Documentation Overhaul (#1161)
* Add XML docs
* Clean up style switcher
* Squash commits on branch docs/faq-n-patches
* Fix broken theme selector
* Add local image embed instruction
* Add a bunch of XML docs
* Add a bunch of XML docs
* Fix broken search
+ DocFX by default ships with an older version of jQuery, switching to a newer version confuses parts of the DocFX Javascript.
* Minor fixes for CONTRIBUTING.md and README.md
* Clean up filterConfig.yml
+ New config exposes Discord.Net namespace since it has several common public exceptions that may be helpful to users
* Add XML docs
* Read token from Environment Variable instead of hardcode
* Add XMLDocs
* Compress some assets & add OAuth2 URL generator
* Fix sample link & add missing pictures
* Add tag examples
* Fix embed docs consistency
* Add details regarding userbot support
* Add XML Docs
* Add XML Docs
* Add XML Docs
* Minor fixes in documentations
+ Fix unescaped '<'
+ Fix typo
* Fix seealso for preconditions and add missing descriptions
* Add missing exceptions
* Document exposed TypeReaders
* Fix letter-casing for files
* Add 'last modified' plugin
Source: https://github.com/Still34/DocFx.Plugin.LastModified
Licensed under MIT License
* XML Docs
* Fix minor consistencies & redundant impl
* Add properties examples to overwrite
* Fix missing Username prop
* Add warning for bulk-delete endpoint
* Replace note block
* Add BaseSocketClient docs
* Add XML docs
* Replace langword null to code block null instead
- Because DocFX sucks at rendering langword
* Replace all langword placements with code block
* Add more IGuild docs
* Add details to SpotifyGame
* Initial proofread of the articles
* Add explanation for RunMode
* Add event docs
- MessageReceived
- ChannelUpdated/Destroyed/Created
* Fix light theme link color
* Fix xml docs error
* Add partial documentation for audit log impl
* Add documentation for some REST-based objects
* Add partial documentation for audit log objects
* Add more XML comments to quotation mark alias map stuff, including an example
* Add reference to CommandServiceConfig from the util docs'
* Add explanation that if " is removed then it wont work
* Fix missing service provider in example
* Add documentation for new INestedChannel
* Add documentation
* Add documentation for new API version & few events
* Revise guide paragraphs/samples
+ Fix various formatting.
+ Provide a more detailed walkthrough for dependency injection.
+ Add C# note at intro.
* Fix typos & formatting
* Improve group module example
* Small amount to see if I'm doing it right
* Remove/cleanup redundant variables
* Fix EnterTypingState impl for doc inheritance
* Fix Test to resolve changes made in 15b58e
* Improve precondition documentation
+ Add precondition usage sample
+ Add precondition group usage sample
+ Move precondition samples to its own sample folder
* Move samples to individual folders
* Clarify token source
* Cleanup styling of README.md for docs
* Replace InvalidPathChars for NS1.3
* InvalidPathChars does not exist in NS1.3; replaced with GetInvalidPathChars instead.
* Add a missing change for 2c7cc738
* Update LastModified to v1.1.0 & add license
* Rewrite installation page for Core 2.1
* Fix anchor link
* Bump post-processor to v1.1.1
* Add fixes to partial file & add license
* Moved theme-switcher code to scripts partial file
+ Add author's MIT license to featherlight javascript
* Remove unused bootstrap plugin
* Bump LastModified plugin
* Changed the path from 'lastmodified' to 'last-modified' for consistency
* Cleanup README & Contribution guide
* Changes to last pr
* Fix GetCategoryAsync docs
* Proofread and cleanup articles
* Change passive voice in "Get Started" to active
* Fix improper preposition in Commands Introduction page
* Fix minor grammar mistakes in "Your First Bot" (future tense -> present tense/subjunctive mood -> indicative mood/proper noun casing/incorrect noun/add missing article)
* Fix minor grammar mistakes in "Installation" (missing article)
* no hablo ingles
* Try try try again
* I'm sure you're having as much fun as I am
* Cleanup TOC & fix titles
* Improve styling
+ Change title font to Noto Sans
+ Add materialized design for commit message box
* Add DescriptionGenerator plugin
* Add nightly section for clarification
* Fix typos in Nightlies & Post-execution
* Bump DescriptionGenerator to v1.1.0
+ This build adds the functionality of generating managed references' summary into the description tag.
* Initial emoji article draft
* Add 'additional information' section for emoji article
* Add cosmetic changes to the master css
* Alter info box color
+ Add transition to article content
* Add clarification in the emoji article
* Emphasize that normal emoji string will not translate to its Unicode representation.
* Clean up or add some of the samples featured in the article.
+ Add emoji/emote declaration section for clarification.
+ Add WebSocket emote sample.
- Remove inconsistent styling ('wacky memes' proves to be too out of place).
* Improve readability for nightlies article
* Move 'Bundled Preconditions' section
* Bump LastModified to fix UTC DateTime parsing
* Add langwordMapping.yml
* Add XML docs
* Add VSC workspace rule
* The root workspace limits the ruler to 120 characters for member documentations and excludes folders such as 'samples' and 'docs'.
* The docs workspace limits the ruler to 70 characters for standard conceptual article to comply with documentation's CONTRIBUTING.md rule, and excludes temprorary folders created by DocFX.
* Update CONTRIBUTING.md
* Add documentation style rule
* Fix styling of several member documentation
* Fix ' />' caused by Agent Smith oddities
* Fix styling to be more specific about the mention of IDs
* Fix exception summary to comply with official Microsoft Docs style
* References
https://docs.microsoft.com/en-us/dotnet/api/system.argumentnullexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.platformnotsupportedexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.badimageformatexception?view=netframework-4.7.2
* Add XML documentations
* Shift color return docs
* Fix minor docs
* Added documentation for SocketDMChannel, SocketGuildChannel, and SocketTextChannel
* Add XML docs
* Corrections to SocketGuildChannel
* Corrections to SocketTextChannel
* Corrections to SocketDMChannel
* Swapped out 'id' for 'snowflake identifier
* Swapped out 'id' for 'snowflake identifier'
* SocketDMChannel amendments
* SocketGuildChannel amendments
* SocketTextChannel amendments
* Add XML docs & patch return types
+ Starting from this commit, all return types for tasks will use style similar to most documentations featured on docs.microsoft.com
References:
https://docs.microsoft.com/en-us/dotnet/api/microsoft.entityframeworkcore.dbcontext.-ctor?view=efcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.filestream.readasync?view=netcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.textwriter.writelineasync?view=netcore-2.1#System_IO_TextWriter_WriteLineAsync_System_Char___
And many more other asynchronous method documentations featured in the latest BCL.
* Added documentation for many audit log data types, fixed vowel indefinite articles
* Change audit log data types to start with 'Contains' (verb) instead of an article
* Fix some documentation issues and document some more audit log data types
* Fix English posession
* Add XML doc
* Documented two more types
* Documented RoleCreateAuditLogData
* Document remaining audit log data types
* Added RestDMChannel documentation
* Added RestGuildChannel documentation
* Added RestTextChannel documentation
* Added RestVoiceChannel documentation
* Added RestUser documentation
* Added RestRole documentation
* Added RestMessage documentation
* Slightly better wording
* Contains -> Contains a piece of (describe article)
* [EN] Present perf. -> past perf.
* Add XML docs
* Fix arrow alignment
* Clarify supported nullable type
* Fixed a typo in ISnowflakeEntity
* Added RestUser Documentation
* Added RestInvite documentation
* Add XML docs & minor optimizations
* Minor optimization for doc rendering
* Rollback font optimization changes
* Amendments to RestUser
* Added SocketDMChannel documentation
* Added RestDMChannel documentation
* Added RestGuild documentation
* Adjustment to SocketDMChannel
* Added minimal descriptions from the API documentation for Integration types
* Added obsolete mention to the ReadMessages flag.
* Added remarks about 2FA requirement for guild permissions
* Added xmldoc for GuildPermission methods
* Added xml doc for ToAllowList and ToDenyList
* Added specification of how the bits of the color raw value are packed
* Added discord API documentation to IConnection interface
* I can spell :^)
* Fix whitespace in ChannelPermission
* fix spacing of values in guildpermission
* Made changes to get field descriptions from feedback, added returns tag to IConnection
* Added property get standard for IntegrationAccount
* Added property get pattern to xml docs and identical returns tag.
* Change all color class references to struct
...because it isn't a class.
* Add XML docs
* Rewrote the returns tags in IGuildIntegration, removed the ones I was unsure about.
* Rewrote the rest of the returns tags
* Amendments
* Cleanup doc for c1d78189
* Added types to <returns> tags where missing
* Added second sample for adding reactions
* Added some class summaries
* Missed a period
* Amendments
* restored the removed line break
* Removed unnecessary see tag
* Use consistent quotation marks around subscribers, the name for these users are dependant on the source of where they are integrated from (youtube or twitch), so we should not use a name that is specific to one platform
* Add <remarks> tag to the IGuildIntegration xmldocs
* Fix grammar issue
* Update DescriptionGenerator
* Cleanup of https://github.com/Still34/Discord.Net/pull/8
* Cleanup previous PR
* Fix for misleading behaviour in the emoji guide
+ Original lines stated that sending a emoji wrapped in colon will not be parsed, but that was incorrect; replaced with reactions instead of sending messages as the example
* Add strings for dictionary in DotSettings
* Add XML docs
* Fix lots of typos in comments
+ Geez, I didn't know there were so many.
* Add XML docs & rewrite GetMessagesAsync docs
This commit rewrites the remarks section of GetMessagesAsync, as well as adding examples to several methods.
* Update 'Your First Bot'
+ This commit reflects the new changes made to the Discord Application Developer Portal after its major update
* Initial optimization for DocFX render & add missing files
* Add examples in message methods
* Cleanup https://github.com/RogueException/Discord.Net/pull/1128
* Fix first bot note
* Cleanup FAQ structure
* Add XML docs
* Update docfx plugins
* Fix navbar collapsing issue
* Fix broken xref
* Cleanup FAQ section
+ Add introductory paragraphs to each FAQ section.
+ Add 'missing dependency' entry to commands FAQ.
* Split commands FAQ to 'General' and 'DI' sections.
* Cleanup https://github.com/RogueException/Discord.Net/pull/1139
* Fix missing namespace
* Add missing highlighting css for the light theme
* Add additional clarification for installing packages
* Add indentation to example for clarity
* Cleanup several articles to be more human-friendly and easier to read
* Remove RPC-related notes
* Cleanup slow-mode-related documentation strings
* Add an additional note about cross-guild emote usage
* Add CreateTextChannel sample
* Add XMLDocs
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -206,3 +206,6 @@ project.lock.json
|
||||
docs/api/\.manifest
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||||
|
||||
\.idea/
|
||||
|
||||
# Codealike UID
|
||||
codealike.json
|
||||
@@ -42,3 +42,21 @@ where possible.
|
||||
|
||||
As a general rule, follow the coding style already set in the file you
|
||||
are editing, or look at a similar file if you are adding a new one.
|
||||
|
||||
### Documentation Style for Members
|
||||
|
||||
When creating a new public member, the member must be annotated with sufficient documentation. This should include the
|
||||
following, but not limited to:
|
||||
|
||||
* `<summary>` summarizing the purpose of the method.
|
||||
* `<param>` or `<typeparam>` explaining the parameter.
|
||||
* `<return>` explaining the type of the returned member and what it is.
|
||||
* `<exception>` if the method directly throws an exception.
|
||||
|
||||
The length of the documentation should also follow the ruler as suggested by our
|
||||
[Visual Studio Code workspace](Discord.Net.code-workspace).
|
||||
|
||||
#### Recommended Reads
|
||||
|
||||
* [Official Microsoft Documentation](https://docs.microsoft.com)
|
||||
* [Sandcastle User Manual](https://ewsoftware.github.io/XMLCommentsGuide/html/4268757F-CE8D-4E6D-8502-4F7F2E22DDA3.htm)
|
||||
23
Discord.Net.code-workspace
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23
Discord.Net.code-workspace
Normal file
@@ -0,0 +1,23 @@
|
||||
{
|
||||
"folders": [
|
||||
{
|
||||
"path": "."
|
||||
}
|
||||
],
|
||||
"settings": {
|
||||
"editor.rulers": [
|
||||
120
|
||||
],
|
||||
"files.exclude": {
|
||||
"**/.git": true,
|
||||
"**/.svn": true,
|
||||
"**/.hg": true,
|
||||
"**/CVS": true,
|
||||
"**/.DS_Store": true,
|
||||
"docs/": true,
|
||||
"**/obj": true,
|
||||
"**/bin": true,
|
||||
"samples/": true,
|
||||
}
|
||||
}
|
||||
}
|
||||
16
Discord.Net.sln.DotSettings
Normal file
16
Discord.Net.sln.DotSettings
Normal file
@@ -0,0 +1,16 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Cacheable/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Downloader/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Emoji/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=libsodium/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=NSFW/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Ratelimit/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=seeked/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=sharded/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Spotify/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=unban/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Uncache/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=webhook/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=webhooks/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=webhook_0027s/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=ZWSP/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
@@ -1,27 +1,21 @@
|
||||
# Contributing to Docs
|
||||
|
||||
I don't really have any strict conditions for writing documentation,
|
||||
but just keep these few guidelines in mind:
|
||||
## General Guidelines
|
||||
|
||||
We do not have any strict conditions for writing documentation,
|
||||
but keep these guidelines in mind:
|
||||
|
||||
* Keep code samples in the `guides/samples` folder
|
||||
* When referencing an object in the API, link to it's page in the
|
||||
API documentation.
|
||||
* When referencing an object in the API, link to its page in the
|
||||
API documentation
|
||||
* Documentation should be written in an FAQ/Wiki-style format
|
||||
* Documentation should be written in clear and proper English*
|
||||
|
||||
\* If anyone is interested in translating documentation into other
|
||||
languages, please open an issue or contact me on
|
||||
Discord (`foxbot#0282`).
|
||||
|
||||
### Layout
|
||||
|
||||
Documentation should be written in a FAQ/Wiki style format.
|
||||
|
||||
Recommended reads:
|
||||
|
||||
* http://docs.microsoft.com
|
||||
* http://flask.pocoo.org/docs/0.12/
|
||||
|
||||
Style consistencies:
|
||||
## Style Consistencies
|
||||
|
||||
* Use a ruler set at 70 characters
|
||||
* Links should use long syntax
|
||||
@@ -29,18 +23,13 @@ Style consistencies:
|
||||
|
||||
Example of long link syntax:
|
||||
|
||||
```
|
||||
```md
|
||||
Please consult the [API Documentation] for more information.
|
||||
|
||||
[API Documentation]: xref:System.String
|
||||
```
|
||||
|
||||
### Compiling
|
||||
## Recommended Reads
|
||||
|
||||
Documentation is compiled into a static site using [DocFx].
|
||||
We currently use the most recent build off the dev branch.
|
||||
|
||||
After making changes, compile your changes into the static site with
|
||||
`docfx`. You can also view your changes live with `docfx --serve`.
|
||||
|
||||
[DocFx]: https://dotnet.github.io/docfx/
|
||||
* http://docs.microsoft.com
|
||||
* http://flask.pocoo.org/docs/0.12/
|
||||
21
docs/Discord.Net.Docs.code-workspace
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21
docs/Discord.Net.Docs.code-workspace
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@@ -0,0 +1,21 @@
|
||||
{
|
||||
"folders": [
|
||||
{
|
||||
"path": "."
|
||||
}
|
||||
],
|
||||
"settings": {
|
||||
"editor.rulers": [
|
||||
70
|
||||
],
|
||||
"files.exclude": {
|
||||
"**/.git": true,
|
||||
"**/.svn": true,
|
||||
"**/.hg": true,
|
||||
"**/CVS": true,
|
||||
"**/.DS_Store": true,
|
||||
"obj/": true,
|
||||
"_site/": true,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,15 @@
|
||||
# Instructions for Building Documentation
|
||||
|
||||
The documentation for the Discord.NET library uses [DocFX][docfx-main]. [Instructions for installing this tool can be found here.][docfx-installing]
|
||||
The documentation for the Discord.Net library uses [DocFX][docfx-main].
|
||||
Instructions for installing this tool can be found [here][docfx-installing].
|
||||
|
||||
1. Navigate to the root of the repository.
|
||||
2. (Optional) If you intend to target a specific version, ensure that you
|
||||
have the correct version checked out.
|
||||
3. Build the library. Run `dotnet build` in the root of this repository.
|
||||
Ensure that the build passes without errors.
|
||||
4. Build the docs using `docfx .\docs\docfx.json`. Add the `--serve` parameter
|
||||
to preview the site locally. Some elements of the page may appear incorrect
|
||||
when not hosted by a server.
|
||||
- Remarks: According to the docfx website, this tool does work on Linux under mono.
|
||||
2. Build the docs using `docfx docs/docfx.json`. Add the `--serve`
|
||||
parameter to preview the site locally. Some elements of the page
|
||||
may appear incorrectly when hosted offline.
|
||||
|
||||
Please note that if you intend to target a specific version, ensure
|
||||
that you have the correct version checked out.
|
||||
|
||||
[docfx-main]: https://dotnet.github.io/docfx/
|
||||
[docfx-installing]: https://dotnet.github.io/docfx/tutorial/docfx_getting_started.html
|
||||
31
docs/_overwrites/Commands/CommandException.Overwrite.md
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31
docs/_overwrites/Commands/CommandException.Overwrite.md
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@@ -0,0 +1,31 @@
|
||||
---
|
||||
uid: Discord.Commands.CommandException
|
||||
remarks: *content
|
||||
---
|
||||
|
||||
This @System.Exception class is typically used when diagnosing
|
||||
an error thrown during the execution of a command. You will find the
|
||||
thrown exception passed into
|
||||
[LogMessage.Exception](xref:Discord.LogMessage.Exception), which is
|
||||
sent to your [CommandService.Log](xref:Discord.Commands.CommandService.Log)
|
||||
event handler.
|
||||
|
||||
---
|
||||
uid: Discord.Commands.CommandException
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
You may use this information to handle runtime exceptions after
|
||||
execution. Below is an example of how you may use this:
|
||||
|
||||
```cs
|
||||
public Task LogHandlerAsync(LogMessage logMessage)
|
||||
{
|
||||
// Note that this casting method requires C#7 and up.
|
||||
if (logMessage?.Exception is CommandException cmdEx)
|
||||
{
|
||||
Console.WriteLine($"{cmdEx.GetBaseException().GetType()} was thrown while executing {cmdEx.Command.Aliases.First()} in {cmdEx.Context.Channel} by {cmdEx.Context.User}.");
|
||||
}
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
```
|
||||
22
docs/_overwrites/Commands/DontAutoLoadAttribute.Overwrite.md
Normal file
22
docs/_overwrites/Commands/DontAutoLoadAttribute.Overwrite.md
Normal file
@@ -0,0 +1,22 @@
|
||||
---
|
||||
uid: Discord.Commands.DontAutoLoadAttribute
|
||||
remarks: *content
|
||||
---
|
||||
|
||||
The attribute can be applied to a public class that inherits
|
||||
@Discord.Commands.ModuleBase. By applying this attribute,
|
||||
@Discord.Commands.CommandService.AddModulesAsync* will not discover and
|
||||
add the marked module to the CommandService.
|
||||
|
||||
---
|
||||
uid: Discord.Commands.DontAutoLoadAttribute
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
```cs
|
||||
[DontAutoLoad]
|
||||
public class MyModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
// ...
|
||||
}
|
||||
```
|
||||
27
docs/_overwrites/Commands/DontInjectAttribute.Overwrite.md
Normal file
27
docs/_overwrites/Commands/DontInjectAttribute.Overwrite.md
Normal file
@@ -0,0 +1,27 @@
|
||||
---
|
||||
uid: Discord.Commands.DontInjectAttribute
|
||||
remarks: *content
|
||||
---
|
||||
|
||||
The attribute can be applied to a public settable property inside a
|
||||
@Discord.Commands.ModuleBase based class. By applying this attribute,
|
||||
the marked property will not be automatically injected of the
|
||||
dependency. See @Guides.Commands.DI to learn more.
|
||||
|
||||
---
|
||||
uid: Discord.Commands.DontInjectAttribute
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
```cs
|
||||
public class MyModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
[DontInject]
|
||||
public MyService MyService { get; set; }
|
||||
|
||||
public MyModule()
|
||||
{
|
||||
MyService = new MyService();
|
||||
}
|
||||
}
|
||||
```
|
||||
5
docs/_overwrites/Commands/ICommandContext.Inclusion.md
Normal file
5
docs/_overwrites/Commands/ICommandContext.Inclusion.md
Normal file
@@ -0,0 +1,5 @@
|
||||
An example of how this class is used the command system can be seen
|
||||
below:
|
||||
|
||||
[!code[Sample module](../../guides/commands/samples/intro/empty-module.cs)]
|
||||
[!code[Command handler](../../guides/commands/samples/intro/command_handler.cs)]
|
||||
27
docs/_overwrites/Commands/ICommandContext.Overwrite.md
Normal file
27
docs/_overwrites/Commands/ICommandContext.Overwrite.md
Normal file
@@ -0,0 +1,27 @@
|
||||
---
|
||||
uid: Discord.Commands.ICommandContext
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
[!include[Example Section](ICommandContext.Inclusion.md)]
|
||||
|
||||
---
|
||||
uid: Discord.Commands.CommandContext
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
[!include[Example Section](ICommandContext.Inclusion.md)]
|
||||
|
||||
---
|
||||
uid: Discord.Commands.SocketCommandContext
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
[!include[Example Section](ICommandContext.Inclusion.md)]
|
||||
|
||||
---
|
||||
uid: Discord.Commands.ShardCommandContext
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
[!include[Example Section](ICommandContext.Inclusion.md)]
|
||||
103
docs/_overwrites/Commands/PreconditionAttribute.Overwrites.md
Normal file
103
docs/_overwrites/Commands/PreconditionAttribute.Overwrites.md
Normal file
@@ -0,0 +1,103 @@
|
||||
---
|
||||
uid: Discord.Commands.PreconditionAttribute
|
||||
remarks: *content
|
||||
---
|
||||
|
||||
This precondition attribute can be applied on module-level or
|
||||
method-level for a command.
|
||||
|
||||
[!include[Additional Remarks](PreconditionAttribute.Remarks.Inclusion.md)]
|
||||
|
||||
---
|
||||
uid: Discord.Commands.ParameterPreconditionAttribute
|
||||
remarks: *content
|
||||
---
|
||||
|
||||
This precondition attribute can be applied on parameter-level for a
|
||||
command.
|
||||
|
||||
[!include[Additional Remarks](PreconditionAttribute.Remarks.Inclusion.md)]
|
||||
|
||||
---
|
||||
uid: Discord.Commands.PreconditionAttribute
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
The following example creates a precondition to see if the user has
|
||||
sufficient role required to access the command.
|
||||
|
||||
```cs
|
||||
public class RequireRoleAttribute : PreconditionAttribute
|
||||
{
|
||||
private readonly ulong _roleId;
|
||||
|
||||
public RequireRoleAttribute(ulong roleId)
|
||||
{
|
||||
_roleId = roleId;
|
||||
}
|
||||
|
||||
public override async Task<PreconditionResult> CheckPermissionsAsync(ICommandContext context,
|
||||
CommandInfo command, IServiceProvider services)
|
||||
{
|
||||
var guildUser = context.User as IGuildUser;
|
||||
if (guildUser == null)
|
||||
return PreconditionResult.FromError("This command cannot be executed outside of a guild.");
|
||||
|
||||
var guild = guildUser.Guild;
|
||||
if (guild.Roles.All(r => r.Id != _roleId))
|
||||
return PreconditionResult.FromError(
|
||||
$"The guild does not have the role ({_roleId}) required to access this command.");
|
||||
|
||||
return guildUser.RoleIds.Any(rId => rId == _roleId)
|
||||
? PreconditionResult.FromSuccess()
|
||||
: PreconditionResult.FromError("You do not have the sufficient role required to access this command.");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
uid: Discord.Commands.ParameterPreconditionAttribute
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
The following example creates a precondition on a parameter-level to
|
||||
see if the targeted user has a lower hierarchy than the user who
|
||||
executed the command.
|
||||
|
||||
```cs
|
||||
public class RequireHierarchyAttribute : ParameterPreconditionAttribute
|
||||
{
|
||||
public override async Task<PreconditionResult> CheckPermissionsAsync(ICommandContext context,
|
||||
ParameterInfo parameter, object value, IServiceProvider services)
|
||||
{
|
||||
// Hierarchy is only available under the socket variant of the user.
|
||||
if (!(context.User is SocketGuildUser guildUser))
|
||||
return PreconditionResult.FromError("This command cannot be used outside of a guild.");
|
||||
|
||||
SocketGuildUser targetUser;
|
||||
switch (value)
|
||||
{
|
||||
case SocketGuildUser targetGuildUser:
|
||||
targetUser = targetGuildUser;
|
||||
break;
|
||||
case ulong userId:
|
||||
targetUser = await context.Guild.GetUserAsync(userId).ConfigureAwait(false) as SocketGuildUser;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
if (targetUser == null)
|
||||
return PreconditionResult.FromError("Target user not found.");
|
||||
|
||||
if (guildUser.Hierarchy < targetUser.Hierarchy)
|
||||
return PreconditionResult.FromError("You cannot target anyone else whose roles are higher than yours.");
|
||||
|
||||
var currentUser = await context.Guild.GetCurrentUserAsync().ConfigureAwait(false) as SocketGuildUser;
|
||||
if (currentUser?.Hierarchy < targetUser.Hierarchy)
|
||||
return PreconditionResult.FromError("The bot's role is lower than the targeted user.");
|
||||
|
||||
return PreconditionResult.FromSuccess();
|
||||
}
|
||||
}
|
||||
```
|
||||
@@ -0,0 +1,6 @@
|
||||
A "precondidtion" in the command system is used to determine if a
|
||||
condition is met before entering the command task. Using a
|
||||
precondidtion may aid in keeping a well-organized command logic.
