Started converting websocket and rpc classes
This commit is contained in:
@@ -1,4 +1,5 @@
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using Discord.Audio;
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using Discord.API.Rest;
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using Discord.Audio;
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using Discord.Rest;
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using System;
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using System.Collections.Concurrent;
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@@ -19,402 +20,204 @@ using VoiceStateModel = Discord.API.VoiceState;
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namespace Discord.WebSocket
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{
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internal class SocketGuild : Guild, IGuild, IUserGuild
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public class SocketGuild : SocketEntity<ulong>, IGuild
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{
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internal override bool IsAttached => true;
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private readonly SemaphoreSlim _audioLock;
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private TaskCompletionSource<bool> _syncPromise, _downloaderPromise;
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private TaskCompletionSource<AudioClient> _audioConnectPromise;
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private ConcurrentHashSet<ulong> _channels;
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private ConcurrentDictionary<ulong, SocketGuildUser> _members;
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private ConcurrentDictionary<ulong, VoiceState> _voiceStates;
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private ImmutableDictionary<ulong, RestRole> _roles;
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private ImmutableArray<Emoji> _emojis;
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private ImmutableArray<string> _features;
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internal bool _available;
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public bool Available => _available && Discord.ConnectionState == ConnectionState.Connected;
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public int MemberCount { get; set; }
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public int DownloadedMemberCount { get; private set; }
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public AudioClient AudioClient { get; private set; }
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public string Name { get; private set; }
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public int AFKTimeout { get; private set; }
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public bool IsEmbeddable { get; private set; }
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public VerificationLevel VerificationLevel { get; private set; }
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public MfaLevel MfaLevel { get; private set; }
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public DefaultMessageNotifications DefaultMessageNotifications { get; private set; }
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public bool HasAllMembers => _downloaderPromise.Task.IsCompleted;
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public bool IsSynced => _syncPromise.Task.IsCompleted;
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public Task SyncPromise => _syncPromise.Task;
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public Task DownloaderPromise => _downloaderPromise.Task;
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public ulong? AFKChannelId { get; private set; }
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public ulong? EmbedChannelId { get; private set; }
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public ulong OwnerId { get; private set; }
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public string VoiceRegionId { get; private set; }
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public string IconId { get; private set; }
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public string SplashId { get; private set; }
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public new DiscordSocketClient Discord => base.Discord as DiscordSocketClient;
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public SocketGuildUser CurrentUser => GetUser(Discord.CurrentUser.Id);
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public IReadOnlyCollection<ISocketGuildChannel> Channels
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public ulong DefaultChannelId => Id;
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public string IconUrl => API.CDN.GetGuildIconUrl(Id, IconId);
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public string SplashUrl => API.CDN.GetGuildSplashUrl(Id, SplashId);
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public bool IsSynced => false;
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public RestRole EveryoneRole => GetRole(Id);
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public IReadOnlyCollection<RestRole> Roles => _roles.ToReadOnlyCollection();
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public IReadOnlyCollection<Emoji> Emojis => _emojis;
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public IReadOnlyCollection<string> Features => _features;
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internal SocketGuild(DiscordSocketClient client, ulong id)
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: base(client, id)
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{
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get
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}
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internal static SocketGuild Create(DiscordSocketClient discord, Model model)
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{
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var entity = new SocketGuild(discord, model.Id);
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entity.Update(model);
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return entity;
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}
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internal void Update(Model model)
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{
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AFKChannelId = model.AFKChannelId;
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EmbedChannelId = model.EmbedChannelId;
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AFKTimeout = model.AFKTimeout;
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IsEmbeddable = model.EmbedEnabled;
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IconId = model.Icon;
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Name = model.Name;
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OwnerId = model.OwnerId;
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VoiceRegionId = model.Region;
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SplashId = model.Splash;
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VerificationLevel = model.VerificationLevel;
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MfaLevel = model.MfaLevel;
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DefaultMessageNotifications = model.DefaultMessageNotifications;
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if (model.Emojis != null)
