fix: Message update without author (#1862)
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@@ -1329,21 +1329,8 @@ namespace Discord.WebSocket
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return;
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}
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if (channel == null)
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{
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if (!data.GuildId.IsSpecified) // assume it is a DM
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{
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channel = CreateDMChannel(data.ChannelId, data.Author.Value, State);
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}
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else
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{
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await UnknownChannelAsync(type, data.ChannelId).ConfigureAwait(false);
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return;
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}
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}
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SocketMessage before = null, after = null;
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SocketMessage cachedMsg = channel.GetCachedMessage(data.Id);
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SocketMessage cachedMsg = channel?.GetCachedMessage(data.Id);
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bool isCached = cachedMsg != null;
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if (isCached)
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{
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@@ -1365,7 +1352,7 @@ namespace Discord.WebSocket
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author = guild.GetUser(data.Author.Value.Id);
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}
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else
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author = (channel as SocketChannel).GetUser(data.Author.Value.Id);
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author = (channel as SocketChannel)?.GetUser(data.Author.Value.Id);
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if (author == null)
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{
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@@ -1381,17 +1368,32 @@ namespace Discord.WebSocket
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}
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else if (channel is SocketGroupChannel groupChannel)
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author = groupChannel.GetOrAddUser(data.Author.Value);
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else
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{
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await UnknownChannelUserAsync(type, data.Author.Value.Id, channel.Id).ConfigureAwait(false);
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return;
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}
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}
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}
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else
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// Message author wasn't specified in the payload, so create a completely anonymous unknown user
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author = new SocketUnknownUser(this, id: 0);
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if (channel == null)
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{
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if (!data.GuildId.IsSpecified) // assume it is a DM
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{
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if (data.Author.IsSpecified)
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{
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var dmChannel = CreateDMChannel(data.ChannelId, data.Author.Value, State);
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channel = dmChannel;
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author = dmChannel.Recipient;
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}
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else
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channel = CreateDMChannel(data.ChannelId, author, State);
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}
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else
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{
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await UnknownChannelAsync(type, data.ChannelId).ConfigureAwait(false);
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return;
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}
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}
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after = SocketMessage.Create(this, State, author, channel, data);
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}
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var cacheableBefore = new Cacheable<IMessage, ulong>(before, data.Id, isCached, async () => await channel.GetMessageAsync(data.Id).ConfigureAwait(false));
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@@ -1989,6 +1991,10 @@ namespace Discord.WebSocket
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{
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return SocketDMChannel.Create(this, state, channelId, model);
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}
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internal SocketDMChannel CreateDMChannel(ulong channelId, SocketUser user, ClientState state)
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{
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return new SocketDMChannel(this, channelId, user);
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}
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internal ISocketPrivateChannel RemovePrivateChannel(ulong id)
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{
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var channel = State.RemoveChannel(id) as ISocketPrivateChannel;
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