* Mark guild as optional for invite
* Mark partial InviteMetadata members as Optional<T>
* Some of them aren't sent when requesting through the general GET invite endpoint
* Remove GetInviteParams
* It was kinda stupid in the first place, might as well always get the count instead of having to ask the user whether they want the two fields filled or not.
* Add ChannelType property
* Add vanity invite support
* Initial support for invite member count arg
* Fix IDiscordClient#GetInviteAsync behavior
- Previously, the GetInviteAsync method would return null since it couldn't be parsed as a simple RestInvite object. The object should be a RestInviteMetadata instead.
* Fix methods that didn't comply with the interface
* Change with_counts REST behaviour
* Remove unnecessary JSON prop
* Remove AcceptAsync
* Move REST requests to appropiate class
* Add call to ClientHelper and expose to public API
* Expose shard count request in public api
* Expose method from interface
* Update sharded client to utilize the new method
* Method is already implemented in a base class
* Refactor name to fit pattern for methods returning a `Task`
* Adds missing ConfigureAwait
* Corrects unnecessary whitespace
* Removes unneeded whitespace
This resolves#931
As part of this change, StreamingType has been refactored to realign
with how Discord seems to define the 'type' field on activities now.
StreamType is renamed to ActivityType, and the following properties have
been changed:
- NotStreaming -> Playing
- Twitch -> Streaming
Additionally, the StreamType property/parameter has been removed from
StreamingGame, and moved up a scope to Game.
Normal Games may now set their type, to line up with changes in
Discord's official clients.
* Add API-level support for Rich Presences
* Add library-level support for Game presences
* Add model conversions for outgoing+incoming rich presences
* Refactored Game into Activities
* Integrated Activities with user entities
rebase hell from 5f3cb947a92f4fd01cc4df47ca548180036b47f3
* Fix JSON converters for Activities
* Finish rebase, activity should be set on BaseSocketClient
* Use ApplicationId to define a rich presence
* Added SetActivityAsync to Base and Sharded Socket clients
* Remove public parameterless Game constructor
* Remove GameAssets, refactored to GameAsset
* Hide constructors for types that should be read-only
* Revert changes to Discord.Net.sln
got damned visual studio caching
* Refactor GameParty to use dedicated current/capacity values
Per feedback from @khionu