Documentation Overhaul (#1161)
* Add XML docs
* Clean up style switcher
* Squash commits on branch docs/faq-n-patches
* Fix broken theme selector
* Add local image embed instruction
* Add a bunch of XML docs
* Add a bunch of XML docs
* Fix broken search
+ DocFX by default ships with an older version of jQuery, switching to a newer version confuses parts of the DocFX Javascript.
* Minor fixes for CONTRIBUTING.md and README.md
* Clean up filterConfig.yml
+ New config exposes Discord.Net namespace since it has several common public exceptions that may be helpful to users
* Add XML docs
* Read token from Environment Variable instead of hardcode
* Add XMLDocs
* Compress some assets & add OAuth2 URL generator
* Fix sample link & add missing pictures
* Add tag examples
* Fix embed docs consistency
* Add details regarding userbot support
* Add XML Docs
* Add XML Docs
* Add XML Docs
* Minor fixes in documentations
+ Fix unescaped '<'
+ Fix typo
* Fix seealso for preconditions and add missing descriptions
* Add missing exceptions
* Document exposed TypeReaders
* Fix letter-casing for files
* Add 'last modified' plugin
Source: https://github.com/Still34/DocFx.Plugin.LastModified
Licensed under MIT License
* XML Docs
* Fix minor consistencies & redundant impl
* Add properties examples to overwrite
* Fix missing Username prop
* Add warning for bulk-delete endpoint
* Replace note block
* Add BaseSocketClient docs
* Add XML docs
* Replace langword null to code block null instead
- Because DocFX sucks at rendering langword
* Replace all langword placements with code block
* Add more IGuild docs
* Add details to SpotifyGame
* Initial proofread of the articles
* Add explanation for RunMode
* Add event docs
- MessageReceived
- ChannelUpdated/Destroyed/Created
* Fix light theme link color
* Fix xml docs error
* Add partial documentation for audit log impl
* Add documentation for some REST-based objects
* Add partial documentation for audit log objects
* Add more XML comments to quotation mark alias map stuff, including an example
* Add reference to CommandServiceConfig from the util docs'
* Add explanation that if " is removed then it wont work
* Fix missing service provider in example
* Add documentation for new INestedChannel
* Add documentation
* Add documentation for new API version & few events
* Revise guide paragraphs/samples
+ Fix various formatting.
+ Provide a more detailed walkthrough for dependency injection.
+ Add C# note at intro.
* Fix typos & formatting
* Improve group module example
* Small amount to see if I'm doing it right
* Remove/cleanup redundant variables
* Fix EnterTypingState impl for doc inheritance
* Fix Test to resolve changes made in 15b58e
* Improve precondition documentation
+ Add precondition usage sample
+ Add precondition group usage sample
+ Move precondition samples to its own sample folder
* Move samples to individual folders
* Clarify token source
* Cleanup styling of README.md for docs
* Replace InvalidPathChars for NS1.3
* InvalidPathChars does not exist in NS1.3; replaced with GetInvalidPathChars instead.
* Add a missing change for 2c7cc738
* Update LastModified to v1.1.0 & add license
* Rewrite installation page for Core 2.1
* Fix anchor link
* Bump post-processor to v1.1.1
* Add fixes to partial file & add license
* Moved theme-switcher code to scripts partial file
+ Add author's MIT license to featherlight javascript
* Remove unused bootstrap plugin
* Bump LastModified plugin
* Changed the path from 'lastmodified' to 'last-modified' for consistency
* Cleanup README & Contribution guide
* Changes to last pr
* Fix GetCategoryAsync docs
* Proofread and cleanup articles
* Change passive voice in "Get Started" to active
* Fix improper preposition in Commands Introduction page
* Fix minor grammar mistakes in "Your First Bot" (future tense -> present tense/subjunctive mood -> indicative mood/proper noun casing/incorrect noun/add missing article)
* Fix minor grammar mistakes in "Installation" (missing article)
* no hablo ingles
* Try try try again
* I'm sure you're having as much fun as I am
* Cleanup TOC & fix titles
* Improve styling
+ Change title font to Noto Sans
+ Add materialized design for commit message box
* Add DescriptionGenerator plugin
* Add nightly section for clarification
* Fix typos in Nightlies & Post-execution
* Bump DescriptionGenerator to v1.1.0
+ This build adds the functionality of generating managed references' summary into the description tag.
