Added TryReadFrame and AvailableFrames to AudioInStream
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@@ -10,8 +10,10 @@ namespace Discord.Audio
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public override bool CanRead => true;
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public override bool CanRead => true;
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public override bool CanSeek => false;
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public override bool CanSeek => false;
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public override bool CanWrite => true;
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public override bool CanWrite => true;
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public abstract int AvailableFrames { get; }
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public abstract Task<RTPFrame> ReadFrameAsync(CancellationToken cancelToken);
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public abstract Task<RTPFrame> ReadFrameAsync(CancellationToken cancelToken);
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public abstract bool TryReadFrame(CancellationToken cancelToken, out RTPFrame frame);
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public RTPFrame ReadFrame()
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public RTPFrame ReadFrame()
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{
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{
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@@ -8,7 +8,7 @@ namespace Discord.Audio.Streams
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///<summary> Reads the payload from an RTP frame </summary>
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///<summary> Reads the payload from an RTP frame </summary>
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public class InputStream : AudioInStream
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public class InputStream : AudioInStream
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{
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{
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private const int MaxFrames = 100;
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private const int MaxFrames = 100; //1-2 Seconds
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private ConcurrentQueue<RTPFrame> _frames;
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private ConcurrentQueue<RTPFrame> _frames;
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private SemaphoreSlim _signal;
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private SemaphoreSlim _signal;
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@@ -20,6 +20,7 @@ namespace Discord.Audio.Streams
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public override bool CanRead => !_isDisposed;
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public override bool CanRead => !_isDisposed;
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public override bool CanSeek => false;
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public override bool CanSeek => false;
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public override bool CanWrite => false;
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public override bool CanWrite => false;
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public override int AvailableFrames => _signal.CurrentCount;
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public InputStream()
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public InputStream()
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{
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{
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@@ -27,14 +28,17 @@ namespace Discord.Audio.Streams
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_signal = new SemaphoreSlim(0, MaxFrames);
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_signal = new SemaphoreSlim(0, MaxFrames);
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}
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}
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public override async Task<RTPFrame> ReadFrameAsync(CancellationToken cancelToken)
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public override bool TryReadFrame(CancellationToken cancelToken, out RTPFrame frame)
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{
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{
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cancelToken.ThrowIfCancellationRequested();
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cancelToken.ThrowIfCancellationRequested();
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RTPFrame frame;
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if (_signal.Wait(0))
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await _signal.WaitAsync(cancelToken).ConfigureAwait(false);
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{
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_frames.TryDequeue(out frame);
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_frames.TryDequeue(out frame);
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return frame;
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return true;
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}
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frame = default(RTPFrame);
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return false;
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}
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}
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public override async Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancelToken)
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public override async Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancelToken)
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{
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{
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@@ -46,6 +50,15 @@ namespace Discord.Audio.Streams
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Buffer.BlockCopy(frame.Payload, 0, buffer, offset, frame.Payload.Length);
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Buffer.BlockCopy(frame.Payload, 0, buffer, offset, frame.Payload.Length);
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return frame.Payload.Length;
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return frame.Payload.Length;
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}
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}
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public override async Task<RTPFrame> ReadFrameAsync(CancellationToken cancelToken)
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{
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cancelToken.ThrowIfCancellationRequested();
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RTPFrame frame;
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await _signal.WaitAsync(cancelToken).ConfigureAwait(false);
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_frames.TryDequeue(out frame);
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return frame;
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}
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public void WriteHeader(ushort seq, uint timestamp)
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public void WriteHeader(ushort seq, uint timestamp)
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{
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{
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@@ -59,7 +72,7 @@ namespace Discord.Audio.Streams
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{
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{
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cancelToken.ThrowIfCancellationRequested();
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cancelToken.ThrowIfCancellationRequested();
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if (_frames.Count > MaxFrames) //1-2 seconds
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if (_signal.CurrentCount >= MaxFrames) //1-2 seconds
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{
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{
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_hasHeader = false;
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_hasHeader = false;
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return Task.Delay(0); //Buffer overloaded
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return Task.Delay(0); //Buffer overloaded
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