Documentation Overhaul (#1161)
* Add XML docs
* Clean up style switcher
* Squash commits on branch docs/faq-n-patches
* Fix broken theme selector
* Add local image embed instruction
* Add a bunch of XML docs
* Add a bunch of XML docs
* Fix broken search
+ DocFX by default ships with an older version of jQuery, switching to a newer version confuses parts of the DocFX Javascript.
* Minor fixes for CONTRIBUTING.md and README.md
* Clean up filterConfig.yml
+ New config exposes Discord.Net namespace since it has several common public exceptions that may be helpful to users
* Add XML docs
* Read token from Environment Variable instead of hardcode
* Add XMLDocs
* Compress some assets & add OAuth2 URL generator
* Fix sample link & add missing pictures
* Add tag examples
* Fix embed docs consistency
* Add details regarding userbot support
* Add XML Docs
* Add XML Docs
* Add XML Docs
* Minor fixes in documentations
+ Fix unescaped '<'
+ Fix typo
* Fix seealso for preconditions and add missing descriptions
* Add missing exceptions
* Document exposed TypeReaders
* Fix letter-casing for files
* Add 'last modified' plugin
Source: https://github.com/Still34/DocFx.Plugin.LastModified
Licensed under MIT License
* XML Docs
* Fix minor consistencies & redundant impl
* Add properties examples to overwrite
* Fix missing Username prop
* Add warning for bulk-delete endpoint
* Replace note block
* Add BaseSocketClient docs
* Add XML docs
* Replace langword null to code block null instead
- Because DocFX sucks at rendering langword
* Replace all langword placements with code block
* Add more IGuild docs
* Add details to SpotifyGame
* Initial proofread of the articles
* Add explanation for RunMode
* Add event docs
- MessageReceived
- ChannelUpdated/Destroyed/Created
* Fix light theme link color
* Fix xml docs error
* Add partial documentation for audit log impl
* Add documentation for some REST-based objects
* Add partial documentation for audit log objects
* Add more XML comments to quotation mark alias map stuff, including an example
* Add reference to CommandServiceConfig from the util docs'
* Add explanation that if " is removed then it wont work
* Fix missing service provider in example
* Add documentation for new INestedChannel
* Add documentation
* Add documentation for new API version & few events
* Revise guide paragraphs/samples
+ Fix various formatting.
+ Provide a more detailed walkthrough for dependency injection.
+ Add C# note at intro.
* Fix typos & formatting
* Improve group module example
* Small amount to see if I'm doing it right
* Remove/cleanup redundant variables
* Fix EnterTypingState impl for doc inheritance
* Fix Test to resolve changes made in 15b58e
* Improve precondition documentation
+ Add precondition usage sample
+ Add precondition group usage sample
+ Move precondition samples to its own sample folder
* Move samples to individual folders
* Clarify token source
* Cleanup styling of README.md for docs
* Replace InvalidPathChars for NS1.3
* InvalidPathChars does not exist in NS1.3; replaced with GetInvalidPathChars instead.
* Add a missing change for 2c7cc738
* Update LastModified to v1.1.0 & add license
* Rewrite installation page for Core 2.1
* Fix anchor link
* Bump post-processor to v1.1.1
* Add fixes to partial file & add license
* Moved theme-switcher code to scripts partial file
+ Add author's MIT license to featherlight javascript
* Remove unused bootstrap plugin
* Bump LastModified plugin
* Changed the path from 'lastmodified' to 'last-modified' for consistency
* Cleanup README & Contribution guide
* Changes to last pr
* Fix GetCategoryAsync docs
* Proofread and cleanup articles
* Change passive voice in "Get Started" to active
* Fix improper preposition in Commands Introduction page
* Fix minor grammar mistakes in "Your First Bot" (future tense -> present tense/subjunctive mood -> indicative mood/proper noun casing/incorrect noun/add missing article)
* Fix minor grammar mistakes in "Installation" (missing article)
* no hablo ingles
* Try try try again
* I'm sure you're having as much fun as I am
* Cleanup TOC & fix titles
* Improve styling
+ Change title font to Noto Sans
+ Add materialized design for commit message box
* Add DescriptionGenerator plugin
* Add nightly section for clarification
* Fix typos in Nightlies & Post-execution
* Bump DescriptionGenerator to v1.1.0
+ This build adds the functionality of generating managed references' summary into the description tag.
* Initial emoji article draft
* Add 'additional information' section for emoji article
* Add cosmetic changes to the master css
* Alter info box color
+ Add transition to article content
* Add clarification in the emoji article
* Emphasize that normal emoji string will not translate to its Unicode representation.
* Clean up or add some of the samples featured in the article.
+ Add emoji/emote declaration section for clarification.
+ Add WebSocket emote sample.
- Remove inconsistent styling ('wacky memes' proves to be too out of place).
* Improve readability for nightlies article
* Move 'Bundled Preconditions' section
* Bump LastModified to fix UTC DateTime parsing
* Add langwordMapping.yml
* Add XML docs
* Add VSC workspace rule
* The root workspace limits the ruler to 120 characters for member documentations and excludes folders such as 'samples' and 'docs'.
* The docs workspace limits the ruler to 70 characters for standard conceptual article to comply with documentation's CONTRIBUTING.md rule, and excludes temprorary folders created by DocFX.
* Update CONTRIBUTING.md
* Add documentation style rule
* Fix styling of several member documentation
* Fix ' />' caused by Agent Smith oddities
* Fix styling to be more specific about the mention of IDs
* Fix exception summary to comply with official Microsoft Docs style
* References
https://docs.microsoft.com/en-us/dotnet/api/system.argumentnullexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.platformnotsupportedexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.badimageformatexception?view=netframework-4.7.2
* Add XML documentations
* Shift color return docs
* Fix minor docs
* Added documentation for SocketDMChannel, SocketGuildChannel, and SocketTextChannel
* Add XML docs
* Corrections to SocketGuildChannel
* Corrections to SocketTextChannel
* Corrections to SocketDMChannel
* Swapped out 'id' for 'snowflake identifier
* Swapped out 'id' for 'snowflake identifier'
* SocketDMChannel amendments
* SocketGuildChannel amendments
* SocketTextChannel amendments
* Add XML docs & patch return types
+ Starting from this commit, all return types for tasks will use style similar to most documentations featured on docs.microsoft.com
References:
https://docs.microsoft.com/en-us/dotnet/api/microsoft.entityframeworkcore.dbcontext.-ctor?view=efcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.filestream.readasync?view=netcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.textwriter.writelineasync?view=netcore-2.1#System_IO_TextWriter_WriteLineAsync_System_Char___
And many more other asynchronous method documentations featured in the latest BCL.
* Added documentation for many audit log data types, fixed vowel indefinite articles
* Change audit log data types to start with 'Contains' (verb) instead of an article
* Fix some documentation issues and document some more audit log data types
* Fix English posession
* Add XML doc
* Documented two more types
* Documented RoleCreateAuditLogData
* Document remaining audit log data types
* Added RestDMChannel documentation
* Added RestGuildChannel documentation
* Added RestTextChannel documentation
* Added RestVoiceChannel documentation
* Added RestUser documentation
* Added RestRole documentation
* Added RestMessage documentation
* Slightly better wording
* Contains -> Contains a piece of (describe article)
* [EN] Present perf. -> past perf.
* Add XML docs
* Fix arrow alignment
* Clarify supported nullable type
* Fixed a typo in ISnowflakeEntity
* Added RestUser Documentation
* Added RestInvite documentation
* Add XML docs & minor optimizations
* Minor optimization for doc rendering
* Rollback font optimization changes
* Amendments to RestUser
* Added SocketDMChannel documentation
* Added RestDMChannel documentation
* Added RestGuild documentation
* Adjustment to SocketDMChannel
* Added minimal descriptions from the API documentation for Integration types
* Added obsolete mention to the ReadMessages flag.
* Added remarks about 2FA requirement for guild permissions
* Added xmldoc for GuildPermission methods
* Added xml doc for ToAllowList and ToDenyList
* Added specification of how the bits of the color raw value are packed
* Added discord API documentation to IConnection interface
* I can spell :^)
* Fix whitespace in ChannelPermission
* fix spacing of values in guildpermission
* Made changes to get field descriptions from feedback, added returns tag to IConnection
* Added property get standard for IntegrationAccount
* Added property get pattern to xml docs and identical returns tag.
* Change all color class references to struct
...because it isn't a class.
* Add XML docs
* Rewrote the returns tags in IGuildIntegration, removed the ones I was unsure about.
* Rewrote the rest of the returns tags
* Amendments
* Cleanup doc for c1d78189
* Added types to <returns> tags where missing
* Added second sample for adding reactions
* Added some class summaries
* Missed a period
* Amendments
* restored the removed line break
* Removed unnecessary see tag
* Use consistent quotation marks around subscribers, the name for these users are dependant on the source of where they are integrated from (youtube or twitch), so we should not use a name that is specific to one platform
* Add <remarks> tag to the IGuildIntegration xmldocs
* Fix grammar issue
* Update DescriptionGenerator
* Cleanup of https://github.com/Still34/Discord.Net/pull/8
* Cleanup previous PR
* Fix for misleading behaviour in the emoji guide
+ Original lines stated that sending a emoji wrapped in colon will not be parsed, but that was incorrect; replaced with reactions instead of sending messages as the example
* Add strings for dictionary in DotSettings
* Add XML docs
* Fix lots of typos in comments
+ Geez, I didn't know there were so many.
* Add XML docs & rewrite GetMessagesAsync docs
This commit rewrites the remarks section of GetMessagesAsync, as well as adding examples to several methods.
* Update 'Your First Bot'
+ This commit reflects the new changes made to the Discord Application Developer Portal after its major update
* Initial optimization for DocFX render & add missing files
* Add examples in message methods
* Cleanup https://github.com/RogueException/Discord.Net/pull/1128
* Fix first bot note
* Cleanup FAQ structure
* Add XML docs
* Update docfx plugins
* Fix navbar collapsing issue
* Fix broken xref
* Cleanup FAQ section
+ Add introductory paragraphs to each FAQ section.
+ Add 'missing dependency' entry to commands FAQ.
* Split commands FAQ to 'General' and 'DI' sections.
* Cleanup https://github.com/RogueException/Discord.Net/pull/1139
* Fix missing namespace
* Add missing highlighting css for the light theme
* Add additional clarification for installing packages
* Add indentation to example for clarity
* Cleanup several articles to be more human-friendly and easier to read
* Remove RPC-related notes
* Cleanup slow-mode-related documentation strings
* Add an additional note about cross-guild emote usage
* Add CreateTextChannel sample
* Add XMLDocs
263
docs/guides/getting_started/first-bot.md
Normal file
@@ -0,0 +1,263 @@
|
||||
---
|
||||
uid: Guides.GettingStarted.FirstBot
|
||||
title: Start making a bot
|
||||
---
|
||||
|
||||
# Making Your First Bot with Discord.Net
|
||||
|
||||
One of the ways to get started with the Discord API is to write a
|
||||
basic ping-pong bot. This bot will respond to a simple command "ping."
|
||||
We will expand on this to create more diverse commands later, but for
|
||||
now, it is a good starting point.
|
||||
|
||||
## Creating a Discord Bot
|
||||
|
||||
Before writing your bot, it is necessary to create a bot account via
|
||||
the Discord Applications Portal first.
|
||||
|
||||
1. Visit the [Discord Applications Portal].
|
||||
2. Create a new application.
|
||||
3. Give the application a name (this will be the bot's initial username).
|
||||
4. On the left-hand side, under `Settings`, click `Bot`.
|
||||
|
||||