* Initial emoji article draft
* Add 'additional information' section for emoji article
* Add cosmetic changes to the master css
* Alter info box color
+ Add transition to article content
* Add clarification in the emoji article
* Emphasize that normal emoji string will not translate to its Unicode representation.
* Clean up or add some of the samples featured in the article.
+ Add emoji/emote declaration section for clarification.
+ Add WebSocket emote sample.
- Remove inconsistent styling ('wacky memes' proves to be too out of place).
* Improve readability for nightlies article
* Move 'Bundled Preconditions' section
* Bump LastModified to fix UTC DateTime parsing
* Add langwordMapping.yml
* Add XML docs
* Add VSC workspace rule
* The root workspace limits the ruler to 120 characters for member documentations and excludes folders such as 'samples' and 'docs'.
* The docs workspace limits the ruler to 70 characters for standard conceptual article to comply with documentation's CONTRIBUTING.md rule, and excludes temprorary folders created by DocFX.
* Update CONTRIBUTING.md
* Add documentation style rule
* Fix styling of several member documentation
* Fix ' />' caused by Agent Smith oddities
* Fix styling to be more specific about the mention of IDs
* Fix exception summary to comply with official Microsoft Docs style
* References
https://docs.microsoft.com/en-us/dotnet/api/system.argumentnullexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.platformnotsupportedexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.badimageformatexception?view=netframework-4.7.2
* Add XML documentations
* Shift color return docs
* Fix minor docs
* Added documentation for SocketDMChannel, SocketGuildChannel, and SocketTextChannel
* Add XML docs
* Corrections to SocketGuildChannel
* Corrections to SocketTextChannel
* Corrections to SocketDMChannel
* Swapped out 'id' for 'snowflake identifier
* Swapped out 'id' for 'snowflake identifier'
* SocketDMChannel amendments
* SocketGuildChannel amendments
* SocketTextChannel amendments
* Add XML docs & patch return types
+ Starting from this commit, all return types for tasks will use style similar to most documentations featured on docs.microsoft.com
References:
https://docs.microsoft.com/en-us/dotnet/api/microsoft.entityframeworkcore.dbcontext.-ctor?view=efcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.filestream.readasync?view=netcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.textwriter.writelineasync?view=netcore-2.1#System_IO_TextWriter_WriteLineAsync_System_Char___
And many more other asynchronous method documentations featured in the latest BCL.
* Added documentation for many audit log data types, fixed vowel indefinite articles
* Change audit log data types to start with 'Contains' (verb) instead of an article
* Fix some documentation issues and document some more audit log data types
* Fix English posession
* Add XML doc
* Documented two more types
* Documented RoleCreateAuditLogData
* Document remaining audit log data types
* Added RestDMChannel documentation
* Added RestGuildChannel documentation
* Added RestTextChannel documentation
* Added RestVoiceChannel documentation
* Added RestUser documentation
* Added RestRole documentation
* Added RestMessage documentation
* Slightly better wording
* Contains -> Contains a piece of (describe article)
* [EN] Present perf. -> past perf.
* Add XML docs
* Fix arrow alignment
* Clarify supported nullable type
* Fixed a typo in ISnowflakeEntity
* Added RestUser Documentation
* Added RestInvite documentation
* Add XML docs & minor optimizations
* Minor optimization for doc rendering
* Rollback font optimization changes
* Amendments to RestUser
* Added SocketDMChannel documentation
* Added RestDMChannel documentation
* Added RestGuild documentation
* Adjustment to SocketDMChannel
* Added minimal descriptions from the API documentation for Integration types
* Added obsolete mention to the ReadMessages flag.
* Added remarks about 2FA requirement for guild permissions
* Added xmldoc for GuildPermission methods
* Added xml doc for ToAllowList and ToDenyList
* Added specification of how the bits of the color raw value are packed
* Added discord API documentation to IConnection interface
* I can spell :^)
* Fix whitespace in ChannelPermission
* fix spacing of values in guildpermission
* Made changes to get field descriptions from feedback, added returns tag to IConnection
* Added property get standard for IntegrationAccount
* Added property get pattern to xml docs and identical returns tag.