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{
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var channels = _channels;
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var store = Discord.DataStore;
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return channels.Select(x => store.GetChannel(x) as ISocketGuildChannel).Where(x => x != null).ToReadOnlyCollection(channels);
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var emojis = ImmutableArray.CreateBuilder<Emoji>(model.Emojis.Length);
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for (int i = 0; i < model.Emojis.Length; i++)
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emojis.Add(Emoji.Create(model.Emojis[i]));
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_emojis = emojis.ToImmutableArray();
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}
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}
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public IReadOnlyCollection<SocketGuildUser> Members => _members.ToReadOnlyCollection();
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public IEnumerable<KeyValuePair<ulong, VoiceState>> VoiceStates => _voiceStates;
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public SocketGuild(DiscordSocketClient discord, ExtendedModel model, DataStore dataStore) : base(discord, model)
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{
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_audioLock = new SemaphoreSlim(1, 1);
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_syncPromise = new TaskCompletionSource<bool>();
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_downloaderPromise = new TaskCompletionSource<bool>();
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Update(model, dataStore);
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}
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else
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_emojis = ImmutableArray.Create<Emoji>();
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public void Update(ExtendedModel model, DataStore dataStore)
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{
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if (source == UpdateSource.Rest && IsAttached) return;
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if (model.Features != null)
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_features = model.Features.ToImmutableArray();
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else
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_features = ImmutableArray.Create<string>();
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_available = !(model.Unavailable ?? false);
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if (!_available)
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var roles = ImmutableDictionary.CreateBuilder<ulong, RestRole>();
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if (model.Roles != null)
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{
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if (_channels == null)
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_channels = new ConcurrentHashSet<ulong>();
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if (_members == null)
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_members = new ConcurrentDictionary<ulong, SocketGuildUser>();
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if (_roles == null)
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_roles = new ConcurrentDictionary<ulong, Role>();
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if (Emojis == null)
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Emojis = ImmutableArray.Create<Emoji>();
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if (Features == null)
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Features = ImmutableArray.Create<string>();
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return;
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throw new NotImplementedException();
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}
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base.Update(model as Model, source);
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var channels = new ConcurrentHashSet<ulong>(1, (int)(model.Channels.Length * 1.05));
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{
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for (int i = 0; i < model.Channels.Length; i++)
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AddChannel(model.Channels[i], dataStore, channels);
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}
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_channels = channels;
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var members = new ConcurrentDictionary<ulong, SocketGuildUser>(1, (int)(model.Presences.Length * 1.05));
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{
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DownloadedMemberCount = 0;
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for (int i = 0; i < model.Members.Length; i++)
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AddOrUpdateUser(model.Members[i], dataStore, members);
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if (Discord.ApiClient.AuthTokenType != TokenType.User)
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{
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var _ = _syncPromise.TrySetResultAsync(true);
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if (!model.Large)
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_ = _downloaderPromise.TrySetResultAsync(true);
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}
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for (int i = 0; i < model.Presences.Length; i++)
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AddOrUpdateUser(model.Presences[i], dataStore, members);
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}
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_members = members;
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MemberCount = model.MemberCount;
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var voiceStates = new ConcurrentDictionary<ulong, VoiceState>(1, (int)(model.VoiceStates.Length * 1.05));
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{
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for (int i = 0; i < model.VoiceStates.Length; i++)
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AddOrUpdateVoiceState(model.VoiceStates[i], dataStore, voiceStates);
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}
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_voiceStates = voiceStates;
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}
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public void Update(GuildSyncModel model, DataStore dataStore)
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{
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if (source == UpdateSource.Rest && IsAttached) return;
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var members = new ConcurrentDictionary<ulong, SocketGuildUser>(1, (int)(model.Presences.Length * 1.05));
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{
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DownloadedMemberCount = 0;
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for (int i = 0; i < model.Members.Length; i++)
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AddOrUpdateUser(model.Members[i], dataStore, members);
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var _ = _syncPromise.TrySetResultAsync(true);