|
||||
|
||||
5. Click on `Add Bot`.
|
||||
|
||||

|
||||
|
||||
6. Confirm the popup.
|
||||
7. (Optional) If this bot will be public, tick `Public Bot`.
|
||||
|
||||

|
||||
|
||||
[Discord Applications Portal]: https://discordapp.com/developers/applications/
|
||||
|
||||
## Adding your bot to a server
|
||||
|
||||
Bots **cannot** use invite links; they must be explicitly invited
|
||||
through the OAuth2 flow.
|
||||
|
||||
1. Open your bot's application on the [Discord Applications Portal].
|
||||
2. On the left-hand side, under `Settings`, click `OAuth2`.
|
||||
|
||||

|
||||
|
||||
3. Scroll down to `OAuth2 URL Generator` and under `Scopes` tick `bot`.
|
||||
|
||||

|
||||
|
||||
4. Scroll down further to `Bot Permissions` and select the
|
||||
permissions that you wish to assign your bot with.
|
||||
|
||||
> [!NOTE]
|
||||
> This will assign the bot with a special "managed" role that no
|
||||
> one else can use. The permissions can be changed later in the
|
||||
> roles settings if you ever change your mind!
|
||||
|
||||
5. Open the generated authorization URL in your browser.
|
||||
6. Select a server.
|
||||
7. Click on Authorize.
|
||||
|
||||
> [!NOTE]
|
||||
> Only servers where you have the `MANAGE_SERVER` permission will be
|
||||
> present in this list.
|
||||
|
||||