* Change all color class references to struct
...because it isn't a class.
* Add XML docs
* Rewrote the returns tags in IGuildIntegration, removed the ones I was unsure about.
* Rewrote the rest of the returns tags
* Amendments
* Cleanup doc for c1d78189
* Added types to <returns> tags where missing
* Added second sample for adding reactions
* Added some class summaries
* Missed a period
* Amendments
* restored the removed line break
* Removed unnecessary see tag
* Use consistent quotation marks around subscribers, the name for these users are dependant on the source of where they are integrated from (youtube or twitch), so we should not use a name that is specific to one platform
* Add <remarks> tag to the IGuildIntegration xmldocs
* Fix grammar issue
* Update DescriptionGenerator
* Cleanup of https://github.com/Still34/Discord.Net/pull/8
* Cleanup previous PR
* Fix for misleading behaviour in the emoji guide
+ Original lines stated that sending a emoji wrapped in colon will not be parsed, but that was incorrect; replaced with reactions instead of sending messages as the example
* Add strings for dictionary in DotSettings
* Add XML docs
* Fix lots of typos in comments
+ Geez, I didn't know there were so many.
* Add XML docs & rewrite GetMessagesAsync docs
This commit rewrites the remarks section of GetMessagesAsync, as well as adding examples to several methods.
* Update 'Your First Bot'
+ This commit reflects the new changes made to the Discord Application Developer Portal after its major update
* Initial optimization for DocFX render & add missing files
* Add examples in message methods
* Cleanup https://github.com/RogueException/Discord.Net/pull/1128
* Fix first bot note
* Cleanup FAQ structure
* Add XML docs
* Update docfx plugins
* Fix navbar collapsing issue
* Fix broken xref
* Cleanup FAQ section
+ Add introductory paragraphs to each FAQ section.
+ Add 'missing dependency' entry to commands FAQ.
* Split commands FAQ to 'General' and 'DI' sections.
* Cleanup https://github.com/RogueException/Discord.Net/pull/1139
* Fix missing namespace
* Add missing highlighting css for the light theme
* Add additional clarification for installing packages
* Add indentation to example for clarity
* Cleanup several articles to be more human-friendly and easier to read
* Remove RPC-related notes
* Cleanup slow-mode-related documentation strings
* Add an additional note about cross-guild emote usage
* Add CreateTextChannel sample
* Add XMLDocs
This commit is contained in:
@@ -1,63 +0,0 @@
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using System;
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using System.Threading.Tasks;
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using System.Reflection;
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using Discord;
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using Discord.WebSocket;
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using Discord.Commands;
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using Microsoft.Extensions.DependencyInjection;
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public class Program
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{
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private CommandService _commands;
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private DiscordSocketClient _client;
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private IServiceProvider _services;
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private static void Main(string[] args) => new Program().StartAsync().GetAwaiter().GetResult();
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public async Task StartAsync()
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{
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_client = new DiscordSocketClient();
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_commands = new CommandService();
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// Avoid hard coding your token. Use an external source instead in your code.
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string token = "bot token here";
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_services = new ServiceCollection()
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.AddSingleton(_client)
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.AddSingleton(_commands)
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.BuildServiceProvider();
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await InstallCommandsAsync();
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await _client.LoginAsync(TokenType.Bot, token);
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await _client.StartAsync();
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await Task.Delay(-1);
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}
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public async Task InstallCommandsAsync()
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{
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// Hook the MessageReceived Event into our Command Handler
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_client.MessageReceived += HandleCommandAsync;
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// Discover all of the commands in this assembly and load them.