|
||||
|
||||
The most common use case being whether a user has sufficient
|
||||
permission to execute the command.
|
||||
68
docs/_overwrites/Common/EmbedBuilder.Overwrites.md
Normal file
68
docs/_overwrites/Common/EmbedBuilder.Overwrites.md
Normal file
@@ -0,0 +1,68 @@
|
||||
---
|
||||
uid: Discord.EmbedBuilder
|
||||
seealso:
|
||||
- linkId: Discord.EmbedFooterBuilder
|
||||
- linkId: Discord.EmbedAuthorBuilder
|
||||
- linkId: Discord.EmbedFieldBuilder
|
||||
remarks: *content
|
||||
---
|
||||
|
||||
This builder class is used to build an @Discord.Embed (rich embed)
|
||||
object that will be ready to be sent via @Discord.IMessageChannel.SendMessageAsync*
|
||||
after @Discord.EmbedBuilder.Build* is called.
|
||||
|
||||
---
|
||||
uid: Discord.EmbedBuilder
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
#### Basic Usage
|
||||
|
||||
The example below builds an embed and sends it to the chat using the
|
||||
command system.
|
||||
|
||||
```cs
|
||||
[Command("embed")]
|
||||
public async Task SendRichEmbedAsync()
|
||||
{
|
||||
var embed = new EmbedBuilder
|
||||
{
|
||||
// Embed property can be set within object initializer
|
||||
Title = "Hello world!"
|
||||
Description = "I am a description set by initializer."
|
||||
};
|
||||
// Or with methods
|
||||
embed.AddField("Field title",
|
||||
"Field value. I also support [hyperlink markdown](https://example.com)!")
|
||||
.WithAuthor(Context.Client.CurrentUser)
|
||||
.WithFooter(footer => footer.Text = "I am a footer.")
|
||||
.WithColor(Color.Blue)
|
||||
.WithTitle("I overwrote \"Hello world!\"")
|
||||
.WithDescription("I am a description.")
|
||||
.WithUrl("https://example.com")
|
||||
.WithCurrentTimestamp()
|
||||
.Build();
|
||||
await ReplyAsync(embed: embed);
|
||||
}
|
||||
```
|
||||
|
||||

|
||||
|
||||
#### Usage with Local Images
|
||||
|
||||
The example below sends an image and has the image embedded in the rich
|
||||
embed. See @Discord.IMessageChannel.SendFileAsync* for more information
|
||||
about uploading a file or image.
|
||||
|
||||
```cs
|
||||
[Command("embedimage")]
|
||||
public async Task SendEmbedWithImageAsync()
|
||||
{
|
||||
var fileName = "image.png";
|
||||
var embed = new EmbedBuilder()
|
||||
{
|
||||
ImageUrl = $"attachment://{fileName}"
|
||||
}.Build();
|
||||
await Context.Channel.SendFileAsync(fileName, embed: embed);
|
||||
}
|
||||
```
|
||||
25
docs/_overwrites/Common/EmbedObjectBuilder.Inclusion.md
Normal file
25
docs/_overwrites/Common/EmbedObjectBuilder.Inclusion.md
Normal file
@@ -0,0 +1,25 @@
|
||||
The example will build a rich embed with an author field, a footer
|
||||
field, and 2 normal fields using an @Discord.EmbedBuilder:
|
||||
|
||||
```cs
|
||||
var exampleAuthor = new EmbedAuthorBuilder()
|
||||
.WithName("I am a bot")
|
||||
.WithIconUrl("https://discordapp.com/assets/e05ead6e6ebc08df9291738d0aa6986d.png");
|
||||
var exampleFooter = new EmbedFooterBuilder()
|
||||
.WithText("I am a nice footer")
|
||||
.WithIconUrl("https://discordapp.com/assets/28174a34e77bb5e5310ced9f95cb480b.png");
|
||||
var exampleField = new EmbedFieldBuilder()
|
||||
.WithName("Title of Another Field")
|
||||
.WithValue("I am an [example](https://example.com).")
|
||||
.WithInline(true);
|
||||
var otherField = new EmbedFieldBuilder()
|
||||
.WithName("Title of a Field")
|
||||
.WithValue("Notice how I'm inline with that other field next to me.")
|
||||
.WithInline(true);
|
||||
var embed = new EmbedBuilder()
|
||||
.AddField(exampleField)
|
||||
.AddField(otherField)
|
||||
.WithAuthor(exampleAuthor)
|
||||
.WithFooter(exampleFooter)
|
||||
.Build();
|
||||
```
|
||||
20
docs/_overwrites/Common/EmbedObjectBuilder.Overwrites.md
Normal file
20
docs/_overwrites/Common/EmbedObjectBuilder.Overwrites.md
Normal file
@@ -0,0 +1,20 @@
|
||||
---
|
||||
uid: Discord.EmbedAuthorBuilder
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
[!include[Embed Object Builder Sample](EmbedObjectBuilder.Inclusion.md)]
|
||||
|
||||
---
|
||||
uid: Discord.EmbedFooterBuilder
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
[!include[Embed Object Builder Sample](EmbedObjectBuilder.Inclusion.md)]
|
||||
|
||||
---
|
||||
uid: Discord.EmbedFieldBuilder
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
[!include[Embed Object Builder Sample](EmbedObjectBuilder.Inclusion.md)]
|
||||
26
docs/_overwrites/Common/IEmote.Inclusion.md
Normal file
26
docs/_overwrites/Common/IEmote.Inclusion.md
Normal file
@@ -0,0 +1,26 @@
|
||||
The sample below sends a message and adds an @Discord.Emoji and a custom
|
||||
@Discord.Emote to the message.
|
||||
|
||||
```cs
|
||||
public async Task SendAndReactAsync(ISocketMessageChannel channel)
|
||||
{
|
||||
var message = await channel.SendMessageAsync("I am a message.");
|
||||
|
||||
// Creates a Unicode-based emoji based on the Unicode string.
|
||||
// This is effectively the same as new Emoji("💕").
|
||||
var heartEmoji = new Emoji("\U0001f495");
|
||||
// Reacts to the message with the Emoji.
|
||||
await message.AddReactionAsync(heartEmoji);
|
||||
|
||||
// Parses a custom emote based on the provided Discord emote format.
|
||||
// Please note that this does not guarantee the existence of
|
||||
// the emote.
|
||||
var emote = Emote.Parse("<:thonkang:282745590985523200>");
|
||||
// Reacts to the message with the Emote.
|
||||
await message.AddReactionAsync(emote);
|
||||
}
|
||||
```
|
||||
|
||||
#### Result
|
||||
|
||||

|
||||
81
docs/_overwrites/Common/IEmote.Overwrites.md
Normal file
81
docs/_overwrites/Common/IEmote.Overwrites.md
Normal file
@@ -0,0 +1,81 @@
|
||||
---
|
||||
uid: Discord.IEmote
|
||||
seealso:
|
||||
- linkId: Discord.Emote
|
||||
- linkId: Discord.Emoji
|
||||
- linkId: Discord.GuildEmote
|
||||
- linkId: Discord.IUserMessage
|
||||
remarks: *content
|
||||
---
|
||||
|
||||
This interface is often used with reactions. It can represent an
|
||||
unicode-based @Discord.Emoji, or a custom @Discord.Emote.
|
||||
|
||||
---
|
||||
uid: Discord.Emote
|
||||
seealso:
|
||||
- linkId: Discord.IEmote
|
||||
- linkId: Discord.GuildEmote
|
||||
- linkId: Discord.Emoji
|
||||
- linkId: Discord.IUserMessage
|
||||
remarks: *content
|
||||
---
|
||||
|
||||
> [!NOTE]
|
||||
> A valid @Discord.Emote format is `<:emoteName:emoteId>`. This can be
|
||||
> obtained by escaping with a `\` in front of the emote using the
|
||||
> Discord chat client.
|
||||
|
||||
This class represents a custom emoji. This type of emoji can be
|
||||
created via the @Discord.Emote.Parse* or @Discord.Emote.TryParse*
|
||||
method.
|
||||
|
||||
---
|
||||
uid: Discord.Emoji
|
||||
seealso:
|
||||
- linkId: Discord.Emote
|
||||
- linkId: Discord.GuildEmote
|
||||
- linkId: Discord.Emoji
|
||||
- linkId: Discord.IUserMessage
|
||||
remarks: *content
|
||||
---
|
||||
|
||||
> [!NOTE]
|
||||
> A valid @Discord.Emoji format is Unicode-based. This means only
|
||||
> something like `🙃` or `\U0001f643` would work, instead of
|
||||
> `:upside_down:`.
|
||||
>
|
||||
> A Unicode-based emoji can be obtained by escaping with a `\` in
|
||||
> front of the emote using the Discord chat client or by looking up on
|
||||
> [Emojipedia](https://emojipedia.org).
|
||||
|
||||
This class represents a standard Unicode-based emoji. This type of emoji
|
||||
can be created by passing the Unicode into the constructor.
|
||||
|
||||
---
|
||||
uid: Discord.IEmote
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
[!include[Example Section](IEmote.Inclusion.md)]
|
||||
|
||||
---
|
||||
uid: Discord.Emoji
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
[!include[Example Section](IEmote.Inclusion.md)]
|
||||
|
||||
---
|
||||
uid: Discord.Emote
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
[!include[Example Section](IEmote.Inclusion.md)]
|
||||
|
||||
---
|
||||
uid: Discord.GuildEmote
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
[!include[Example Section](IEmote.Inclusion.md)]
|
||||
174
docs/_overwrites/Common/ObjectProperties.Overwrites.md
Normal file
174
docs/_overwrites/Common/ObjectProperties.Overwrites.md
Normal file
@@ -0,0 +1,174 @@
|
||||
---
|
||||
uid: Discord.GuildChannelProperties
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
The following example uses @Discord.IGuildChannel.ModifyAsync* to
|
||||
apply changes specified in the properties,
|
||||
|
||||
```cs
|
||||
var channel = _client.GetChannel(id) as IGuildChannel;
|
||||
if (channel == null) return;
|
||||
|
||||
await channel.ModifyAsync(x =>
|
||||
{
|
||||
x.Name = "new-name";
|
||||
x.Position = channel.Position - 1;
|
||||
});
|
||||
```
|
||||
|
||||
---
|
||||
uid: Discord.TextChannelProperties
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
The following example uses @Discord.ITextChannel.ModifyAsync* to
|
||||
apply changes specified in the properties,
|
||||
|
||||
```cs
|
||||
var channel = _client.GetChannel(id) as ITextChannel;
|
||||
if (channel == null) return;
|
||||
|
||||
await channel.ModifyAsync(x =>
|
||||
{
|
||||
x.Name = "cool-guys-only";
|
||||
x.Topic = "This channel is only for cool guys and adults!!!";
|
||||
x.Position = channel.Position - 1;
|
||||
x.IsNsfw = true;
|
||||
});
|
||||
```
|
||||
|
||||
---
|
||||
uid: Discord.VoiceChannelProperties
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
The following example uses @Discord.IVoiceChannel.ModifyAsync* to
|
||||
apply changes specified in the properties,
|
||||
|
||||
```cs
|
||||
var channel = _client.GetChannel(id) as IVoiceChannel;
|
||||
if (channel == null) return;
|
||||
|
||||
await channel.ModifyAsync(x =>
|
||||
{
|
||||
x.UserLimit = 5;
|
||||
});
|
||||
```
|
||||
|
||||
---
|
||||
uid: Discord.EmoteProperties
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
The following example uses @Discord.IGuild.ModifyEmoteAsync* to
|
||||
apply changes specified in the properties,
|
||||
|
||||
```cs
|
||||
await guild.ModifyEmoteAsync(x =>
|
||||
{
|
||||
x.Name = "blobo";
|
||||
});
|
||||
```
|
||||
|
||||
---
|
||||
uid: Discord.MessageProperties
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
The following example uses @Discord.IUserMessage.ModifyAsync* to
|
||||
apply changes specified in the properties,
|
||||
|
||||
```cs
|
||||
var message = await channel.SendMessageAsync("boo");
|
||||
await Task.Delay(TimeSpan.FromSeconds(1));
|
||||
await message.ModifyAsync(x => x.Content = "boi");
|
||||
```
|
||||
|
||||
---
|
||||
uid: Discord.GuildProperties
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
The following example uses @Discord.IGuild.ModifyAsync* to
|
||||
apply changes specified in the properties,
|
||||
|
||||
```cs
|
||||
var guild = _client.GetGuild(id);
|
||||
if (guild == null) return;
|
||||
|
||||
await guild.ModifyAsync(x =>
|
||||
{
|
||||
x.Name = "VERY Fast Discord Running at Incredible Hihg Speed";
|
||||
});
|
||||
```
|
||||
|
||||
---
|
||||
uid: Discord.RoleProperties
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
The following example uses @Discord.IRole.ModifyAsync* to
|
||||
apply changes specified in the properties,
|
||||
|
||||
```cs
|
||||
var role = guild.GetRole(id);
|
||||
if (role == null) return;
|
||||
|
||||
await role.ModifyAsync(x =>
|
||||
{
|
||||
x.Name = "cool boi";
|
||||
x.Color = Color.Gold;
|
||||
x.Hoist = true;
|
||||
x.Mentionable = true;
|
||||
});
|
||||
```
|
||||
|
||||
---
|
||||
uid: Discord.GuildUserProperties
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
The following example uses @Discord.IGuildUser.ModifyAsync* to
|
||||
apply changes specified in the properties,
|
||||
|
||||
```cs
|
||||
var user = guild.GetUser(id);
|
||||
if (user == null) return;
|
||||
|
||||
await user.ModifyAsync(x =>
|
||||
{
|
||||
x.Nickname = "I need healing";
|
||||
});
|
||||
```
|
||||
|
||||
---
|
||||
uid: Discord.SelfUserProperties
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
The following example uses @Discord.ISelfUser.ModifyAsync* to
|
||||
apply changes specified in the properties,
|
||||
|
||||
```cs
|
||||
await selfUser.ModifyAsync(x =>
|
||||
{
|
||||
x.Username = "Mercy";
|
||||
});
|
||||
```
|
||||
|
||||
---
|
||||
uid: Discord.WebhookProperties
|
||||
example: [*content]
|
||||
---
|
||||
|
||||
The following example uses @Discord.IWebhook.ModifyAsync* to
|
||||
apply changes specified in the properties,
|
||||
|
||||
```cs
|
||||
await webhook.ModifyAsync(x =>
|
||||
{
|
||||
x.Name = "very fast fox";
|
||||
x.ChannelId = newChannelId;
|
||||
});
|
||||
```
|
||||
@@ -0,0 +1,24 @@
|
||||
---
|
||||
uid: Discord.Commands.OverrideTypeReaderAttribute
|
||||
remarks: *content
|
||||
---
|
||||
|
||||
This attribute is used to override a command parameter's type reading
|
||||
behaviour. This may be useful when you have multiple custom
|
||||
@Discord.Commands.TypeReader and would like to specify one.
|
||||
|
||||
---
|
||||
uid: Discord.Commands.OverrideTypeReaderAttribute
|
||||
examples: [*content]
|
||||
---
|
||||
|
||||
The following example will override the @Discord.Commands.TypeReader
|
||||
of @Discord.IUser to `MyUserTypeReader`.
|
||||
|
||||
```cs
|
||||
public async Task PrintUserAsync(
|
||||
[OverrideTypeReader(typeof(MyUserTypeReader))] IUser user)
|
||||
{
|
||||
//...
|
||||
}
|
||||
```
|
||||
BIN
docs/_overwrites/Common/images/embed-example.png
Normal file
BIN
docs/_overwrites/Common/images/embed-example.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
BIN
docs/_overwrites/Common/images/react-example.png
Normal file
BIN
docs/_overwrites/Common/images/react-example.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 8.8 KiB |
BIN
docs/_template/description-generator/plugins/DocFX.Plugin.DescriptionGenerator.dll
vendored
Normal file
BIN
docs/_template/description-generator/plugins/DocFX.Plugin.DescriptionGenerator.dll
vendored
Normal file
Binary file not shown.
21
docs/_template/description-generator/plugins/LICENSE
vendored
Normal file
21
docs/_template/description-generator/plugins/LICENSE
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2018 Still Hsu
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
21
docs/_template/last-modified/plugins/LICENSE
vendored
Normal file
21
docs/_template/last-modified/plugins/LICENSE
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2018 Still Hsu
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
BIN
docs/_template/last-modified/plugins/LastModifiedPostProcessor.dll
vendored
Normal file
BIN
docs/_template/last-modified/plugins/LastModifiedPostProcessor.dll
vendored
Normal file
Binary file not shown.
33
docs/_template/light-dark-theme/partials/affix.tmpl.partial
vendored
Normal file
33
docs/_template/light-dark-theme/partials/affix.tmpl.partial
vendored
Normal file
@@ -0,0 +1,33 @@
|
||||
{{!Copyright (c) Microsoft. All rights reserved. Licensed under the MIT license. See LICENSE file in the project root for full license information.}}
|
||||
|
||||
<div class="hidden-sm col-md-2" role="complementary">
|
||||
<div class="sideaffix">
|
||||
<div class="theme-switch-field">
|
||||
<p>Theme</p>
|
||||
<select id="theme-switcher">
|
||||
<option value="dark">Dark</option>
|
||||
<option value="gray">Gray</option>
|
||||
<option value="light">Light</option>
|
||||
</select>
|
||||
</div>
|
||||
{{^_disableContribution}}
|
||||
<div class="contribution">
|
||||
<ul class="nav">
|
||||
{{#docurl}}
|
||||
<li>
|
||||
<a href="{{docurl}}" class="contribution-link">{{__global.improveThisDoc}}</a>
|
||||
</li>
|
||||
{{/docurl}}
|
||||
{{#sourceurl}}
|
||||
<li>
|
||||
<a href="{{sourceurl}}" class="contribution-link">{{__global.viewSource}}</a>
|
||||
</li>
|
||||
{{/sourceurl}}
|
||||
</ul>
|
||||
</div>
|
||||
{{/_disableContribution}}
|
||||
<nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix">
|
||||
<!-- <p><a class="back-to-top" href="#top">Back to top</a><p> -->
|
||||
</nav>
|
||||
</div>
|
||||
</div>
|
||||
27
docs/_template/light-dark-theme/partials/head.tmpl.partial
vendored
Normal file
27
docs/_template/light-dark-theme/partials/head.tmpl.partial
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
{{!Copyright (c) Microsoft. All rights reserved. Licensed under the MIT license. See LICENSE file in the project root for full license information.}}
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
|
||||
<title>{{#title}}{{title}}{{/title}}{{^title}}{{>partials/title}}{{/title}} {{#_appTitle}}| {{_appTitle}} {{/_appTitle}}</title>
|
||||
<meta name="viewport" content="width=device-width">
|
||||
<meta name="title" content="{{#title}}{{title}}{{/title}}{{^title}}{{>partials/title}}{{/title}} {{#_appTitle}}| {{_appTitle}} {{/_appTitle}}">
|
||||
<meta name="generator" content="docfx {{_docfxVersion}}">
|
||||
{{#_description}}<meta name="description" content="{{_description}}">{{/_description}}
|
||||
<link rel="preload" href="{{_rel}}styles/search-worker.js" as="script">
|
||||
<link rel="preload" href="{{_rel}}fonts/glyphicons-halflings-regular.woff2" as="font" type="font/woff2" crossorigin="anonymous">
|
||||
<link rel="shortcut icon" href="{{_rel}}{{{_appFaviconPath}}}{{^_appFaviconPath}}favicon.ico{{/_appFaviconPath}}">
|
||||
<link rel="stylesheet" href="{{_rel}}styles/docfx.vendor.minify.css">
|
||||
<link rel="stylesheet" href="{{_rel}}styles/docfx.css">
|
||||
<link rel="stylesheet" href="{{_rel}}styles/master.css">
|
||||
<link rel="stylesheet" href="{{_rel}}styles/main.css">
|
||||
<link rel="stylesheet" href="{{_rel}}styles/theme-switcher.css">
|
||||
<link href="https://cdn.rawgit.com/noelboss/featherlight/1.7.6/release/featherlight.min.css" type="text/css" rel="stylesheet" />
|
||||
<meta name="theme-color" content="#99AAB5"/>
|
||||
<meta property="docfx:navrel" content="{{_navRel}}">
|
||||
<meta property="docfx:tocrel" content="{{_tocRel}}">
|
||||
<meta id="docfx-style:rel" content="{{_rel}}">
|
||||
{{#_noindex}}<meta name="searchOption" content="noindex">{{/_noindex}}
|
||||
{{#_enableSearch}}<meta property="docfx:rel" content="{{_rel}}">{{/_enableSearch}}
|
||||
{{#_enableNewTab}}<meta property="docfx:newtab" content="true">{{/_enableNewTab}}
|
||||
</head>
|
||||
10
docs/_template/light-dark-theme/partials/scripts.tmpl.partial
vendored
Normal file
10
docs/_template/light-dark-theme/partials/scripts.tmpl.partial
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
{{!Copyright (c) Microsoft. All rights reserved. Licensed under the MIT license. See LICENSE file in the project root for full license information.}}
|
||||
|
||||
<script type="text/javascript" src="{{_rel}}styles/docfx.vendor.js"></script>
|
||||
<script type="text/javascript" src="{{_rel}}styles/docfx.js"></script>
|
||||
<script type="text/javascript" src="{{_rel}}styles/main.js"></script>
|
||||
<script type="text/javascript" src="https://cdn.rawgit.com/noelboss/featherlight/master/release/featherlight.min.js" charset="utf-8"></script>
|
||||
<script type="text/javascript" src="{{_rel}}styles/plugin-featherlight.js"></script>
|
||||
<script type="text/javascript" src="{{_rel}}styles/styleswitcher.js"></script>
|
||||
<script type="text/javascript" src="https://malsup.github.io/jquery.corner.js"></script>
|
||||
<script type="text/javascript" src="{{_rel}}styles/cornerify.js"></script>
|
||||
3
docs/_template/light-dark-theme/styles/cornerify.js
vendored
Normal file
3
docs/_template/light-dark-theme/styles/cornerify.js
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
window.onload = function (e) {
|
||||
$('img').corner();
|
||||
}
|
||||
304
docs/_template/light-dark-theme/styles/dark.css
vendored
Normal file
304
docs/_template/light-dark-theme/styles/dark.css
vendored
Normal file
@@ -0,0 +1,304 @@
|
||||
/* Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License.txt in the project root for license information. */
|
||||
|
||||
@import url('vs2015.css');
|
||||
html,
|
||||
body {
|
||||
background: #212121;
|
||||
color: #C0C0C0;
|
||||
}
|
||||
|
||||
button,
|
||||
a {
|
||||
color: #64B5F6;
|
||||
}
|
||||
|
||||
.sidenav{
|
||||
background-color: rgb(30, 30, 30);
|
||||
}
|
||||
|
||||
button:hover,
|
||||
button:focus,
|
||||
a:hover,
|
||||
a:focus,
|
||||
.btn:focus,
|
||||
.btn:hover{
|
||||
color: #2196F3;
|
||||
}
|
||||
|
||||
a.disable,
|
||||
a.disable:hover {
|
||||
color: #EEEEEE;
|
||||
}
|
||||
|
||||
.divider {
|
||||
color: #37474F;
|
||||
}
|
||||
|
||||
hr {
|
||||
border-color: #37474F;
|
||||
}
|
||||
|
||||
.subnav {
|
||||
background: #383838
|
||||
}
|
||||
|
||||
.inheritance h5,
|
||||
.inheritedMembers h5 {
|
||||
border-bottom: 1px solid #37474F;
|
||||
}
|
||||
|
||||
article h4 {
|
||||
border-bottom: 1px solid #37474F;
|
||||
}
|
||||
|
||||
.docs-search {
|
||||
background: #424242;
|
||||
}
|
||||
|
||||
.search-results-group-heading {
|
||||
color: #424242;
|
||||
}
|
||||
|
||||
.search-close {
|
||||
color: #424242;
|
||||
}
|
||||
|
||||
.sidetoc {
|
||||
background-color: #1b1b1b;
|
||||
border-left: 0px solid #37474F;
|
||||
border-right: 0px solid #37474F;
|
||||
}
|
||||
|
||||
.sideaffix {
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
.sideaffix>div.contribution>ul>li>a.contribution-link:hover {
|
||||
background-color: #333333;
|
||||
}
|
||||
|
||||
/* toc */
|
||||
|
||||
.toc .nav>li>a {
|
||||
color: rgb(218, 218, 218);
|
||||
}
|
||||
|
||||
.toc .nav>li>a:hover,
|
||||
.toc .nav>li>a:focus {
|
||||
color: #E0E0E0;
|
||||
}
|
||||
|
||||
.toc .nav>li.active>a {
|
||||
color: #90CAF9;
|
||||
}
|
||||
|
||||
.toc .nav>li.active>a:hover,
|
||||
.toc .nav>li.active>a:focus {
|
||||
background-color: #37474F;
|
||||
color: #4FC3F7;
|
||||
}
|
||||
|
||||
.sidefilter {
|
||||
background-color: #1b1b1b;
|
||||
border-left: 0px solid #37474F;
|
||||
border-right: 0px solid #37474F;
|
||||
}
|
||||
|
||||
.affix ul>li>a:hover {
|
||||
background: none;
|
||||
color: #EEEEEE;
|
||||
}
|
||||
|
||||
.affix ul>li.active>a,
|
||||
.affix ul>li.active>a:before {
|
||||
color: #B3E5FC;
|
||||
}
|
||||
|
||||
.affix ul>li>a {
|
||||
color: #EEEEEE;
|
||||
}
|
||||
|
||||
.affix>ul>li.active>a,
|
||||
.affix>ul>li.active>a:before {
|
||||
color: #B3E5FC;
|
||||
}
|
||||
|
||||
.tryspan {
|
||||
border-color: #37474F;
|
||||
}
|
||||
|
||||
.footer {
|
||||
border-top: 1px solid #5F5F5F;
|
||||
background: #616161;
|
||||
}
|
||||
|
||||
/* alert */
|
||||
.alert-info {
|
||||
color: #d9edf7;
|
||||
background: #004458;
|
||||
border-color: #005873;
|
||||
}
|
||||
|
||||
.alert-warning {
|
||||
color: #fffaf2;
|
||||
background: #80551a;
|
||||
border-color: #99661f;
|
||||
}
|
||||
|
||||
.alert-danger {
|
||||
color: #fff2f2;
|
||||
background: #4d0000;
|
||||
border-color: #660000;
|
||||
}
|
||||
|
||||
/* For tabbed content */
|
||||
|
||||
.tabGroup {
|
||||
margin-top: 1rem;
|
||||
}
|
||||
|
||||
.tabGroup ul[role="tablist"] {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
list-style: none;
|
||||
}
|
||||
|
||||
.tabGroup ul[role="tablist"]>li {
|
||||
list-style: none;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.tabGroup a[role="tab"] {
|
||||
color: white;
|
||||
box-sizing: border-box;
|
||||
display: inline-block;
|
||||
padding: 5px 7.5px;
|
||||
text-decoration: none;
|
||||
border-bottom: 2px solid #fff;
|
||||
}
|
||||
|
||||
.tabGroup a[role="tab"]:hover,
|
||||
.tabGroup a[role="tab"]:focus,
|
||||
.tabGroup a[role="tab"][aria-selected="true"] {
|
||||
border-bottom: 2px solid #607D8B;
|
||||
}
|
||||
|
||||
.tabGroup a[role="tab"][aria-selected="true"] {
|
||||
color: #81D4FA;
|
||||
}
|
||||
|
||||
.tabGroup a[role="tab"]:hover,
|
||||
.tabGroup a[role="tab"]:focus {
|
||||
color: #29B6F6;
|
||||
}
|
||||
|
||||
.tabGroup a[role="tab"]:focus {
|
||||
outline: 1px solid #607D8B;
|
||||
outline-offset: -1px;
|
||||
}
|
||||
|
||||
@media (min-width: 768px) {
|
||||
.tabGroup a[role="tab"] {
|
||||
padding: 5px 15px;
|
||||
}
|
||||
}
|
||||
|
||||
.tabGroup section[role="tabpanel"] {
|
||||
border: 1px solid #607D8B;
|
||||
padding: 15px;
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.tabGroup section[role="tabpanel"]>.codeHeader,
|
||||
.tabGroup section[role="tabpanel"]>pre {
|
||||
margin-left: -16px;
|
||||
margin-right: -16px;
|
||||
}
|
||||
|
||||
.tabGroup section[role="tabpanel"]> :first-child {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
.tabGroup section[role="tabpanel"]>pre:last-child {
|
||||
display: block;
|
||||
margin-bottom: -16px;
|
||||
}
|
||||
|
||||
.mainContainer[dir='rtl'] main ul[role="tablist"] {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* code */
|
||||
|
||||
code {
|
||||
color: white;
|
||||
background-color: #4a4c52;
|
||||
border-radius: 4px;
|
||||
padding: 3px 7px;
|
||||
}
|
||||
|
||||
pre {
|
||||
background-color: #282a36;
|
||||
}
|
||||
|
||||
/* table */
|
||||
|
||||
.table-striped>tbody>tr:nth-of-type(odd) {
|
||||
background-color: #333333;
|
||||
color: #d3d3d3
|
||||
}
|
||||
|
||||
tbody>tr {
|
||||
background-color: #424242;
|
||||
color: #c0c0c0
|
||||
}
|
||||
|
||||
.table>tbody+tbody {
|
||||
border-top: 2px solid rgb(173, 173, 173)
|
||||
}
|
||||
|
||||
/* select */
|
||||
|
||||
select {
|
||||
background-color: #3b3b3b;
|
||||
border-color: #2e2e2e;
|
||||
}
|
||||
|
||||
/*
|
||||
Following code regarding collapse container are fetched
|
||||
or modified from the Materialize project.