|
||||
|
||||
## Connecting to Discord
|
||||
|
||||
If you have not already created a project and installed Discord.Net,
|
||||
do that now.
|
||||
|
||||
For more information, see @Guides.GettingStarted.Installation.
|
||||
|
||||
### Async
|
||||
|
||||
Discord.Net uses .NET's [Task-based Asynchronous Pattern (TAP)]
|
||||
extensively - nearly every operation is asynchronous. It is highly
|
||||
recommended for these operations to be awaited in a
|
||||
properly established async context whenever possible.
|
||||
|
||||
To establish an async context, we will be creating an async main method
|
||||
in your console application, and rewriting the static main method to
|
||||
invoke the new async main.
|
||||
|
||||
[!code-csharp[Async Context](samples/first-bot/async-context.cs)]
|
||||
|
||||
As a result of this, your program will now start and immediately
|
||||
jump into an async context. This allows us to create a connection
|
||||
to Discord later on without having to worry about setting up the
|
||||
correct async implementation.
|
||||
|
||||
> [!WARNING]
|
||||
> If your application throws any exceptions within an async context,
|
||||
> they will be thrown all the way back up to the first non-async method;
|
||||
> since our first non-async method is the program's `Main` method, this
|
||||
> means that **all** unhandled exceptions will be thrown up there, which
|
||||
> will crash your application.
|
||||
>
|
||||
> Discord.Net will prevent exceptions in event handlers from crashing
|
||||
> your program, but any exceptions in your async main **will** cause
|
||||
> the application to crash.
|
||||
|
||||
[Task-based Asynchronous Pattern (TAP)]: https://docs.microsoft.com/en-us/dotnet/articles/csharp/async
|
||||
|
||||
### Creating a logging method
|
||||
|
||||
Before we create and configure a Discord client, we will add a method
|
||||
to handle Discord.Net's log events.
|
||||
|
||||
To allow agnostic support of as many log providers as possible, we
|
||||
log information through a `Log` event with a proprietary `LogMessage`
|
||||
parameter. See the [API Documentation] for this event.
|
||||
|
||||
If you are using your own logging framework, this is where you would
|
||||
invoke it. For the sake of simplicity, we will only be logging to
|
||||
the console.
|
||||
|
||||
You may learn more about this concept in @Guides.Concepts.Logging.
|
||||
|
||||
[!code-csharp[Async Context](samples/first-bot/logging.cs)]
|
||||
|
||||
[API Documentation]: xref:Discord.Rest.BaseDiscordClient.Log
|
||||
|
||||
### Creating a Discord Client
|
||||
|
||||
Finally, we can create a new connection to Discord.
|
||||
|
||||
Since we are writing a bot, we will be using a [DiscordSocketClient]
|
||||
along with socket entities. See @Guides.GettingStarted.Terminology
|
||||
if you are unsure of the differences.
|
||||
|
||||
To establish a new connection, we will create an instance of
|
||||
[DiscordSocketClient] in the new async main. You may pass in an
|
||||
optional @Discord.WebSocket.DiscordSocketConfig if necessary. For most
|
||||
users, the default will work fine.
|
||||
|
||||
Before connecting, we should hook the client's `Log` event to the
|
||||
log handler that we had just created. Events in Discord.Net work
|
||||
similarly to any other events in C#.
|
||||
|
||||
Next, you will need to "log in to Discord" with the [LoginAsync]
|
||||
method with the application's "token."
|
||||
|
||||
> [!NOTE]
|
||||
> Pay attention to what you are copying from the developer portal!
|
||||
> A token is not the same as the application's "client secret."
|
||||
|
||||

