Fixed built-in websocket reuse

This commit is contained in:
RogueException
2015-09-16 04:24:47 -03:00
parent 250abf12fe
commit f571e0bec0

View File

@@ -17,8 +17,8 @@ namespace Discord.Net.WebSockets
private const int HR_TIMEOUT = -2147012894; private const int HR_TIMEOUT = -2147012894;
private readonly ConcurrentQueue<byte[]> _sendQueue; private readonly ConcurrentQueue<byte[]> _sendQueue;
private readonly ClientWebSocket _webSocket;
private readonly int _sendInterval; private readonly int _sendInterval;
private ClientWebSocket _webSocket;
public event EventHandler<WebSocketMessageEventArgs> ProcessMessage; public event EventHandler<WebSocketMessageEventArgs> ProcessMessage;
private void RaiseProcessMessage(string msg) private void RaiseProcessMessage(string msg)
@@ -31,12 +31,12 @@ namespace Discord.Net.WebSockets
{ {
_sendInterval = sendInterval; _sendInterval = sendInterval;
_sendQueue = new ConcurrentQueue<byte[]>(); _sendQueue = new ConcurrentQueue<byte[]>();
_webSocket = new ClientWebSocket();
_webSocket.Options.KeepAliveInterval = TimeSpan.Zero;
} }
public Task Connect(string host, CancellationToken cancelToken) public Task Connect(string host, CancellationToken cancelToken)
{ {
_webSocket = new ClientWebSocket();
_webSocket.Options.KeepAliveInterval = TimeSpan.Zero;
return _webSocket.ConnectAsync(new Uri(host), cancelToken); return _webSocket.ConnectAsync(new Uri(host), cancelToken);
} }
@@ -44,7 +44,9 @@ namespace Discord.Net.WebSockets
{ {
byte[] ignored; byte[] ignored;
while (_sendQueue.TryDequeue(out ignored)) { } while (_sendQueue.TryDequeue(out ignored)) { }
return TaskHelper.CompletedTask; _webSocket.Dispose();
_webSocket = new ClientWebSocket();
return TaskHelper.CompletedTask;
} }
public Task[] RunTasks(CancellationToken cancelToken) public Task[] RunTasks(CancellationToken cancelToken)
@@ -60,7 +62,7 @@ namespace Discord.Net.WebSockets
{ {
return Task.Run(async () => return Task.Run(async () =>
{ {
var buffer = new ArraySegment<byte>(new byte[ReceiveChunkSize]); var buffer = new byte[ReceiveChunkSize]; //new ArraySegment<byte>(new byte[ReceiveChunkSize]);
var builder = new StringBuilder(); var builder = new StringBuilder();
try try
@@ -75,7 +77,7 @@ namespace Discord.Net.WebSockets
try try
{ {
result = await _webSocket.ReceiveAsync(buffer, cancelToken).ConfigureAwait(false); result = await _webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), cancelToken).ConfigureAwait(false);
} }
catch (Win32Exception ex) when (ex.HResult == HR_TIMEOUT) catch (Win32Exception ex) when (ex.HResult == HR_TIMEOUT)
{ {
@@ -85,7 +87,7 @@ namespace Discord.Net.WebSockets
if (result.MessageType == WebSocketMessageType.Close) if (result.MessageType == WebSocketMessageType.Close)
throw new Exception($"Got Close Message ({result.CloseStatus?.ToString() ?? "Unexpected"}, {result.CloseStatusDescription ?? "No Reason"})"); throw new Exception($"Got Close Message ({result.CloseStatus?.ToString() ?? "Unexpected"}, {result.CloseStatusDescription ?? "No Reason"})");
else else
builder.Append(Encoding.UTF8.GetString(buffer.Array, buffer.Offset, result.Count)); builder.Append(Encoding.UTF8.GetString(buffer, 0, result.Count));
} }
while (result == null || !result.EndOfMessage); while (result == null || !result.EndOfMessage);