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (c) 2014-2018 Materialize
|
||||
https://github.com/Dogfalo/materialize
|
||||
*/
|
||||
|
||||
/* all collapse container */
|
||||
.collapse-container.last-modified {
|
||||
-webkit-box-shadow: 0 2px 2px 0 rgba(50, 50, 50, 0.64), 0 3px 1px -2px rgba(50, 50, 50, 0.62), 0 1px 5px 0 rgba(50, 50, 50, 0.7);
|
||||
box-shadow: 0 2px 2px 0 rgba(50, 50, 50, 0.64), 0 3px 1px -2px rgba(50, 50, 50, 0.62), 0 1px 5px 0 rgba(50, 50, 50, 0.7);
|
||||
border-top: 1px solid rgba(96, 96, 96, 0.7);
|
||||
border-right: 1px solid rgba(96, 96, 96, 0.7);
|
||||
border-left: 1px solid rgba(96, 96, 96, 0.7);
|
||||
}
|
||||
|
||||
/* header */
|
||||
.collapse-container.last-modified>:nth-child(odd) {
|
||||
background-color: #3f3f3f;
|
||||
border-bottom: 1px solid rgba(96, 96, 96, 0.7);
|
||||
}
|
||||
|
||||
/* body */
|
||||
.collapse-container.last-modified>:nth-child(even) {
|
||||
border-bottom: 1px solid rgba(96, 96, 96, 0.7);
|
||||
background-color: inherit;
|
||||
}
|
||||
|
||||
span.arrow-d{
|
||||
border-top: 5px solid white
|
||||
}
|
||||
|
||||
span.arrow-r{
|
||||
border-left: 5px solid white
|
||||
}
|
||||
1022
docs/_template/light-dark-theme/styles/docfx.vendor.minify.css
vendored
Normal file
1022
docs/_template/light-dark-theme/styles/docfx.vendor.minify.css
vendored
Normal file
File diff suppressed because it is too large
Load Diff
311
docs/_template/light-dark-theme/styles/gray.css
vendored
Normal file
311
docs/_template/light-dark-theme/styles/gray.css
vendored
Normal file
@@ -0,0 +1,311 @@
|
||||
/* Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License.txt in the project root for license information. */
|
||||
|
||||
@import url('vs2015.css');
|
||||
html,
|
||||
body {
|
||||
background: #23272A;
|
||||
color: #dddddd;
|
||||
}
|
||||
|
||||
button,
|
||||
a {
|
||||
color: #64B5F6;
|
||||
}
|
||||
|
||||
.sidenav{
|
||||
background-color: rgb(30, 30, 30);
|
||||
}
|
||||
|
||||
button:hover,
|
||||
button:focus,
|
||||
a:hover,
|
||||
a:focus,
|
||||
.btn:focus,
|
||||
.btn:hover{
|
||||
color: #2196F3;
|
||||
}
|
||||
|
||||
a.disable,
|
||||
a.disable:hover {
|
||||
color: #EEEEEE;
|
||||
}
|
||||
|
||||
.divider {
|
||||
color: #37474F;
|
||||
}
|
||||
|
||||
hr {
|
||||
border-color: #37474F;
|
||||
}
|
||||
|
||||
/* top navbar */
|
||||
.navbar-inverse[role="navigation"] {
|
||||
background-color: #2C2F33;
|
||||
}
|
||||
|
||||
/* sub navbar (below top) */
|
||||
.subnav {
|
||||
background: #282B2F
|
||||
}
|
||||
|
||||
|
||||
.inheritance h5,
|
||||
.inheritedMembers h5 {
|
||||
border-bottom: 1px solid #37474F;
|
||||
}
|
||||
|
||||
article h4 {
|
||||
border-bottom: 1px solid #37474F;
|
||||
}
|
||||
|
||||
.docs-search {
|
||||
background: #424242;
|
||||
}
|
||||
|
||||
.search-results-group-heading {
|
||||
color: #424242;
|
||||
}
|
||||
|
||||
.search-close {
|
||||
color: #424242;
|
||||
}
|
||||
|
||||
.sidetoc {
|
||||
background-color: #1b1b1b;
|
||||
border-left: 0px solid #37474F;
|
||||
border-right: 0px solid #37474F;
|
||||
}
|
||||
|
||||
.sideaffix {
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
.sideaffix>div.contribution>ul>li>a.contribution-link:hover {
|
||||
background-color: #333333;
|
||||
}
|
||||
|
||||
/* toc */
|
||||
|
||||
.toc .nav>li>a {
|
||||
color: rgb(218, 218, 218);
|
||||
}
|
||||
|
||||
.toc .nav>li>a:hover,
|
||||
.toc .nav>li>a:focus {
|
||||
color: #E0E0E0;
|
||||
}
|
||||
|
||||
.toc .nav>li.active>a {
|
||||
color: #90CAF9;
|
||||
}
|
||||
|
||||
.toc .nav>li.active>a:hover,
|
||||
.toc .nav>li.active>a:focus {
|
||||
background-color: #37474F;
|
||||
color: #4FC3F7;
|
||||
}
|
||||
|
||||
.sidefilter {
|
||||
background-color: #1b1b1b;
|
||||
border-left: 0px solid #37474F;
|
||||
border-right: 0px solid #37474F;
|
||||
}
|
||||
|
||||
.affix ul>li>a:hover {
|
||||
background: none;
|
||||
color: #EEEEEE;
|
||||
}
|
||||
|
||||
.affix ul>li.active>a,
|
||||
.affix ul>li.active>a:before {
|
||||
color: #B3E5FC;
|
||||
}
|
||||
|
||||
.affix ul>li>a {
|
||||
color: #EEEEEE;
|
||||
}
|
||||
|
||||
.affix>ul>li.active>a,
|
||||
.affix>ul>li.active>a:before {
|
||||
color: #B3E5FC;
|
||||
}
|
||||
|
||||
.tryspan {
|
||||
border-color: #37474F;
|
||||
}
|
||||
|
||||
.footer {
|
||||
border-top: 1px solid #5F5F5F;
|
||||
background: #2C2F33;
|
||||
}
|
||||
|
||||
/* alert */
|
||||
.alert-info {
|
||||
color: #f3fdff;
|
||||
background: #40788A;
|
||||
border-color: #2F7A95;
|
||||
}
|
||||
|
||||
.alert-warning {
|
||||
color: #fffaf2;
|
||||
background: #936C36;
|
||||
border-color: #AE8443;
|
||||
}
|
||||
|
||||
.alert-danger {
|
||||
color: #fff4f4;
|
||||
background: #834040;
|
||||
border-color: #8C2F2F
|
||||
}
|
||||
|
||||
/* For tabbed content */
|
||||
|
||||
.tabGroup {
|
||||
margin-top: 1rem;
|
||||
}
|
||||
|
||||
.tabGroup ul[role="tablist"] {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
list-style: none;
|
||||
}
|
||||
|
||||
.tabGroup ul[role="tablist"]>li {
|
||||
list-style: none;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.tabGroup a[role="tab"] {
|
||||
color: white;
|
||||
box-sizing: border-box;
|
||||
display: inline-block;
|
||||
padding: 5px 7.5px;
|
||||
text-decoration: none;
|
||||
border-bottom: 2px solid #fff;
|
||||
}
|
||||
|
||||
.tabGroup a[role="tab"]:hover,
|
||||
.tabGroup a[role="tab"]:focus,
|
||||
.tabGroup a[role="tab"][aria-selected="true"] {
|
||||
border-bottom: 2px solid #607D8B;
|
||||
}
|
||||
|
||||
.tabGroup a[role="tab"][aria-selected="true"] {
|
||||
color: #81D4FA;
|
||||
}
|
||||
|
||||
.tabGroup a[role="tab"]:hover,
|
||||
.tabGroup a[role="tab"]:focus {
|
||||
color: #29B6F6;
|
||||
}
|
||||
|
||||
.tabGroup a[role="tab"]:focus {
|
||||
outline: 1px solid #607D8B;
|
||||
outline-offset: -1px;
|
||||
}
|
||||
|
||||
@media (min-width: 768px) {
|
||||
.tabGroup a[role="tab"] {
|
||||
padding: 5px 15px;
|
||||
}
|
||||
}
|
||||
|
||||
.tabGroup section[role="tabpanel"] {
|
||||
border: 1px solid #607D8B;
|
||||
padding: 15px;
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.tabGroup section[role="tabpanel"]>.codeHeader,
|
||||
.tabGroup section[role="tabpanel"]>pre {
|
||||
margin-left: -16px;
|
||||
margin-right: -16px;
|
||||
}
|
||||
|
||||
.tabGroup section[role="tabpanel"]> :first-child {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
.tabGroup section[role="tabpanel"]>pre:last-child {
|
||||
display: block;
|
||||
margin-bottom: -16px;
|
||||
}
|
||||
|
||||
.mainContainer[dir='rtl'] main ul[role="tablist"] {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* code */
|
||||
|
||||
code {
|
||||
color: white;
|
||||
background-color: #5B646B;
|
||||
border-radius: 4px;
|
||||
padding: 3px 7px;
|
||||
}
|
||||
|
||||
pre {
|
||||
background-color: #282a36;
|
||||
}
|
||||
|
||||
/* table */
|
||||
|
||||
.table-striped>tbody>tr:nth-of-type(odd) {
|
||||
background-color: #333333;
|
||||
color: #d3d3d3
|
||||
}
|
||||
|
||||
tbody>tr {
|
||||
background-color: #424242;
|
||||
color: #c0c0c0
|
||||
}
|
||||
|
||||
.table>tbody+tbody {
|
||||
border-top: 2px solid rgb(173, 173, 173)
|
||||
}
|
||||
|
||||
/* select */
|
||||
|
||||
select {
|
||||
background-color: #3b3b3b;
|
||||
border-color: #2e2e2e;
|
||||
}
|
||||
|
||||
/*
|
||||
Following code regarding collapse container are fetched
|
||||
or modified from the Materialize project.
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (c) 2014-2018 Materialize
|
||||
https://github.com/Dogfalo/materialize
|
||||
*/
|
||||
|
||||
/* all collapse container */
|
||||
.collapse-container.last-modified {
|
||||
-webkit-box-shadow: 0 2px 2px 0 rgba(50, 50, 50, 0.64), 0 3px 1px -2px rgba(50, 50, 50, 0.62), 0 1px 5px 0 rgba(50, 50, 50, 0.7);
|
||||
box-shadow: 0 2px 2px 0 rgba(50, 50, 50, 0.64), 0 3px 1px -2px rgba(50, 50, 50, 0.62), 0 1px 5px 0 rgba(50, 50, 50, 0.7);
|
||||
border-top: 1px solid rgba(96, 96, 96, 0.7);
|
||||
border-right: 1px solid rgba(96, 96, 96, 0.7);
|
||||
border-left: 1px solid rgba(96, 96, 96, 0.7);
|
||||
}
|
||||
|
||||
/* header */
|
||||
.collapse-container.last-modified>:nth-child(odd) {
|
||||
background-color: #3f3f3f;
|
||||
border-bottom: 1px solid rgba(96, 96, 96, 0.7);
|
||||
}
|
||||
|
||||
/* body */
|
||||
.collapse-container.last-modified>:nth-child(even) {
|
||||
border-bottom: 1px solid rgba(96, 96, 96, 0.7);
|
||||
background-color: inherit;
|
||||
}
|
||||
|
||||
span.arrow-d{
|
||||
border-top: 5px solid white
|
||||
}
|
||||
|
||||
span.arrow-r{
|
||||
border-left: 5px solid white
|
||||
}
|
||||
113
docs/_template/light-dark-theme/styles/light.css
vendored
Normal file
113
docs/_template/light-dark-theme/styles/light.css
vendored
Normal file
@@ -0,0 +1,113 @@
|
||||
/* Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License.txt in the project root for license information. */
|
||||
|
||||
@import url('tomorrow.css');
|
||||
html,
|
||||
body {
|
||||
background: #fff;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.sideaffix {
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
/* links */
|
||||
|
||||
a:active, a:hover, a:visited {
|
||||
color: #0078d7;
|
||||
}
|
||||
|
||||
a {
|
||||
color: #0050c5;
|
||||
cursor: pointer;
|
||||
text-decoration: none;
|
||||
word-wrap: break-word;
|
||||
}
|
||||
|
||||
/* alert */
|
||||
.alert-info {
|
||||
color: #165e82;
|
||||
background-color: #c1e0ef;
|
||||
border-color: #8cbfd8;
|
||||
}
|
||||
|
||||
.alert-warning {
|
||||
color: #825e16;
|
||||
background-color: #efe0c1;
|
||||
border-color: #d8bf8c;
|
||||
}
|
||||
|
||||
.alert-danger {
|
||||
color: #821616;
|
||||
background-color: #efc1c1;
|
||||
border-color: #d88c8c;
|
||||
}
|
||||
|
||||
/* code */
|
||||
|
||||
code {
|
||||
color: #9c3a3f;
|
||||
background-color: #ececec;
|
||||
border-radius: 4px;
|
||||
padding: 3px 7px;
|
||||
}
|
||||
|
||||
/* table */
|
||||
|
||||
.table-striped>tbody>tr:nth-of-type(odd) {
|
||||
color: #333333;
|
||||
background-color: #d3d3d3
|
||||
}
|
||||
|
||||
tbody>tr {
|
||||
color: #424242;
|
||||
background-color: #c0c0c0
|
||||
}
|
||||
|
||||
.table>tbody+tbody {
|
||||
border-top: 2px solid rgb(173, 173, 173)
|
||||
}
|
||||
|
||||
/* select */
|
||||
|
||||
select {
|
||||
background-color: #fcfcfc;
|
||||
border-color: #aeb1b5;
|
||||
}
|
||||
|
||||
/*
|
||||
Following code regarding collapse container are fetched
|
||||
or modified from the Materialize project.
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (c) 2014-2018 Materialize
|
||||
https://github.com/Dogfalo/materialize
|
||||
*/
|
||||
|
||||
/* all collapse container */
|
||||
.collapse-container.last-modified {
|
||||
-webkit-box-shadow: 0 2px 2px 0 rgba(0, 0, 0, 0.14), 0 3px 1px -2px rgba(0, 0, 0, 0.12), 0 1px 5px 0 rgba(0, 0, 0, 0.2);
|
||||
box-shadow: 0 2px 2px 0 rgba(0, 0, 0, 0.14), 0 3px 1px -2px rgba(0, 0, 0, 0.12), 0 1px 5px 0 rgba(0, 0, 0, 0.2);
|
||||
border-top: 1px solid #ddd;
|
||||
border-right: 1px solid #ddd;
|
||||
border-left: 1px solid #ddd;
|
||||
}
|
||||
|
||||
/* header */
|
||||
.collapse-container.last-modified>:nth-child(odd) {
|
||||
background-color: #fff;
|
||||
border-bottom: 1px solid #ddd;
|
||||
}
|
||||
|
||||
/* body */
|
||||
.collapse-container.last-modified>:nth-child(even) {
|
||||
border-bottom: 1px solid #ddd;
|
||||
}
|
||||
|
||||
span.arrow-d{
|
||||
border-top: 5px solid black
|
||||
}
|
||||
|
||||
span.arrow-r{
|
||||
border-left: 5px solid black
|
||||
}
|
||||
156
docs/_template/light-dark-theme/styles/master.css
vendored
Normal file
156
docs/_template/light-dark-theme/styles/master.css
vendored
Normal file
@@ -0,0 +1,156 @@
|
||||
@import url('https://fonts.googleapis.com/css?family=Titillium+Web|Noto+Sans');
|
||||
|
||||
html,
|
||||
body {
|
||||
font-family: 'Titillium Web', 'Segoe UI', Tahoma, Helvetica, sans-serif;
|
||||
font-display: optional;
|
||||
height: 100%;
|
||||
font-size: 15px;
|
||||
scroll-behavior: smooth;
|
||||
}
|
||||
|
||||
p,
|
||||
li,
|
||||
.toc {
|
||||
text-rendering: optimizeLegibility;
|
||||
line-height: 160%;
|
||||
}
|
||||
|
||||
img {
|
||||
box-shadow: 0px 0px 3px 0px rgb(66, 66, 66);
|
||||
max-width: 95% !important;
|
||||
margin-top: 15px;
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
|
||||
article.content p{
|
||||
-webkit-transition: all .75s ease-in-out;
|
||||
transition: all .75s ease-in-out;
|
||||
}
|
||||
|
||||
article.content h1,
|
||||
article.content h2,
|
||||
article.content h3,
|
||||
article.content h4,
|
||||
article.content h5,
|
||||
article.content h6{
|
||||
-webkit-transition: all .25s ease-in-out;
|
||||
transition: all .25s ease-in-out;
|
||||
}
|
||||
|
||||
h1,
|
||||
h2,
|
||||
h3,
|
||||
h4,
|
||||
h5,
|
||||
h6 {
|
||||
font-family: 'Noto Sans', Verdana, Geneva, Tahoma, sans-serif;
|
||||
line-height: 130%;
|
||||
}
|
||||
|
||||
.sideaffix {
|
||||
line-height: 140%;
|
||||
}
|
||||
|
||||
header .navbar {
|
||||
border-width: 0 0 0px;
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
body .toc {
|
||||
background-color: inherit;
|
||||
overflow: visible;
|
||||
}
|
||||
|
||||
select {
|
||||
display: inline-block;
|
||||
overflow: auto;
|
||||
-webkit-box-sizing: border-box;
|
||||
box-sizing: border-box;
|
||||
margin: 0;
|
||||
padding: 0 30px 0 6px;
|
||||
vertical-align: middle;
|
||||
height: 28px;
|
||||
border: 1px solid #e3e3e3;
|
||||
line-height: 16px;
|
||||
outline: 0;
|
||||
text-overflow: ellipsis;
|
||||
-webkit-appearance: none;
|
||||
-moz-appearance: none;
|
||||
cursor: pointer;
|
||||
background-image: linear-gradient(45deg, transparent 50%, #707070 0), linear-gradient(135deg, #707070 50%, transparent 0);
|
||||
background-position: calc(100% - 13px) 11px, calc(100% - 8px) 11px;
|
||||
background-size: 5px 5px, 5px 6px;
|
||||
background-repeat: no-repeat;
|
||||
}
|
||||
|
||||
/*
|
||||
Following code are fetched or modified from
|
||||
the Materialize project.