|
||||
|
||||
> [!IMPORTANT]
|
||||
> Your bot's token can be used to gain total access to your bot, so
|
||||
> **do __NOT__ share this token with anyone else!** It may behoove you
|
||||
> to store this token in an external source if you plan on distributing
|
||||
> the source code for your bot.
|
||||
|
||||
We may now invoke the client's [StartAsync] method, which will
|
||||
start connection/reconnection logic. It is important to note that
|
||||
**this method will return as soon as connection logic has been started!**
|
||||
|
||||
Any methods that rely on the client's state should go in an event
|
||||
handler. This means that you should **not** directly be interacting with
|
||||
the client before it is fully ready.
|
||||
|
||||
Finally, we will want to block the async main method from returning
|
||||
when running the application. To do this, we can await an infinite delay
|
||||
or any other blocking method, such as reading from the console.
|
||||
|
||||
The following lines can now be added:
|
||||
|
||||
[!code-csharp[Create client](samples/first-bot/client.cs)]
|
||||
|
||||
At this point, feel free to start your program and see your bot come
|
||||
online in Discord.
|
||||
|
||||
> [!TIP]
|
||||
> Getting a warning about `A supplied token was invalid.` and/or
|
||||
> having trouble logging in? Double-check whether you have put in
|
||||
> the correct credentials and make sure that it is _not_ a client
|
||||
> secret, which is different from a token.
|
||||
|
||||
> [!TIP]
|
||||
> Encountering a `PlatformNotSupportedException` when starting your bot?
|
||||
> This means that you are targeting a platform where .NET's default
|
||||
> WebSocket client is not supported. Refer to the [installation guide]
|
||||
> for how to fix this.
|
||||
|
||||
[DiscordSocketClient]: xref:Discord.WebSocket.DiscordSocketClient
|
||||
[LoginAsync]: xref:Discord.Rest.BaseDiscordClient.LoginAsync*
|
||||
[StartAsync]: xref:Discord.WebSocket.DiscordSocketClient.StartAsync*
|
||||
[installation guide]: xref:Guides.GettingStarted.Installation
|
||||
|
||||
### Handling a 'ping'
|
||||
|
||||
> [!WARNING]
|
||||
> Please note that this is *not* a proper way to create a command.
|
||||
> Use the `CommandService` provided by the library instead, as explained
|
||||
> in the [Command Guide](xref:Guides.Commands.Intro) section.
|
||||
|
||||
Now that we have learned to open a connection to Discord, we can
|
||||
begin handling messages that the users are sending. To start out, our
|
||||
bot will listen for any message whose content is equal to `!ping` and
|
||||
will respond back with "Pong!".
|
||||
|
||||
Since we want to listen for new messages, the event to hook into
|
||||
is [MessageReceived].
|
||||
|
||||
In your program, add a method that matches the signature of the
|
||||
`MessageReceived` event - it must be a method (`Func`) that returns
|
||||
the type `Task` and takes a single parameter, a [SocketMessage]. Also,
|
||||
since we will be sending data to Discord in this method, we will flag
|
||||
it as `async`.
|
||||
|
||||
In this method, we will add an `if` block to determine if the message
|
||||
content fits the rules of our scenario - recall that it must be equal
|
||||
to `!ping`.
|
||||
|
||||
Inside the branch of this condition, we will want to send a message,
|
||||
`Pong!`, back to the channel from which the message comes from. To
|
||||
find the channel, look for the `Channel` property on the message
|
||||
parameter.
|
||||
|
||||
Next, we will want to send a message to this channel. Since the
|
||||
channel object is of type [ISocketMessageChannel], we can invoke the
|
||||
[SendMessageAsync] instance method. For the message content, send back
|
||||
a string, "Pong!".
|
||||
|
||||
You should have now added the following lines,
|
||||
|
||||
[!code-csharp[Message](samples/first-bot/message.cs)]
|
||||
|
||||
Now that your first bot is complete. You may continue to add on to this
|
||||
if you desire, but for any bots that will be carrying out multiple
|
||||
commands, it is strongly recommended to use the command framework as
|
||||
shown below.
|
||||
|
||||
> [!NOTE]
|
||||
> For your reference, you may view the [completed program].
|
||||
|
||||
[MessageReceived]: xref:Discord.WebSocket.BaseSocketClient.MessageReceived
|
||||
[SocketMessage]: xref:Discord.WebSocket.SocketMessage
|
||||
[ISocketMessageChannel]: xref:Discord.WebSocket.ISocketMessageChannel
|
||||
[SendMessageAsync]: xref:Discord.WebSocket.ISocketMessageChannel.SendMessageAsync*
|
||||
[completed program]: samples/first-bot/complete.cs
|
||||
|
||||
# Building a bot with commands
|
||||
|
||||
@Guides.Commands.Intro will guide you through how to setup a program
|
||||
that is ready for [CommandService], a service that is ready for
|
||||
advanced command usage.
|
||||
|
||||
For reference, view an [annotated example] of this structure.
|
||||
|
||||
[annotated example]: samples/first-bot/structure.cs
|
||||
|
||||
It is important to know that the recommended design pattern of bots
|
||||
should be to separate...
|
||||
|
||||
1. the program (initialization and command handler)
|
||||
2. the modules (handle commands)
|
||||
3. the services (persistent storage, pure functions, data manipulation)
|
||||
|
||||
[CommandService]: xref:Discord.Commands.CommandService
|
||||
BIN
docs/guides/getting_started/images/appveyor-artifacts.png
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docs/guides/getting_started/images/intro-public-bot.png
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docs/guides/getting_started/images/intro-scopes-bot.png
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docs/guides/getting_started/images/nightlies-vs-step1.png
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docs/guides/getting_started/images/nightlies-vs-step2.png
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|
||||
---
|
||||
uid: Guides.GettingStarted.Installation
|
||||
title: Installing Discord.Net
|
||||
---
|
||||
|
||||
Discord.Net is distributed through the NuGet package manager, and it
|
||||
is recommended to use NuGet to get started.
|
||||
# Discord.Net Installation
|
||||
|
||||
Optionally, you may compile from source and install yourself.
|
||||
Discord.Net is distributed through the NuGet package manager; the most
|
||||
recommended way for you to install this library. Alternatively, you
|
||||
may also compile this library yourself should you so desire.
|
||||
|
||||
# Supported Platforms
|
||||
## Supported Platforms
|
||||
|
||||
Currently, Discord.Net targets [.NET Standard] 1.3 and offers support
|
||||
for .NET Standard 1.1. If your application will be targeting .NET
|
||||
Standard 1.1, please see the [additional steps].
|
||||
Discord.Net targets [.NET Standard] both 1.3 and 2.0; this also means
|
||||
that creating applications using the latest version of [.NET Core] is
|
||||
the most recommended. If you are bound by Windows-specific APIs or
|
||||
other limitations, you may also consider targeting [.NET Framework]
|
||||
4.6.1 or higher.
|
||||
|
||||
Since Discord.Net is built on the .NET Standard, it is also
|
||||
recommended to create applications using [.NET Core], though not
|
||||
required. When using .NET Framework, it is suggested to target
|
||||
`.NET Framework 4.6.1` or higher.
|
||||
> [!WARNING]
|
||||
> Using this library with [Mono] is not supported until further
|
||||
> notice. It is known to have issues with the library's WebSockets
|
||||
> implementation and may crash the application upon startup.
|
||||
|
||||
[Mono]: https://www.mono-project.com/
|
||||
[.NET Standard]: https://docs.microsoft.com/en-us/dotnet/articles/standard/library
|
||||
[.NET Core]: https://docs.microsoft.com/en-us/dotnet/articles/core/
|
||||
[.NET Framework]: https://docs.microsoft.com/en-us/dotnet/framework/get-started/
|
||||
[additional steps]: #installing-on-net-standard-11
|
||||
|
||||
# Installing with NuGet
|
||||
## Installing with NuGet
|
||||
|
||||
Release builds of Discord.Net 1.0 will be published to the
|
||||
Release builds of Discord.Net will be published to the
|
||||
[official NuGet feed].
|
||||
|
||||
Development builds of Discord.Net 1.0, as well as addons *(TODO)* are
|
||||
published to our development [MyGet feed].
|
||||
|
||||
Direct feed link: `https://www.myget.org/F/discord-net/api/v3/index.json`
|
||||
|
||||
Not sure how to add a direct feed? See how [with Visual Studio] or
|
||||
[without Visual Studio].
|
||||
Development builds of Discord.Net, as well as add-ons, will be
|
||||
published to our [MyGet feed]. See
|
||||
@Guides.GettingStarted.Installation.Nightlies to learn more.
|
||||
|
||||
[official NuGet feed]: https://nuget.org
|
||||
[MyGet feed]: https://www.myget.org/feed/Packages/discord-net
|
||||
[with Visual Studio]: https://docs.microsoft.com/en-us/nuget/tools/package-manager-ui#package-sources
|
||||
[without Visual Studio]: #configuring-nuget-without-visual-studio
|
||||
|
||||
## Using Visual Studio
|
||||
### [Using Visual Studio](#tab/vs-install)
|
||||
|
||||
> [!TIP]
|
||||
>Don't forget to change your package source if you're installing from
|
||||
the developer feed.
|
||||
>Also make sure to check "Enable Prereleases" if installing a dev
|
||||
build!
|
||||
|
||||
1. Create a solution for your bot.
|
||||
2. In Solution Explorer, find the "Dependencies" element under your
|
||||
bot's project.
|
||||
1. Create a new solution for your bot.
|
||||
2. In the Solution Explorer, find the "Dependencies" element under your
|
||||
bot's project.
|
||||
3. Right click on "Dependencies", and select "Manage NuGet packages."
|
||||

|
||||

|
||||
4. In the "Browse" tab, search for `Discord.Net`.
|
||||
5. Install the `Discord.Net` package.
|
||||

|
||||

|
||||
|
||||
## Using JetBrains Rider
|
||||
|
||||
> [!TIP]
|
||||
Make sure to check the "Prerelease" box if installing a dev build!
|
||||
### [Using JetBrains Rider](#tab/rider-install)
|
||||
|
||||
1. Create a new solution for your bot.
|
||||
2. Open the NuGet window (Tools > NuGet > Manage NuGet packages for
|
||||
Solution).
|
||||
Solution).
|
||||