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await _commands.AddModulesAsync(Assembly.GetEntryAssembly());
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}
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private async Task HandleCommandAsync(SocketMessage messageParam)
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{
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// Don't process the command if it was a System Message
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var message = messageParam as SocketUserMessage;
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if (message == null) return;
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// Create a number to track where the prefix ends and the command begins
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int argPos = 0;
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// Determine if the message is a command, based on if it starts with '!' or a mention prefix
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if (!(message.HasCharPrefix('!', ref argPos) || message.HasMentionPrefix(_client.CurrentUser, ref argPos))) return;
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// Create a Command Context
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var context = new SocketCommandContext(_client, message);
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// Execute the command. (result does not indicate a return value,
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// rather an object stating if the command executed successfully)
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var result = await _commands.ExecuteAsync(context, argPos, _services);
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if (!result.IsSuccess)
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await context.Channel.SendMessageAsync(result.ErrorReason);
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}
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}
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@@ -0,0 +1,62 @@
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public class Initialize
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{
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private readonly CommandService _commands;
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private readonly DiscordSocketClient _client;
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public Initialize(CommandService commands = null, DiscordSocketClient client = null)
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{
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_commands = commands ?? new CommandService();
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_client = client ?? new DiscordSocketClient();
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}
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public IServiceProvider BuildServiceProvider() => new ServiceCollection()
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.AddSingleton(_client)
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.AddSingleton(_commands)
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// You can pass in an instance of the desired type
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.AddSingleton(new NotificationService())
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// ...or by using the generic method.
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//
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// The benefit of using the generic method is that
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// ASP.NET DI will attempt to inject the required
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// dependencies that are specified under the constructor
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// for us.
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.AddSingleton<DatabaseService>()
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.AddSingleton<CommandHandler>()
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.BuildServiceProvider();
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}
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public class CommandHandler
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{
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private readonly DiscordSocketClient _client;
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private readonly CommandService _commands;
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private readonly IServiceProvider _services;
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public CommandHandler(IServiceProvider services, CommandService commands, DiscordSocketClient client)
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{
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_commands = commands;
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_services = services;
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_client = client;
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}
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public async Task InitializeAsync()
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{
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// Pass the service provider to the second parameter of
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// AddModulesAsync to inject dependencies to all modules
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// that may require them.
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await _commands.AddModulesAsync(
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assembly: Assembly.GetEntryAssembly(),
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services: _services);
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_client.MessageReceived += HandleCommandAsync;
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}
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public async Task HandleCommandAsync(SocketMessage msg)
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{
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// ...
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// Pass the service provider to the ExecuteAsync method for
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// precondition checks.
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await _commands.ExecuteAsync(
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context: context,
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argPos: argPos,
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services: _services);
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// ...
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}
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}
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@@ -0,0 +1,37 @@
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// After setting up dependency injection, modules will need to request
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// the dependencies to let the library know to pass
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// them along during execution.
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||||
|
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// Dependency can be injected in two ways with Discord.Net.
|
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// You may inject any required dependencies via...
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// the module constructor
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// -or-
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// public settable properties
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|
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// Injection via constructor
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public class DatabaseModule : ModuleBase<SocketCommandContext>
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{
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private readonly DatabaseService _database;
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public DatabaseModule(DatabaseService database)
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{
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_database = database;
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}
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[Command("read")]
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public async Task ReadFromDbAsync()
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{
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await ReplyAsync(_database.GetData());
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}
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}
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|
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// Injection via public settable properties
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public class DatabaseModule : ModuleBase<SocketCommandContext>
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{
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public DatabaseService DbService { get; set; }
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[Command("read")]
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public async Task ReadFromDbAsync()
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{
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await ReplyAsync(_database.GetData());
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}
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}
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@@ -0,0 +1,29 @@
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// Sometimes injecting dependencies automatically with the provided
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// methods in the prior example may not be desired.
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// You may explicitly tell Discord.Net to **not** inject the properties
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// by either...
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// restricting the access modifier
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// -or-
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// applying DontInjectAttribute to the property
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// Restricting the access modifier of the property
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public class ImageModule : ModuleBase<SocketCommandContext>
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{
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public ImageService ImageService { get; }
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public ImageModule()
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{
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ImageService = new ImageService();
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}
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}
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// Applying DontInjectAttribute
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public class ImageModule : ModuleBase<SocketCommandContext>
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{
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[DontInject]
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public ImageService ImageService { get; set; }
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public ImageModule()
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{
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ImageService = new ImageService();
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}
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}
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@@ -1,18 +0,0 @@
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private IServiceProvider _services;
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private CommandService _commands;
|
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public async Task InstallAsync(DiscordSocketClient client)
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{
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// Here, we will inject the ServiceProvider with
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// all of the services our client will use.
