Started converting websocket and rpc classes
This commit is contained in:
@@ -1,7 +1,10 @@
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using Discord.Rest;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using MessageModel = Discord.API.Message;
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@@ -11,134 +14,124 @@ using VoiceStateModel = Discord.API.VoiceState;
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namespace Discord.WebSocket
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{
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internal class SocketGroupChannel : IGroupChannel, ISocketChannel, ISocketMessageChannel, ISocketPrivateChannel
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[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
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public class SocketGroupChannel : SocketChannel, IGroupChannel
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{
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internal override bool IsAttached => true;
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private readonly MessageCache _messages;
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private readonly MessageManager _messages;
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private ConcurrentDictionary<ulong, VoiceState> _voiceStates;
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private string _iconId;
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private ConcurrentDictionary<ulong, SocketGroupUser> _users;
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private ConcurrentDictionary<ulong, SocketVoiceState> _voiceStates;
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public new DiscordSocketClient Discord => base.Discord as DiscordSocketClient;
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public IReadOnlyCollection<ISocketUser> Users
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=> _users.Select(x => x.Value as ISocketUser).Concat(ImmutableArray.Create(Discord.CurrentUser)).ToReadOnlyCollection(() => _users.Count + 1);
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public new IReadOnlyCollection<ISocketUser> Recipients => _users.Select(x => x.Value as ISocketUser).ToReadOnlyCollection(_users);
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public string Name { get; private set; }
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public SocketGroupChannel(DiscordSocketClient discord, Model model)
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: base(discord, model)
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public IReadOnlyCollection<SocketGroupUser> Users => _users.ToReadOnlyCollection();
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public IReadOnlyCollection<SocketGroupUser> Recipients
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=> _users.Select(x => x.Value).Where(x => x.Id != Discord.CurrentUser.Id).ToReadOnlyCollection(() => _users.Count - 1);
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internal SocketGroupChannel(DiscordSocketClient discord, ulong id)
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: base(discord, id)
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{
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if (Discord.MessageCacheSize > 0)
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_messages = new MessageCache(Discord, this);
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else
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_messages = new MessageManager(Discord, this);
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_voiceStates = new ConcurrentDictionary<ulong, VoiceState>(1, 5);
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_voiceStates = new ConcurrentDictionary<ulong, SocketVoiceState>(1, 5);
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_users = new ConcurrentDictionary<ulong, SocketGroupUser>(1, 5);
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}
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public override void Update(Model model)
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internal new static SocketGroupChannel Create(DiscordSocketClient discord, Model model)
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{
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if (source == UpdateSource.Rest && IsAttached) return;
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base.Update(model, source);
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var entity = new SocketGroupChannel(discord, model.Id);
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entity.Update(model);
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return entity;
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}
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internal void UpdateUsers(UserModel[] models, DataStore dataStore)
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internal void Update(Model model)
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{
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var users = new ConcurrentDictionary<ulong, GroupUser>(1, models.Length);
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if (model.Name.IsSpecified)
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Name = model.Name.Value;
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if (model.Icon.IsSpecified)
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_iconId = model.Icon.Value;
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if (model.Recipients.IsSpecified)
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UpdateUsers(model.Recipients.Value);
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}
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internal virtual void UpdateUsers(API.User[] models)
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{
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var users = new ConcurrentDictionary<ulong, SocketGroupUser>(1, (int)(models.Length * 1.05));
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for (int i = 0; i < models.Length; i++)
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{
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var globalUser = Discord.GetOrAddUser(models[i], dataStore);
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users[models[i].Id] = new SocketGroupUser(this, globalUser);
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}
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users[models[i].Id] = SocketGroupUser.Create(Discord, models[i]);
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_users = users;
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}
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internal override void UpdateUsers(UserModel[] models)