|
||||
3. In the "Packages" tab, search for `Discord.Net`.
|
||||

|
||||
4. Install by adding the package to your project.
|
||||

|
||||
|
||||
## Using Visual Studio Code
|
||||
|
||||
> [!TIP]
|
||||
Don't forget to add the package source to a [NuGet.Config file] if
|
||||
you're installing from the developer feed.
|
||||
### [Using Visual Studio Code](#tab/vs-code)
|
||||
|
||||
1. Create a new project for your bot.
|
||||
2. Add `Discord.Net` to your .csproj.
|
||||
|
||||
[!code-xml[Sample .csproj](samples/project.csproj)]
|
||||
[!code[Sample .csproj](samples/project.xml)]
|
||||
|
||||
[NuGet.Config file]: #configuring-nuget-without-visual-studio
|
||||
### [Using dotnet CLI](#tab/dotnet-cli)
|
||||
|
||||
# Compiling from Source
|
||||
1. Open command-line and navigate to where your .csproj is located.
|
||||
2. Enter `dotnet add package Discord.Net`.
|
||||
|
||||
In order to compile Discord.Net, you require the following:
|
||||
***
|
||||
|
||||
## Compiling from Source
|
||||
|
||||
In order to compile Discord.Net, you will need the following:
|
||||
|
||||
### Using Visual Studio
|
||||
|
||||
- [Visual Studio 2017](https://www.visualstudio.com/)
|
||||
- [.NET Core SDK 1.0](https://www.microsoft.com/net/download/core#/sdk)
|
||||
* [Visual Studio 2017](https://www.visualstudio.com/)
|
||||
* [.NET Core SDK]
|
||||
|
||||
The .NET Core and Docker (Preview) workload is required during Visual
|
||||
Studio installation.
|
||||
The .NET Core and Docker workload is required during Visual Studio
|
||||
installation.
|
||||
|
||||
### Using Command Line
|
||||
|
||||
- [.NET Core SDK 1.0](https://www.microsoft.com/net/download/core#/sdk)
|
||||
* [.NET Core SDK]
|
||||
|
||||
# Additional Information
|
||||
## Additional Information
|
||||
|
||||
## Installing on .NET Standard 1.1
|
||||
### Installing on Unsupported WebSocket Platform
|
||||
|
||||
For applications targeting a runtime corresponding with .NET Standard
|
||||
1.1 or 1.2, the builtin WebSocket and UDP provider will not work. For
|
||||
applications which utilize a WebSocket connection to Discord
|
||||
(WebSocket or RPC), third-party provider packages will need to be
|
||||
installed and configured.
|
||||
When running any Discord.Net-powered bot on an older operating system
|
||||
(e.g. Windows 7) that does not natively support WebSocket,
|
||||
you may encounter a @System.PlatformNotSupportedException upon
|
||||
connecting.
|
||||
|
||||
First, install the following packages through NuGet, or compile
|
||||
yourself, if you prefer:
|
||||
You may resolve this by either targeting .NET Core 2.1 or later, or
|
||||
by installing one or more custom packages as listed below.
|
||||
|
||||
- Discord.Net.Providers.WS4Net
|
||||
- Discord.Net.Providers.UDPClient
|
||||
#### [Targeting .NET Core 2.1](#tab/core2-1)
|
||||
|
||||
Note that `Discord.Net.Providers.UDPClient` is _only_ required if your
|
||||
bot will be utilizing voice chat.
|
||||
1. Download the latest [.NET Core SDK].
|
||||
2. Create or move your existing project to use .NET Core.
|
||||
3. Modify your `<TargetFramework>` tag to at least `netcoreapp2.1`, or
|
||||
by adding the `--framework netcoreapp2.1` switch when building.
|
||||
|
||||
Next, you will need to configure your [DiscordSocketClient] to use
|
||||
these custom providers over the default ones.
|
||||
#### [Custom Packages](#tab/custom-pkg)
|
||||
|
||||
To do this, set the `WebSocketProvider` and the optional
|
||||
`UdpSocketProvider` properties on the [DiscordSocketConfig] that you
|
||||
are passing into your client.
|
||||
1. Install or compile the following packages:
|
||||
|
||||
[!code-csharp[NET Standard 1.1 Example](samples/netstd11.cs)]
|
||||
* `Discord.Net.Providers.WS4Net`
|
||||
* `Discord.Net.Providers.UDPClient` (Optional)
|
||||
* This is _only_ required if your bot will be utilizing voice chat.
|
||||
|
||||
2. Configure your [DiscordSocketClient] to use these custom providers
|
||||
over the default ones.
|
||||
|
||||
* To do this, set the `WebSocketProvider` and the optional
|
||||
`UdpSocketProvider` properties on the [DiscordSocketConfig] that you
|
||||
are passing into your client.
|
||||
|
||||
[!code-csharp[Example](samples/netstd11.cs)]
|
||||
|
||||
[DiscordSocketClient]: xref:Discord.WebSocket.DiscordSocketClient
|
||||
[DiscordSocketConfig]: xref:Discord.WebSocket.DiscordSocketConfig
|
||||
|
||||
## Configuring NuGet without Visual Studio
|
||||
***
|
||||
|
||||
If you plan on deploying your bot or developing outside of Visual
|
||||
Studio, you will need to create a local NuGet configuration file for
|
||||
your project.
|
||||
|
||||
To do this, create a file named `nuget.config` alongside the root of
|
||||
your application, where the project solution is located.
|
||||
|
||||
Paste the following snippets into this configuration file, adding any
|
||||
additional feeds as necessary.
|
||||
|
||||
[!code-xml[NuGet Configuration](samples/nuget.config)]
|
||||
[.NET Core SDK]: https://www.microsoft.com/net/download/
|
||||
@@ -1,237 +0,0 @@
|
||||
---
|
||||
title: Getting Started
|
||||
---
|
||||
|
||||
# Making a Ping-Pong bot
|
||||
|
||||
One of the first steps to getting started with the Discord API is to
|
||||
write a basic ping-pong bot. We will expand on this to create more
|
||||
diverse commands later, but for now, it is a good starting point.
|
||||
|
||||
## Creating a Discord Bot
|
||||
|
||||
Before you can begin writing your bot, it is necessary to create a bot
|
||||
account on Discord.
|
||||
|
||||
1. Visit the [Discord Applications Portal].
|
||||
2. Create a New Application.
|
||||
3. Give the application a name (this will be the bot's initial
|
||||
username).
|
||||
4. Create the Application.
|
||||
|
||||

|
||||
|
||||
5. In the application review page, click **Create a Bot User**.
|
||||
|
||||

|
||||
|
||||
6. Confirm the popup.
|
||||
7. If this bot will be public, check "Public Bot." **Do not tick any
|
||||
other options!**
|
||||
|
||||
[Discord Applications Portal]: https://discordapp.com/developers/applications/me
|
||||
|
||||
## Adding your bot to a server
|
||||
|
||||
Bots **cannot** use invite links, they must be explicitly invited
|
||||
through the OAuth2 flow.
|
||||
|
||||
1. Open your bot's application on the [Discord Applications Portal].
|
||||
2. Retrieve the app's **Client ID**.
|
||||
|
||||