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_services = new ServiceCollection()
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.AddSingleton(client)
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.AddSingleton(_commands)
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// You can pass in an instance of the desired type
|
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.AddSingleton(new NotificationService())
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// ...or by using the generic method.
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||||
.AddSingleton<DatabaseService>()
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.BuildServiceProvider();
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// ...
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await _commands.AddModulesAsync(Assembly.GetEntryAssembly());
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}
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@@ -1,40 +0,0 @@
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using Discord;
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using Discord.Commands;
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using Discord.WebSocket;
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public class ModuleA : ModuleBase
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{
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private readonly DatabaseService _database;
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// Dependencies can be injected via the constructor
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public ModuleA(DatabaseService database)
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{
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_database = database;
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||||
}
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public async Task ReadFromDb()
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{
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var x = _database.getX();
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await ReplyAsync(x);
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}
|
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}
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public class ModuleB
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||||
{
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// Public settable properties will be injected
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public AnnounceService { get; set; }
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|
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// Public properties without setters will not
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public CommandService Commands { get; }
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// Public properties annotated with [DontInject] will not
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[DontInject]
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public NotificationService { get; set; }
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||||
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public ModuleB(CommandService commands)
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{
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Commands = commands;
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}
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||||
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||||
}
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@@ -1,6 +0,0 @@
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using Discord.Commands;
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public class InfoModule : ModuleBase<SocketCommandContext>
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{
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||||
|
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}
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||||
63
docs/guides/commands/samples/intro/command_handler.cs
Normal file
63
docs/guides/commands/samples/intro/command_handler.cs
Normal file
@@ -0,0 +1,63 @@
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public class CommandHandler
|
||||
{
|
||||
private readonly DiscordSocketClient _client;
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private readonly CommandService _commands;
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|
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public CommandHandler(DiscordSocketClient client, CommandService commands)
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{
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_commands = commands;
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_client = client;
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||||
}
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||||
|
||||
public async Task InstallCommandsAsync()
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{
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// Hook the MessageReceived event into our command handler
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_client.MessageReceived += HandleCommandAsync;
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|
||||
// Here we discover all of the command modules in the entry
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||||
// assembly and load them. Starting from Discord.NET 2.0, a
|
||||
// service provider is required to be passed into the
|
||||
// module registration method to inject the
|
||||
// required dependencies.
|
||||
//
|
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// If you do not use Dependency Injection, pass null.
|
||||
// See Dependency Injection guide for more information.
|
||||
await _commands.AddModulesAsync(assembly: Assembly.GetEntryAssembly(),
|
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services: null);
|
||||
}
|
||||
|
||||
private async Task HandleCommandAsync(SocketMessage messageParam)
|
||||
{
|
||||
// Don't process the command if it was a system message
|
||||
var message = messageParam as SocketUserMessage;
|
||||
if (message == null) return;
|
||||
|
||||
// Create a number to track where the prefix ends and the command begins
|
||||
int argPos = 0;
|
||||
|
||||
// Determine if the message is a command based on the prefix
|
||||
if (!(message.HasCharPrefix('!', ref argPos) ||
|
||||
message.HasMentionPrefix(_client.CurrentUser, ref argPos)))
|
||||
return;
|
||||
|
||||
// Create a WebSocket-based command context based on the message
|
||||
var context = new SocketCommandContext(_client, message);
|
||||
|
||||
// Execute the command with the command context we just
|
||||
// created, along with the service provider for precondition checks.
|
||||
|
||||
// Keep in mind that result does not indicate a return value
|
||||
// rather an object stating if the command executed successfully.
|
||||
var result = await _command.ExecuteAsync(
|
||||
context: context,
|
||||
argPos: argPos,
|
||||
services: null);
|
||||
|
||||
// Optionally, we may inform the user if the command fails
|
||||
// to be executed; however, this may not always be desired,
|
||||
// as it may clog up the request queue should a user spam a
|
||||
// command.