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if (!model.Large)
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_ = _downloaderPromise.TrySetResultAsync(true);
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for (int i = 0; i < model.Presences.Length; i++)
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AddOrUpdateUser(model.Presences[i], dataStore, members);
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}
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_members = members;
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_roles = roles.ToImmutable();
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}
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public void Update(EmojiUpdateModel model)
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//General
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public async Task UpdateAsync()
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=> Update(await Discord.ApiClient.GetGuildAsync(Id));
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public Task DeleteAsync()
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=> GuildHelper.DeleteAsync(this, Discord);
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public Task ModifyAsync(Action<ModifyGuildParams> func)
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=> GuildHelper.ModifyAsync(this, Discord, func);
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public Task ModifyEmbedAsync(Action<ModifyGuildEmbedParams> func)
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=> GuildHelper.ModifyEmbedAsync(this, Discord, func);
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public Task ModifyChannelsAsync(IEnumerable<ModifyGuildChannelsParams> args)
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=> GuildHelper.ModifyChannelsAsync(this, Discord, args);
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public Task ModifyRolesAsync(IEnumerable<ModifyGuildRolesParams> args)
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=> GuildHelper.ModifyRolesAsync(this, Discord, args);
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public Task LeaveAsync()
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=> GuildHelper.LeaveAsync(this, Discord);
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//Bans
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public Task<IReadOnlyCollection<RestBan>> GetBansAsync()
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=> GuildHelper.GetBansAsync(this, Discord);
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public Task AddBanAsync(IUser user, int pruneDays = 0)
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=> GuildHelper.AddBanAsync(this, Discord, user.Id, pruneDays);
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public Task AddBanAsync(ulong userId, int pruneDays = 0)
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=> GuildHelper.AddBanAsync(this, Discord, userId, pruneDays);
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public Task RemoveBanAsync(IUser user)
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=> GuildHelper.RemoveBanAsync(this, Discord, user.Id);
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public Task RemoveBanAsync(ulong userId)
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=> GuildHelper.RemoveBanAsync(this, Discord, userId);
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//Channels
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public Task<IReadOnlyCollection<RestGuildChannel>> GetChannelsAsync()
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=> GuildHelper.GetChannelsAsync(this, Discord);
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public Task<RestGuildChannel> GetChannelAsync(ulong id)
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=> GuildHelper.GetChannelAsync(this, Discord, id);
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public Task<RestTextChannel> CreateTextChannelAsync(string name)
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=> GuildHelper.CreateTextChannelAsync(this, Discord, name);
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public Task<RestVoiceChannel> CreateVoiceChannelAsync(string name)
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=> GuildHelper.CreateVoiceChannelAsync(this, Discord, name);
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//Integrations
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public Task<IReadOnlyCollection<RestGuildIntegration>> GetIntegrationsAsync()
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=> GuildHelper.GetIntegrationsAsync(this, Discord);
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public Task<RestGuildIntegration> CreateIntegrationAsync(ulong id, string type)
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=> GuildHelper.CreateIntegrationAsync(this, Discord, id, type);
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//Invites
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public Task<IReadOnlyCollection<RestInviteMetadata>> GetInvitesAsync()
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=> GuildHelper.GetInvitesAsync(this, Discord);
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//Roles
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public RestRole GetRole(ulong id)
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{
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if (source == UpdateSource.Rest && IsAttached) return;
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var emojis = ImmutableArray.CreateBuilder<Emoji>(model.Emojis.Length);
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for (int i = 0; i < model.Emojis.Length; i++)
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emojis.Add(new Emoji(model.Emojis[i]));
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Emojis = emojis.ToImmutableArray();
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RestRole value;
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if (_roles.TryGetValue(id, out value))
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return value;
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return null;
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}
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public override Task<IGuildChannel> GetChannelAsync(ulong id) => Task.FromResult<IGuildChannel>(GetChannel(id));
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public override Task<IReadOnlyCollection<IGuildChannel>> GetChannelsAsync() => Task.FromResult<IReadOnlyCollection<IGuildChannel>>(Channels);
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public ISocketGuildChannel AddChannel(ChannelModel model, DataStore dataStore, ConcurrentHashSet<ulong> channels = null)
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public async Task<IRole> CreateRoleAsync(string name, GuildPermissions? permissions = default(GuildPermissions?), Color? color = default(Color?), bool isHoisted = false)
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{
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var channel = ToChannel(model);
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(channels ?? _channels).TryAdd(model.Id);
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dataStore.AddChannel(channel);
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return channel;
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}
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public ISocketGuildChannel GetChannel(ulong id)
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{