|
||||
|
||||
3. Create an OAuth2 authorization URL
|
||||
`https://discordapp.com/oauth2/authorize?client_id=<CLIENT ID>&scope=bot`
|
||||
4. Open the authorization URL in your browser.
|
||||
5. Select a server.
|
||||
6. Click on authorize.
|
||||
|
||||
>[!NOTE]
|
||||
Only servers where you have the `MANAGE_SERVER` permission will be
|
||||
present in this list.
|
||||
|
||||

|
||||
|
||||
|
||||
## Connecting to Discord
|
||||
|
||||
If you have not already created a project and installed Discord.Net,
|
||||
do that now. (see the [Installing](installing.md) section)
|
||||
|
||||
### Async
|
||||
|
||||
Discord.Net uses .NET's [Task-based Asynchronous Pattern (TAP)]
|
||||
extensively - nearly every operation is asynchronous.
|
||||
|
||||
It is highly recommended that these operations are awaited in a
|
||||
properly established async context whenever possible. Establishing an
|
||||
async context can be problematic, but not hard.
|
||||
|
||||
To do so, we will be creating an async main in your console
|
||||
application, and rewriting the static main method to invoke the new
|
||||
async main.
|
||||
|
||||
[!code-csharp[Async Context](samples/intro/async-context.cs)]
|
||||
|
||||
As a result of this, your program will now start and immediately
|
||||
jump into an async context. This will allow us to create a connection
|
||||
to Discord later on without needing to worry about setting up the
|
||||
correct async implementation.
|
||||
|
||||
>[!TIP]
|
||||
If your application throws any exceptions within an async context,
|
||||
they will be thrown all the way back up to the first non-async method;
|
||||
since our first non-async method is the program's `Main` method, this
|
||||
means that **all** unhandled exceptions will be thrown up there, which
|
||||
will crash your application. Discord.Net will prevent exceptions in
|
||||
event handlers from crashing your program, but any exceptions in your
|
||||
async main **will** cause the application to crash.
|
||||
|
||||
[Task-based Asynchronous Pattern (TAP)]: https://docs.microsoft.com/en-us/dotnet/articles/csharp/async
|
||||
|
||||
### Creating a logging method
|
||||
|
||||
Before we create and configure a Discord client, we will add a method
|
||||
to handle Discord.Net's log events.
|
||||
|
||||
To allow agnostic support of as many log providers as possible, we
|
||||
log information through a `Log` event with a proprietary `LogMessage`
|
||||
parameter. See the [API Documentation] for this event.
|
||||
|
||||
If you are using your own logging framework, this is where you would
|
||||
invoke it. For the sake of simplicity, we will only be logging to
|
||||
the Console.
|
||||
|
||||
[!code-csharp[Async Context](samples/intro/logging.cs)]
|
||||
|
||||
[API Documentation]: xref:Discord.Rest.BaseDiscordClient#Discord_Rest_BaseDiscordClient_Log
|
||||
|
||||
### Creating a Discord Client
|
||||
|
||||
Finally, we can create a connection to Discord. Since we are writing
|
||||
a bot, we will be using a [DiscordSocketClient] along with socket
|
||||
entities. See the [terminology](terminology.md) if you're unsure of
|
||||
the differences.
|
||||
|
||||
To do so, create an instance of [DiscordSocketClient] in your async
|
||||
main, passing in a configuration object only if necessary. For most
|
||||
users, the default will work fine.
|
||||
|
||||
Before connecting, we should hook the client's `Log` event to the
|
||||
log handler that was just created. Events in Discord.Net work
|
||||
similarly to other events in C#, so hook this event the way that
|
||||
you typically would.
|
||||
|
||||
Next, you will need to "login to Discord" with the `LoginAsync`
|
||||
method.
|
||||
|
||||
You may create a variable to hold your bot's token (this can be found
|
||||
on your bot's application page on the [Discord Applications Portal]).
|
||||
|
||||

|
||||
|
||||
>[!IMPORTANT]
|
||||
Your bot's token can be used to gain total access to your bot, so
|
||||
**do __NOT__ share this token with anyone else!** It may behoove you
|
||||
to store this token in an external file if you plan on distributing
|
||||
the source code for your bot.
|
||||
|
||||
We may now invoke the client's `StartAsync` method, which will
|
||||
start connection/reconnection logic. It is important to note that
|
||||
**this method returns as soon as connection logic has been started!**
|
||||
|
||||
Any methods that rely on the client's state should go in an event
|
||||
handler.
|
||||
|
||||
Finally, we will want to block the async main method from returning
|
||||
until after the application is exited. To do this, we can await an
|
||||
infinite delay or any other blocking method, such as reading from
|
||||
the console.
|
||||
|
||||
The following lines can now be added:
|
||||
|
||||
[!code-csharp[Create client](samples/intro/client.cs)]
|
||||
|
||||
At this point, feel free to start your program and see your bot come
|
||||
online in Discord.
|
||||
|
||||
>[!TIP]
|
||||
Encountering a `PlatformNotSupportedException` when starting your bot?
|
||||
This means that you are targeting a platform where .NET's default
|
||||
WebSocket client is not supported. Refer to the [installation guide]
|
||||
for how to fix this.
|
||||
|
||||
[DiscordSocketClient]: xref:Discord.WebSocket.DiscordSocketClient
|
||||
[installation guide]: installing.md#installing-on-net-standard-11
|
||||
|
||||
### Handling a 'ping'
|
||||
|
||||
>[!WARNING]
|
||||
Please note that this is *not* a proper way to create a command.
|
||||
Use the `CommandService` provided by the library instead, as explained
|
||||
in the [Command Guide] section.
|
||||
|
||||
Now that we have learned how to open a connection to Discord, we can
|
||||
begin handling messages that users are sending.
|
||||
|
||||
To start out, our bot will listen for any message where the content
|
||||
is equal to `!ping` and respond back with "Pong!".
|
||||
|
||||
Since we want to listen for new messages, the event to hook into
|
||||
is [MessageReceived].
|
||||
|
||||
In your program, add a method that matches the signature of the
|
||||
`MessageReceived` event - it must be a method (`Func`) that returns
|
||||
the type `Task` and takes a single parameter, a [SocketMessage]. Also,
|
||||
since we will be sending data to Discord in this method, we will flag
|
||||
it as `async`.
|
||||
|
||||
In this method, we will add an `if` block to determine if the message
|
||||
content fits the rules of our scenario - recall that it must be equal
|
||||
to `!ping`.
|
||||
|
||||
Inside the branch of this condition, we will want to send a message
|
||||
back to the channel from which the message comes from - "Pong!". To
|
||||
find the channel, look for the `Channel` property on the message
|
||||
parameter.
|
||||
|
||||
Next, we will want to send a message to this channel. Since the
|
||||
channel object is of type [SocketMessageChannel], we can invoke the
|
||||
`SendMessageAsync` instance method. For the message content, send back
|
||||
a string containing "Pong!".
|
||||
|
||||
You should have now added the following lines:
|
||||
|
||||
[!code-csharp[Message](samples/intro/message.cs)]
|
||||
|
||||
Now your first bot is complete. You may continue to add on to this
|
||||
if you desire, but for any bots that will be carrying out multiple
|
||||
commands, it is strongly recommended to use the command framework as
|
||||
shown below.
|
||||
|
||||
For your reference, you may view the [completed program].
|
||||
|
||||
[MessageReceived]: xref:Discord.WebSocket.DiscordSocketClient#Discord_WebSocket_DiscordSocketClient_MessageReceived
|
||||
[SocketMessage]: xref:Discord.WebSocket.SocketMessage
|
||||
[SocketMessageChannel]: xref:Discord.WebSocket.ISocketMessageChannel
|
||||
[completed program]: samples/intro/complete.cs
|
||||
[Command Guide]: ../commands/commands.md
|
||||
|
||||
# Building a bot with commands
|
||||
|
||||
This section will show you how to write a program that is ready for
|
||||
[Commands](../commands/commands.md). Note that we will not be
|
||||
explaining _how_ to write Commands or Services, it will only be
|
||||
covering the general structure.
|
||||
|
||||
For reference, view an [annotated example] of this structure.
|
||||
|
||||
[annotated example]: samples/intro/structure.cs
|
||||
|
||||
It is important to know that the recommended design pattern of bots
|
||||
should be to separate the program (initialization and command handler),
|
||||
the modules (handle commands), and the services (persistent storage,
|
||||
pure functions, data manipulation).
|
||||
|
||||
**todo:** diagram of bot structure
|
||||
86
docs/guides/getting_started/nightlies.md
Normal file
@@ -0,0 +1,86 @@
|
||||
---
|
||||
uid: Guides.GettingStarted.Installation.Nightlies
|
||||
title: Installing Nightly Build
|
||||
---
|
||||
|
||||
# Installing Discord.Net Nightly Build
|
||||
|
||||
Before Discord.Net pushes a new set of features into the stable
|
||||
version, we use nightly builds to test the features with the
|
||||
community for an extensive period of time. Each nightly build is
|
||||
compiled by AppVeyor whenever a new commit is made and will be pushed
|
||||
to our MyGet feed.
|
||||
|
||||
> [!IMPORTANT]
|
||||
> Although nightlies are generally stable and have more features
|
||||
> and bug fixes than the current stable build on NuGet, there
|
||||
> will be breaking changes during the development or
|
||||
> breaking bugs; these bugs are usually fixed as soon as they
|
||||
> are discovered, but you should still be aware of that.
|
||||
|
||||
## Installing with MyGet (Recommended)
|
||||
|
||||
MyGet is typically used by many development teams to publish their
|
||||
latest pre-release packages before the features are finalized and
|
||||
pushed to NuGet.
|
||||
|
||||
The following is the feed link of Discord.Net,
|
||||
|
||||
* `https://www.myget.org/F/discord-net/api/v3/index.json`
|
||||
|
||||
Depending on which IDE you use, there are many different ways of
|
||||
adding the feed to your package source.
|
||||
|
||||
### [Visual Studio](#tab/vs)
|
||||
|
||||
1. Go to `Tools` > `NuGet Package Manager` > `Package Manager Settings`
|
||||