|
||||
// if (!result.IsSuccess)
|
||||
// await context.Channel.SendMessageAsync(result.ErrorReason);
|
||||
}
|
||||
}
|
||||
8
docs/guides/commands/samples/intro/empty-module.cs
Normal file
8
docs/guides/commands/samples/intro/empty-module.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using Discord.Commands;
|
||||
|
||||
// Keep in mind your module **must** be public and inherit ModuleBase.
|
||||
// If it isn't, it will not be discovered by AddModulesAsync!
|
||||
public class InfoModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
|
||||
}
|
||||
@@ -4,15 +4,22 @@ public class AdminModule : ModuleBase<SocketCommandContext>
|
||||
[Group("clean")]
|
||||
public class CleanModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
// ~admin clean 15
|
||||
// ~admin clean
|
||||
[Command]
|
||||
public async Task Default(int count = 10) => Messages(count);
|
||||
public async Task DefaultCleanAsync()
|
||||
{
|
||||
// ...
|
||||
}
|
||||
|
||||
// ~admin clean messages 15
|
||||
[Command("messages")]
|
||||
public async Task Messages(int count = 10) { }
|
||||
public async Task CleanAsync(int count)
|
||||
{
|
||||
// ...
|
||||
}
|
||||
}
|
||||
// ~admin ban foxbot#0282
|
||||
[Command("ban")]
|
||||
public async Task Ban(IGuildUser user) { }
|
||||
public Task BanAsync(IGuildUser user) =>
|
||||
Context.Guild.AddBanAsync(user);
|
||||
}
|
||||
@@ -1,24 +1,25 @@
|
||||
// Create a module with no prefix
|
||||
public class Info : ModuleBase<SocketCommandContext>
|
||||
public class InfoModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
// ~say hello -> hello
|
||||
// ~say hello world -> hello world
|
||||
[Command("say")]
|
||||
[Summary("Echoes a message.")]
|
||||
public async Task SayAsync([Remainder] [Summary("The text to echo")] string echo)
|
||||
{
|
||||
// ReplyAsync is a method on ModuleBase
|
||||
await ReplyAsync(echo);
|
||||
}
|
||||
public Task SayAsync([Remainder] [Summary("The text to echo")] string echo)
|
||||
=> ReplyAsync(echo);
|
||||
|
||||
// ReplyAsync is a method on ModuleBase
|
||||
}
|
||||
|
||||
// Create a module with the 'sample' prefix
|
||||
[Group("sample")]
|
||||
public class Sample : ModuleBase<SocketCommandContext>
|
||||
public class SampleModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
// ~sample square 20 -> 400
|
||||
[Command("square")]
|
||||
[Summary("Squares a number.")]
|
||||
public async Task SquareAsync([Summary("The number to square.")] int num)
|
||||
public async Task SquareAsync(
|
||||
[Summary("The number to square.")]
|
||||
int num)
|
||||
{
|
||||
// We can also access the channel from the Command Context.
|
||||
await Context.Channel.SendMessageAsync($"{num}^2 = {Math.Pow(num, 2)}");
|
||||
@@ -31,9 +32,12 @@ public class Sample : ModuleBase<SocketCommandContext>
|
||||
// ~sample userinfo 96642168176807936 --> Khionu#8708
|
||||
// ~sample whois 96642168176807936 --> Khionu#8708
|
||||
[Command("userinfo")]
|
||||
[Summary("Returns info about the current user, or the user parameter, if one passed.")]
|
||||
[Summary
|
||||
("Returns info about the current user, or the user parameter, if one passed.")]