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (c) 2014-2018 Materialize
|
||||
https://github.com/Dogfalo/materialize
|
||||
*/
|
||||
|
||||
/* all collapse container */
|
||||
|
||||
.collapse-container.last-modified {
|
||||
margin: 0.5rem 0 1rem 0;
|
||||
}
|
||||
|
||||
/* header */
|
||||
|
||||
.collapse-container.last-modified>:nth-child(odd):focus {
|
||||
outline: 0;
|
||||
}
|
||||
|
||||
.collapse-container.last-modified>:nth-child(odd) {
|
||||
display: -webkit-box;
|
||||
display: -webkit-flex;
|
||||
display: -ms-flexbox;
|
||||
display: flex;
|
||||
cursor: pointer;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
line-height: 1.5;
|
||||
padding: 0.75rem;
|
||||
background-image: none;
|
||||
border: 0px;
|
||||
}
|
||||
|
||||
/* body */
|
||||
|
||||
.collapse-container.last-modified>:nth-child(even) {
|
||||
display: none;
|
||||
-webkit-box-sizing: border-box;
|
||||
box-sizing: border-box;
|
||||
padding: 1rem;
|
||||
border: 0px;
|
||||
}
|
||||
|
||||
/* nav bar */
|
||||
|
||||
.nav {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.nav li {
|
||||
-webkit-transition: background-color .3s, color .3s;
|
||||
transition: background-color .3s, color .3s;
|
||||
}
|
||||
|
||||
.nav a {
|
||||
-webkit-transition: background-color .3s, color .3s;
|
||||
transition: background-color .3s, color .3s;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
/* arrow */
|
||||
|
||||
span.arrow-d{
|
||||
top: 6px; position: relative;
|
||||
}
|
||||
|
||||
span.arrow-r{
|
||||
top: 6px; position: relative;
|
||||
}
|
||||
37
docs/_template/light-dark-theme/styles/plugin-featherlight.js
vendored
Normal file
37
docs/_template/light-dark-theme/styles/plugin-featherlight.js
vendored
Normal file
@@ -0,0 +1,37 @@
|
||||
// MIT License
|
||||
|
||||
// Copyright (c) 2017 Roel Fauconnier
|
||||
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
$(document).ready(function() {
|
||||
//find all images, but not the logo, and add the lightbox
|
||||
$('img').not('#logo').each(function(){
|
||||
var $img = $(this);
|
||||
var filename = $img.attr('src')
|
||||
//add cursor
|
||||
$img.css('cursor','zoom-in');
|
||||
$img.css('cursor','-moz-zoom-in');
|
||||
$img.css('cursor','-webkit-zoom-in');
|
||||
|
||||
//add featherlight
|
||||
$img.attr('alt', filename);
|
||||
$img.featherlight(filename);
|
||||
});
|
||||
});
|
||||
26
docs/_template/light-dark-theme/styles/styleswitcher.js
vendored
Normal file
26
docs/_template/light-dark-theme/styles/styleswitcher.js
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
const baseUrl = document.getElementById("docfx-style:rel").content;
|
||||
|
||||
function onThemeSelect(event) {
|
||||
const theme = event.target.value;
|
||||
window.localStorage.setItem("theme", theme);
|
||||
window.themeElement.href = getUrl(theme);
|
||||
}
|
||||
|
||||
function getUrl(slug) {
|
||||
return baseUrl + "styles/" + slug + ".css";
|
||||
}
|
||||
|
||||
const themeElement = document.createElement("link");
|
||||
themeElement.rel = "stylesheet";
|
||||
|
||||
const theme = window.localStorage.getItem("theme") || "light";
|
||||
themeElement.href = getUrl(theme);
|
||||
|
||||
document.head.appendChild(themeElement);
|
||||
window.themeElement = themeElement;
|
||||
|
||||
document.addEventListener("DOMContentLoaded", function() {
|
||||
const themeSwitcher = document.getElementById("theme-switcher");
|
||||
themeSwitcher.onchange = onThemeSelect;
|
||||
themeSwitcher.value = theme;
|
||||
}, false);
|
||||
9
docs/_template/light-dark-theme/styles/theme-switcher.css
vendored
Normal file
9
docs/_template/light-dark-theme/styles/theme-switcher.css
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
div.theme-switch-field {
|
||||
padding-left: 10px;
|
||||
padding-bottom: 15px
|
||||
}
|
||||
|
||||
div.theme-switch-field > p{
|
||||
font-weight: bold;
|
||||
font-size: 1.2em;
|
||||
}
|
||||
72
docs/_template/light-dark-theme/styles/tomorrow.css
vendored
Normal file
72
docs/_template/light-dark-theme/styles/tomorrow.css
vendored
Normal file
@@ -0,0 +1,72 @@
|
||||
/* http://jmblog.github.com/color-themes-for-google-code-highlightjs */
|
||||
|
||||
/* Tomorrow Comment */
|
||||
.hljs-comment,
|
||||
.hljs-quote {
|
||||
color: #8e908c;
|
||||
}
|
||||
|
||||
/* Tomorrow Red */
|
||||
.hljs-variable,
|
||||
.hljs-template-variable,
|
||||
.hljs-tag,
|
||||
.hljs-name,
|
||||
.hljs-selector-id,
|
||||
.hljs-selector-class,
|
||||
.hljs-regexp,
|
||||
.hljs-deletion {
|
||||
color: #c82829;
|
||||
}
|
||||
|
||||
/* Tomorrow Orange */
|
||||
.hljs-number,
|
||||
.hljs-built_in,
|
||||
.hljs-builtin-name,
|
||||
.hljs-literal,
|
||||
.hljs-type,
|
||||
.hljs-params,
|
||||
.hljs-meta,
|
||||
.hljs-link {
|
||||
color: #f5871f;
|
||||
}
|
||||
|
||||
/* Tomorrow Yellow */
|
||||
.hljs-attribute {
|
||||
color: #eab700;
|
||||
}
|
||||
|
||||
/* Tomorrow Green */
|
||||
.hljs-string,
|
||||
.hljs-symbol,
|
||||
.hljs-bullet,
|
||||
.hljs-addition {
|
||||
color: #718c00;
|
||||
}
|
||||
|
||||
/* Tomorrow Blue */
|
||||
.hljs-title,
|
||||
.hljs-section {
|
||||
color: #4271ae;
|
||||
}
|
||||
|
||||
/* Tomorrow Purple */
|
||||
.hljs-keyword,
|
||||
.hljs-selector-tag {
|
||||
color: #8959a8;
|
||||
}
|
||||
|
||||
.hljs {
|
||||
display: block;
|
||||
overflow-x: auto;
|
||||
background: white;
|
||||
color: #4d4d4c;
|
||||
padding: 0.5em;
|
||||
}
|
||||
|
||||
.hljs-emphasis {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.hljs-strong {
|
||||
font-weight: bold;
|
||||
}
|
||||
115
docs/_template/light-dark-theme/styles/vs2015.css
vendored
Normal file
115
docs/_template/light-dark-theme/styles/vs2015.css
vendored
Normal file
@@ -0,0 +1,115 @@
|
||||
/*
|
||||
* Visual Studio 2015 dark style
|
||||
* Author: Nicolas LLOBERA <nllobera@gmail.com>
|
||||
*/
|
||||
|
||||
.hljs {
|
||||
display: block;
|
||||
overflow-x: auto;
|
||||
padding: 0.5em;
|
||||
background: #282a36;
|
||||
color: #DCDCDC;
|
||||
}
|
||||
|
||||
.hljs-keyword,
|
||||
.hljs-literal,
|
||||
.hljs-symbol,
|
||||
.hljs-name {
|
||||
color: #569CD6;
|
||||
}
|
||||
.hljs-link {
|
||||
color: #569CD6;
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.hljs-built_in,
|
||||
.hljs-type {
|
||||
color: #4EC9B0;
|
||||
}
|
||||
|
||||
.hljs-number,
|
||||
.hljs-class {
|
||||
color: #B8D7A3;
|
||||
}
|
||||
|
||||
.hljs-string,
|
||||
.hljs-meta-string {
|
||||
color: #D69D85;
|
||||
}
|
||||
|
||||
.hljs-regexp,
|
||||
.hljs-template-tag {
|
||||
color: #9A5334;
|
||||
}
|
||||
|
||||
.hljs-subst,
|
||||
.hljs-function,
|
||||
.hljs-title,
|
||||
.hljs-params,
|
||||
.hljs-formula {
|
||||
color: #DCDCDC;
|
||||
}
|
||||
|
||||
.hljs-comment,
|
||||
.hljs-quote {
|
||||
color: #57A64A;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.hljs-doctag {
|
||||
color: #608B4E;
|
||||
}
|
||||
|
||||
.hljs-meta,
|
||||
.hljs-meta-keyword,
|
||||
.hljs-tag {
|
||||
color: #9B9B9B;
|
||||
}
|
||||
|
||||
.hljs-variable,
|
||||
.hljs-template-variable {
|
||||
color: #BD63C5;
|
||||
}
|
||||
|
||||
.hljs-attr,
|
||||
.hljs-attribute,
|
||||
.hljs-builtin-name {
|
||||
color: #9CDCFE;
|
||||
}
|
||||
|
||||
.hljs-section {
|
||||
color: gold;
|
||||
}
|
||||
|
||||
.hljs-emphasis {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.hljs-strong {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
/*.hljs-code {
|
||||
font-family:'Monospace';
|
||||
}*/
|
||||
|
||||
.hljs-bullet,
|
||||
.hljs-selector-tag,
|
||||
.hljs-selector-id,
|
||||
.hljs-selector-class,
|
||||
.hljs-selector-attr,
|
||||
.hljs-selector-pseudo {
|
||||
color: #D7BA7D;
|
||||
}
|
||||
|
||||
.hljs-addition {
|
||||
background-color: #144212;
|
||||
display: inline-block;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.hljs-deletion {
|
||||
background-color: #600;
|
||||
display: inline-block;
|
||||
width: 100%;
|
||||
}
|
||||
@@ -1,9 +1,12 @@
|
||||
---
|
||||
uid: API.Docs
|
||||
---
|
||||
|
||||
# API Documentation
|
||||
|
||||
This is where you will find documentation for all members and objects in Discord.Net
|
||||
This is where you will find documentation for all members and objects in Discord.Net.
|
||||
|
||||
__Commonly Used Entities__
|
||||
# Commonly Used Entities
|
||||
|
||||
* @Discord.WebSocket
|
||||
* @Discord.WebSocket.DiscordSocketClient
|
||||
|
||||
@@ -1,74 +1,54 @@
|
||||
{
|
||||
"metadata": [
|
||||
{
|
||||
"src": [
|
||||
{
|
||||
"src": "..",
|
||||
"files": [
|
||||
"src/**/*.cs"
|
||||
],
|
||||
"exclude": [
|
||||
"**/obj/**",
|
||||
"**/bin/**",
|
||||
"_site/**"
|
||||
]
|
||||
}
|
||||
],
|
||||
"dest": "api",
|
||||
"filter": "filterConfig.yml"
|
||||
"metadata": [{
|
||||
"src": [{
|
||||
"src": "../src",
|
||||
"files": [
|
||||
"**.csproj"
|
||||
]
|
||||
}],
|
||||
"dest": "api",
|
||||
"filter": "filterConfig.yml",
|
||||
"properties": {
|
||||
"TargetFramework": "netstandard1.3"
|
||||
}
|
||||
],
|
||||
}],
|
||||
"build": {
|
||||
"content": [
|
||||
{
|
||||
"files": [
|
||||
"api/**.yml",
|
||||
"api/index.md"
|
||||
]
|
||||
"content": [{
|
||||
"files": ["api/**.yml", "api/index.md"]
|
||||
},
|
||||
{
|
||||
"files": [
|
||||
"guides/**.md",
|
||||
"guides/**/toc.yml",
|
||||
"toc.yml",
|
||||
"*.md"
|
||||
],
|
||||
"exclude": [
|
||||
"obj/**",
|
||||
"_site/**"
|
||||
]
|
||||
}
|
||||
],
|
||||
"resource": [
|
||||
"files": ["toc.yml", "index.md"]
|
||||
},
|
||||
{
|
||||
"files": [
|
||||
"**/images/**",
|
||||
"**/samples/**"
|
||||
],
|
||||
"exclude": [
|
||||
"obj/**",
|
||||
"_site/**"
|
||||
]
|
||||
}
|
||||
],
|
||||
"overwrite": [
|
||||
"files": ["faq/**.md", "faq/**/toc.yml"]
|
||||
},
|
||||
{
|
||||
"files": [
|
||||
"apidoc/**.md"
|
||||
],
|
||||
"exclude": [
|
||||
"obj/**",
|
||||
"_site/**"
|
||||
]
|
||||
"files": ["guides/**.md", "guides/**/toc.yml"]
|
||||
}
|
||||
],
|
||||
"resource": [{
|
||||
"files": [
|
||||
"**/images/**",
|
||||
"**/samples/**",
|
||||
"langwordMapping.yml"
|
||||
]
|
||||
}],
|
||||
"dest": "_site",
|
||||
"template": [
|
||||
"default"
|
||||
"default",
|
||||
"_template/light-dark-theme",
|
||||
"_template/last-modified",
|
||||
"_template/description-generator"
|
||||
],
|
||||
"postProcessors": ["ExtractSearchIndex", "LastModifiedPostProcessor", "DescriptionPostProcessor"],
|
||||
"overwrite": "_overwrites/**/**.md",
|
||||
"globalMetadata": {
|
||||
"_appFooter": "Discord.Net (c) 2015-2018 2.0.0-beta"
|
||||
"_appTitle": "Discord.Net Documentation",
|
||||
"_appFooter": "Discord.Net (c) 2015-2018 2.0.0-beta",
|
||||
"_enableSearch": true
|
||||
},
|
||||
"noLangKeyword": false
|
||||
"xrefService": [
|
||||
"https://xref.docs.microsoft.com/query?uid={uid}"
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
123
docs/faq/basics/basic-operations.md
Normal file
123
docs/faq/basics/basic-operations.md
Normal file
@@ -0,0 +1,123 @@
|
||||
---
|
||||
uid: FAQ.Basics.BasicOp
|
||||
title: Questions about Basic Operations
|
||||
---
|
||||
|
||||
# Basic Operations Questions
|
||||
|
||||
In the following section, you will find commonly asked questions and
|
||||
answers regarding basic usage of the library, as well as
|
||||
language-specific tips when using this library.
|
||||
|
||||
## How should I safely check a type?
|
||||
|
||||
> [!WARNING]
|
||||
> Direct casting (e.g., `(Type)type`) is **the least recommended**
|
||||
> way of casting, as it *can* throw an [InvalidCastException]
|
||||
> when the object isn't the desired type.
|
||||
>
|
||||
> Please refer to [this post] for more details.
|
||||
|
||||
In Discord.Net, the idea of polymorphism is used throughout. You may
|
||||
need to cast the object as a certain type before you can perform any
|
||||
action.
|
||||
|
||||
A good and safe casting example:
|
||||
|
||||
[!code-csharp[Casting](samples/cast.cs)]
|
||||
|
||||
[InvalidCastException]: https://docs.microsoft.com/en-us/dotnet/api/system.invalidcastexception
|
||||
[this post]: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/types/how-to-safely-cast-by-using-as-and-is-operators
|
||||
|
||||
## How do I send a message?
|
||||
|
||||
> [!TIP]
|
||||
> The [GetChannel] method by default returns an [IChannel], allowing
|
||||
> channel types such as [IVoiceChannel], [ICategoryChannel]
|
||||
> to be returned; consequently, you cannot send a message
|
||||
> to channels like those.
|
||||
|
||||
Any implementation of [IMessageChannel] has a [SendMessageAsync]
|
||||
method. You can get the channel via [GetChannel] under the client.
|
||||
Remember, when using Discord.Net, polymorphism is a common recurring
|
||||
theme. This means an object may take in many shapes or form, which
|
||||
means casting is your friend. You should attempt to cast the channel
|
||||
as an [IMessageChannel] or any other entity that implements it to be
|
||||
able to message.
|
||||
|
||||
[SendMessageAsync]: xref:Discord.IMessageChannel.SendMessageAsync*
|
||||
[GetChannel]: xref:Discord.WebSocket.DiscordSocketClient.GetChannel*
|
||||
|
||||
## How can I tell if a message is from X, Y, Z channel?
|
||||
|
||||
You may check the message channel type. Visit [Glossary] to see the
|
||||
various types of channels.
|
||||
|
||||
[Glossary]: xref:FAQ.Glossary#message-channels
|
||||
|
||||
## How can I get the guild from a message?
|
||||
|
||||
There are 2 ways to do this. You can do either of the following,
|
||||
|
||||
1. Cast the user as an [IGuildUser] and use its [IGuild] property.
|
||||
2. Cast the channel as an [IGuildChannel] and use its [IGuild] property.
|
||||
|
||||
## How do I add hyperlink text to an embed?
|
||||
|
||||
Embeds can use standard [markdown] in the description field as well
|
||||
as in field values. With that in mind, links can be added with
|
||||
`[text](link)`.
|
||||
|
||||
[markdown]: https://support.discordapp.com/hc/en-us/articles/210298617-Markdown-Text-101-Chat-Formatting-Bold-Italic-Underline-
|
||||
|
||||
## How do I add reactions to a message?
|
||||
|
||||
Any entity that implements [IUserMessage] has an [AddReactionAsync]
|
||||
method. This method expects an [IEmote] as a parameter.
|
||||
In Discord.Net, an Emote represents a custom-image emote, while an
|
||||
Emoji is a Unicode emoji (standard emoji). Both [Emoji] and [Emote]
|
||||
implement [IEmote] and are valid options.
|
||||
|
||||
# [Adding a reaction to another message](#tab/emoji-others)
|
||||
|
||||
[!code-csharp[Emoji](samples/emoji-others.cs)]
|
||||
|
||||
# [Adding a reaction to a sent message](#tab/emoji-self)
|
||||
|
||||
[!code-csharp[Emoji](samples/emoji-self.cs)]
|
||||
|
||||
***
|
||||
|
||||
[AddReactionAsync]: xref:Discord.IUserMessage.AddReactionAsync*
|
||||
|
||||
## What is a "preemptive rate limit?"
|
||||
|
||||
A preemptive rate limit is Discord.Net's way of telling you to slow
|
||||
down before you get hit by the real rate limit. Hitting a real rate
|
||||
limit might prevent your entire client from sending any requests for
|
||||
a period of time. This is calculated based on the HTTP header
|
||||
returned by a Discord response.
|
||||
|
||||
## Why am I getting so many preemptive rate limits when I try to add more than one reactions?
|
||||
|
||||
This is due to how HTML header works, mistreating
|
||||
0.25sec/action to 1sec. This causes the lib to throw preemptive rate
|
||||
limit more frequently than it should for methods such as adding
|
||||
reactions.
|
||||
|
||||
## Can I opt-out of preemptive rate limits?
|
||||
|
||||
Unfortunately, not at the moment. See [#401](https://github.com/RogueException/Discord.Net/issues/401).
|
||||
|
||||
[IChannel]: xref:Discord.IChannel
|
||||
[ICategoryChannel]: xref:Discord.ICategoryChannel
|
||||
[IGuildChannel]: xref:Discord.IGuildChannel
|
||||
[ITextChannel]: xref:Discord.ITextChannel
|
||||
[IGuild]: xref:Discord.IGuild
|
||||
[IVoiceChannel]: xref:Discord.IVoiceChannel
|
||||
[IGuildUser]: xref:Discord.IGuildUser
|
||||
[IMessageChannel]: xref:Discord.IMessageChannel
|
||||
[IUserMessage]: xref:Discord.IUserMessage
|
||||
[IEmote]: xref:Discord.IEmote
|
||||
[Emote]: xref:Discord.Emote
|
||||
[Emoji]: xref:Discord.Emoji
|
||||
66
docs/faq/basics/client-basics.md
Normal file
66
docs/faq/basics/client-basics.md
Normal file
@@ -0,0 +1,66 @@
|
||||
---
|
||||
uid: FAQ.Basics.ClientBasics
|
||||
title: Basic Questions about Client
|
||||
---
|
||||
|
||||
# Client Basics Questions
|
||||
|
||||
In the following section, you will find commonly asked questions and
|
||||
answers about common issues that you may face when utilizing the
|
||||
various clients offered by the library.
|
||||
|
||||
## My client keeps returning 401 upon logging in!
|
||||
|
||||
> [!WARNING]
|
||||
> Userbot/selfbot (logging in with a user token) is no
|
||||
> longer supported with this library starting from 2.0, as
|
||||
> logging in under a user account may result in account termination.
|
||||
>
|
||||
> For more information, see issue [827] & [958], as well as the official
|
||||
> [Discord API Terms of Service].
|
||||
|
||||
There are few possible reasons why this may occur.
|
||||
|
||||
1. You are not using the appropriate [TokenType]. If you are using a
|
||||
bot account created from the Discord Developer portal, you should
|
||||
be using `TokenType.Bot`.
|
||||
2. You are not using the correct login credentials. Please keep in
|
||||
mind that a token is **different** from a *client secret*.
|
||||
|
||||
[TokenType]: xref:Discord.TokenType
|
||||
[827]: https://github.com/RogueException/Discord.Net/issues/827
|
||||
[958]: https://github.com/RogueException/Discord.Net/issues/958
|
||||
[Discord API Terms of Service]: https://discordapp.com/developers/docs/legal
|
||||
|
||||
## How do I do X, Y, Z when my bot connects/logs on? Why do I get a `NullReferenceException` upon calling any client methods after connect?
|
||||
|
||||
Your bot should **not** attempt to interact in any way with
|
||||
guilds/servers until the [Ready] event fires. When the bot
|
||||
connects, it first has to download guild information from
|
||||
Discord for you to get access to any server
|
||||
information; the client is not ready at this point.
|
||||
|
||||
Technically, the [GuildAvailable] event fires once the data for a
|
||||
particular guild has downloaded; however, it is best to wait for all
|
||||
guilds to be downloaded. Once all downloads are complete, the [Ready]
|
||||
event is triggered, then you can proceed to do whatever you like.
|
||||
|
||||
[Ready]: xref:Discord.WebSocket.DiscordSocketClient.Ready
|
||||
[GuildAvailable]: xref:Discord.WebSocket.BaseSocketClient.GuildAvailable
|
||||
|
||||
## How do I get a message's previous content when that message is edited?
|
||||
|
||||
If you need to do anything with messages (e.g., checking Reactions,
|
||||
checking the content of edited/deleted messages), you must set the
|
||||
[MessageCacheSize] in your [DiscordSocketConfig] settings in order to
|
||||
use the cached message entity. Read more about it [here](xref:Guides.Concepts.Events#cacheable).
|
||||
|
||||
1. Message Cache must be enabled.
|
||||
2. Hook the MessageUpdated event. This event provides a *before* and
|
||||
*after* object.
|
||||
3. Only messages received *after* the bot comes online will be
|
||||
available in the cache.
|
||||
|
||||
[MessageCacheSize]: xref:Discord.WebSocket.DiscordSocketConfig.MessageCacheSize
|
||||
[DiscordSocketConfig]: xref:Discord.WebSocket.DiscordSocketConfig
|
||||
[MessageUpdated]: xref:Discord.WebSocket.BaseSocketClient.MessageUpdated
|
||||
79
docs/faq/basics/getting-started.md
Normal file
79
docs/faq/basics/getting-started.md
Normal file
@@ -0,0 +1,79 @@
|
||||
---
|
||||
uid: FAQ.Basics.GetStarted
|
||||
title: Beginner Questions / How to Get Started
|
||||
---
|
||||
|
||||
# Basic Concepts / Getting Started
|
||||
|
||||
In this following section, you will find commonly asked questions and
|
||||
answers about how to get started with Discord.Net, as well as basic
|
||||
introduction to the Discord API ecosystem.
|
||||
|
||||
## How do I add my bot to my server/guild?
|
||||
|
||||
You can do so by using the [permission calculator] provided
|
||||
by [FiniteReality].
|
||||
This tool allows you to set permissions that the bot will be assigned
|
||||
with, and invite the bot into your guild. With this method, bots will
|
||||
also be assigned a unique role that a regular user cannot use; this
|
||||
is what we call a `Managed` role. Because you cannot assign this
|
||||
role to any other users, it is much safer than creating a single
|
||||
role which, intentionally or not, can be applied to other users
|
||||
to escalate their privilege.
|
||||
|
||||
[FiniteReality]: https://github.com/FiniteReality/permissions-calculator
|
||||
[permission calculator]: https://finitereality.github.io/permissions-calculator
|
||||
|
||||
## What is a token?
|
||||
|
||||
A token is a credential used to log into an account. This information
|
||||
should be kept **private** and for your eyes only. Anyone with your
|
||||
token can log into your account. This risk applies to both user
|
||||
and bot accounts. That also means that you should **never** hardcode
|
||||
your token or add it into source control, as your identity may be
|
||||
stolen by scrape bots on the internet that scours through
|
||||
constantly to obtain a token.
|
||||
|
||||
## What is a client/user/object ID?
|
||||
|
||||
Each user and object on Discord has its own snowflake ID generated
|
||||
based on various conditions.
|
||||
|
||||

|
||||
|
||||
Anyone can see the ID; it is public. It is merely used to
|
||||
identify an object in the Discord ecosystem. Many things in the
|
||||
Discord ecosystem require an ID to retrieve or identify the said
|
||||
object.
|
||||
|
||||
There are 2 common ways to obtain the said ID.
|
||||
|
||||
### [Discord Developer Mode](#tab/dev-mode)
|
||||
|
||||
By enabling the developer mode you can right click on most objects
|
||||
to obtain their snowflake IDs (please note that this may not apply to
|
||||
all objects, such as role IDs, or DM channel IDs).
|
||||
|
||||

|
||||
|
||||
### [Escape Character](#tab/escape-char)
|
||||
|
||||
You can escape an object by using `\` in front the object in the
|
||||
Discord client. For example, when you do `\@Example#1234` in chat,
|
||||
it will return the user ID of the aforementioned user.
|
||||
|
||||

|
||||
|
||||
***
|
||||
|
||||
## How do I get the role ID?
|
||||
|
||||
> [!WARNING]
|
||||
> Right-clicking on the role and copying the ID will **not** work.
|
||||
> This will only copy the message ID.
|
||||
|
||||
Several common ways to do this:
|
||||
|
||||
1. Make the role mentionable and mention the role, and escape it
|
||||
using the `\` character in front.
|
||||
2. Inspect the roles collection within the guild via your debugger.
|
||||
BIN
docs/faq/basics/images/dev-mode.png
Normal file
BIN
docs/faq/basics/images/dev-mode.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 79 KiB |
BIN
docs/faq/basics/images/mention-escape.png
Normal file
BIN
docs/faq/basics/images/mention-escape.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 19 KiB |
BIN
docs/faq/basics/images/snowflake.png
Normal file
BIN
docs/faq/basics/images/snowflake.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 71 KiB |
15
docs/faq/basics/samples/cast.cs
Normal file
15
docs/faq/basics/samples/cast.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
public async Task MessageReceivedHandler(SocketMessage msg)
|
||||
{
|
||||
// Option 1:
|
||||
// Using the `as` keyword, which will return `null` if the object isn't the desired type.
|
||||
var usermsg = msg as SocketUserMessage;
|
||||
// We bail when the message isn't the desired type.