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=> UpdateUsers(models, source, Discord.DataStore);
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public SocketGroupUser AddUser(UserModel model, DataStore dataStore)
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public async Task UpdateAsync()
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=> Update(await ChannelHelper.GetAsync(this, Discord));
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public Task LeaveAsync()
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=> ChannelHelper.DeleteAsync(this, Discord);
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public SocketGroupUser GetUser(ulong id)
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{
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GroupUser user;
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if (_users.TryGetValue(model.Id, out user))
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return user as SocketGroupUser;
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else
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{
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var globalUser = Discord.GetOrAddUser(model, dataStore);
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var privateUser = new SocketGroupUser(this, globalUser);
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_users[privateUser.Id] = privateUser;
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return privateUser;
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}
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}
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public ISocketUser GetUser(ulong id)
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{
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GroupUser user;
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SocketGroupUser user;
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if (_users.TryGetValue(id, out user))
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return user as SocketGroupUser;
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if (id == Discord.CurrentUser.Id)
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return Discord.CurrentUser;
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return null;
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}
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public SocketGroupUser RemoveUser(ulong id)
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{
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GroupUser user;
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if (_users.TryRemove(id, out user))
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return user as SocketGroupUser;
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return user;
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return null;
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}
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public VoiceState AddOrUpdateVoiceState(VoiceStateModel model, DataStore dataStore, ConcurrentDictionary<ulong, VoiceState> voiceStates = null)
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{
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var voiceChannel = dataStore.GetChannel(model.ChannelId.Value) as SocketVoiceChannel;
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var voiceState = new VoiceState(voiceChannel, model);
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(voiceStates ?? _voiceStates)[model.UserId] = voiceState;
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return voiceState;
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}
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public VoiceState? GetVoiceState(ulong id)
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{
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VoiceState voiceState;
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if (_voiceStates.TryGetValue(id, out voiceState))
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return voiceState;
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return null;
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}
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public VoiceState? RemoveVoiceState(ulong id)
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{
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VoiceState voiceState;
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if (_voiceStates.TryRemove(id, out voiceState))
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return voiceState;
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return null;
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}
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public Task<RestMessage> GetMessageAsync(ulong id)
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=> ChannelHelper.GetMessageAsync(this, Discord, id);
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public IAsyncEnumerable<IReadOnlyCollection<RestMessage>> GetMessagesAsync(int limit = DiscordConfig.MaxMessagesPerBatch)
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=> ChannelHelper.GetMessagesAsync(this, Discord, limit: limit);
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public IAsyncEnumerable<IReadOnlyCollection<RestMessage>> GetMessagesAsync(ulong fromMessageId, Direction dir, int limit = DiscordConfig.MaxMessagesPerBatch)
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=> ChannelHelper.GetMessagesAsync(this, Discord, fromMessageId, dir, limit);
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public IAsyncEnumerable<IReadOnlyCollection<RestMessage>> GetMessagesAsync(IMessage fromMessage, Direction dir, int limit = DiscordConfig.MaxMessagesPerBatch)
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=> ChannelHelper.GetMessagesAsync(this, Discord, fromMessage.Id, dir, limit);
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public Task<IReadOnlyCollection<RestMessage>> GetPinnedMessagesAsync()
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=> ChannelHelper.GetPinnedMessagesAsync(this, Discord);
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public override async Task<IMessage> GetMessageAsync(ulong id)
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{
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return await _messages.DownloadAsync(id).ConfigureAwait(false);
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}
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public override async Task<IReadOnlyCollection<IMessage>> GetMessagesAsync(int limit)
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{
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return await _messages.DownloadAsync(null, Direction.Before, limit).ConfigureAwait(false);
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}