|
||||
2. Go to `Package Sources`
|
||||

|
||||
3. Click on the add icon
|
||||
4. Fill in the desired name and source as shown below and hit `Update`
|
||||

|
||||
|
||||
> [!NOTE]
|
||||
> Remember to tick the `Include prerelease` checkbox to see the
|
||||
> nightly builds!
|
||||
> 
|
||||
|
||||
### [Local NuGet.Config](#tab/local-nuget-config)
|
||||
|
||||
If you plan on deploying your bot or developing outside of Visual
|
||||
Studio, you will need to create a local NuGet configuration file for
|
||||
your project.
|
||||
|
||||
To do this, create a file named `NuGet.Config` alongside the root of
|
||||
your application, where the project is located.
|
||||
|
||||
Paste the following snippets into this configuration file, adding any
|
||||
additional feeds if necessary.
|
||||
|
||||
[!code[NuGet Configuration](samples/nuget.config)]
|
||||
|
||||
After which, you may install the packages by directly modifying the
|
||||
project file and specifying a version, or by using
|
||||
the [Package Manager Console](https://docs.microsoft.com/en-us/nuget/tools/powershell-reference)
|
||||
(`Install-Package Discord.Net -IncludePrerelease`).
|
||||
|
||||
***
|
||||
|
||||
## Installing from AppVeyor Artifacts
|
||||
|
||||
As mentioned in the first paragraph, we utilize AppVeyor to perform
|
||||
automated tests and publish the new build. During the publishing
|
||||
process, we also upload the NuGet packages onto
|
||||
AppVeyor's Artifact collection.
|
||||
|
||||
The latest build status can be found within our [AppVeyor project].
|
||||
|
||||
[AppVeyor project]: https://ci.appveyor.com/project/rogueexception/discord-net
|
||||
|
||||
1. In the project, you may find our latest build including the
|
||||
aforementioned artifacts.
|
||||

|
||||
2. In the artifacts collection, you should see the latest packages
|
||||
packed in `*.nupkg` form which you could download from and use.
|
||||

