Update sample projects & samples in docs (#2823)
* update them all * more docs * moar docs
This commit is contained in:
@@ -8,78 +8,70 @@ using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ShardedClient
|
||||
namespace ShardedClient;
|
||||
|
||||
// This is a minimal example of using Discord.Net's Sharded Client
|
||||
// The provided DiscordShardedClient class simplifies having multiple
|
||||
// DiscordSocketClient instances (or shards) to serve a large number of guilds.
|
||||
class Program
|
||||
{
|
||||
// This is a minimal example of using Discord.Net's Sharded Client
|
||||
// The provided DiscordShardedClient class simplifies having multiple
|
||||
// DiscordSocketClient instances (or shards) to serve a large number of guilds.
|
||||
class Program
|
||||
public static async Task Main(string[] args)
|
||||
{
|
||||
static void Main(string[] args)
|
||||
=> new Program()
|
||||
.MainAsync()
|
||||
.GetAwaiter()
|
||||
.GetResult();
|
||||
|
||||
public async Task MainAsync()
|
||||
// You specify the amount of shards you'd like to have with the
|
||||
// DiscordSocketConfig. Generally, it's recommended to
|
||||
// have 1 shard per 1500-2000 guilds your bot is in.
|
||||
var config = new DiscordSocketConfig
|
||||
{
|
||||
// You specify the amount of shards you'd like to have with the
|
||||
// DiscordSocketConfig. Generally, it's recommended to
|
||||
// have 1 shard per 1500-2000 guilds your bot is in.
|
||||
var config = new DiscordSocketConfig
|
||||
{
|
||||
TotalShards = 2,
|
||||
GatewayIntents = GatewayIntents.AllUnprivileged | GatewayIntents.MessageContent
|
||||
};
|
||||
TotalShards = 2,
|
||||
GatewayIntents = GatewayIntents.AllUnprivileged | GatewayIntents.MessageContent
|
||||
};
|
||||
|
||||
// You should dispose a service provider created using ASP.NET
|
||||
// when you are finished using it, at the end of your app's lifetime.
|
||||
// If you use another dependency injection framework, you should inspect
|
||||
// its documentation for the best way to do this.
|
||||
using (var services = ConfigureServices(config))
|
||||
{
|
||||
var client = services.GetRequiredService<DiscordShardedClient>();
|
||||
// You should dispose a service provider created using ASP.NET
|
||||
// when you are finished using it, at the end of your app's lifetime.
|
||||
// If you use another dependency injection framework, you should inspect
|
||||
// its documentation for the best way to do this.
|
||||
await using var services = ConfigureServices(config);
|
||||
|
||||
// The Sharded Client does not have a Ready event.
|
||||
// The ShardReady event is used instead, allowing for individual
|
||||
// control per shard.
|
||||
client.ShardReady += ReadyAsync;
|
||||
client.Log += LogAsync;
|
||||
var client = services.GetRequiredService<DiscordShardedClient>();
|
||||
|
||||
await services.GetRequiredService<InteractionHandlingService>()
|
||||
.InitializeAsync();
|
||||
// The Sharded Client does not have a Ready event.
|
||||
// The ShardReady event is used instead, allowing for individual
|
||||
// control per shard.
|
||||
client.ShardReady += ReadyAsync;
|
||||
client.Log += LogAsync;
|
||||
|
||||
await services.GetRequiredService<CommandHandlingService>()
|
||||
.InitializeAsync();
|
||||
await services.GetRequiredService<InteractionHandlingService>()
|
||||
.InitializeAsync();
|
||||
|
||||
// Tokens should be considered secret data, and never hard-coded.
|
||||
await client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token"));
|
||||
await client.StartAsync();
|
||||
await services.GetRequiredService<CommandHandlingService>()
|
||||
.InitializeAsync();
|
||||
|
||||
await Task.Delay(Timeout.Infinite);
|
||||
}
|
||||
}
|
||||
// Tokens should be considered secret data, and never hard-coded.
|
||||
await client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token"));
|
||||
await client.StartAsync();
|
||||
|
||||
private ServiceProvider ConfigureServices(DiscordSocketConfig config)
|
||||
=> new ServiceCollection()
|
||||
.AddSingleton(new DiscordShardedClient(config))
|
||||
.AddSingleton<CommandService>()
|
||||
.AddSingleton(x => new InteractionService(x.GetRequiredService<DiscordShardedClient>()))
|
||||
.AddSingleton<CommandHandlingService>()
|
||||
.AddSingleton<InteractionHandlingService>()
|
||||
.BuildServiceProvider();
|
||||
await Task.Delay(Timeout.Infinite);
|
||||
}
|
||||
|
||||
private static ServiceProvider ConfigureServices(DiscordSocketConfig config)
|
||||
=> new ServiceCollection()
|
||||
.AddSingleton(new DiscordShardedClient(config))
|
||||
.AddSingleton<CommandService>()
|
||||
.AddSingleton(x => new InteractionService(x.GetRequiredService<DiscordShardedClient>()))
|
||||
.AddSingleton<CommandHandlingService>()
|
||||
.AddSingleton<InteractionHandlingService>()
|
||||
.BuildServiceProvider();
|
||||
|
||||
|
||||
private Task ReadyAsync(DiscordSocketClient shard)
|
||||
{
|
||||
Console.WriteLine($"Shard Number {shard.ShardId} is connected and ready!");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private static Task ReadyAsync(DiscordSocketClient shard)
|
||||
{
|
||||
Console.WriteLine($"Shard Number {shard.ShardId} is connected and ready!");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private Task LogAsync(LogMessage log)
|
||||
{
|
||||
Console.WriteLine(log.ToString());
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
private static Task LogAsync(LogMessage log)
|
||||
{
|
||||
Console.WriteLine(log.ToString());
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user