|
||||
[Alias("user", "whois")]
|
||||
public async Task UserInfoAsync([Summary("The (optional) user to get info for")] SocketUser user = null)
|
||||
public async Task UserInfoAsync(
|
||||
[Summary("The (optional) user to get info from")]
|
||||
SocketUser user = null)
|
||||
{
|
||||
var userInfo = user ?? Context.Client.CurrentUser;
|
||||
await ReplyAsync($"{userInfo.Username}#{userInfo.Discriminator}");
|
||||
@@ -0,0 +1,13 @@
|
||||
public async Task LogAsync(LogMessage logMessage)
|
||||
{
|
||||
// This casting type requries C#7
|
||||
if (logMessage.Exception is CommandException cmdException)
|
||||
{
|
||||
// We can tell the user that something unexpected has happened
|
||||
await cmdException.Context.Channel.SendMessageAsync("Something went catastrophically wrong!");
|
||||
|
||||
// We can also log this incident
|
||||
Console.WriteLine($"{cmdException.Context.User} failed to execute '{cmdException.Command.Name}' in {cmdException.Context.Channel}.");
|
||||
Console.WriteLine(cmdException.ToString());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
public async Task OnCommandExecutedAsync(CommandInfo command, ICommandContext context, IResult result)
|
||||
{
|
||||
switch(result)
|
||||
{
|
||||
case MyCustomResult customResult:
|
||||
// do something extra with it
|
||||
break;
|
||||
default:
|
||||
if (!string.IsNullOrEmpty(result.ErrorReason))
|
||||
await context.Channel.SendMessageAsync(result.ErrorReason);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
public async Task SetupAsync()
|
||||
{
|
||||
await _command.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
|
||||
// Hook the execution event
|
||||
_command.CommandExecuted += OnCommandExecutedAsync;
|
||||
// Hook the command handler
|
||||
_client.MessageReceived += HandleCommandAsync;
|
||||
}
|
||||
public async Task OnCommandExecutedAsync(CommandInfo command, ICommandContext context, IResult result)
|
||||
{
|
||||
// We have access to the information of the command executed,
|
||||
// the context of the command, and the result returned from the
|
||||
// execution in this event.
|
||||
|
||||
// We can tell the user what went wrong
|
||||
if (!string.IsNullOrEmpty(result?.ErrorReason))
|
||||
{
|
||||
await context.Channel.SendMessageAsync(result.ErrorReason);
|
||||
}
|
||||
|
||||
// ...or even log the result (the method used should fit into
|
||||
// your existing log handler)
|
||||
await _log.LogAsync(new LogMessage(LogSeverity.Info, "CommandExecution", $"{command?.Name} was executed at {DateTime.UtcNow}."));
|
||||
}
|
||||
public async Task HandleCommandAsync(SocketMessage msg)
|
||||
{
|
||||
var message = messageParam as SocketUserMessage;
|
||||
if (message == null) return;
|
||||
int argPos = 0;
|
||||
if (!(message.HasCharPrefix('!', ref argPos) || message.HasMentionPrefix(_client.CurrentUser, ref argPos))) return;
|
||||
var context = new SocketCommandContext(_client, message);
|
||||
var result = await _commands.ExecuteAsync(context, argPos, _services);
|
||||
// Optionally, you may pass the result manually into your
|
||||
// CommandExecuted event handler if you wish to handle parsing or
|
||||
// precondition failures in the same method.
|
||||
|
||||
// await OnCommandExecutedAsync(null, context, result);
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
public class MyCustomResult : RuntimeResult
|
||||
{
|
||||
public MyCustomResult(CommandError? error, string reason) : base(error, reason)
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
public class MyCustomResult : RuntimeResult
|
||||
{
|
||||
public MyCustomResult(CommandError? error, string reason) : base(error, reason)
|
||||
{
|
||||
}
|
||||
public static MyCustomResult FromError(string reason) =>
|
||||
new MyCustomResult(CommandError.Unsuccessful, reason);
|
||||
public static MyCustomResult FromSuccess(string reason = null) =>
|
||||
new MyCustomResult(null, reason);
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
public class MyModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
[Command("eat")]
|
||||
public async Task<RuntimeResult> ChooseAsync(string food)
|
||||
{
|
||||
if (food == "salad")
|
||||
return MyCustomResult.FromError("No, I don't want that!");
|
||||
return MyCustomResult.FromSuccess($"Give me the {food}!").
