docs: Fix MaxWaitBetweenGuildAvailablesBeforeReady docs string
Signed-off-by: Still Hsu <dev@stillu.cc>
This commit is contained in:
@@ -138,16 +138,17 @@ namespace Discord.WebSocket
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/// </remarks>
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/// </remarks>
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public int IdentifyMaxConcurrency { get; set; } = 1;
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public int IdentifyMaxConcurrency { get; set; } = 1;
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/// <summary>
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/// Gets or sets the maximum wait time in milliseconds between GUILD_AVAILABLE events before firing READY.
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/// Gets or sets the maximum wait time in milliseconds between GUILD_AVAILABLE events before firing READY.
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///
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/// If zero, READY will fire as soon as it is received and all guilds will be unavailable.
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/// If zero, READY will fire as soon as it is received and all guilds will be unavailable.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// <para>This property is measured in milliseconds, negative values will throw an exception.</para>
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/// <para>This property is measured in milliseconds; negative values will throw an exception.</para>
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/// <para>If a guild is not received before READY, it will be unavailable.</para>
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/// <para>If a guild is not received before READY, it will be unavailable.</para>
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/// </remarks>
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/// </remarks>
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/// <returns>
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/// <returns>
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/// The maximum wait time in milliseconds between GUILD_AVAILABLE events before firing READY.
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/// A <see cref="int"/> representing the maximum wait time in milliseconds between GUILD_AVAILABLE events
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/// before firing READY.
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/// </returns>
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/// </returns>
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/// <exception cref="System.ArgumentException">Value must be at least 0.</exception>
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/// <exception cref="System.ArgumentException">Value must be at least 0.</exception>
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public int MaxWaitBetweenGuildAvailablesBeforeReady {
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public int MaxWaitBetweenGuildAvailablesBeforeReady {
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