docs: Fix for incomplete structure sample (#1145)
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@@ -36,7 +36,7 @@ class Program
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// you must set the MessageCacheSize. You may adjust the number as needed.
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// you must set the MessageCacheSize. You may adjust the number as needed.
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//MessageCacheSize = 50,
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//MessageCacheSize = 50,
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// If your platform doesn't have native websockets,
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// If your platform doesn't have native WebSockets,
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// add Discord.Net.Providers.WS4Net from NuGet,
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// add Discord.Net.Providers.WS4Net from NuGet,
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// add the `using` at the top, and uncomment this line:
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// add the `using` at the top, and uncomment this line:
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//WebSocketProvider = WS4NetProvider.Instance
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//WebSocketProvider = WS4NetProvider.Instance
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@@ -57,7 +57,7 @@ class Program
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_commands.Log += Log;
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_commands.Log += Log;
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// Setup your DI container.
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// Setup your DI container.
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_services = ConfigureServices(),
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_services = ConfigureServices();
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}
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}
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@@ -116,7 +116,9 @@ class Program
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await InitCommands();
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await InitCommands();
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// Login and connect.
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// Login and connect.
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await _client.LoginAsync(TokenType.Bot, /* <DON'T HARDCODE YOUR TOKEN> */);
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await _client.LoginAsync(TokenType.Bot,
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// < DO NOT HARDCODE YOUR TOKEN >
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Environment.GetEnvironmentVariable("DiscordToken"));
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await _client.StartAsync();
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await _client.StartAsync();
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// Wait infinitely so your bot actually stays connected.
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// Wait infinitely so your bot actually stays connected.
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@@ -160,7 +162,7 @@ class Program
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// Execute the command. (result does not indicate a return value,
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// Execute the command. (result does not indicate a return value,
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// rather an object stating if the command executed successfully).
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// rather an object stating if the command executed successfully).
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var result = await _commands.ExecuteAsync(context, pos);
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var result = await _commands.ExecuteAsync(context, pos, _services);
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// Uncomment the following lines if you want the bot
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// Uncomment the following lines if you want the bot
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// to send a message if it failed.
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// to send a message if it failed.
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