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
var result = await _commands.ExecuteAsync(context, argPos, _services);
|
||||
if (result.CommandError != null)
|
||||
switch(result.CommandError)
|
||||
{
|
||||
case CommandError.BadArgCount:
|
||||
await context.Channel.SendMessageAsync("Parameter count does not match any command's.");
|
||||
break;
|
||||
default:
|
||||
await context.Channel.SendMessageAsync($"An error has occurred {result.ErrorReason}");
|
||||
break;
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
// The following example only requires the user to either have the
|
||||
// Administrator permission in this guild or own the bot application.
|
||||
[RequireUserPermission(GuildPermission.Administrator, Group = "Permission")]
|
||||
[RequireOwner(Group = "Permission")]
|
||||
public class AdminModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
[Command("ban")]
|
||||
public Task BanAsync(IUser user) => Context.Guild.AddBanAsync(user);
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
[RequireOwner]
|
||||
[Command("echo")]
|
||||
public Task EchoAsync(string input) => ReplyAsync(input);
|
||||
@@ -1,4 +1,5 @@
|
||||
// (Note: This precondition is obsolete, it is recommended to use the RequireOwnerAttribute that is bundled with Discord.Commands)
|
||||
// (Note: This precondition is obsolete, it is recommended to use the
|
||||
// RequireOwnerAttribute that is bundled with Discord.Commands)
|
||||
|
||||
using Discord.Commands;
|
||||
using Discord.WebSocket;
|
||||
@@ -10,10 +11,13 @@ using System.Threading.Tasks;
|
||||
public class RequireOwnerAttribute : PreconditionAttribute
|
||||
{
|
||||
// Override the CheckPermissions method
|
||||
public async override Task<PreconditionResult> CheckPermissions(ICommandContext context, CommandInfo command, IServiceProvider services)
|
||||
public async override Task<PreconditionResult> CheckPermissionsAsync(ICommandContext context, CommandInfo command, IServiceProvider services)
|
||||
{
|
||||
// Get the client via Depedency Injection
|
||||
var client = services.GetRequiredService<DiscordSocketClient>();
|
||||
// Get the ID of the bot's owner
|
||||
var ownerId = (await services.GetService<DiscordSocketClient>().GetApplicationInfoAsync()).Owner.Id;
|
||||
var appInfo = await client.GetApplicationInfoAsync().ConfigureAwait(false);
|
||||
var ownerId = appInfo.Owner.Id;
|
||||
// If this command was executed by that user, return a success
|
||||
if (context.User.Id == ownerId)
|
||||
return PreconditionResult.FromSuccess();
|
||||
@@ -0,0 +1,29 @@
|
||||
public class CommandHandler
|
||||
{
|
||||
private readonly CommandService _commands;
|
||||
private readonly DiscordSocketClient _client;
|
||||
private readonly IServiceProvider _services;
|
||||
|
||||
public CommandHandler(CommandService commands, DiscordSocketClient client, IServiceProvider services)
|
||||
{
|
||||
_commands = commands;
|
||||
_client = client;
|
||||
_services = services;
|
||||
}
|
||||
|
||||
public async Task SetupAsync()
|
||||
{
|
||||
_client.MessageReceived += CommandHandleAsync;
|
||||
|
||||
// Add BooleanTypeReader to type read for the type "bool"
|
||||
_commands.AddTypeReader(typeof(bool), new BooleanTypeReader());
|
||||
|
||||
// Then register the modules
|
||||
await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
|
||||
}
|
||||
|
||||
public async Task CommandHandleAsync(SocketMessage msg)
|
||||
{
|
||||
// ...
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,11 @@
|
||||
// Note: This example is obsolete, a boolean type reader is bundled with Discord.Commands
|
||||
// Note: This example is obsolete, a boolean type reader is bundled
|
||||
// with Discord.Commands
|
||||
using Discord;
|
||||
using Discord.Commands;
|
||||
|
||||
public class BooleanTypeReader : TypeReader
|
||||
{
|
||||
public override Task<TypeReaderResult> Read(ICommandContext context, string input, IServiceProvider services)
|
||||
public override Task<TypeReaderResult> ReadAsync(ICommandContext context, string input, IServiceProvider services)
|
||||
{
|
||||
bool result;
|
||||
if (bool.TryParse(input, out result))
|
||||
Reference in New Issue
Block a user