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return Discord.DataStore.GetChannel(id) as ISocketGuildChannel;
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}
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public ISocketGuildChannel RemoveChannel(ulong id)
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{
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_channels.TryRemove(id);
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return Discord.DataStore.RemoveChannel(id) as ISocketGuildChannel;
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}
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public Role AddRole(RoleModel model, ConcurrentDictionary<ulong, Role> roles = null)
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{
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var role = new Role(this, model);
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(roles ?? _roles)[model.Id] = role;
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var role = await GuildHelper.CreateRoleAsync(this, Discord, name, permissions, color, isHoisted);
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_roles = _roles.Add(role.Id, role);
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return role;
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}
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public Role RemoveRole(ulong id)
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{
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Role role;
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if (_roles.TryRemove(id, out role))
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return role;
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return null;
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}
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public override Task<IGuildUser> GetUserAsync(ulong id) => Task.FromResult<IGuildUser>(GetUser(id));
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public override Task<IGuildUser> GetCurrentUserAsync()
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=> Task.FromResult<IGuildUser>(CurrentUser);
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public override Task<IReadOnlyCollection<IGuildUser>> GetUsersAsync()
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=> Task.FromResult<IReadOnlyCollection<IGuildUser>>(Members);
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public SocketGuildUser AddOrUpdateUser(MemberModel model, DataStore dataStore, ConcurrentDictionary<ulong, SocketGuildUser> members = null)
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{
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members = members ?? _members;
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//Users
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public Task<IReadOnlyCollection<RestGuildUser>> GetUsersAsync()
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=> GuildHelper.GetUsersAsync(this, Discord);
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public Task<RestGuildUser> GetUserAsync(ulong id)
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=> GuildHelper.GetUserAsync(this, Discord, id);
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public Task<RestGuildUser> GetCurrentUserAsync()
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=> GuildHelper.GetUserAsync(this, Discord, Discord.CurrentUser.Id);
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SocketGuildUser member;
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if (members.TryGetValue(model.User.Id, out member))
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member.Update(model, UpdateSource.WebSocket);
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else
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{
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var user = Discord.GetOrAddUser(model.User, dataStore);
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member = new SocketGuildUser(this, user, model);
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members[user.Id] = member;
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DownloadedMemberCount++;
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}
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return member;
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}
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public SocketGuildUser AddOrUpdateUser(PresenceModel model, DataStore dataStore, ConcurrentDictionary<ulong, SocketGuildUser> members = null)
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{
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members = members ?? _members;
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public Task<int> PruneUsersAsync(int days = 30, bool simulate = false)
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=> GuildHelper.PruneUsersAsync(this, Discord, days, simulate);
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SocketGuildUser member;
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if (members.TryGetValue(model.User.Id, out member))
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member.Update(model, UpdateSource.WebSocket);
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else
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{
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var user = Discord.GetOrAddUser(model.User, dataStore);
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member = new SocketGuildUser(this, user, model);
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members[user.Id] = member;
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DownloadedMemberCount++;
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}
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return member;
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}
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public SocketGuildUser GetUser(ulong id)
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{
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SocketGuildUser member;
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if (_members.TryGetValue(id, out member))
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return member;
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return null;
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}
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public SocketGuildUser RemoveUser(ulong id)
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{
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SocketGuildUser member;
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if (_members.TryRemove(id, out member))
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{
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DownloadedMemberCount--;
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return member;
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}
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member.User.RemoveRef(Discord);
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return null;
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}
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public override async Task DownloadUsersAsync()
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{
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await Discord.DownloadUsersAsync(new [] { this });
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}
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public void CompleteDownloadMembers()
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{