|
||||
if (msg == null) return;
|
||||
|
||||
// Option 2:
|
||||
// Using the `is` keyword to cast (C#7 or above only)
|
||||
if (msg is SocketUserMessage usermsg)
|
||||
{
|
||||
// Do things
|
||||
}
|
||||
}
|
||||
18
docs/faq/basics/samples/emoji-others.cs
Normal file
18
docs/faq/basics/samples/emoji-others.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
// bail if the message is not a user one (system messages cannot have reactions)
|
||||
var usermsg = msg as IUserMessage;
|
||||
if (usermsg == null) return;
|
||||
|
||||
// standard Unicode emojis
|
||||
Emoji emoji = new Emoji("👍");
|
||||
// or
|
||||
// Emoji emoji = new Emoji("\uD83D\uDC4D");
|
||||
|
||||
// custom guild emotes
|
||||
Emote emote = Emote.Parse("<:dotnet:232902710280716288>");
|
||||
// using Emote.TryParse may be safer in regards to errors being thrown;
|
||||
// please note that the method does not verify if the emote exists,
|
||||
// it simply creates the Emote object for you.
|
||||
|
||||
// add the reaction to the message
|
||||
await usermsg.AddReactionAsync(emoji);
|
||||
await usermsg.AddReactionAsync(emote);
|
||||
17
docs/faq/basics/samples/emoji-self.cs
Normal file
17
docs/faq/basics/samples/emoji-self.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
// capture the message you're sending in a variable
|
||||
var msg = await channel.SendMessageAsync("This will have reactions added.");
|
||||
|
||||
// standard Unicode emojis
|
||||
Emoji emoji = new Emoji("👍");
|
||||
// or
|
||||
// Emoji emoji = new Emoji("\uD83D\uDC4D");
|
||||
|
||||
// custom guild emotes
|
||||
Emote emote = Emote.Parse("<:dotnet:232902710280716288>");
|
||||
// using Emote.TryParse may be safer in regards to errors being thrown;
|
||||
// please note that the method does not verify if the emote exists,
|
||||
// it simply creates the Emote object for you.
|
||||
|
||||
// add the reaction to the message
|
||||
await msg.AddReactionAsync(emoji);
|
||||
await msg.AddReactionAsync(emote);
|
||||
54
docs/faq/commands/dependency-injection.md
Normal file
54
docs/faq/commands/dependency-injection.md
Normal file
@@ -0,0 +1,54 @@
|
||||
---
|
||||
uid: FAQ.Commands.DI
|
||||
title: Questions about Dependency Injection with Commands
|
||||
---
|
||||
|
||||
# Dependency-injection-related Questions
|
||||
|
||||
In the following section, you will find common questions and answers
|
||||
to utilizing dependency injection with @Discord.Commands, as well as
|
||||
common troubleshooting steps regarding DI.
|
||||
|
||||
## What is a service? Why does my module not hold any data after execution?
|
||||
|
||||
In Discord.Net, modules are created similarly to ASP.NET, meaning
|
||||
that they have a transient nature; modules are spawned whenever a
|
||||
request is received, and are killed from memory when the execution
|
||||
finishes. In other words, you cannot store persistent
|
||||
data inside a module. Consider using a service if you wish to
|
||||
workaround this.
|
||||
|
||||
Service is often used to hold data externally so that they persist
|
||||
throughout execution. Think of it like a chest that holds
|
||||
whatever you throw at it that won't be affected by anything unless
|
||||
you want it to. Note that you should also learn Microsoft's
|
||||
implementation of [Dependency Injection] \([video]) before proceeding,
|
||||
as well as how it works in [Discord.Net](xref:Guides.Commands.DI#usage-in-modules).
|
||||
|
||||
A brief example of service and dependency injection can be seen below.
|
||||
|
||||
[!code-csharp[DI](samples/DI.cs)]
|
||||
|
||||
[Dependency Injection]: https://docs.microsoft.com/en-us/aspnet/core/fundamentals/dependency-injection
|
||||
[video]: https://www.youtube.com/watch?v=QtDTfn8YxXg
|
||||
|
||||
## Why is my `CommandService` complaining about a missing dependency?
|
||||
|
||||
If you encounter an error similar to `Failed to create MyModule,
|
||||
dependency MyExternalDependency was not found.`, you may have
|
||||
forgotten to add the external dependency to the dependency container.
|
||||
|
||||
Starting from Discord.Net 2.0, all dependencies required by each
|
||||
module must be present when the module is loaded into the
|
||||
[CommandService]. This means when loading the module, you must pass a
|
||||
valid [IServiceProvider] with the dependency loaded before the module
|
||||
can be successfully registered.
|
||||
|
||||
For example, if your module, `MyModule`, requests a `DatabaseService`
|
||||
in its constructor, the `DatabaseService` must be present in the
|
||||
[IServiceProvider] when registering `MyModule`.
|
||||
|
||||
[!code-csharp[Missing Dependencies](samples/missing-dep.cs)]
|
||||
|
||||
[IServiceProvider]: xref:System.IServiceProvider
|
||||
[CommandService]: xref:Discord.Commands.CommandService
|
||||
142
docs/faq/commands/general.md
Normal file
142
docs/faq/commands/general.md
Normal file
@@ -0,0 +1,142 @@
|
||||
---
|
||||
uid: FAQ.Commands.General
|
||||
title: General Questions about Commands
|
||||
---
|
||||
|
||||
# Command-related Questions
|
||||
|
||||
In the following section, you will find commonly asked questions and
|
||||
answered regarding general command usage when using @Discord.Commands.
|
||||
|
||||
## How can I restrict some of my commands so only specific users can execute them?
|
||||
|
||||
Based on how you want to implement the restrictions, you can use the
|
||||
built-in [RequireUserPermission] precondition, which allows you to
|
||||
restrict the command based on the user's current permissions in the
|
||||
guild or channel (*e.g., `GuildPermission.Administrator`,
|
||||
`ChannelPermission.ManageMessages`*).
|
||||
|
||||
If, however, you wish to restrict the commands based on the user's
|
||||
role, you can either create your custom precondition or use
|
||||
Joe4evr's [Preconditions Addons] that provides a few custom
|
||||
preconditions that aren't provided in the stock library.
|
||||
Its source can also be used as an example for creating your
|
||||
custom preconditions.
|
||||
|
||||
[RequireUserPermission]: xref:Discord.Commands.RequireUserPermissionAttribute
|
||||
[Preconditions Addons]: https://github.com/Joe4evr/Discord.Addons/tree/master/src/Discord.Addons.Preconditions
|
||||
|
||||
## Why am I getting an error about `Assembly.GetEntryAssembly`?
|
||||
|
||||
You may be confusing @Discord.Commands.CommandService.AddModulesAsync*
|
||||
with @Discord.Commands.CommandService.AddModuleAsync*. The former
|
||||
is used to add modules via the assembly, while the latter is used to
|
||||
add a single module.
|
||||
|
||||
## What does [Remainder] do in the command signature?
|
||||
|
||||
The [RemainderAttribute] leaves the string unparsed, meaning you
|
||||
do not have to add quotes around the text for the text to be
|
||||
recognized as a single object. Please note that if your method has
|
||||
multiple parameters, the remainder attribute can only be applied to
|
||||
the last parameter.
|
||||
|
||||
[!code-csharp[Remainder](samples/Remainder.cs)]
|
||||
|
||||
[RemainderAttribute]: xref:Discord.Commands.RemainderAttribute
|
||||
|
||||
## Discord.Net keeps saying that a `MessageReceived` handler is blocking the gateway, what should I do?
|
||||
|
||||
By default, the library warns the user about any long-running event
|
||||
handler that persists for **more than 3 seconds**. Any event
|
||||
handlers that are run on the same thread as the gateway task, the task
|
||||
in charge of keeping the connection alive, may block the processing of
|
||||
heartbeat, and thus terminating the connection.
|
||||
|
||||
In this case, the library detects that a `MessageReceived`
|
||||
event handler is blocking the gateway thread. This warning is
|
||||
typically associated with the command handler as it listens for that
|
||||
particular event. If the command handler is blocking the thread, then
|
||||
this **might** mean that you have a long-running command.
|
||||
|
||||
> [!NOTE]
|
||||
> In rare cases, runtime errors can also cause blockage, usually
|
||||
> associated with Mono, which is not supported by this library.
|
||||
|
||||
To prevent a long-running command from blocking the gateway
|
||||
thread, a flag called [RunMode] is explicitly designed to resolve
|
||||
this issue.
|
||||
|
||||
There are 2 main `RunMode`s.
|
||||
|
||||
1. `RunMode.Sync`
|
||||
2. `RunMode.Async`
|
||||
|
||||
`Sync` is the default behavior and makes the command to be run on the
|
||||
same thread as the gateway one. `Async` will spin the task off to a
|
||||
different thread from the gateway one.
|
||||
|
||||
> [!IMPORTANT]
|
||||
> While specifying `RunMode.Async` allows the command to be spun off
|
||||
> to a different thread, keep in mind that by doing so, there will be
|
||||
> **potentially unwanted consequences**. Before applying this flag,
|
||||
> please consider whether it is necessary to do so.
|
||||
>
|
||||
> Further details regarding `RunMode.Async` can be found below.
|
||||
|
||||
You can set the `RunMode` either by specifying it individually via
|
||||
the `CommandAttribute` or by setting the global default with
|
||||
the [DefaultRunMode] flag under `CommandServiceConfig`.
|
||||
|
||||
# [CommandAttribute](#tab/cmdattrib)
|
||||
|
||||
[!code-csharp[Command Attribute](samples/runmode-cmdattrib.cs)]
|
||||
|
||||
# [CommandServiceConfig](#tab/cmdconfig)
|
||||
|
||||
[!code-csharp[Command Service Config](samples/runmode-cmdconfig.cs)]
|
||||
|
||||
***
|
||||
|
||||
***
|
||||
|
||||
[RunMode]: xref:Discord.Commands.RunMode
|
||||
[CommandAttribute]: xref:Discord.Commands.CommandAttribute
|
||||
[DefaultRunMode]: xref:Discord.Commands.CommandServiceConfig.DefaultRunMode
|
||||
|
||||
## How does `RunMode.Async` work, and why is Discord.Net *not* using it by default?
|
||||
|
||||
`RunMode.Async` works by spawning a new `Task` with an unawaited
|
||||
[Task.Run], essentially making the task that is used to invoke the
|
||||
command task to be finished on a different thread. This design means
|
||||
that [ExecuteAsync] will be forced to return a successful
|
||||
[ExecuteResult] regardless of the actual execution result.
|
||||
|
||||
The following are the known caveats with `RunMode.Async`,
|
||||
|
||||
1. You can potentially introduce a race condition.
|
||||
2. Unnecessary overhead caused by the [async state machine].
|
||||
3. [ExecuteAsync] will immediately return [ExecuteResult] instead of
|
||||
other result types (this is particularly important for those who wish
|
||||
to utilize [RuntimeResult] in 2.0).
|
||||
4. Exceptions are swallowed.
|
||||
|
||||
However, there are ways to remedy some of these.
|
||||
|
||||
For #3, in Discord.Net 2.0, the library introduces a new event called
|
||||
[CommandExecuted], which is raised whenever the command is
|
||||
**successfully executed**. This event will be raised regardless of
|
||||
the `RunMode` type and will return the appropriate execution result.
|
||||
|
||||
For #4, exceptions are caught in [CommandService.Log] event under
|
||||
[LogMessage.Exception] as [CommandException].
|
||||
|
||||
[Task.Run]: https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.task.run
|
||||
[async state machine]: https://www.red-gate.com/simple-talk/dotnet/net-tools/c-async-what-is-it-and-how-does-it-work/
|
||||
[ExecuteAsync]: xref:Discord.Commands.CommandService.ExecuteAsync*
|
||||
[ExecuteResult]: xref:Discord.Commands.ExecuteResult
|
||||
[RuntimeResult]: xref:Discord.Commands.RuntimeResult
|
||||
[CommandExecuted]: xref:Discord.Commands.CommandService.CommandExecuted
|
||||
[CommandService.Log]: xref:Discord.Commands.CommandService.Log
|
||||
[LogMessage.Exception]: xref:Discord.LogMessage.Exception*
|
||||
[CommandException]: xref:Discord.Commands.CommandException
|
||||
28
docs/faq/commands/samples/DI.cs
Normal file
28
docs/faq/commands/samples/DI.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
public class MyService
|
||||
{
|
||||
public string MyCoolString { get; set; }
|
||||
}
|
||||
public class Setup
|
||||
{
|
||||
public IServiceProvider BuildProvider() =>
|
||||
new ServiceCollection()
|
||||
.AddSingleton<MyService>()
|
||||
.BuildServiceProvider();
|
||||
}
|
||||
public class MyModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
// Inject via public settable prop
|
||||
public MyService MyService { get; set; }
|
||||
|
||||
// ...or via the module's constructor
|
||||
|
||||
// private readonly MyService _myService;
|
||||
// public MyModule (MyService myService) => _myService = myService;
|
||||
|
||||
[Command("string")]
|
||||
public Task GetOrSetStringAsync(string input)
|
||||
{
|
||||
if (string.IsNullOrEmpty(_myService.MyCoolString)) _myService.MyCoolString = input;
|
||||
return ReplyAsync(_myService.MyCoolString);
|
||||
}
|
||||
}
|
||||
20
docs/faq/commands/samples/Remainder.cs
Normal file
20
docs/faq/commands/samples/Remainder.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
// Input:
|
||||
// !echo Coffee Cake
|
||||
|
||||
// Output:
|
||||
// Coffee Cake
|
||||
[Command("echo")]
|
||||
public Task EchoRemainderAsync([Remainder]string text) => ReplyAsync(text);
|
||||
|
||||
// Output:
|
||||
// CommandError.BadArgCount
|
||||
[Command("echo-hassle")]
|
||||
public Task EchoAsync(string text) => ReplyAsync(text);
|
||||
|
||||
// The message would be seen as having multiple parameters,
|
||||
// while the method only accepts one.
|
||||
// Wrapping the message in quotes solves this.
|
||||
// This way, the system knows the entire message is to be parsed as a
|
||||
// single String.
|
||||
// e.g.,
|
||||
// !echo "Coffee Cake"
|
||||
29
docs/faq/commands/samples/missing-dep.cs
Normal file
29
docs/faq/commands/samples/missing-dep.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
public class MyModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
private readonly DatabaseService _dbService;
|
||||
public MyModule(DatabaseService dbService)
|
||||
=> _dbService = dbService;
|
||||
}
|
||||
public class CommandHandler
|
||||
{
|
||||
private readonly CommandService _commands;
|
||||
private readonly IServiceProvider _services;
|
||||
public CommandHandler(DiscordSocketClient client)
|
||||
{
|
||||
_services = new ServiceCollection()
|
||||
.AddService<CommandService>()
|
||||
.AddService(client)
|
||||
// We are missing DatabaseService!
|
||||
.BuildServiceProvider();
|
||||
}
|
||||
public async Task RegisterCommandsAsync()
|
||||
{
|
||||
// ...
|
||||
// The method fails here because DatabaseService is a required
|
||||
// dependency and cannot be resolved by the dependency
|
||||
// injection service at runtime since the service is not
|
||||
// registered in this instance of _services.
|
||||
await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
|
||||
// ...
|
||||
}
|
||||
}
|
||||
7
docs/faq/commands/samples/runmode-cmdattrib.cs
Normal file
7
docs/faq/commands/samples/runmode-cmdattrib.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
[Command("process", RunMode = RunMode.Async)]
|
||||
public async Task ProcessAsync(string input)
|
||||
{
|
||||
// Does heavy calculation here.
|
||||
await Task.Delay(TimeSpan.FromMinute(1));
|
||||
await ReplyAsync(input);
|
||||
}
|
||||
10
docs/faq/commands/samples/runmode-cmdconfig.cs
Normal file
10
docs/faq/commands/samples/runmode-cmdconfig.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
public class Setup
|
||||
{
|
||||
private readonly CommandService _command;
|
||||
|
||||
public Setup()
|
||||
{
|
||||
var config = new CommandServiceConfig{ DefaultRunMode = RunMode.Async };
|
||||
_command = new CommandService(config);
|
||||
}
|
||||
}
|
||||
82
docs/faq/misc/glossary.md
Normal file
82
docs/faq/misc/glossary.md
Normal file
@@ -0,0 +1,82 @@
|
||||
---
|
||||
uid: FAQ.Glossary
|
||||
title: Common Terminologies / Glossary
|
||||
---
|
||||
|
||||
# Glossary
|
||||
|
||||
This is an additional chapter for quick references to various common
|
||||
types that you may see within Discord.Net. To see more information
|
||||
regarding each type of object, click on the object to navigate
|
||||
to our API documentation page where you might find more explanation
|
||||
about it.
|
||||
|
||||
## Common Types
|
||||
|
||||
* A **Guild** ([IGuild]) is an isolated collection of users and
|
||||
channels, and are often referred to as "servers".
|
||||
- Example: [Discord API](https://discord.gg/jkrBmQR)
|
||||
* A **Channel** ([IChannel]) represents a generic channel.
|
||||
- Example: #dotnet_discord-net
|
||||
- See [Channel Types](#channel-types)
|
||||
|
||||
[IGuild]: xref:Discord.IGuild
|
||||
[IChannel]: xref:Discord.IChannel
|
||||
|
||||
## Channel Types
|
||||
|
||||
### Message Channels
|
||||
* A **Text Channel** ([ITextChannel]) is a message channel from a
|
||||
Guild.
|
||||
* A **DM Channel** ([IDMChannel]) is a message channel from a DM.
|
||||
* A **Group Channel** ([IGroupChannel]) is a message channel from a
|
||||
Group.
|
||||
- This is rarely used due to the bot's inability to join groups.
|
||||
* A **Private Channel** ([IPrivateChannel]) is a DM or a Group.
|
||||
* A **Message Channel** ([IMessageChannel]) can be any of the above.
|
||||
|
||||
### Misc Channels
|
||||
* A **Guild Channel** ([IGuildChannel]) is a guild channel in a guild.
|
||||
- This can be any channels that may exist in a guild.
|
||||
* A **Voice Channel** ([IVoiceChannel]) is a voice channel in a guild.
|
||||
* A **Category Channel** ([ICategoryChannel]) (2.0+) is a category that
|
||||
holds one or more sub-channels.
|
||||
* A **Nested Channel** ([INestedChannel]) (2.0+) is a channel that can
|
||||
exist under a category.
|
||||
|
||||
[INestedChannel]: xref:Discord.INestedChannel
|
||||
[IGuildChannel]: xref:Discord.IGuildChannel
|
||||
[IMessageChannel]: xref:Discord.IMessageChannel
|
||||
[ITextChannel]: xref:Discord.ITextChannel
|
||||
[IGroupChannel]: xref:Discord.IGroupChannel
|
||||
[IDMChannel]: xref:Discord.IDMChannel
|
||||
[IPrivateChannel]: xref:Discord.IPrivateChannel
|
||||
[IVoiceChannel]: xref:Discord.IVoiceChannel
|
||||
[ICategoryChannel]: xref:Discord.ICategoryChannel
|
||||
|
||||
## Emoji Types
|
||||
|
||||
* An **Emote** ([Emote]) is a custom emote from a guild.
|
||||
- Example: `<:dotnet:232902710280716288>`
|
||||
* An **Emoji** ([Emoji]) is a Unicode emoji.
|
||||
- Example: `👍`
|
||||
|
||||
[Emote]: xref:Discord.Emote
|
||||
[Emoji]: xref:Discord.Emoji
|
||||
|
||||
## Activity Types
|
||||
|
||||
* A **Game** ([Game]) refers to a user's game activity.
|
||||
* A **Rich Presence** ([RichGame]) refers to a user's detailed
|
||||
gameplay status.
|
||||
- Visit [Rich Presence Intro] on Discord docs for more info.
|
||||
* A **Streaming Status** ([StreamingGame]) refers to user's activity
|
||||
for streaming on services such as Twitch.
|
||||
* A **Spotify Status** ([SpotifyGame]) (2.0+) refers to a user's
|
||||
activity for listening to a song on Spotify.
|
||||
|
||||
[Game]: xref:Discord.Game
|
||||
[RichGame]: xref:Discord.RichGame
|
||||
[StreamingGame]: xref:Discord.StreamingGame
|
||||
[SpotifyGame]: xref:Discord.SpotifyGame
|
||||
[Rich Presence Intro]: https://discordapp.com/developers/docs/rich-presence/best-practices
|
||||
29
docs/faq/misc/legacy.md
Normal file
29
docs/faq/misc/legacy.md
Normal file
@@ -0,0 +1,29 @@
|
||||
---
|
||||
uid: FAQ.Legacy
|
||||
title: Questions about Legacy Versions
|
||||
---
|
||||
|
||||
# Legacy Questions
|
||||
|
||||
This section refers to legacy library-related questions that do not
|
||||
apply to the latest or recent version of the Discord.Net library.
|
||||
|
||||
## X, Y, Z does not work! It doesn't return a valid value anymore.
|
||||
|
||||
If you are currently using an older version of the stable branch,
|
||||
please upgrade to the latest pre-release version to ensure maximum
|
||||
compatibility. Several features may be broken in older
|
||||
versions and will likely not be fixed in the version branch due to
|
||||
their breaking nature.
|
||||
|
||||
Visit the repo's [release tag] to see the latest public pre-release.
|
||||
|
||||
[release tag]: https://github.com/RogueException/Discord.Net/releases
|
||||
|
||||
## I came from an earlier version of Discord.Net 1.0, and DependencyMap doesn't seem to exist anymore in the later revision? What happened to it?
|
||||
|
||||
The `DependencyMap` has been replaced with Microsoft's
|
||||
[DependencyInjection] Abstractions. An example usage can be seen
|
||||
[here](https://github.com/foxbot/DiscordBotBase/blob/csharp/src/DiscordBot/Program.cs#L36).
|
||||
|
||||
[DependencyInjection]: https://docs.microsoft.com/en-us/aspnet/core/fundamentals/dependency-injection
|
||||
18
docs/faq/toc.yml
Normal file
18
docs/faq/toc.yml
Normal file
@@ -0,0 +1,18 @@
|
||||
- name: Basic Concepts
|
||||
items:
|
||||
- name: Getting Started
|
||||
topicUid: FAQ.Basics.GetStarted
|
||||
- name: Basic Operations
|
||||
topicUid: FAQ.Basics.BasicOp
|
||||
- name: Client Basics
|
||||
topicUid: FAQ.Basics.ClientBasics
|
||||
- name: Commands
|
||||
items:
|
||||
- name: General
|
||||
topicUid: FAQ.Commands.General
|
||||
- name: Dependency Injection
|
||||
topicUid: FAQ.Commands.DI
|
||||
- name: Glossary
|
||||
topicUid: FAQ.Glossary
|
||||
- name: Legacy or Upgrade
|
||||
topicUid: FAQ.Legacy
|
||||
@@ -1,11 +1,7 @@
|
||||
apiRules:
|
||||
- exclude:
|
||||
uidRegex: ^Discord\.API$
|
||||
uidRegex: ^Discord\.Net\..*$
|
||||
type: Namespace
|
||||
- exclude:
|
||||
uidRegex: ^Discord\.API.*$
|
||||
- exclude:
|
||||
uidRegex: ^Discord\.Net\.Converters$
|
||||
- exclude:
|
||||
uidRegex: ^Discord\.Net.*$
|
||||
- exclude:
|
||||
uidRegex: ^RegexAnalyzer$
|
||||
uidRegex: ^Discord\.Analyzers$
|
||||
type: Namespace
|
||||
@@ -1,343 +0,0 @@
|
||||
# The Command Service
|
||||
|
||||
[Discord.Commands](xref:Discord.Commands) provides an Attribute-based
|
||||
command parser.
|
||||
|
||||
## Setup
|
||||
|
||||
To use Commands, you must create a [Command Service] and a Command
|
||||
Handler.
|
||||
|
||||
Included below is a very barebone Command Handler. You can extend your
|
||||
Command Handler as much as you like; however, the below is the bare
|
||||
minimum.
|
||||
|
||||
The `CommandService` will optionally accept a [CommandServiceConfig],
|
||||
which _does_ set a few default values for you. It is recommended to
|
||||
look over the properties in [CommandServiceConfig] and their default
|
||||
values.
|
||||
|
||||
[!code-csharp[Command Handler](samples/command_handler.cs)]
|
||||
|
||||
[Command Service]: xref:Discord.Commands.CommandService
|
||||
[CommandServiceConfig]: xref:Discord.Commands.CommandServiceConfig
|
||||
|
||||
## With Attributes
|
||||
|
||||
In 1.0, Commands can be defined ahead of time with attributes, or at
|
||||
runtime with builders.
|
||||
|
||||
For most bots, ahead-of-time Commands should be all you need, and this
|
||||
is the recommended method of defining Commands.
|
||||
|
||||
### Modules
|
||||
|
||||
The first step to creating Commands is to create a _module_.
|
||||
|
||||
A Module is an organizational pattern that allows you to write your
|
||||
Commands in different classes and have them automatically loaded.
|
||||
|
||||
Discord.Net's implementation of Modules is influenced heavily from
|
||||
ASP.NET Core's Controller pattern. This means that the lifetime of a
|
||||
module instance is only as long as the Command is being invoked.
|
||||
|
||||
**Avoid using long-running code** in your modules wherever possible.
|
||||
You should **not** be implementing very much logic into your modules,
|
||||
instead, outsource to a service for that.
|
||||
|
||||
If you are unfamiliar with Inversion of Control, it is recommended to
|
||||
read the MSDN article on [IoC] and [Dependency Injection].
|
||||
|
||||
To begin, create a new class somewhere in your project and inherit the
|
||||
class from [ModuleBase]. This class **must** be `public`.
|
||||
|
||||
>[!NOTE]
|
||||
>[ModuleBase] is an _abstract_ class, meaning that you may extend it
|
||||
>or override it as you see fit. Your module may inherit from any
|
||||
>extension of ModuleBase.