|
||||
@@ -0,0 +1,9 @@
|
||||
public class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
=> new Program().MainAsync().GetAwaiter().GetResult();
|
||||
|
||||
public async Task MainAsync()
|
||||
{
|
||||
}
|
||||
}
|
||||
21
docs/guides/getting_started/samples/first-bot/client.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
private DiscordSocketClient _client;
|
||||
|
||||
public async Task MainAsync()
|
||||
{
|
||||
_client = new DiscordSocketClient();
|
||||
|
||||
_client.Log += Log;
|
||||
|
||||
// Remember to keep token private or to read it from an
|
||||
// external source! In this case, we are reading the token
|
||||
// from an environment variable. If you do not know how to set-up
|
||||
// environment variables, you may find more information on the
|
||||
// Internet or by using other methods such as reading from
|
||||
// a configuration.
|
||||
await _client.LoginAsync(TokenType.Bot,
|
||||
Environment.GetEnvironmentVariable("DiscordToken"));
|
||||
await _client.StartAsync();
|
||||
|
||||
// Block this task until the program is closed.
|
||||
await Task.Delay(-1);
|
||||
}
|
||||
34
docs/guides/getting_started/samples/first-bot/complete.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
public class Program
|
||||
{
|
||||
private DiscordSocketClient _client;
|
||||
|
||||
public static void Main(string[] args)
|
||||
=> new Program().MainAsync().GetAwaiter().GetResult();
|
||||
|
||||
public async Task MainAsync()
|
||||
{
|
||||
_client = new DiscordSocketClient();
|
||||
_client.Log += Log;
|
||||
_client.MessageReceived += MessageReceivedAsync;
|
||||
await _client.LoginAsync(TokenType.Bot,
|
||||
Environment.GetEnvironmentVariable("DiscordToken"));
|
||||
await _client.StartAsync();
|
||||
|
||||
// Block this task until the program is closed.
|
||||
await Task.Delay(-1);
|
||||
}
|
||||
|
||||
private async Task MessageReceivedAsync(SocketMessage message)
|
||||
{
|
||||
if (message.Content == "!ping")
|
||||
{
|
||||
await message.Channel.SendMessageAsync("Pong!");
|
||||
}
|
||||
}
|
||||
|
||||
private Task Log(LogMessage msg)
|
||||
{
|
||||
Console.WriteLine(msg.ToString());
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
5
docs/guides/getting_started/samples/first-bot/logging.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
private Task Log(LogMessage msg)
|
||||
{
|
||||
Console.WriteLine(msg.ToString());
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
public async Task MainAsync()
|
||||
{
|
||||
// client.Log ...
|
||||
// ...
|
||||
_client.MessageReceived += MessageReceived;
|
||||
// ...
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MyBot
|
||||
{
|
||||
public class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
=> new Program().MainAsync().GetAwaiter().GetResult();
|
||||
|
||||
public async Task MainAsync()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
// Program.cs
|
||||
using Discord.WebSocket;
|
||||
// ...
|
||||
private DiscordSocketClient _client;
|
||||
public async Task MainAsync()
|
||||
{
|
||||
_client = new DiscordSocketClient();
|
||||
|
||||
_client.Log += Log;
|
||||
|
||||
string token = "abcdefg..."; // Remember to keep this private!
|
||||
await _client.LoginAsync(TokenType.Bot, token);
|
||||
await _client.StartAsync();
|
||||
|
||||
// Block this task until the program is closed.
|
||||
await Task.Delay(-1);
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
using Discord;
|
||||
using Discord.WebSocket;
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MyBot
|
||||
{
|
||||
public class Program
|
||||
{
|
||||
private DiscordSocketClient _client;
|
||||
|
||||
public static void Main(string[] args)
|
||||
=> new Program().MainAsync().GetAwaiter().GetResult();
|
||||
|
||||
public async Task MainAsync()
|
||||
{
|
||||
_client = new DiscordSocketClient();
|
||||
|
||||
_client.Log += Log;
|
||||
_client.MessageReceived += MessageReceived;
|
||||
|
||||
string token = "abcdefg..."; // Remember to keep this private!
|
||||
await _client.LoginAsync(TokenType.Bot, token);
|
||||
await _client.StartAsync();
|
||||
|
||||
// Block this task until the program is closed.
|
||||
await Task.Delay(-1);
|
||||
}
|
||||
|
||||
private async Task MessageReceived(SocketMessage message)
|
||||
{
|
||||
if (message.Content == "!ping")
|
||||
{
|
||||
await message.Channel.SendMessageAsync("Pong!");
|
||||
}
|
||||
}
|
||||
|
||||
private Task Log(LogMessage msg)
|
||||
{
|
||||
Console.WriteLine(msg.ToString());
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
using Discord;
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MyBot
|
||||
{
|
||||
public class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
=> new Program().MainAsync().GetAwaiter().GetResult();
|
||||
|
||||
public async Task MainAsync()
|
||||
{
|
||||
}
|
||||
|
||||
private Task Log(LogMessage msg)
|
||||
{
|
||||
Console.WriteLine(msg.ToString());
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp1.1</TargetFramework>
|
||||
<NoWin32Manifest>true</NoWin32Manifest>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Discord.Net" Version="1.*" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
17
docs/guides/getting_started/samples/project.xml
Normal file
@@ -0,0 +1,17 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<!--
|
||||
The following may differ depending on the latest version of
|
||||
.NET Core or Discord.Net.
|
||||
-->
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Discord.Net" Version="2.0.0" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,5 +1,5 @@
|
||||
---
|
||||
uid: Terminology
|
||||
uid: Guides.GettingStarted.Terminology
|
||||
title: Terminology
|
||||
---
|
||||
|
||||
@@ -7,34 +7,30 @@ title: Terminology
|
||||
|
||||
## Preface
|
||||
|
||||
Most terms for objects remain the same between 0.9 and 1.0. The major
|
||||
difference is that the ``Server`` is now called ``Guild`` to stay in
|
||||
line with Discord internally.
|
||||
Most terms for objects remain the same between 0.9 and 1.0 and above.
|
||||
The major difference is that the ``Server`` is now called ``Guild``
|
||||
to stay in line with Discord internally.
|
||||
|
||||
## Implementation Specific Entities
|
||||
|
||||
Discord.Net 1.0 is split into a core library and three different
|
||||
implementations - `Discord.Net.Core`, `Discord.Net.Rest`,
|
||||
`Discord.Net.Rpc`, and `Discord.Net.WebSockets`.
|
||||
Discord.Net is split into a core library and two different
|
||||
implementations - `Discord.Net.Core`, `Discord.Net.Rest`, and
|
||||
`Discord.Net.WebSockets`.
|
||||
|
||||
As a bot developer, you will only need to use `Discord.Net.WebSockets`,
|
||||
As a bot developer, you will only need to use `Discord.Net.WebSockets`,
|
||||
but you should be aware of the differences between them.
|
||||
|
||||
`Discord.Net.Core` provides a set of interfaces that models Discord's
|
||||
API. These interfaces are consistent throughout all implementations of
|
||||
Discord.Net, and if you are writing an implementation-agnostic library
|
||||
or addon, you can rely on the core interfaces to ensure that your
|
||||
`Discord.Net.Core` provides a set of interfaces that models Discord's
|
||||
API. These interfaces are consistent throughout all implementations of
|
||||
Discord.Net, and if you are writing an implementation-agnostic library
|
||||
or addon, you can rely on the core interfaces to ensure that your
|
||||
addon will run on all platforms.
|
||||
|
||||
`Discord.Net.Rest` provides a set of concrete classes to be used
|
||||
**strictly** with the REST portion of Discord's API. Entities in this
|
||||
implementation are prefixed with `Rest` (e.g. `RestChannel`).
|
||||
`Discord.Net.Rest` provides a set of concrete classes to be used
|
||||
**strictly** with the REST portion of Discord's API. Entities in this
|
||||
implementation are prefixed with `Rest` (e.g., `RestChannel`).
|
||||
|
||||
`Discord.Net.Rpc` provides a set of concrete classes that are used
|
||||
with Discord's RPC API. Entities in this implementation are prefixed
|
||||
with `Rpc` (e.g. `RpcChannel`).
|
||||
|
||||
`Discord.Net.WebSocket` provides a set of concrete classes that are
|
||||
`Discord.Net.WebSocket` provides a set of concrete classes that are
|
||||
used primarily with Discord's WebSocket API or entities that are kept
|
||||
in cache. When developing bots, you will be using this implementation.
|
||||
All entities are prefixed with `Socket` (e.g. `SocketChannel`).
|
||||
in cache. When developing bots, you will be using this implementation.
|
||||
All entities are prefixed with `Socket` (e.g., `SocketChannel`).
|
||||