEnumerable<IGuild> guilds)
|
||||
=> DownloadUsersAsync(guilds.Select(x => x as SocketGuild).Where(x => x != null));
|
||||
public Task DownloadUsersAsync(params IGuild[] guilds)
|
||||
=> DownloadUsersAsync(guilds.Select(x => x as SocketGuild).Where(x => x != null));
|
||||
private async Task DownloadUsersAsync(IEnumerable<SocketGuild> guilds)
|
||||
public async Task DownloadUsersAsync(IEnumerable<SocketGuild> guilds)
|
||||
{
|
||||
var cachedGuilds = guilds.ToImmutableArray();
|
||||
if (cachedGuilds.Length == 0) return;
|
||||
@@ -474,25 +470,25 @@ namespace Discord.WebSocket
|
||||
}
|
||||
}
|
||||
|
||||
public async Task SetStatus(UserStatus status)
|
||||
public async Task SetStatusAsync(UserStatus status)
|
||||
{
|
||||
Status = status;
|
||||
if (status == UserStatus.AFK)
|
||||
_statusSince = DateTimeOffset.UtcNow;
|
||||
else
|
||||
_statusSince = null;
|
||||
await SendStatus().ConfigureAwait(false);
|
||||
await SendStatusAsync().ConfigureAwait(false);
|
||||
}
|
||||
public async Task SetGame(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
|
||||
public async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
|
||||
{
|
||||
if (name != null)
|
||||
Game = new Game(name, streamUrl, streamType);
|
||||
else
|
||||
Game = null;
|
||||
CurrentUser.Presence = new SocketPresence(Status, Game);
|
||||
await SendStatus().ConfigureAwait(false);
|
||||
await SendStatusAsync().ConfigureAwait(false);
|
||||
}
|
||||
private async Task SendStatus()
|
||||
private async Task SendStatusAsync()
|
||||
{
|
||||
var game = Game;
|
||||
var status = Status;
|
||||
@@ -1803,7 +1799,7 @@ namespace Discord.WebSocket
|
||||
=> Task.FromResult<IUser>(GetUser(username, discriminator));
|
||||
|
||||
Task<IReadOnlyCollection<IVoiceRegion>> IDiscordClient.GetVoiceRegionsAsync()
|
||||
=> Task.FromResult<IReadOnlyCollection<IVoiceRegion>>(_voiceRegions.ToReadOnlyCollection());
|
||||
=> Task.FromResult<IReadOnlyCollection<IVoiceRegion>>(VoiceRegions);
|
||||
Task<IVoiceRegion> IDiscordClient.GetVoiceRegionAsync(string id)
|
||||
=> Task.FromResult<IVoiceRegion>(GetVoiceRegion(id));
|
||||
}
|
||||
|
||||
@@ -14,9 +14,9 @@ namespace Discord.WebSocket
|
||||
public int ConnectionTimeout { get; set; } = 30000;
|
||||
|
||||
/// <summary> Gets or sets the id for this shard. Must be less than TotalShards. </summary>
|
||||
public int ShardId { get; set; } = 0;
|
||||
public int? ShardId { get; set; } = null;
|
||||
/// <summary> Gets or sets the total number of shards for this application. </summary>
|
||||
public int TotalShards { get; set; } = 1;
|
||||
public int? TotalShards { get; set; } = null;
|
||||
|
||||
/// <summary> Gets or sets the number of messages per channel that should be kept in cache. Setting this to zero disables the message cache entirely. </summary>
|
||||
public int MessageCacheSize { get; set; } = 0;
|
||||
@@ -54,5 +54,7 @@ namespace Discord.WebSocket
|
||||
};
|
||||
#endif
|
||||
}
|
||||
|
||||
internal DiscordSocketConfig Clone() => MemberwiseClone() as DiscordSocketConfig;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user