|
||||
|
||||
By now, your module should look like this:
|
||||
|
||||
[!code-csharp[Empty Module](samples/empty-module.cs)]
|
||||
|
||||
[IoC]: https://msdn.microsoft.com/en-us/library/ff921087.aspx
|
||||
[Dependency Injection]: https://msdn.microsoft.com/en-us/library/ff921152.aspx
|
||||
[ModuleBase]: xref:Discord.Commands.ModuleBase`1
|
||||
|
||||
### Adding Commands
|
||||
|
||||
The next step to creating Commands is actually creating the Commands.
|
||||
|
||||
To create a Command, add a method to your module of type `Task`.
|
||||
Typically, you will want to mark this method as `async`, although it
|
||||
is not required.
|
||||
|
||||
Adding parameters to a Command is done by adding parameters to the
|
||||
parent Task.
|
||||
|
||||
For example, to take an integer as an argument from the user, add `int
|
||||
arg`; to take a user as an argument from the user, add `IUser user`.
|
||||
In 1.0, a Command can accept nearly any type of argument; a full list
|
||||
of types that are parsed by default can be found in the below section
|
||||
on _Type Readers_.
|
||||
|
||||
Parameters, by default, are always required. To make a parameter
|
||||
optional, give it a default value. To accept a comma-separated list,
|
||||
set the parameter to `params Type[]`.
|
||||
|
||||
Should a parameter include spaces, it **must** be wrapped in quotes.
|
||||
For example, for a Command with a parameter `string food`, you would
|
||||
execute it with `!favoritefood "Key Lime Pie"`.
|
||||
|
||||
If you would like a parameter to parse until the end of a Command,
|
||||
flag the parameter with the [RemainderAttribute]. This will allow a
|
||||
user to invoke a Command without wrapping a parameter in quotes.
|
||||
|
||||
Finally, flag your Command with the [CommandAttribute]. (you must
|
||||
specify a name for this Command, except for when it is part of a
|
||||
Module Group - see below)
|
||||
|
||||
[RemainderAttribute]: xref:Discord.Commands.RemainderAttribute
|
||||
[CommandAttribute]: xref:Discord.Commands.CommandAttribute
|
||||
|
||||
### Command Overloads
|
||||
|
||||
You may add overloads to your Commands, and the Command parser will
|
||||
automatically pick up on it.
|
||||
|
||||
If for whatever reason, you have two Commands which are ambiguous to
|
||||
each other, you may use the @Discord.Commands.PriorityAttribute to
|
||||
specify which should be tested before the other.
|
||||
|
||||
The `Priority` attributes are sorted in ascending order; the higher
|
||||
priority will be called first.
|
||||
|
||||
### Command Context
|
||||
|
||||
Every Command can access the execution context through the [Context]
|
||||
property on [ModuleBase]. `ICommandContext` allows you to access the
|
||||
message, channel, guild, and user that the Command was invoked from,
|
||||
as well as the underlying Discord client that the Command was invoked
|
||||
from.
|
||||
|
||||
Different types of Contexts may be specified using the generic variant
|
||||
of [ModuleBase]. When using a [SocketCommandContext], for example, the
|
||||
properties on this context will already be Socket entities, so you
|
||||
will not need to cast them.
|
||||
|
||||
To reply to messages, you may also invoke [ReplyAsync], instead of
|
||||
accessing the channel through the [Context] and sending a message.
|
||||
|
||||
> [!WARNING]
|
||||
>Contexts should **NOT** be mixed! You cannot have one module that
|
||||
>uses `CommandContext` and another that uses `SocketCommandContext`.
|
||||
|
||||
[Context]: xref:Discord.Commands.ModuleBase`1#Discord_Commands_ModuleBase_1_Context
|
||||
[SocketCommandContext]: xref:Discord.Commands.SocketCommandContext
|
||||
[ReplyAsync]: xref:Discord.Commands.ModuleBase`1#Discord_Commands_ModuleBase_1_ReplyAsync_System_String_System_Boolean_Discord_Embed_Discord_RequestOptions_
|
||||
|
||||
### Example Module
|
||||
|
||||
At this point, your module should look comparable to this example:
|
||||
[!code-csharp[Example Module](samples/module.cs)]
|
||||
|
||||
#### Loading Modules Automatically
|
||||
|
||||
The Command Service can automatically discover all classes in an
|
||||
Assembly that inherit [ModuleBase] and load them.
|
||||
|
||||
To opt a module out of auto-loading, flag it with
|
||||
[DontAutoLoadAttribute].
|
||||
|
||||
Invoke [CommandService.AddModulesAsync] to discover modules and
|
||||
install them.
|
||||
|
||||
[DontAutoLoadAttribute]: xref:Discord.Commands.DontAutoLoadAttribute
|
||||
[CommandService.AddModulesAsync]: xref:Discord.Commands.CommandService#Discord_Commands_CommandService_AddModulesAsync_Assembly_
|
||||
|
||||
#### Loading Modules Manually
|
||||
|
||||
To manually load a module, invoke [CommandService.AddModuleAsync] by
|
||||
passing in the generic type of your module and optionally, a
|
||||
dependency map.
|
||||
|
||||
[CommandService.AddModuleAsync]: xref:Discord.Commands.CommandService#Discord_Commands_CommandService_AddModuleAsync__1
|
||||
|
||||
### Module Constructors
|
||||
|
||||
Modules are constructed using Dependency Injection. Any parameters
|
||||
that are placed in the Module's constructor must be injected into an
|
||||
@System.IServiceProvider first. Alternatively, you may accept an
|
||||
`IServiceProvider` as an argument and extract services yourself.
|
||||
|
||||
### Module Properties
|
||||
|
||||
Modules with `public` settable properties will have the dependencies
|
||||
injected after the construction of the Module.
|
||||
|
||||
### Module Groups
|
||||
|
||||
Module Groups allow you to create a module where Commands are
|
||||
prefixed. To create a group, flag a module with the
|
||||
@Discord.Commands.GroupAttribute.
|
||||
|
||||
Module groups also allow you to create **nameless Commands**, where
|
||||
the [CommandAttribute] is configured with no name. In this case, the
|
||||
Command will inherit the name of the group it belongs to.
|
||||
|
||||
### Submodules
|
||||
|
||||
Submodules are Modules that reside within another one. Typically,
|
||||
submodules are used to create nested groups (although not required to
|
||||
create nested groups).
|
||||
|
||||
[!code-csharp[Groups and Submodules](samples/groups.cs)]
|
||||
|
||||
## With Builders
|
||||
|
||||
**TODO**
|
||||
|
||||
## Dependency Injection
|
||||
|
||||
The Command Service is bundled with a very barebone Dependency
|
||||
Injection service for your convenience. It is recommended that you use
|
||||
DI when writing your modules.
|
||||
|
||||
### Setup
|
||||
|
||||
First, you need to create an @System.IServiceProvider; you may create
|
||||
your own one if you wish.
|
||||
|
||||
Next, add the dependencies that your modules will use to the map.
|
||||
|
||||
Finally, pass the map into the `LoadAssembly` method. Your modules
|
||||
will be automatically loaded with this dependency map.
|
||||
|
||||
[!code-csharp[IServiceProvider Setup](samples/dependency_map_setup.cs)]
|
||||
|
||||
### Usage in Modules
|
||||
|
||||
In the constructor of your Module, any parameters will be filled in by
|
||||
the @System.IServiceProvider that you've passed into `LoadAssembly`.
|
||||
|
||||
Any publicly settable properties will also be filled in the same
|
||||
manner.
|
||||
|
||||
>[!NOTE]
|
||||
> Annotating a property with a [DontInjectAttribute] attribute will prevent the
|
||||
property from being injected.
|
||||
|
||||
>[!NOTE]
|
||||
>If you accept `CommandService` or `IServiceProvider` as a parameter
|
||||
in your constructor or as an injectable property, these entries will
|
||||
be filled by the `CommandService` that the Module is loaded from and
|
||||
the `ServiceProvider` that is passed into it respectively.
|
||||
|
||||
[!code-csharp[ServiceProvider in Modules](samples/dependency_module.cs)]
|
||||
|
||||
[DontInjectAttribute]: xref:Discord.Commands.DontInjectAttribute
|
||||
|
||||
# Preconditions
|
||||
|
||||
Precondition serve as a permissions system for your Commands. Keep in
|
||||
mind, however, that they are not limited to _just_ permissions and can
|
||||
be as complex as you want them to be.
|
||||
|
||||
>[!NOTE]
|
||||
>There are two types of Preconditions.
|
||||
[PreconditionAttribute] can be applied to Modules, Groups, or Commands;
|
||||
[ParameterPreconditionAttribute] can be applied to Parameters.
|
||||
|
||||
[PreconditionAttribute]: xref:Discord.Commands.PreconditionAttribute
|
||||
[ParameterPreconditionAttribute]: xref:Discord.Commands.ParameterPreconditionAttribute
|
||||
|
||||
## Bundled Preconditions
|
||||
|
||||
Commands ship with four bundled Preconditions; you may view their
|
||||
usages on their respective API pages.
|
||||
|
||||
- @Discord.Commands.RequireContextAttribute
|
||||
- @Discord.Commands.RequireOwnerAttribute
|
||||
- @Discord.Commands.RequireBotPermissionAttribute
|
||||
- @Discord.Commands.RequireUserPermissionAttribute
|
||||
|
||||
## Custom Preconditions
|
||||
|
||||
To write your own Precondition, create a new class that inherits from
|
||||
either [PreconditionAttribute] or [ParameterPreconditionAttribute]
|
||||
depending on your use.
|
||||
|
||||
In order for your Precondition to function, you will need to override
|
||||
the [CheckPermissions] method.
|
||||
|
||||
Your IDE should provide an option to fill this in for you.
|
||||
|
||||
If the context meets the required parameters, return
|
||||
[PreconditionResult.FromSuccess], otherwise return
|
||||
[PreconditionResult.FromError] and include an error message if
|
||||
necessary.
|
||||
|
||||
[!code-csharp[Custom Precondition](samples/require_owner.cs)]
|
||||
|
||||
[CheckPermissions]: xref:Discord.Commands.PreconditionAttribute#Discord_Commands_PreconditionAttribute_CheckPermissions_Discord_Commands_ICommandContext_Discord_Commands_CommandInfo_IServiceProvider_
|
||||
[PreconditionResult.FromSuccess]: xref:Discord.Commands.PreconditionResult#Discord_Commands_PreconditionResult_FromSuccess
|
||||
[PreconditionResult.FromError]: xref:Discord.Commands.PreconditionResult#Discord_Commands_PreconditionResult_FromError_System_String_
|
||||
|
||||
# Type Readers
|
||||
|
||||
Type Readers allow you to parse different types of arguments in
|
||||
your commands.
|
||||
|
||||
By default, the following Types are supported arguments:
|
||||
|
||||
- bool
|
||||
- char
|
||||
- sbyte/byte
|
||||
- ushort/short
|
||||
- uint/int
|
||||
- ulong/long
|
||||
- float, double, decimal
|
||||
- string
|
||||
- DateTime/DateTimeOffset/TimeSpan
|
||||
- IMessage/IUserMessage
|
||||
- IChannel/IGuildChannel/ITextChannel/IVoiceChannel/IGroupChannel
|
||||
- IUser/IGuildUser/IGroupUser
|
||||
- IRole
|
||||
|
||||
### Creating a Type Readers
|
||||
|
||||
To create a `TypeReader`, create a new class that imports @Discord and
|
||||
@Discord.Commands and ensure the class inherits from
|
||||
@Discord.Commands.TypeReader.
|
||||
|
||||
Next, satisfy the `TypeReader` class by overriding the [Read] method.
|
||||
|
||||
>[!NOTE]
|
||||
>In many cases, Visual Studio can fill this in for you, using the
|
||||
>"Implement Abstract Class" IntelliSense hint.
|
||||
|
||||
Inside this task, add whatever logic you need to parse the input
|
||||
string.
|
||||
|
||||
If you are able to successfully parse the input, return
|
||||
[TypeReaderResult.FromSuccess] with the parsed input, otherwise return
|
||||
[TypeReaderResult.FromError] and include an error message if
|
||||
necessary.
|
||||
|
||||
[TypeReaderResult]: xref:Discord.Commands.TypeReaderResult
|
||||
[TypeReaderResult.FromSuccess]: xref:Discord.Commands.TypeReaderResult#Discord_Commands_TypeReaderResult_FromSuccess_Discord_Commands_TypeReaderValue_
|
||||
[TypeReaderResult.FromError]: xref:Discord.Commands.TypeReaderResult#Discord_Commands_TypeReaderResult_FromError_Discord_Commands_CommandError_System_String_
|
||||
[Read]: xref:Discord.Commands.TypeReader#Discord_Commands_TypeReader_Read_Discord_Commands_ICommandContext_System_String_IServiceProvider_
|
||||
|
||||
#### Sample
|
||||
|
||||
[!code-csharp[TypeReaders](samples/typereader.cs)]
|
||||
|
||||
### Installing TypeReaders
|
||||
|
||||
TypeReaders are not automatically discovered by the Command Service
|
||||
and must be explicitly added.
|
||||
|
||||
To install a TypeReader, invoke [CommandService.AddTypeReader].
|
||||
|
||||
[CommandService.AddTypeReader]: xref:Discord.Commands.CommandService#Discord_Commands_CommandService_AddTypeReader__1_Discord_Commands_TypeReader_
|
||||
47
docs/guides/commands/dependency-injection.md
Normal file
47
docs/guides/commands/dependency-injection.md
Normal file
@@ -0,0 +1,47 @@
|
||||
---
|
||||
uid: Guides.Commands.DI
|
||||
title: Dependency Injection
|
||||
---
|
||||
|
||||
# Dependency Injection
|
||||
|
||||
The Command Service is bundled with a very barebone Dependency
|
||||
Injection service for your convenience. It is recommended that you use
|
||||
DI when writing your modules.
|
||||
|
||||
## Setup
|
||||
|
||||
1. Create a @Microsoft.Extensions.DependencyInjection.ServiceCollection.
|
||||
2. Add the dependencies to the service collection that you wish
|
||||
to use in the modules.
|
||||
3. Build the service collection into a service provider.
|
||||
4. Pass the service collection into @Discord.Commands.CommandService.AddModulesAsync* / @Discord.Commands.CommandService.AddModuleAsync* , @Discord.Commands.CommandService.ExecuteAsync* .
|
||||
|
||||
### Example - Setting up Injection
|
||||
|
||||
[!code-csharp[IServiceProvider Setup](samples/dependency-injection/dependency_map_setup.cs)]
|
||||
|
||||
## Usage in Modules
|
||||
|
||||
In the constructor of your module, any parameters will be filled in by
|
||||
the @System.IServiceProvider that you've passed.
|
||||
|
||||
Any publicly settable properties will also be filled in the same
|
||||
manner.
|
||||
|
||||
> [!NOTE]
|
||||
> Annotating a property with a [DontInjectAttribute] attribute will
|
||||
> prevent the property from being injected.
|
||||
|
||||
> [!NOTE]
|
||||
> If you accept `CommandService` or `IServiceProvider` as a parameter
|
||||
> in your constructor or as an injectable property, these entries will
|
||||
> be filled by the `CommandService` that the module is loaded from and
|
||||
> the `IServiceProvider` that is passed into it respectively.
|
||||
|
||||
### Example - Injection in Modules
|
||||
|
||||
[!code-csharp[Injection Modules](samples/dependency-injection/dependency_module.cs)]
|
||||
[!code-csharp[Disallow Dependency Injection](samples/dependency-injection/dependency_module_noinject.cs)]
|
||||
|
||||
[DontInjectAttribute]: xref:Discord.Commands.DontInjectAttribute
|
||||
221
docs/guides/commands/intro.md
Normal file
221
docs/guides/commands/intro.md
Normal file
@@ -0,0 +1,221 @@
|
||||
---
|
||||
uid: Guides.Commands.Intro
|
||||
title: Introduction to Command Service
|
||||
---
|
||||
|
||||
# The Command Service
|
||||
|
||||
[Discord.Commands](xref:Discord.Commands) provides an attribute-based
|
||||
command parser.
|
||||
|
||||
## Get Started
|
||||
|
||||
To use commands, you must create a [Command Service] and a command
|
||||
handler.
|
||||
|
||||
Included below is a barebone command handler. You can extend your
|
||||
command handler as much as you like; however, the below is the bare
|
||||
minimum.
|
||||
|
||||
> [!NOTE]
|
||||
> The `CommandService` will optionally accept a [CommandServiceConfig],
|
||||
> which *does* set a few default values for you. It is recommended to
|
||||
> look over the properties in [CommandServiceConfig] and their default
|
||||
> values.
|
||||
|
||||
[!code-csharp[Command Handler](samples/intro/command_handler.cs)]
|
||||
|
||||
[Command Service]: xref:Discord.Commands.CommandService
|
||||
[CommandServiceConfig]: xref:Discord.Commands.CommandServiceConfig
|
||||
|
||||
## With Attributes
|
||||
|
||||
Starting from 1.0, commands can be defined ahead of time with
|
||||
attributes, or at runtime with builders.
|
||||
|
||||
For most bots, ahead-of-time commands should be all you need, and this
|
||||
is the recommended method of defining commands.
|
||||
|
||||
### Modules
|
||||
|
||||
The first step to creating commands is to create a _module_.
|
||||
|
||||
A module is an organizational pattern that allows you to write your
|
||||
commands in different classes and have them automatically loaded.
|
||||
|
||||
Discord.Net's implementation of "modules" is influenced heavily by the
|
||||
ASP.NET Core's Controller pattern. This means that the lifetime of a
|
||||
module instance is only as long as the command is being invoked.
|
||||
|
||||
Before we create a module, it is **crucial** for you to remember that
|
||||
in order to create a module and have it automatically discovered,
|
||||
your module must:
|
||||
|
||||
* Be public
|
||||
* Inherit [ModuleBase]
|
||||
|
||||
By now, your module should look like this:
|
||||
|
||||
[!code-csharp[Empty Module](samples/intro/empty-module.cs)]
|
||||
|
||||
> [!NOTE]
|
||||
> [ModuleBase] is an `abstract` class, meaning that you may extend it
|
||||
> or override it as you see fit. Your module may inherit from any
|
||||
> extension of ModuleBase.
|
||||
|
||||
[IoC]: https://msdn.microsoft.com/en-us/library/ff921087.aspx
|
||||
[Dependency Injection]: https://msdn.microsoft.com/en-us/library/ff921152.aspx
|
||||
[ModuleBase]: xref:Discord.Commands.ModuleBase`1
|
||||
|
||||
### Adding/Creating Commands
|
||||
|
||||
> [!WARNING]
|
||||
> **Avoid using long-running code** in your modules wherever possible.
|
||||
> You should **not** be implementing very much logic into your
|
||||
> modules, instead, outsource to a service for that.
|
||||
>
|
||||
> If you are unfamiliar with Inversion of Control, it is recommended
|
||||
> to read the MSDN article on [IoC] and [Dependency Injection].
|
||||
|
||||
The next step to creating commands is actually creating the commands.
|
||||
|
||||
For a command to be valid, it **must** have a return type of `Task`
|
||||
or `Task<RuntimeResult>`. Typically, you might want to mark this
|
||||
method as `async`, although it is not required.
|
||||
|
||||
Then, flag your command with the [CommandAttribute]. Note that you must
|
||||
specify a name for this command, except for when it is part of a
|
||||
[Module Group](#module-groups).
|
||||
|
||||
### Command Parameters
|
||||
|
||||
Adding parameters to a command is done by adding parameters to the
|
||||
parent `Task`.
|
||||
|
||||
For example:
|
||||
|
||||
* To take an integer as an argument from the user, add `int num`.
|
||||
* To take a user as an argument from the user, add `IUser user`.
|
||||
* ...etc.
|
||||
|
||||
Starting from 1.0, a command can accept nearly any type of argument;
|
||||
a full list of types that are parsed by default can
|
||||
be found in @Guides.Commands.TypeReaders.
|
||||
|
||||
[CommandAttribute]: xref:Discord.Commands.CommandAttribute
|
||||
|
||||
#### Optional Parameters
|
||||
|
||||
Parameters, by default, are always required. To make a parameter
|
||||
optional, give it a default value (i.e., `int num = 0`).
|
||||
|
||||
#### Parameters with Spaces
|
||||
|
||||
To accept a comma-separated list, set the parameter to `params Type[]`.
|
||||
|
||||
Should a parameter include spaces, the parameter **must** be
|
||||
wrapped in quotes. For example, for a command with a parameter
|
||||
`string food`, you would execute it with
|
||||
`!favoritefood "Key Lime Pie"`.
|
||||
|
||||
If you would like a parameter to parse until the end of a command,
|
||||
flag the parameter with the [RemainderAttribute]. This will
|
||||
allow a user to invoke a command without wrapping a
|
||||
parameter in quotes.
|
||||
|
||||
[RemainderAttribute]: xref:Discord.Commands.RemainderAttribute
|
||||
|
||||
### Command Overloads
|
||||
|
||||
You may add overloads to your commands, and the command parser will
|
||||
automatically pick up on it.
|
||||
|
||||
If, for whatever reason, you have two commands which are ambiguous to
|
||||
each other, you may use the @Discord.Commands.PriorityAttribute to
|
||||
specify which should be tested before the other.
|
||||
|
||||
The `Priority` attributes are sorted in ascending order; the higher
|
||||
priority will be called first.
|
||||
|
||||
### Command Context
|
||||
|
||||
Every command can access the execution context through the [Context]
|
||||
property on [ModuleBase]. `ICommandContext` allows you to access the
|
||||
message, channel, guild, user, and the underlying Discord client
|
||||
that the command was invoked from.
|
||||
|
||||
Different types of `Context` may be specified using the generic variant
|
||||
of [ModuleBase]. When using a [SocketCommandContext], for example, the
|
||||
properties on this context will already be Socket entities, so you
|
||||
will not need to cast them.
|
||||
|
||||
To reply to messages, you may also invoke [ReplyAsync], instead of
|
||||
accessing the channel through the [Context] and sending a message.
|
||||
|
||||
> [!WARNING]
|
||||
> Contexts should **NOT** be mixed! You cannot have one module that
|
||||
> uses `CommandContext` and another that uses `SocketCommandContext`.
|
||||
|
||||
[Context]: xref:Discord.Commands.ModuleBase`1.Context
|
||||
[SocketCommandContext]: xref:Discord.Commands.SocketCommandContext
|
||||
[ReplyAsync]: xref:Discord.Commands.ModuleBase`1.ReplyAsync*
|
||||
|
||||
> [!TIP]
|
||||
> At this point, your module should look comparable to this example:
|
||||
> [!code-csharp[Example Module](samples/intro/module.cs)]
|
||||
|
||||
#### Loading Modules Automatically
|
||||
|
||||
The Command Service can automatically discover all classes in an
|
||||
`Assembly` that inherit [ModuleBase] and load them. Invoke
|
||||
[CommandService.AddModulesAsync] to discover modules and
|
||||
install them.
|
||||
|
||||
To opt a module out of auto-loading, flag it with
|
||||
[DontAutoLoadAttribute].
|
||||
|
||||
[DontAutoLoadAttribute]: xref:Discord.Commands.DontAutoLoadAttribute
|
||||
[CommandService.AddModulesAsync]: xref:Discord.Commands.CommandService.AddModulesAsync*
|
||||
|
||||
#### Loading Modules Manually
|
||||
|
||||
To manually load a module, invoke [CommandService.AddModuleAsync] by
|
||||
passing in the generic type of your module and optionally, a
|
||||
service provider.
|
||||
|
||||
[CommandService.AddModuleAsync]: xref:Discord.Commands.CommandService.AddModuleAsync*
|
||||
|
||||
### Module Constructors
|
||||
|
||||
Modules are constructed using @Guides.Commands.DI. Any parameters
|
||||
that are placed in the Module's constructor must be injected into an
|
||||
@System.IServiceProvider first.
|
||||
|
||||
> [!TIP]
|
||||
> Alternatively, you may accept an
|
||||
> `IServiceProvider` as an argument and extract services yourself,
|
||||
> although this is discouraged.
|
||||
|
||||
### Module Properties
|
||||
|
||||
Modules with `public` settable properties will have the dependencies
|
||||
injected after the construction of the module. See @Guides.Commands.DI
|
||||
to learn more.
|
||||
|
||||
### Module Groups
|
||||
|
||||
Module Groups allow you to create a module where commands are
|
||||
prefixed. To create a group, flag a module with the
|
||||
@Discord.Commands.GroupAttribute.
|
||||
|
||||
Module Groups also allow you to create **nameless Commands**, where
|
||||
the [CommandAttribute] is configured with no name. In this case, the
|
||||
command will inherit the name of the group it belongs to.
|
||||
|
||||
### Submodules
|
||||
|
||||
Submodules are "modules" that reside within another one. Typically,
|
||||
submodules are used to create nested groups (although not required to
|
||||
create nested groups).
|
||||
|
||||
[!code-csharp[Groups and Submodules](samples/intro/groups.cs)]
|
||||
122
docs/guides/commands/post-execution.md
Normal file
122
docs/guides/commands/post-execution.md
Normal file
@@ -0,0 +1,122 @@
|
||||
---
|
||||
uid: Guides.Commands.PostExecution
|
||||
title: Post-command Execution Handling
|
||||
---
|
||||
|
||||
# Post-execution Handling for Commands
|
||||
|
||||
When developing commands, you may want to consider building a
|
||||
post-execution handling system so you can have finer control
|
||||
over commands. Discord.Net offers several post-execution workflows
|
||||
for you to work with.
