misc: Internal change to GetOrCreateUser (#1852)
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@@ -29,14 +29,14 @@ namespace Discord.WebSocket
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/// </summary>
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public new IReadOnlyCollection<SocketUser> Users => ImmutableArray.Create(Discord.CurrentUser, Recipient);
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internal SocketDMChannel(DiscordSocketClient discord, ulong id, SocketGlobalUser recipient)
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internal SocketDMChannel(DiscordSocketClient discord, ulong id, SocketUser recipient)
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: base(discord, id)
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{
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Recipient = recipient;
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}
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internal static SocketDMChannel Create(DiscordSocketClient discord, ClientState state, Model model)
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{
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var entity = new SocketDMChannel(discord, model.Id, discord.GetOrCreateUser(state, model.Recipients.Value[0], false));
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var entity = new SocketDMChannel(discord, model.Id, discord.GetOrCreateTemporaryUser(state, model.Recipients.Value[0]));
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entity.Update(state, model);
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return entity;
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}
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@@ -46,7 +46,7 @@ namespace Discord.WebSocket
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}
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internal static SocketDMChannel Create(DiscordSocketClient discord, ClientState state, ulong channelId, API.User recipient)
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{
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var entity = new SocketDMChannel(discord, channelId, discord.GetOrCreateUser(state, recipient, false));
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var entity = new SocketDMChannel(discord, channelId, discord.GetOrCreateTemporaryUser(state, recipient));
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entity.Update(state, recipient);
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return entity;
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}
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@@ -38,7 +38,7 @@ namespace Discord.WebSocket
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}
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internal static SocketGroupUser Create(SocketGroupChannel channel, ClientState state, Model model)
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{
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var entity = new SocketGroupUser(channel, channel.Discord.GetOrCreateUser(state, model, true));
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var entity = new SocketGroupUser(channel, channel.Discord.GetOrCreateUser(state, model));
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entity.Update(state, model);
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return entity;
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}
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@@ -116,20 +116,20 @@ namespace Discord.WebSocket
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}
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internal static SocketGuildUser Create(SocketGuild guild, ClientState state, UserModel model)
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{
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var entity = new SocketGuildUser(guild, guild.Discord.GetOrCreateUser(state, model, true));
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var entity = new SocketGuildUser(guild, guild.Discord.GetOrCreateUser(state, model));
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entity.Update(state, model);
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entity.UpdateRoles(new ulong[0]);
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return entity;
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}
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internal static SocketGuildUser Create(SocketGuild guild, ClientState state, MemberModel model)
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{
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var entity = new SocketGuildUser(guild, guild.Discord.GetOrCreateUser(state, model.User, true));
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var entity = new SocketGuildUser(guild, guild.Discord.GetOrCreateUser(state, model.User));
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entity.Update(state, model);
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return entity;
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}
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internal static SocketGuildUser Create(SocketGuild guild, ClientState state, PresenceModel model)
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{
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var entity = new SocketGuildUser(guild, guild.Discord.GetOrCreateUser(state, model.User, true));
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var entity = new SocketGuildUser(guild, guild.Discord.GetOrCreateUser(state, model.User));
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entity.Update(state, model, false);
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return entity;
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}
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