Commit Graph

13 Commits

Author SHA1 Message Date
Paulo
97d90b9e8a fix: Connection deadlock when trying to Send and Disconnect (#1872) 2021-06-15 13:32:17 -03:00
Monica S
ed869bd78b [apibrk] change: Specify WebSocket close code (#1500)
* API breaking change: Specify WebSocket close code

Should fix #1479 and help overall with resuming sessions.

* Also try to resume on missed heartbeats
2020-04-25 12:12:57 +01:00
Christopher Felegy
ac389f5f68 fix: DefaultWebSocket can now correctly close
This resolves a bug where disconnecting the socket client would not
actually close the websocket. Bots would appear to remain online in the
discord client until their connection to discord eventually timed out.

The underlying cause of this issue sourced from the cancellation token
passed into the websocket's ReceiveAsync method - when entering the
disconnect process, the first step is to cancel out all of the
connection tokens. Unfortunately, the standard ClientWebSocket handles a
token cancellation by aborting the socket, rendering it inoperable for a
safe closure.

This change removes the inner cancellation token passed into
ReceiveAsync. The cancellation token is still retained for use in the
receive loop, so the receive task should gracefully complete once some
event satisfies the ClientWebSocket's blocking receive.

To ensure that all clients succesfully close, regardless of their
traffic, the disconnect procedure was rearranged such that awaiting the
receive task now occurs last, after the socket has been closed. Closing
the socket will propagate an event up to the ClientWebSocket's receive
method, which will allow the loop to iterate and gracefully complete.

So far, I have validated this change against basic connection opening
and closing, for both the gateway and voice clients. I have not yet
validated against unplanned connection interruptions, though I believe
that this change might actually improve some of those connection bugs,
since the ClientWebSocket should never find itself in an aborted state.
2018-12-22 12:41:34 -05:00
Monica S
7366cd4361 feature: Implement Dispose for types which have disposable data (#1171)
* Initial set of dispose implementations

Not handled yet:
- Discord.Net.Websocket/Entities/SocketGuild
- Discord.Net.Tests

* Refactor DiscordSocketClient init into ctor

This way we remove an IDisposableAnalyzer warning for not disposing
the client when we set the client variable.

* Dispose of clients when disposing sharded client

* Finish implementing IDisposable where appropriate

I opted to use NoWarn in the Tests project as it wasn't really necessary
considering that our tests only run once

* Tweak samples after feedback
2018-11-28 20:18:16 -05:00
Still Hsu
82cfdffc65 Add various optimizations and cleanups (#1114)
* Change all Select(... as ...) to OfType

* Add changes according to 194a8aa427
2018-08-30 17:36:44 -04:00
Hawx
bbbac85c46 Update Dependencies and support NS2.0 builds (#1046)
* Update deps, fix test warnings.

* Support ns2.0

* Fix typo

* Remove ns1.1 support

* Net.Http and Net.Websockets.Client are not needed in ns2.0

* Move to net46 per volt

* Remove ns1.3 constants
2018-05-25 08:14:28 -04:00
Christopher F
678a7238e6 Allow users to opt-in to proxies (#888)
* Allow users to opt-in to proxies

* Allow opting in to proxies on the WebSocket
2017-12-07 16:47:01 -05:00
RogueException
a306d83283 Added net45 TFM 2017-04-26 10:25:08 -03:00
Christopher F
431b7fbd9f Visual Studio C#7 suggestions 2017-04-23 15:23:06 -04:00
RogueException
d321ad3e5c Moved Frame models, added default providers 2017-02-25 16:07:22 -04:00
RogueException
35c10a1006 Don't throw if websocket close was requested 2017-01-28 20:54:58 -04:00
RogueException
b166683704 Added missing IDisposables 2016-12-16 07:32:26 -04:00
RogueException
8f87b2cc71 Added support for .NET Standard 1.1 and 1.2 2016-12-16 05:52:46 -04:00