|
||||
|
||||
If you recall, in the [Command Guide], we have shown the following
|
||||
example for executing and handling commands,
|
||||
|
||||
[!code[Command Handler](samples/intro/command_handler.cs)]
|
||||
|
||||
You may notice that after we perform [ExecuteAsync], we store the
|
||||
result and print it to the chat, essentially creating the most
|
||||
fundamental form of a post-execution handler.
|
||||
|
||||
With this in mind, we could start doing things like the following,
|
||||
|
||||
[!code[Basic Command Handler](samples/post-execution/post-execution_basic.cs)]
|
||||
|
||||
However, this may not always be preferred, because you are
|
||||
creating your post-execution logic *with* the essential command
|
||||
handler. This design could lead to messy code and could potentially
|
||||
be a violation of the SRP (Single Responsibility Principle).
|
||||
|
||||
Another major issue is if your command is marked with
|
||||
`RunMode.Async`, [ExecuteAsync] will **always** return a successful
|
||||
[ExecuteResult] instead of the actual result. You can learn more
|
||||
about the impact in the [FAQ](xref:FAQ.Commands.General).
|
||||
|
||||
## CommandExecuted Event
|
||||
|
||||
Enter [CommandExecuted], an event that was introduced in
|
||||
Discord.Net 2.0. This event is raised whenever a command is
|
||||
successfully executed **without any run-time exceptions** or **any
|
||||
parsing or precondition failure**. This means this event can be
|
||||
used to streamline your post-execution design, and the best thing
|
||||
about this event is that it is not prone to `RunMode.Async`'s
|
||||
[ExecuteAsync] drawbacks.
|
||||
|
||||
Thus, we can begin working on code such as:
|
||||
|
||||
[!code[CommandExecuted demo](samples/post-execution/command_executed_demo.cs)]
|
||||
|
||||
So now we have a streamlined post-execution pipeline, great! What's
|
||||
next? We can take this further by using [RuntimeResult].
|
||||
|
||||
### RuntimeResult
|
||||
|
||||
`RuntimeResult` was initially introduced in 1.0 to allow
|
||||
developers to centralize their command result logic.
|
||||
In other words, it is a result type that is designed to be
|
||||
returned when the command has finished its execution.
|
||||
|
||||
However, it wasn't widely adopted due to the aforementioned
|
||||
[ExecuteAsync] drawback. Since we now have access to a proper
|
||||
result-handler via the [CommandExecuted] event, we can start
|
||||
making use of this class.
|
||||
|
||||
The best way to make use of it is to create your version of
|
||||
`RuntimeResult`. You can achieve this by inheriting the `RuntimeResult`
|
||||
class.
|
||||
|
||||
The following creates a bare-minimum required for a sub-class
|
||||
of `RuntimeResult`,
|
||||
|
||||
[!code[Base Use](samples/post-execution/customresult_base.cs)]
|
||||
|
||||
The sky is the limit from here. You can add any additional information
|
||||
you would like regarding the execution result.
|
||||
|
||||
For example, you may want to add your result type or other
|
||||
helpful information regarding the execution, or something
|
||||
simple like static methods to help you create return types easily.
|
||||
|
||||
[!code[Extended Use](samples/post-execution/customresult_extended.cs)]
|
||||
|
||||
After you're done creating your [RuntimeResult], you can
|
||||
implement it in your command by marking the command return type to
|
||||
`Task<RuntimeResult>`.
|
||||
|
||||
> [!NOTE]
|
||||
> You must mark the return type as `Task<RuntimeResult>` instead of
|
||||
> `Task<MyCustomResult>`. Only the former will be picked up when
|
||||
> building the module.
|
||||
|
||||
Here's an example of a command that utilizes such logic:
|
||||
|
||||
[!code[Usage](samples/post-execution/customresult_usage.cs)]
|
||||
|
||||
And now we can check for it in our [CommandExecuted] handler:
|
||||
|
||||
[!code[Usage](samples/post-execution/command_executed_adv_demo.cs)]
|
||||
|
||||
## CommandService.Log Event
|
||||
|
||||
We have so far covered the handling of various result types, but we
|
||||
have not talked about what to do if the command enters a catastrophic
|
||||
failure (i.e., exceptions). To resolve this, we can make use of the
|
||||
[CommandService.Log] event.
|
||||
|
||||
All exceptions thrown during a command execution are caught and sent
|
||||
to the Log event under the [LogMessage.Exception] property
|
||||
as a [CommandException] type. The [CommandException] class allows
|
||||
us to access the exception thrown, as well as the context
|
||||
of the command.
|
||||
|
||||
[!code[Logger Sample](samples/post-execution/command_exception_log.cs)]
|
||||
|
||||
[CommandException]: xref:Discord.Commands.CommandException
|
||||
[LogMessage.Exception]: xref:Discord.LogMessage.Exception
|
||||
[CommandService.Log]: xref:Discord.Commands.CommandService.Log
|
||||
[RuntimeResult]: xref:Discord.Commands.RuntimeResult
|
||||
[CommandExecuted]: xref:Discord.Commands.CommandService.CommandExecuted
|
||||
[ExecuteAsync]: xref:Discord.Commands.CommandService.ExecuteAsync*
|
||||
[ExecuteResult]: xref:Discord.Commands.ExecuteResult
|
||||
[Command Guide]: xref:Guides.Commands.Intro
|
||||
83
docs/guides/commands/preconditions.md
Normal file
83
docs/guides/commands/preconditions.md
Normal file
@@ -0,0 +1,83 @@
|
||||
---
|
||||
uid: Guides.Commands.Preconditions
|
||||
title: Preconditions
|
||||
---
|
||||
|
||||
# Preconditions
|
||||
|
||||
Preconditions serve as a permissions system for your Commands. Keep in
|
||||
mind, however, that they are not limited to _just_ permissions and can
|
||||
be as complex as you want them to be.
|
||||
|
||||
There are two types of Preconditions you can use:
|
||||
|
||||
* [PreconditionAttribute] can be applied to Modules, Groups, or Commands.
|
||||
* [ParameterPreconditionAttribute] can be applied to Parameters.
|
||||
|
||||
You may visit their respective API documentation to find out more.
|
||||
|
||||
[PreconditionAttribute]: xref:Discord.Commands.PreconditionAttribute
|
||||
[ParameterPreconditionAttribute]: xref:Discord.Commands.ParameterPreconditionAttribute
|
||||
|
||||
## Bundled Preconditions
|
||||
|
||||
@Discord.Commands ships with several bundled Preconditions for you
|
||||
to use.
|
||||
|
||||
* @Discord.Commands.RequireContextAttribute
|
||||
* @Discord.Commands.RequireOwnerAttribute
|
||||
* @Discord.Commands.RequireBotPermissionAttribute
|
||||
* @Discord.Commands.RequireUserPermissionAttribute
|
||||
* @Discord.Commands.RequireNsfwAttribute
|
||||
|
||||
## Using Preconditions
|
||||
|
||||
To use a precondition, simply apply any valid precondition candidate to
|
||||
a command method signature as an attribute.
|
||||
|
||||
### Example - Using a Precondition
|
||||
|
||||
[!code-csharp[Precondition usage](samples/preconditions/precondition_usage.cs)]
|
||||
|
||||
## ORing Preconditions
|
||||
|
||||
When writing commands, you may want to allow some of them to be
|
||||
executed when only some of the precondition checks are passed.
|
||||
|
||||
This is where the [Group] property of a precondition attribute comes in
|
||||
handy. By assigning two or more preconditions to a group, the command
|
||||
system will allow the command to be executed when one of the
|
||||
precondition passes.
|
||||
|
||||
### Example - ORing Preconditions
|
||||
|
||||
[!code-csharp[OR Precondition](samples/preconditions/group_precondition.cs)]
|
||||
|
||||
[Group]: xref:Discord.Commands.PreconditionAttribute.Group
|
||||
|
||||
## Custom Preconditions
|
||||
|
||||
To write your own Precondition, create a new class that inherits from
|
||||
either [PreconditionAttribute] or [ParameterPreconditionAttribute]
|
||||
depending on your use.
|
||||
|
||||
In order for your Precondition to function, you will need to override
|
||||
the [CheckPermissionsAsync] method.
|
||||
|
||||
If the context meets the required parameters, return
|
||||
[PreconditionResult.FromSuccess], otherwise return
|
||||
[PreconditionResult.FromError] and include an error message if
|
||||
necessary.
|
||||
|
||||
> [!NOTE]
|
||||
> Visual Studio can help you implement missing members
|
||||
> from the abstract class by using the "Implement Abstract Class"
|
||||
> IntelliSense hint.
|
||||
|
||||
### Example - Creating a Custom Precondition
|
||||
|
||||
[!code-csharp[Custom Precondition](samples/preconditions/require_owner.cs)]
|
||||
|
||||
[CheckPermissionsAsync]: xref:Discord.Commands.PreconditionAttribute.CheckPermissionsAsync*
|
||||
[PreconditionResult.FromSuccess]: xref:Discord.Commands.PreconditionResult.FromSuccess*
|
||||
[PreconditionResult.FromError]: xref:Discord.Commands.PreconditionResult.FromError*
|
||||
@@ -1,63 +0,0 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using System.Reflection;
|
||||
using Discord;
|
||||
using Discord.WebSocket;
|
||||
using Discord.Commands;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
|
||||
public class Program
|
||||
{
|
||||
private CommandService _commands;
|
||||
private DiscordSocketClient _client;
|
||||
private IServiceProvider _services;
|
||||
|
||||
private static void Main(string[] args) => new Program().StartAsync().GetAwaiter().GetResult();
|
||||
|
||||
public async Task StartAsync()
|
||||
{
|
||||
_client = new DiscordSocketClient();
|
||||
_commands = new CommandService();
|
||||
|
||||
// Avoid hard coding your token. Use an external source instead in your code.
|
||||
string token = "bot token here";
|
||||
|
||||
_services = new ServiceCollection()
|
||||
.AddSingleton(_client)
|
||||
.AddSingleton(_commands)
|
||||
.BuildServiceProvider();
|
||||
|
||||
await InstallCommandsAsync();
|
||||
|
||||
await _client.LoginAsync(TokenType.Bot, token);
|
||||
await _client.StartAsync();
|
||||
|
||||
await Task.Delay(-1);
|
||||
}
|
||||
|
||||
public async Task InstallCommandsAsync()
|
||||
{
|
||||
// Hook the MessageReceived Event into our Command Handler
|
||||
_client.MessageReceived += HandleCommandAsync;
|
||||
// Discover all of the commands in this assembly and load them.
|
||||
await _commands.AddModulesAsync(Assembly.GetEntryAssembly());
|
||||
}
|
||||
|
||||
private async Task HandleCommandAsync(SocketMessage messageParam)
|
||||
{
|
||||
// Don't process the command if it was a System Message
|
||||
var message = messageParam as SocketUserMessage;
|
||||
if (message == null) return;
|
||||
// Create a number to track where the prefix ends and the command begins
|
||||
int argPos = 0;
|
||||
// Determine if the message is a command, based on if it starts with '!' or a mention prefix
|
||||
if (!(message.HasCharPrefix('!', ref argPos) || message.HasMentionPrefix(_client.CurrentUser, ref argPos))) return;
|
||||
// Create a Command Context
|
||||
var context = new SocketCommandContext(_client, message);
|
||||
// Execute the command. (result does not indicate a return value,
|
||||
// rather an object stating if the command executed successfully)
|
||||
var result = await _commands.ExecuteAsync(context, argPos, _services);
|
||||
if (!result.IsSuccess)
|
||||
await context.Channel.SendMessageAsync(result.ErrorReason);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
public class Initialize
|
||||
{
|
||||
private readonly CommandService _commands;
|
||||
private readonly DiscordSocketClient _client;
|
||||
|
||||
public Initialize(CommandService commands = null, DiscordSocketClient client = null)
|
||||
{
|
||||
_commands = commands ?? new CommandService();
|
||||
_client = client ?? new DiscordSocketClient();
|
||||
}
|
||||
|
||||
public IServiceProvider BuildServiceProvider() => new ServiceCollection()
|
||||
.AddSingleton(_client)
|
||||
.AddSingleton(_commands)
|
||||
// You can pass in an instance of the desired type
|
||||
.AddSingleton(new NotificationService())
|
||||
// ...or by using the generic method.
|
||||
//
|
||||
// The benefit of using the generic method is that
|
||||
// ASP.NET DI will attempt to inject the required
|
||||
// dependencies that are specified under the constructor
|
||||
// for us.
|
||||
.AddSingleton<DatabaseService>()
|
||||
.AddSingleton<CommandHandler>()
|
||||
.BuildServiceProvider();
|
||||
}
|
||||
public class CommandHandler
|
||||
{
|
||||
private readonly DiscordSocketClient _client;
|
||||
private readonly CommandService _commands;
|
||||
private readonly IServiceProvider _services;
|
||||
|
||||
public CommandHandler(IServiceProvider services, CommandService commands, DiscordSocketClient client)
|
||||
{
|
||||
_commands = commands;
|
||||
_services = services;
|
||||
_client = client;
|
||||
}
|
||||
|
||||
public async Task InitializeAsync()
|
||||
{
|
||||
// Pass the service provider to the second parameter of
|
||||
// AddModulesAsync to inject dependencies to all modules
|
||||
// that may require them.
|
||||
await _commands.AddModulesAsync(
|
||||
assembly: Assembly.GetEntryAssembly(),
|
||||
services: _services);
|
||||
_client.MessageReceived += HandleCommandAsync;
|
||||
}
|
||||
|
||||
public async Task HandleCommandAsync(SocketMessage msg)
|
||||
{
|
||||
// ...
|
||||
// Pass the service provider to the ExecuteAsync method for
|
||||
// precondition checks.
|
||||
await _commands.ExecuteAsync(
|
||||
context: context,
|
||||
argPos: argPos,
|
||||
services: _services);
|
||||
// ...
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
// After setting up dependency injection, modules will need to request
|
||||
// the dependencies to let the library know to pass
|
||||
// them along during execution.
|
||||
|
||||
// Dependency can be injected in two ways with Discord.Net.
|
||||
// You may inject any required dependencies via...
|
||||
// the module constructor
|
||||
// -or-
|
||||
// public settable properties
|
||||
|
||||
// Injection via constructor
|
||||
public class DatabaseModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
private readonly DatabaseService _database;
|
||||
public DatabaseModule(DatabaseService database)
|
||||
{
|
||||
_database = database;
|
||||
}
|
||||
|
||||
[Command("read")]
|
||||
public async Task ReadFromDbAsync()
|
||||
{
|
||||
await ReplyAsync(_database.GetData());
|
||||
}
|
||||
}
|
||||
|
||||
// Injection via public settable properties
|
||||
public class DatabaseModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
public DatabaseService DbService { get; set; }
|
||||
|
||||
[Command("read")]
|
||||
public async Task ReadFromDbAsync()
|
||||
{
|
||||
await ReplyAsync(_database.GetData());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
// Sometimes injecting dependencies automatically with the provided
|
||||
// methods in the prior example may not be desired.
|
||||
|
||||
// You may explicitly tell Discord.Net to **not** inject the properties
|
||||
// by either...
|
||||
// restricting the access modifier
|
||||
// -or-
|
||||
// applying DontInjectAttribute to the property
|
||||
|
||||
// Restricting the access modifier of the property
|
||||
public class ImageModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
public ImageService ImageService { get; }
|
||||
public ImageModule()
|
||||
{
|
||||
ImageService = new ImageService();
|
||||
}
|
||||
}
|
||||
|
||||
// Applying DontInjectAttribute
|
||||
public class ImageModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
[DontInject]
|
||||
public ImageService ImageService { get; set; }
|
||||
public ImageModule()
|
||||
{
|
||||
ImageService = new ImageService();
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
private IServiceProvider _services;
|
||||
private CommandService _commands;
|
||||
|
||||
public async Task InstallAsync(DiscordSocketClient client)
|
||||
{
|
||||
// Here, we will inject the ServiceProvider with
|
||||
// all of the services our client will use.
|
||||
_services = new ServiceCollection()
|
||||
.AddSingleton(client)
|
||||
.AddSingleton(_commands)
|
||||
// You can pass in an instance of the desired type
|
||||
.AddSingleton(new NotificationService())
|
||||
// ...or by using the generic method.
|
||||
.AddSingleton<DatabaseService>()
|
||||
.BuildServiceProvider();
|
||||
// ...
|
||||
await _commands.AddModulesAsync(Assembly.GetEntryAssembly());
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
using Discord;
|
||||
using Discord.Commands;
|
||||
using Discord.WebSocket;
|
||||
|
||||
public class ModuleA : ModuleBase
|
||||
{
|
||||
private readonly DatabaseService _database;
|
||||
|
||||
// Dependencies can be injected via the constructor
|
||||
public ModuleA(DatabaseService database)
|
||||
{
|
||||
_database = database;
|
||||
}
|
||||
|
||||
public async Task ReadFromDb()
|
||||
{
|
||||
var x = _database.getX();
|
||||
await ReplyAsync(x);
|
||||
}
|
||||
}
|
||||
|
||||
public class ModuleB
|
||||
{
|
||||
|
||||
// Public settable properties will be injected
|
||||
public AnnounceService { get; set; }
|
||||
|
||||
// Public properties without setters will not
|
||||
public CommandService Commands { get; }
|
||||
|
||||
// Public properties annotated with [DontInject] will not
|
||||
[DontInject]
|
||||
public NotificationService { get; set; }
|
||||
|
||||
public ModuleB(CommandService commands)
|
||||
{
|
||||
Commands = commands;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
using Discord.Commands;
|
||||
|
||||
public class InfoModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
|
||||
}
|
||||
63
docs/guides/commands/samples/intro/command_handler.cs
Normal file
63
docs/guides/commands/samples/intro/command_handler.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
public class CommandHandler
|
||||
{
|
||||
private readonly DiscordSocketClient _client;
|
||||
private readonly CommandService _commands;
|
||||
|
||||
public CommandHandler(DiscordSocketClient client, CommandService commands)
|
||||
{
|
||||
_commands = commands;
|
||||
_client = client;
|
||||
}
|
||||
|
||||
public async Task InstallCommandsAsync()
|
||||
{
|
||||
// Hook the MessageReceived event into our command handler
|
||||
_client.MessageReceived += HandleCommandAsync;
|
||||
|
||||
// Here we discover all of the command modules in the entry
|
||||
// assembly and load them. Starting from Discord.NET 2.0, a
|
||||
// service provider is required to be passed into the
|
||||
// module registration method to inject the
|
||||
// required dependencies.
|
||||
//
|
||||
// If you do not use Dependency Injection, pass null.
|
||||
// See Dependency Injection guide for more information.
|
||||
await _commands.AddModulesAsync(assembly: Assembly.GetEntryAssembly(),
|
||||
services: null);
|
||||
}
|
||||
|
||||
private async Task HandleCommandAsync(SocketMessage messageParam)
|
||||
{
|
||||
// Don't process the command if it was a system message
|
||||
var message = messageParam as SocketUserMessage;
|
||||
if (message == null) return;
|
||||
|
||||
// Create a number to track where the prefix ends and the command begins
|
||||
int argPos = 0;
|
||||
|
||||
// Determine if the message is a command based on the prefix
|
||||
if (!(message.HasCharPrefix('!', ref argPos) ||
|
||||
message.HasMentionPrefix(_client.CurrentUser, ref argPos)))
|
||||
return;
|
||||
|
||||
// Create a WebSocket-based command context based on the message
|
||||
var context = new SocketCommandContext(_client, message);
|
||||
|
||||
// Execute the command with the command context we just
|
||||
// created, along with the service provider for precondition checks.
|
||||
|
||||
// Keep in mind that result does not indicate a return value
|
||||
// rather an object stating if the command executed successfully.
|
||||
var result = await _command.ExecuteAsync(
|
||||
context: context,
|
||||
argPos: argPos,
|
||||
services: null);
|
||||
|
||||
// Optionally, we may inform the user if the command fails
|
||||
// to be executed; however, this may not always be desired,
|
||||
// as it may clog up the request queue should a user spam a
|
||||
// command.
|
||||
// if (!result.IsSuccess)
|
||||
// await context.Channel.SendMessageAsync(result.ErrorReason);
|
||||
}
|
||||
}
|
||||
8
docs/guides/commands/samples/intro/empty-module.cs
Normal file
8
docs/guides/commands/samples/intro/empty-module.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using Discord.Commands;
|
||||
|
||||
// Keep in mind your module **must** be public and inherit ModuleBase.
|
||||
// If it isn't, it will not be discovered by AddModulesAsync!
|
||||
public class InfoModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
|
||||
}
|
||||
@@ -4,15 +4,22 @@ public class AdminModule : ModuleBase<SocketCommandContext>
|
||||
[Group("clean")]
|
||||
public class CleanModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
// ~admin clean 15
|
||||
// ~admin clean
|
||||
[Command]
|
||||
public async Task Default(int count = 10) => Messages(count);
|
||||
public async Task DefaultCleanAsync()
|
||||
{
|
||||
// ...
|
||||
}
|
||||
|
||||
// ~admin clean messages 15
|
||||
[Command("messages")]
|
||||
public async Task Messages(int count = 10) { }
|
||||
public async Task CleanAsync(int count)
|
||||
{
|
||||
// ...
|
||||
}
|
||||
}
|
||||
// ~admin ban foxbot#0282
|
||||
[Command("ban")]
|
||||
public async Task Ban(IGuildUser user) { }
|
||||
public Task BanAsync(IGuildUser user) =>
|
||||
Context.Guild.AddBanAsync(user);
|
||||
}
|
||||
@@ -1,24 +1,25 @@
|
||||
// Create a module with no prefix
|
||||
public class Info : ModuleBase<SocketCommandContext>
|
||||
public class InfoModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
// ~say hello -> hello
|
||||
// ~say hello world -> hello world
|
||||
[Command("say")]
|
||||
[Summary("Echoes a message.")]
|
||||
public async Task SayAsync([Remainder] [Summary("The text to echo")] string echo)
|
||||
{
|
||||
// ReplyAsync is a method on ModuleBase
|
||||
await ReplyAsync(echo);
|
||||
}
|
||||
public Task SayAsync([Remainder] [Summary("The text to echo")] string echo)
|
||||
=> ReplyAsync(echo);
|
||||
|
||||
// ReplyAsync is a method on ModuleBase
|
||||
}
|
||||
|
||||
// Create a module with the 'sample' prefix
|
||||
[Group("sample")]
|
||||
public class Sample : ModuleBase<SocketCommandContext>
|
||||
public class SampleModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
// ~sample square 20 -> 400
|
||||
[Command("square")]
|
||||
[Summary("Squares a number.")]
|
||||
public async Task SquareAsync([Summary("The number to square.")] int num)
|
||||
public async Task SquareAsync(
|
||||
[Summary("The number to square.")]
|
||||
int num)
|
||||
{
|
||||
// We can also access the channel from the Command Context.
|
||||
await Context.Channel.SendMessageAsync($"{num}^2 = {Math.Pow(num, 2)}");
|
||||
@@ -31,9 +32,12 @@ public class Sample : ModuleBase<SocketCommandContext>
|
||||
// ~sample userinfo 96642168176807936 --> Khionu#8708
|
||||
// ~sample whois 96642168176807936 --> Khionu#8708
|
||||
[Command("userinfo")]
|
||||
[Summary("Returns info about the current user, or the user parameter, if one passed.")]
|
||||
[Summary
|
||||
("Returns info about the current user, or the user parameter, if one passed.")]
|
||||
[Alias("user", "whois")]
|
||||
public async Task UserInfoAsync([Summary("The (optional) user to get info for")] SocketUser user = null)
|
||||
public async Task UserInfoAsync(
|
||||
[Summary("The (optional) user to get info from")]
|
||||
SocketUser user = null)
|
||||
{
|
||||
var userInfo = user ?? Context.Client.CurrentUser;
|
||||
await ReplyAsync($"{userInfo.Username}#{userInfo.Discriminator}");
|
||||
@@ -0,0 +1,13 @@
|
||||
public async Task LogAsync(LogMessage logMessage)
|
||||
{
|
||||
// This casting type requries C#7
|
||||
if (logMessage.Exception is CommandException cmdException)
|
||||
{
|
||||
// We can tell the user that something unexpected has happened
|
||||
await cmdException.Context.Channel.SendMessageAsync("Something went catastrophically wrong!");
|
||||
|
||||
// We can also log this incident
|
||||
Console.WriteLine($"{cmdException.Context.User} failed to execute '{cmdException.Command.Name}' in {cmdException.Context.Channel}.");
|
||||
Console.WriteLine(cmdException.ToString());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
public async Task OnCommandExecutedAsync(CommandInfo command, ICommandContext context, IResult result)
|
||||
{
|
||||
switch(result)
|
||||
{
|
||||
case MyCustomResult customResult:
|
||||
// do something extra with it
|
||||
break;
|
||||
default:
|
||||
if (!string.IsNullOrEmpty(result.ErrorReason))
|
||||
await context.Channel.SendMessageAsync(result.ErrorReason);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
public async Task SetupAsync()
|
||||
{
|
||||
await _command.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
|
||||
// Hook the execution event
|
||||
_command.CommandExecuted += OnCommandExecutedAsync;
|
||||
// Hook the command handler
|
||||
_client.MessageReceived += HandleCommandAsync;
|
||||
}
|
||||
public async Task OnCommandExecutedAsync(CommandInfo command, ICommandContext context, IResult result)
|
||||
{
|
||||
// We have access to the information of the command executed,
|
||||
// the context of the command, and the result returned from the
|
||||
// execution in this event.
|
||||
|
||||
// We can tell the user what went wrong
|
||||
if (!string.IsNullOrEmpty(result?.ErrorReason))
|
||||
{
|
||||
await context.Channel.SendMessageAsync(result.ErrorReason);
|
||||
}
|
||||
|
||||
// ...or even log the result (the method used should fit into
|
||||
// your existing log handler)
|
||||
await _log.LogAsync(new LogMessage(LogSeverity.Info, "CommandExecution", $"{command?.Name} was executed at {DateTime.UtcNow}."));
|
||||
}
|
||||
public async Task HandleCommandAsync(SocketMessage msg)
|
||||
{
|
||||
var message = messageParam as SocketUserMessage;
|
||||
if (message == null) return;
|
||||
int argPos = 0;
|
||||
if (!(message.HasCharPrefix('!', ref argPos) || message.HasMentionPrefix(_client.CurrentUser, ref argPos))) return;
|
||||
var context = new SocketCommandContext(_client, message);
|
||||
var result = await _commands.ExecuteAsync(context, argPos, _services);
|
||||
// Optionally, you may pass the result manually into your
|
||||
// CommandExecuted event handler if you wish to handle parsing or
|
||||
// precondition failures in the same method.
|
||||
|
||||
// await OnCommandExecutedAsync(null, context, result);
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
public class MyCustomResult : RuntimeResult
|
||||
{
|
||||
public MyCustomResult(CommandError? error, string reason) : base(error, reason)
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
public class MyCustomResult : RuntimeResult
|
||||
{
|
||||
public MyCustomResult(CommandError? error, string reason) : base(error, reason)
|
||||
{
|
||||
}
|
||||
public static MyCustomResult FromError(string reason) =>
|
||||
new MyCustomResult(CommandError.Unsuccessful, reason);
|
||||
public static MyCustomResult FromSuccess(string reason = null) =>
|
||||
new MyCustomResult(null, reason);
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
public class MyModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
[Command("eat")]
|
||||
public async Task<RuntimeResult> ChooseAsync(string food)
|
||||
{
|
||||
if (food == "salad")
|
||||
return MyCustomResult.FromError("No, I don't want that!");
|
||||
return MyCustomResult.FromSuccess($"Give me the {food}!").