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_downloaderPromise.TrySetResultAsync(true);
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}
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//IGuild
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bool IGuild.Available => true;
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IAudioClient IGuild.AudioClient => null;
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IReadOnlyCollection<IGuildUser> IGuild.CachedUsers => ImmutableArray.Create<IGuildUser>();
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IRole IGuild.EveryoneRole => EveryoneRole;
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IReadOnlyCollection<IRole> IGuild.Roles => Roles;
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public VoiceState AddOrUpdateVoiceState(VoiceStateModel model, DataStore dataStore, ConcurrentDictionary<ulong, VoiceState> voiceStates = null)
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{
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var voiceChannel = dataStore.GetChannel(model.ChannelId.Value) as SocketVoiceChannel;
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var voiceState = new VoiceState(voiceChannel, model);
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(voiceStates ?? _voiceStates)[model.UserId] = voiceState;
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return voiceState;
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}
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public VoiceState? GetVoiceState(ulong id)
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{
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VoiceState voiceState;
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if (_voiceStates.TryGetValue(id, out voiceState))
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return voiceState;
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return null;
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}
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public VoiceState? RemoveVoiceState(ulong id)
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{
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VoiceState voiceState;
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if (_voiceStates.TryRemove(id, out voiceState))
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return voiceState;
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return null;
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}
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async Task<IReadOnlyCollection<IBan>> IGuild.GetBansAsync()
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=> await GetBansAsync();
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public async Task<IAudioClient> ConnectAudioAsync(ulong channelId, bool selfDeaf, bool selfMute)
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{
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try
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{
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TaskCompletionSource<AudioClient> promise;
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async Task<IReadOnlyCollection<IGuildChannel>> IGuild.GetChannelsAsync()
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=> await GetChannelsAsync();
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async Task<IGuildChannel> IGuild.GetChannelAsync(ulong id)
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=> await GetChannelAsync(id);
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IGuildChannel IGuild.GetCachedChannel(ulong id)
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=> null;
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async Task<ITextChannel> IGuild.CreateTextChannelAsync(string name)
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=> await CreateTextChannelAsync(name);
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async Task<IVoiceChannel> IGuild.CreateVoiceChannelAsync(string name)
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=> await CreateVoiceChannelAsync(name);
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await _audioLock.WaitAsync().ConfigureAwait(false);
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try
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{
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await DisconnectAudioInternalAsync().ConfigureAwait(false);
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promise = new TaskCompletionSource<AudioClient>();
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_audioConnectPromise = promise;
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await Discord.ApiClient.SendVoiceStateUpdateAsync(Id, channelId, selfDeaf, selfMute).ConfigureAwait(false);
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}
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finally
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{
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_audioLock.Release();
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}
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async Task<IReadOnlyCollection<IGuildIntegration>> IGuild.GetIntegrationsAsync()
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=> await GetIntegrationsAsync();
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async Task<IGuildIntegration> IGuild.CreateIntegrationAsync(ulong id, string type)
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=> await CreateIntegrationAsync(id, type);
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var timeoutTask = Task.Delay(15000);
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if (await Task.WhenAny(promise.Task, timeoutTask) == timeoutTask)
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throw new TimeoutException();
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return await promise.Task.ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
await DisconnectAudioInternalAsync().ConfigureAwait(false);
|
||||
throw;
|
||||
}
|
||||
}
|
||||
public async Task DisconnectAudioAsync(AudioClient client = null)
|
||||
{
|
||||
await _audioLock.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
await DisconnectAudioInternalAsync(client).ConfigureAwait(false);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_audioLock.Release();
|
||||
}
|
||||
}
|
||||
private async Task DisconnectAudioInternalAsync(AudioClient client = null)
|
||||
{
|
||||
var oldClient = AudioClient;
|
||||
if (oldClient != null)
|
||||
{
|
||||
if (client == null || oldClient == client)
|
||||
{
|
||||
_audioConnectPromise?.TrySetCanceledAsync(); //Cancel any previous audio connection
|
||||
_audioConnectPromise = null;
|
||||
}
|
||||
if (oldClient == client)
|
||||
{
|
||||
AudioClient = null;
|
||||
await oldClient.DisconnectAsync().ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
public async Task FinishConnectAudio(int id, string url, string token)
|
||||
{
|
||||
var voiceState = GetVoiceState(CurrentUser.Id).Value;
|
||||
async Task<IReadOnlyCollection<IInviteMetadata>> IGuild.GetInvitesAsync()
|
||||
=> await GetInvitesAsync();
|
||||
|
||||
await _audioLock.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
if (AudioClient == null)
|
||||
{
|
||||
var audioClient = new AudioClient(this, id);
|
||||
audioClient.Disconnected += async ex =>
|
||||
{
|
||||
await _audioLock.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
if (AudioClient == audioClient) //Only reconnect if we're still assigned as this guild's audio client
|
||||
{
|
||||
if (ex != null)
|
||||
{
|
||||
//Reconnect if we still have channel info.
