Update sample projects & samples in docs (#2823)
* update them all * more docs * moar docs
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@@ -8,68 +8,62 @@ using System.Threading;
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using System.Threading.Tasks;
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using TextCommandFramework.Services;
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namespace TextCommandFramework
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namespace TextCommandFramework;
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// This is a minimal example of using Discord.Net's command
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// framework - by no means does it show everything the framework
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// is capable of.
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//
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// You can find samples of using the command framework:
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// - Here, under the 02_commands_framework sample
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// - https://github.com/foxbot/DiscordBotBase - a bare-bones bot template
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// - https://github.com/foxbot/patek - a more feature-filled bot, utilizing more aspects of the library
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class Program
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{
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// This is a minimal example of using Discord.Net's command
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// framework - by no means does it show everything the framework
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// is capable of.
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//
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// You can find samples of using the command framework:
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// - Here, under the 02_commands_framework sample
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// - https://github.com/foxbot/DiscordBotBase - a bare-bones bot template
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// - https://github.com/foxbot/patek - a more feature-filled bot, utilizing more aspects of the library
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class Program
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// There is no need to implement IDisposable like before as we are
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// using dependency injection, which handles calling Dispose for us.
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public static async Task Main(string[] args)
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{
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// There is no need to implement IDisposable like before as we are
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// using dependency injection, which handles calling Dispose for us.
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static void Main(string[] args)
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=> new Program().MainAsync().GetAwaiter().GetResult();
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// You should dispose a service provider created using ASP.NET
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// when you are finished using it, at the end of your app's lifetime.
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// If you use another dependency injection framework, you should inspect
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// its documentation for the best way to do this.
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await using var services = ConfigureServices();
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var client = services.GetRequiredService<DiscordSocketClient>();
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public async Task MainAsync()
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{
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// You should dispose a service provider created using ASP.NET
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// when you are finished using it, at the end of your app's lifetime.
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// If you use another dependency injection framework, you should inspect
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// its documentation for the best way to do this.
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using (var services = ConfigureServices())
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client.Log += LogAsync;
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services.GetRequiredService<CommandService>().Log += LogAsync;
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// Tokens should be considered secret data and never hard-coded.
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// We can read from the environment variable to avoid hard coding.
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await client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token"));
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await client.StartAsync();
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// Here we initialize the logic required to register our commands.
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await services.GetRequiredService<CommandHandlingService>().InitializeAsync();
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await Task.Delay(Timeout.Infinite);
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}
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private static Task LogAsync(LogMessage log)
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{
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Console.WriteLine(log.ToString());
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return Task.CompletedTask;
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}
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private static ServiceProvider ConfigureServices()
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{
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return new ServiceCollection()
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.AddSingleton(new DiscordSocketConfig
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{
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var client = services.GetRequiredService<DiscordSocketClient>();
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client.Log += LogAsync;
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services.GetRequiredService<CommandService>().Log += LogAsync;
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// Tokens should be considered secret data and never hard-coded.
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// We can read from the environment variable to avoid hard coding.
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await client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("token"));
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await client.StartAsync();
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// Here we initialize the logic required to register our commands.
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await services.GetRequiredService<CommandHandlingService>().InitializeAsync();
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await Task.Delay(Timeout.Infinite);
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}
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}
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private Task LogAsync(LogMessage log)
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{
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Console.WriteLine(log.ToString());
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return Task.CompletedTask;
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}
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private ServiceProvider ConfigureServices()
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{
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return new ServiceCollection()
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.AddSingleton(new DiscordSocketConfig
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{
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GatewayIntents = GatewayIntents.AllUnprivileged | GatewayIntents.MessageContent
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})
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.AddSingleton<DiscordSocketClient>()
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.AddSingleton<CommandService>()
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.AddSingleton<CommandHandlingService>()
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.AddSingleton<HttpClient>()
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.AddSingleton<PictureService>()
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.BuildServiceProvider();
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}
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GatewayIntents = GatewayIntents.AllUnprivileged | GatewayIntents.MessageContent
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})
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.AddSingleton<DiscordSocketClient>()
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.AddSingleton<CommandService>()
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.AddSingleton<CommandHandlingService>()
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.AddSingleton<HttpClient>()
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.AddSingleton<PictureService>()
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.BuildServiceProvider();
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}
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}
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