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
var result = await _commands.ExecuteAsync(context, argPos, _services);
|
||||
if (result.CommandError != null)
|
||||
switch(result.CommandError)
|
||||
{
|
||||
case CommandError.BadArgCount:
|
||||
await context.Channel.SendMessageAsync("Parameter count does not match any command's.");
|
||||
break;
|
||||
default:
|
||||
await context.Channel.SendMessageAsync($"An error has occurred {result.ErrorReason}");
|
||||
break;
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
// The following example only requires the user to either have the
|
||||
// Administrator permission in this guild or own the bot application.
|
||||
[RequireUserPermission(GuildPermission.Administrator, Group = "Permission")]
|
||||
[RequireOwner(Group = "Permission")]
|
||||
public class AdminModule : ModuleBase<SocketCommandContext>
|
||||
{
|
||||
[Command("ban")]
|
||||
public Task BanAsync(IUser user) => Context.Guild.AddBanAsync(user);
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
[RequireOwner]
|
||||
[Command("echo")]
|
||||
public Task EchoAsync(string input) => ReplyAsync(input);
|
||||
@@ -1,4 +1,5 @@
|
||||
// (Note: This precondition is obsolete, it is recommended to use the RequireOwnerAttribute that is bundled with Discord.Commands)
|
||||
// (Note: This precondition is obsolete, it is recommended to use the
|
||||
// RequireOwnerAttribute that is bundled with Discord.Commands)
|
||||
|
||||
using Discord.Commands;
|
||||
using Discord.WebSocket;
|
||||
@@ -10,10 +11,13 @@ using System.Threading.Tasks;
|
||||
public class RequireOwnerAttribute : PreconditionAttribute
|
||||
{
|
||||
// Override the CheckPermissions method
|
||||
public async override Task<PreconditionResult> CheckPermissions(ICommandContext context, CommandInfo command, IServiceProvider services)
|
||||
public async override Task<PreconditionResult> CheckPermissionsAsync(ICommandContext context, CommandInfo command, IServiceProvider services)
|
||||
{
|
||||
// Get the client via Depedency Injection
|
||||
var client = services.GetRequiredService<DiscordSocketClient>();
|
||||
// Get the ID of the bot's owner
|
||||
var ownerId = (await services.GetService<DiscordSocketClient>().GetApplicationInfoAsync()).Owner.Id;
|
||||
var appInfo = await client.GetApplicationInfoAsync().ConfigureAwait(false);
|
||||
var ownerId = appInfo.Owner.Id;
|
||||
// If this command was executed by that user, return a success
|
||||
if (context.User.Id == ownerId)
|
||||
return PreconditionResult.FromSuccess();
|
||||
@@ -0,0 +1,29 @@
|
||||
public class CommandHandler
|
||||
{
|
||||
private readonly CommandService _commands;
|
||||
private readonly DiscordSocketClient _client;
|
||||
private readonly IServiceProvider _services;
|
||||
|
||||
public CommandHandler(CommandService commands, DiscordSocketClient client, IServiceProvider services)
|
||||
{
|
||||
_commands = commands;
|
||||
_client = client;
|
||||
_services = services;
|
||||
}
|
||||
|
||||
public async Task SetupAsync()
|
||||
{
|
||||
_client.MessageReceived += CommandHandleAsync;
|
||||
|
||||
// Add BooleanTypeReader to type read for the type "bool"
|
||||
_commands.AddTypeReader(typeof(bool), new BooleanTypeReader());
|
||||
|
||||
// Then register the modules
|
||||
await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
|
||||
}
|
||||
|
||||
public async Task CommandHandleAsync(SocketMessage msg)
|
||||
{
|
||||
// ...
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,11 @@
|
||||
// Note: This example is obsolete, a boolean type reader is bundled with Discord.Commands
|
||||
// Note: This example is obsolete, a boolean type reader is bundled
|
||||
// with Discord.Commands
|
||||
using Discord;
|
||||
using Discord.Commands;
|
||||
|
||||
public class BooleanTypeReader : TypeReader
|
||||
{
|
||||
public override Task<TypeReaderResult> Read(ICommandContext context, string input, IServiceProvider services)
|
||||
public override Task<TypeReaderResult> ReadAsync(ICommandContext context, string input, IServiceProvider services)
|
||||
{
|
||||
bool result;
|
||||
if (bool.TryParse(input, out result))
|
||||
70
docs/guides/commands/typereaders.md
Normal file
70
docs/guides/commands/typereaders.md
Normal file
@@ -0,0 +1,70 @@
|
||||
---
|
||||
uid: Guides.Commands.TypeReaders
|
||||
title: Type Readers
|
||||
---
|
||||
|
||||
# Type Readers
|
||||
|
||||
Type Readers allow you to parse different types of arguments in
|
||||
your commands.
|
||||
|
||||
By default, the following Types are supported arguments:
|
||||
|
||||
* `bool`
|
||||
* `char`
|
||||
* `sbyte`/`byte`
|
||||
* `ushort`/`short`
|
||||
* `uint`/`int`
|
||||
* `ulong`/`long`
|
||||
* `float`, `double`, `decimal`
|
||||
* `string`
|
||||
* `enum`
|
||||
* `DateTime`/`DateTimeOffset`/`TimeSpan`
|
||||
* Any nullable value-type (e.g. `int?`, `bool?`)
|
||||
* Any implementation of `IChannel`/`IMessage`/`IUser`/`IRole`
|
||||
|
||||
## Creating a Type Reader
|
||||
|
||||
To create a `TypeReader`, create a new class that imports @Discord and
|
||||
@Discord.Commands and ensure the class inherits from
|
||||
@Discord.Commands.TypeReader. Next, satisfy the `TypeReader` class by
|
||||
overriding the [ReadAsync] method.
|
||||
|
||||
Inside this Task, add whatever logic you need to parse the input
|
||||
string.
|
||||
|
||||
If you are able to successfully parse the input, return
|
||||
[TypeReaderResult.FromSuccess] with the parsed input, otherwise return
|
||||
[TypeReaderResult.FromError] and include an error message if
|
||||
necessary.
|
||||
|
||||
> [!NOTE]
|
||||
> Visual Studio can help you implement missing members
|
||||
> from the abstract class by using the "Implement Abstract Class"
|
||||
> IntelliSense hint.
|
||||
|
||||
[TypeReaderResult]: xref:Discord.Commands.TypeReaderResult
|
||||
[TypeReaderResult.FromSuccess]: xref:Discord.Commands.TypeReaderResult.FromSuccess*
|
||||
[TypeReaderResult.FromError]: xref:Discord.Commands.TypeReaderResult.FromError*
|
||||
[ReadAsync]: xref:Discord.Commands.TypeReader.ReadAsync*
|
||||
|
||||
### Example - Creating a Type Reader
|
||||
|
||||
[!code-csharp[TypeReaders](samples/typereaders/typereader.cs)]
|
||||
|
||||
## Registering a Type Reader
|
||||
|
||||
TypeReaders are not automatically discovered by the Command Service
|
||||
and must be explicitly added.
|
||||
|
||||
To register a TypeReader, invoke [CommandService.AddTypeReader].
|
||||
|
||||
> [!IMPORTANT]
|
||||
> TypeReaders must be added prior to module discovery, otherwise your
|
||||
> TypeReaders may not work!
|
||||
|
||||
[CommandService.AddTypeReader]: xref:Discord.Commands.CommandService.AddTypeReader*
|
||||
|
||||
### Example - Adding a Type Reader
|
||||
|
||||
[!code-csharp[Adding TypeReaders](samples/typereaders/typereader-register.cs)]
|
||||
@@ -1,51 +1,50 @@
|
||||
---
|
||||
uid: Guides.Concepts.ManageConnections
|
||||
title: Managing Connections
|
||||
---
|
||||
|
||||
# Managing Connections with Discord.Net
|
||||
|
||||
In Discord.Net, once a client has been started, it will automatically
|
||||
maintain a connection to Discord's gateway, until it is manually
|
||||
maintain a connection to Discord's gateway until it is manually
|
||||
stopped.
|
||||
|
||||
### Usage
|
||||
## Usage
|
||||
|
||||
To start a connection, invoke the `StartAsync` method on a client that
|
||||
supports a WebSocket connection.
|
||||
|
||||
These clients include the [DiscordSocketClient] and
|
||||
[DiscordRpcClient], as well as Audio clients.
|
||||
|
||||
To end a connection, invoke the `StopAsync` method. This will
|
||||
gracefully close any open WebSocket or UdpSocket connections.
|
||||
supports a WebSocket connection; to end a connection, invoke the
|
||||
`StopAsync` method, which gracefully closes any open WebSocket or
|
||||
UdpSocket connections.
|
||||
|
||||
Since the Start/Stop methods only signal to an underlying connection
|
||||
manager that a connection needs to be started, **they return before a
|
||||
connection is actually made.**
|
||||
connection is made.**
|
||||
|
||||
As a result, you will need to hook into one of the connection-state
|
||||
As a result, you need to hook into one of the connection-state
|
||||
based events to have an accurate representation of when a client is
|
||||
ready for use.
|
||||
|
||||
All clients provide a `Connected` and `Disconnected` event, which is
|
||||
raised respectively when a connection opens or closes. In the case of
|
||||
the DiscordSocketClient, this does **not** mean that the client is
|
||||
the [DiscordSocketClient], this does **not** mean that the client is
|
||||
ready to be used.
|
||||
|
||||
A separate event, `Ready`, is provided on DiscordSocketClient, which
|
||||
A separate event, `Ready`, is provided on [DiscordSocketClient], which
|
||||
is raised only when the client has finished guild stream or guild
|
||||
sync, and has a complete guild cache.
|
||||
sync and has a completed guild cache.
|
||||
|
||||
[DiscordSocketClient]: xref:Discord.WebSocket.DiscordSocketClient
|
||||
[DiscordRpcClient]: xref:Discord.Rpc.DiscordRpcClient
|
||||
|
||||
### Samples
|
||||
|
||||
[!code-csharp[Connection Sample](samples/events.cs)]
|
||||
|
||||
### Tips
|
||||
## Reconnection
|
||||
|
||||
Avoid running long-running code on the gateway! If you deadlock the
|
||||
gateway (as explained in [events]), the connection manager will be
|
||||
unable to recover and reconnect.
|
||||
> [!TIP]
|
||||
> Avoid running long-running code on the gateway! If you deadlock the
|
||||
> gateway (as explained in [events]), the connection manager will
|
||||
> **NOT** be able to recover and reconnect.
|
||||
|
||||
Assuming the client disconnected because of a fault on Discord's end,
|
||||
and not a deadlock on your end, we will always attempt to reconnect
|
||||
@@ -53,6 +52,6 @@ and resume a connection.
|
||||
|
||||
Don't worry about trying to maintain your own connections, the
|
||||
connection manager is designed to be bulletproof and never fail - if
|
||||
your client doesn't manage to reconnect, you've found a bug!
|
||||
your client does not manage to reconnect, you have found a bug!
|
||||
|
||||
[events]: events.md
|
||||
[events]: xref:Guides.Concepts.Events
|
||||
|
||||
@@ -1,15 +1,18 @@
|
||||
---
|
||||
uid: Guides.Concepts.Entities
|
||||
title: Entities
|
||||
---
|
||||
|
||||
>[!NOTE]
|
||||
This article is written with the Socket variants of entities in mind,
|
||||
not the general interfaces or Rest/Rpc entities.
|
||||
# Entities in Discord.Net
|
||||
|
||||
> [!NOTE]
|
||||
> This article is written with the Socket variants of entities in mind,
|
||||
> not the general interfaces or Rest/Rpc entities.
|
||||
|
||||
Discord.Net provides a versatile entity system for navigating the
|
||||
Discord API.
|
||||
|
||||
### Inheritance
|
||||
## Inheritance
|
||||
|
||||
Due to the nature of the Discord API, some entities are designed with
|
||||
multiple variants; for example, `SocketUser` and `SocketGuildUser`.
|
||||
@@ -28,44 +31,36 @@ But that doesn't mean a message _can't_ come from a
|
||||
retrieve information about a guild from a message entity, you will
|
||||
need to cast its channel object to a `SocketTextChannel`.
|
||||
|
||||
### Navigation
|
||||
You can find out various types of entities in the @FAQ.Misc.Glossary
|
||||
page.
|
||||
|
||||
## Navigation
|
||||
|
||||
All socket entities have navigation properties on them, which allow
|
||||
you to easily navigate to an entity's parent or children. As explained
|
||||
above, you will sometimes need to cast to a more detailed version of
|
||||
an entity to navigate to its parent.
|
||||
|
||||
### Accessing Entities
|
||||
## Accessing Entities
|
||||
|
||||
The most basic forms of entities, `SocketGuild`, `SocketUser`, and
|
||||
`SocketChannel` can be pulled from the DiscordSocketClient's global
|
||||
cache, and can be retrieved using the respective `GetXXX` method on
|
||||
DiscordSocketClient.
|
||||
|
||||
>[!TIP]
|
||||
It is **vital** that you use the proper IDs for an entity when using
|
||||
a GetXXX method. It is recommended that you enable Discord's
|
||||
_developer mode_ to allow easy access to entity IDs, found in
|
||||
Settings > Appearance > Advanced
|
||||
> [!TIP]
|
||||
> It is **vital** that you use the proper IDs for an entity when using
|
||||
> a `GetXXX` method. It is recommended that you enable Discord's
|
||||
> _developer mode_ to allow easy access to entity IDs, found in
|
||||
> Settings > Appearance > Advanced. Read more about it in the
|
||||
> [FAQ](xref:FAQ.Basics.GetStarted) page.
|
||||
|
||||
More detailed versions of entities can be pulled from the basic
|
||||
entities, e.g. `SocketGuild.GetUser`, which returns a
|
||||
entities, e.g., `SocketGuild.GetUser`, which returns a
|
||||
`SocketGuildUser`, or `SocketGuild.GetChannel`, which returns a
|
||||
`SocketGuildChannel`. Again, you may need to cast these objects to get
|
||||
a variant of the type that you need.
|
||||
|
||||
### Samples
|
||||
## Sample
|
||||
|
||||
[!code-csharp[Entity Sample](samples/entities.cs)]
|
||||
|
||||
### Tips
|
||||
|
||||
Avoid using boxing-casts to coerce entities into a variant, use the
|
||||
[`as`] keyword, and a null-conditional operator instead.
|
||||
|
||||
This allows you to write safer code and avoid [InvalidCastExceptions].
|
||||
|
||||
For example, `(message.Author as SocketGuildUser)?.Nickname`.
|
||||
|
||||
[`as`]: https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/as
|
||||
[InvalidCastExceptions]: https://msdn.microsoft.com/en-us/library/system.invalidcastexception(v=vs.110).aspx
|
||||
@@ -1,16 +1,19 @@
|
||||
---
|
||||
uid: Guides.Concepts.Events
|
||||
title: Working with Events
|
||||
---
|
||||
|
||||
# Events in Discord.Net
|
||||
|
||||
Events in Discord.Net are consumed in a similar manner to the standard
|
||||
convention, with the exception that every event must be of the type
|
||||
`System.Threading.Tasks.Task` and instead of using `EventArgs`, the
|
||||
event's parameters are passed directly into the handler.
|
||||
@System.Threading.Tasks.Task and instead of using @System.EventArgs,
|
||||
the event's parameters are passed directly into the handler.
|
||||
|
||||
This allows for events to be handled in an async context directly
|
||||
instead of relying on `async void`.
|
||||
|
||||
### Usage
|
||||
## Usage
|
||||
|
||||
To receive data from an event, hook into it using C#'s delegate
|
||||
event pattern.
|
||||
@@ -18,7 +21,7 @@ event pattern.
|
||||
You may either opt to hook an event to an anonymous function (lambda)
|
||||
or a named function.
|
||||
|
||||
### Safety
|
||||
## Safety
|
||||
|
||||
All events are designed to be thread-safe; events are executed
|
||||
synchronously off the gateway task in the same context as the gateway
|
||||
@@ -39,7 +42,7 @@ a deadlock that will be impossible to recover from.
|
||||
Exceptions in commands will be swallowed by the gateway and logged out
|
||||
through the client's log method.
|
||||
|
||||
### Common Patterns
|
||||
## Common Patterns
|
||||
|
||||
As you may know, events in Discord.Net are only given a signature of
|
||||
`Func<T1, ..., Task>`. There is no room for predefined argument names,
|
||||
@@ -49,7 +52,7 @@ directly.
|
||||
That being said, there are a variety of common patterns that allow you
|
||||
to infer what the parameters in an event mean.
|
||||
|
||||
#### Entity, Entity
|
||||
### Entity, Entity
|
||||
|
||||
An event handler with a signature of `Func<Entity, Entity, Task>`
|
||||
typically means that the first object will be a clone of the entity
|
||||
@@ -58,10 +61,10 @@ model of the entity _after_ the change was made.
|
||||
|
||||
This pattern is typically only found on `EntityUpdated` events.
|
||||
|
||||
#### Cacheable
|
||||
### Cacheable
|
||||
|
||||
An event handler with a signature of `Func<Cacheable, Entity, Task>`
|
||||
means that the `before` state of the entity was not provided by the
|
||||
means that the `before` state of the entity was not provided by the
|
||||
API, so it can either be pulled from the client's cache or
|
||||
downloaded from the API.
|
||||
|
||||
@@ -70,15 +73,12 @@ object.
|
||||
|
||||
[Cacheable]: xref:Discord.Cacheable`2
|
||||
|
||||
### Samples
|
||||
> [!NOTE]
|
||||
> Many events relating to a Message entity (i.e., `MessageUpdated` and
|
||||
> `ReactionAdded`) rely on the client's message cache, which is
|
||||
> **not** enabled by default. Set the `MessageCacheSize` flag in
|
||||
> @Discord.WebSocket.DiscordSocketConfig to enable it.
|
||||
|
||||
## Sample
|
||||
|
||||
[!code-csharp[Event Sample](samples/events.cs)]
|
||||
|
||||
### Tips
|
||||
|
||||
Many events relating to a Message entity (i.e. `MessageUpdated` and
|
||||
`ReactionAdded`) rely on the client's message cache, which is
|
||||
**not** enabled by default. Set the `MessageCacheSize` flag in
|
||||
[DiscordSocketConfig] to enable it.
|
||||
|
||||
[DiscordSocketConfig]: xref:Discord.WebSocket.DiscordSocketConfig
|
||||
@@ -1,19 +1,28 @@
|
||||
---
|
||||
title: Logging
|
||||
uid: Guides.Concepts.Logging
|
||||
title: Logging Events/Data
|
||||
---
|
||||
|
||||
Discord.Net's clients provide a [Log] event that all messages will be
|
||||
disbatched over.
|
||||
# Logging in Discord.Net
|
||||
|
||||
Discord.Net's clients provide a log event that all messages will be
|
||||
dispatched over.
|
||||
|
||||
For more information about events in Discord.Net, see the [Events]
|
||||
section.
|
||||
|
||||
[Log]: xref:Discord.Rest.BaseDiscordClient#Discord_Rest_BaseDiscordClient_Log
|
||||
[Events]: events.md
|
||||
[Events]: xref:Guides.Concepts.Events
|
||||
|
||||
### Usage
|
||||
> [!WARNING]
|
||||
> Due to the nature of Discord.Net's event system, all log event
|
||||
> handlers will be executed synchronously on the gateway thread. If your
|
||||
> log output will be dumped to a Web API (e.g., Sentry), you are advised
|
||||
> to wrap your output in a `Task.Run` so the gateway thread does not
|
||||
> become blocked while waiting for logging data to be written.
|
||||
|
||||
To receive log events, simply hook the discord client's log method
|
||||
## Usage in Client(s)
|
||||
|
||||
To receive log events, simply hook the Discord client's @Discord.Rest.BaseDiscordClient.Log
|
||||
to a `Task` with a single parameter of type [LogMessage].
|
||||
|
||||
It is recommended that you use an established function instead of a
|
||||
@@ -22,10 +31,10 @@ to a logging function to write their own messages.
|
||||
|
||||
[LogMessage]: xref:Discord.LogMessage
|
||||
|
||||
### Usage in Commands
|
||||
## Usage in Commands
|
||||
|
||||
Discord.Net's [CommandService] also provides a log event, identical
|
||||
in signature to other log events.
|
||||
Discord.Net's [CommandService] also provides a @Discord.Commands.CommandService.Log
|
||||
event, identical in signature to other log events.
|
||||
|
||||
Data logged through this event is typically coupled with a
|
||||
[CommandException], where information about the command's context
|
||||
@@ -34,14 +43,6 @@ and error can be found and handled.
|
||||
[CommandService]: xref:Discord.Commands.CommandService
|
||||
[CommandException]: xref:Discord.Commands.CommandException
|
||||
|
||||
#### Samples
|
||||
## Sample
|
||||
|
||||
[!code-csharp[Logging Sample](samples/logging.cs)]
|
||||
|
||||
#### Tips
|
||||
|
||||
Due to the nature of Discord.Net's event system, all log event
|
||||
handlers will be executed synchronously on the gateway thread. If your
|
||||
log output will be dumped to a Web API (e.g. Sentry), you are advised
|
||||
to wrap your output in a `Task.Run` so the gateway thread does not
|
||||
become blocked while waiting for logging data to be written.
|
||||
@@ -10,7 +10,7 @@ public class Program
|
||||
{
|
||||
_client = new DiscordSocketClient();
|
||||
|
||||
await _client.LoginAsync(TokenType.Bot, "bot token");
|
||||
await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("DiscordToken"));
|
||||
await _client.StartAsync();
|
||||
|
||||
Console.WriteLine("Press any key to exit...");
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
public string GetChannelTopic(ulong id)
|
||||
{
|
||||
var channel = client.GetChannel(81384956881809408) as SocketTextChannel;
|
||||
if (channel == null) return "";
|
||||
return channel.Topic;
|
||||
return channel?.Topic;
|
||||
}
|
||||
|
||||
public string GuildOwner(SocketChannel channel)
|
||||
public SocketGuildUser GetGuildOwner(SocketChannel channel)
|
||||
{
|
||||
var guild = (channel as SocketGuildChannel)?.Guild;
|
||||
if (guild == null) return "";
|
||||
return Context.Guild.Owner.Username;
|
||||
return guild?.Owner;
|
||||
}
|
||||
@@ -14,7 +14,7 @@ public class Program
|
||||
var _config = new DiscordSocketConfig { MessageCacheSize = 100 };
|
||||
_client = new DiscordSocketClient(_config);
|
||||
|
||||
await _client.LoginAsync(TokenType.Bot, "bot token");
|
||||
await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("DiscordToken"));
|
||||
await _client.StartAsync();
|
||||
|
||||
_client.MessageUpdated += MessageUpdated;
|
||||
|
||||
@@ -15,7 +15,7 @@ public class Program
|
||||
|
||||
_client.Log += Log;
|
||||
|
||||
await _client.LoginAsync(TokenType.Bot, "bot token");
|
||||
await _client.LoginAsync(TokenType.Bot, Environment.GetEnvironmentVariable("DiscordToken"));
|
||||
await _client.StartAsync();
|
||||
|
||||
await Task.Delay(-1);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user