|
||||
//TODO: Is this threadsafe? Could channel data be deleted before we access it?
|
||||
var voiceState2 = GetVoiceState(CurrentUser.Id);
|
||||
if (voiceState2.HasValue)
|
||||
{
|
||||
var voiceChannelId = voiceState2.Value.VoiceChannel?.Id;
|
||||
if (voiceChannelId != null)
|
||||
await Discord.ApiClient.SendVoiceStateUpdateAsync(Id, voiceChannelId, voiceState2.Value.IsSelfDeafened, voiceState2.Value.IsSelfMuted);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
try { AudioClient.Dispose(); } catch { }
|
||||
AudioClient = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_audioLock.Release();
|
||||
}
|
||||
};
|
||||
AudioClient = audioClient;
|
||||
}
|
||||
await AudioClient.ConnectAsync(url, CurrentUser.Id, voiceState.VoiceSessionId, token).ConfigureAwait(false);
|
||||
await _audioConnectPromise.TrySetResultAsync(AudioClient).ConfigureAwait(false);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
await DisconnectAudioAsync();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
await _audioConnectPromise.SetExceptionAsync(e).ConfigureAwait(false);
|
||||
await DisconnectAudioAsync();
|
||||
}
|
||||
finally
|
||||
{
|
||||
_audioLock.Release();
|
||||
}
|
||||
}
|
||||
public async Task FinishJoinAudioChannel()
|
||||
{
|
||||
await _audioLock.WaitAsync().ConfigureAwait(false);
|
||||
try
|
||||
{
|
||||
if (AudioClient != null)
|
||||
await _audioConnectPromise.TrySetResultAsync(AudioClient).ConfigureAwait(false);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_audioLock.Release();
|
||||
}
|
||||
}
|
||||
IRole IGuild.GetRole(ulong id)
|
||||
=> GetRole(id);
|
||||
|
||||
public SocketGuild Clone() => MemberwiseClone() as SocketGuild;
|
||||
|
||||
new internal ISocketGuildChannel ToChannel(ChannelModel model)
|
||||
{
|
||||
switch (model.Type)
|
||||
{
|
||||
case ChannelType.Text:
|
||||
return new SocketTextChannel(this, model);
|
||||
case ChannelType.Voice:
|
||||
return new SocketVoiceChannel(this, model);
|
||||
default:
|
||||
throw new InvalidOperationException($"Unexpected channel type: {model.Type}");
|
||||
}
|
||||
}
|
||||
|
||||
bool IUserGuild.IsOwner => OwnerId == Discord.CurrentUser.Id;
|
||||
GuildPermissions IUserGuild.Permissions => CurrentUser.GuildPermissions;
|
||||
IAudioClient IGuild.AudioClient => AudioClient;
|
||||
async Task<IReadOnlyCollection<IGuildUser>> IGuild.GetUsersAsync()
|
||||
=> await GetUsersAsync();
|
||||
async Task<IGuildUser> IGuild.GetUserAsync(ulong id)
|
||||
=> await GetUserAsync(id);
|
||||
IGuildUser IGuild.GetCachedUser(ulong id)
|
||||
=> null;
|
||||
async Task<IGuildUser> IGuild.GetCurrentUserAsync()
|
||||
=> await GetCurrentUserAsync();
|
||||
Task IGuild.DownloadUsersAsync() { throw new NotSupportedException(); }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user