WaitForGuildsAsync should wait for GUILD_SYNCs
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@@ -562,7 +562,7 @@ namespace Discord
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{
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{
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var model = data.Guilds[i];
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var model = data.Guilds[i];
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var guild = AddGuild(model, dataStore);
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var guild = AddGuild(model, dataStore);
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if (model.Unavailable == true)
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if (!guild._available || ApiClient.AuthTokenType == TokenType.User)
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unavailableGuilds++;
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unavailableGuilds++;
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else
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else
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await _guildAvailableEvent.InvokeAsync(guild).ConfigureAwait(false);
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await _guildAvailableEvent.InvokeAsync(guild).ConfigureAwait(false);
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@@ -573,9 +573,7 @@ namespace Discord
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_sessionId = data.SessionId;
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_sessionId = data.SessionId;
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_currentUser = currentUser;
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_currentUser = currentUser;
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_unavailableGuilds = unavailableGuilds;
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_unavailableGuilds = unavailableGuilds;
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_lastGuildAvailableTime = Environment.TickCount;
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DataStore = dataStore;
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DataStore = dataStore;
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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@@ -583,10 +581,13 @@ namespace Discord
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return;
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return;
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}
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}
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if (ApiClient.AuthTokenType == TokenType.User)
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await SyncGuildsAsync().ConfigureAwait(false);
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_lastGuildAvailableTime = Environment.TickCount;
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_guildDownloadTask = WaitForGuildsAsync(_cancelToken.Token, _clientLogger);
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_guildDownloadTask = WaitForGuildsAsync(_cancelToken.Token, _clientLogger);
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await _readyEvent.InvokeAsync().ConfigureAwait(false);
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await _readyEvent.InvokeAsync().ConfigureAwait(false);
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await SyncGuildsAsync().ConfigureAwait(false);
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var _ = _connectTask.TrySetResultAsync(true); //Signal the .Connect() call to complete
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var _ = _connectTask.TrySetResultAsync(true); //Signal the .Connect() call to complete
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await _gatewayLogger.InfoAsync("Ready").ConfigureAwait(false);
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await _gatewayLogger.InfoAsync("Ready").ConfigureAwait(false);
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@@ -625,7 +626,8 @@ namespace Discord
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if (data.Unavailable != false)
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if (data.Unavailable != false)
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{
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{
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guild = AddGuild(data, DataStore);
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guild = AddGuild(data, DataStore);
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await SyncGuildsAsync().ConfigureAwait(false);
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if (ApiClient.AuthTokenType == TokenType.User)
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await SyncGuildsAsync().ConfigureAwait(false);
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await _joinedGuildEvent.InvokeAsync(guild).ConfigureAwait(false);
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await _joinedGuildEvent.InvokeAsync(guild).ConfigureAwait(false);
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}
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}
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else
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else
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@@ -700,6 +702,9 @@ namespace Discord
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{
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{
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var before = guild.Clone();
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var before = guild.Clone();
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guild.Update(data, UpdateSource.WebSocket, DataStore);
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guild.Update(data, UpdateSource.WebSocket, DataStore);
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//This is treated as an extension of GUILD_AVAILABLE
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_unavailableGuilds--;
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_lastGuildAvailableTime = Environment.TickCount;
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await _guildUpdatedEvent.InvokeAsync(before, guild).ConfigureAwait(false);
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await _guildUpdatedEvent.InvokeAsync(before, guild).ConfigureAwait(false);
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}
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}
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else
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else
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@@ -727,7 +732,6 @@ namespace Discord
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await _leftGuildEvent.InvokeAsync(guild).ConfigureAwait(false);
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await _leftGuildEvent.InvokeAsync(guild).ConfigureAwait(false);
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else
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else
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_unavailableGuilds++;
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_unavailableGuilds++;
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}
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}
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else
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else
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{
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{
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@@ -1522,6 +1526,7 @@ namespace Discord
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}
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}
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private async Task WaitForGuildsAsync(CancellationToken cancelToken, ILogger logger)
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private async Task WaitForGuildsAsync(CancellationToken cancelToken, ILogger logger)
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{
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{
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//Wait for GUILD_AVAILABLEs
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try
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try
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{
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{
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await logger.DebugAsync("GuildDownloader Started").ConfigureAwait(false);
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await logger.DebugAsync("GuildDownloader Started").ConfigureAwait(false);
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@@ -1540,7 +1545,7 @@ namespace Discord
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}
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}
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private async Task SyncGuildsAsync()
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private async Task SyncGuildsAsync()
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{
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{
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var guildIds = Guilds.Where(x => x.Available).Select(x => x.Id).ToArray();
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var guildIds = Guilds.Where(x => !x.IsSynced).Select(x => x.Id).ToArray();
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if (guildIds.Length > 0)
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if (guildIds.Length > 0)
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await ApiClient.SendGuildSyncAsync(guildIds).ConfigureAwait(false);
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await ApiClient.SendGuildSyncAsync(guildIds).ConfigureAwait(false);
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}
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}
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