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public override async Task<IReadOnlyCollection<IMessage>> GetMessagesAsync(ulong fromMessageId, Direction dir, int limit)
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{
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return await _messages.DownloadAsync(fromMessageId, dir, limit).ConfigureAwait(false);
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}
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public ISocketMessage CreateMessage(ISocketUser author, MessageModel model)
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{
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return _messages.Create(author, model);
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}
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public ISocketMessage AddMessage(ISocketUser author, MessageModel model)
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{
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var msg = _messages.Create(author, model);
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_messages.Add(msg);
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return msg;
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}
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public ISocketMessage GetMessage(ulong id)
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{
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return _messages.Get(id);
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}
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public ISocketMessage RemoveMessage(ulong id)
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{
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return _messages.Remove(id);
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}
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public Task<RestUserMessage> SendMessageAsync(string text, bool isTTS)
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=> ChannelHelper.SendMessageAsync(this, Discord, text, isTTS);
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public Task<RestUserMessage> SendFileAsync(string filePath, string text, bool isTTS)
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=> ChannelHelper.SendFileAsync(this, Discord, filePath, text, isTTS);
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public Task<RestUserMessage> SendFileAsync(Stream stream, string filename, string text, bool isTTS)
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=> ChannelHelper.SendFileAsync(this, Discord, stream, filename, text, isTTS);
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public SocketDMChannel Clone() => MemberwiseClone() as SocketDMChannel;
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public Task DeleteMessagesAsync(IEnumerable<IMessage> messages)
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=> ChannelHelper.DeleteMessagesAsync(this, Discord, messages);
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IMessage IMessageChannel.GetCachedMessage(ulong id) => GetMessage(id);
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ISocketUser ISocketMessageChannel.GetUser(ulong id, bool skipCheck) => GetUser(id);
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ISocketChannel ISocketChannel.Clone() => Clone();
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public IDisposable EnterTypingState()
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=> ChannelHelper.EnterTypingState(this, Discord);
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//IPrivateChannel
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IReadOnlyCollection<IUser> IPrivateChannel.Recipients => Recipients;
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//IMessageChannel
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IReadOnlyCollection<IMessage> IMessageChannel.CachedMessages => ImmutableArray.Create<IMessage>();
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IMessage IMessageChannel.GetCachedMessage(ulong id)
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=> null;
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async Task<IMessage> IMessageChannel.GetMessageAsync(ulong id)
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=> await GetMessageAsync(id);
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IAsyncEnumerable<IReadOnlyCollection<IMessage>> IMessageChannel.GetMessagesAsync(int limit)
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=> GetMessagesAsync(limit);
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IAsyncEnumerable<IReadOnlyCollection<IMessage>> IMessageChannel.GetMessagesAsync(ulong fromMessageId, Direction dir, int limit)
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=> GetMessagesAsync(fromMessageId, dir, limit);
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async Task<IReadOnlyCollection<IMessage>> IMessageChannel.GetPinnedMessagesAsync()
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=> await GetPinnedMessagesAsync();
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async Task<IUserMessage> IMessageChannel.SendFileAsync(string filePath, string text, bool isTTS)
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=> await SendFileAsync(filePath, text, isTTS);
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async Task<IUserMessage> IMessageChannel.SendFileAsync(Stream stream, string filename, string text, bool isTTS)
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=> await SendFileAsync(stream, filename, text, isTTS);
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async Task<IUserMessage> IMessageChannel.SendMessageAsync(string text, bool isTTS)
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=> await SendMessageAsync(text, isTTS);
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IDisposable IMessageChannel.EnterTypingState()
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=> EnterTypingState();
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//IChannel
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IReadOnlyCollection<IUser> IChannel.CachedUsers => Users;
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IUser IChannel.GetCachedUser(ulong id)
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=> GetUser(id);
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Task<IUser> IChannel.GetUserAsync(ulong id)
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=> Task.FromResult<IUser>(GetUser(id));
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IAsyncEnumerable<IReadOnlyCollection<IUser>> IChannel.GetUsersAsync()
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=> ImmutableArray.Create<IReadOnlyCollection<IUser>>(Users).ToAsyncEnumerable();
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}
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}
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