using Discord.Audio; using Discord.Rest; using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.IO; using System.Linq; using System.Threading.Tasks; using Model = Discord.API.Channel; namespace Discord.WebSocket { /// /// Represents a WebSocket-based voice channel in a guild. /// [DebuggerDisplay(@"{DebuggerDisplay,nq}")] public class SocketVoiceChannel : SocketTextChannel, IVoiceChannel, ISocketAudioChannel { #region SocketVoiceChannel /// /// Gets whether or not the guild has Text-In-Voice enabled and the voice channel is a TiV channel. /// /// /// Discord currently doesn't have a way to disable Text-In-Voice yet so this field is always /// on s and on /// s. /// [Obsolete("This property is no longer used because Discord enabled text-in-voice for all channels.")] public virtual bool IsTextInVoice => true; /// public int Bitrate { get; private set; } /// public int? UserLimit { get; private set; } /// public string RTCRegion { get; private set; } /// public VideoQualityMode VideoQualityMode { get; private set; } /// /// Gets the voice channel status set in this channel. if it is not set. /// public virtual string Status { get; private set; } /// /// Gets a collection of users that are currently connected to this voice channel. /// /// /// A read-only collection of users that are currently connected to this voice channel. /// public IReadOnlyCollection ConnectedUsers => Guild.Users.Where(x => x.VoiceChannel?.Id == Id).ToImmutableArray(); internal SocketVoiceChannel(DiscordSocketClient discord, ulong id, SocketGuild guild) : base(discord, id, guild) { } internal new static SocketVoiceChannel Create(SocketGuild guild, ClientState state, Model model) { var entity = new SocketVoiceChannel(guild?.Discord, model.Id, guild); entity.Update(state, model); return entity; } internal void UpdateVoiceStatus(string status) { Status = status; } /// internal override void Update(ClientState state, Model model) { base.Update(state, model); Bitrate = model.Bitrate.GetValueOrDefault(64000); UserLimit = model.UserLimit.GetValueOrDefault() != 0 ? model.UserLimit.Value : (int?)null; VideoQualityMode = model.VideoQualityMode.GetValueOrDefault(VideoQualityMode.Auto); RTCRegion = model.RTCRegion.GetValueOrDefault(null); Status = model.Status.GetValueOrDefault(null); } /// public virtual Task SetStatusAsync(string status, RequestOptions options = null) => ChannelHelper.ModifyVoiceChannelStatusAsync(this, status, Discord, options); /// public Task ModifyAsync(Action func, RequestOptions options = null) => ChannelHelper.ModifyAsync(this, Discord, func, options); /// public Task ConnectAsync(bool selfDeaf = false, bool selfMute = false, bool external = false) => Guild.ConnectAudioAsync(Id, selfDeaf, selfMute, external); /// public Task DisconnectAsync() => Guild.DisconnectAudioAsync(); /// public Task ModifyAsync(Action func, RequestOptions options = null) => Guild.ModifyAudioAsync(Id, func, options); /// public override SocketGuildUser GetUser(ulong id) { var user = Guild.GetUser(id); if (user?.VoiceChannel?.Id == Id) return user; return null; } /// Cannot create threads in voice channels. public override Task CreateThreadAsync(string name, ThreadType type = ThreadType.PublicThread, ThreadArchiveDuration autoArchiveDuration = ThreadArchiveDuration.OneDay, IMessage message = null, bool? invitable = null, int? slowmode = null, RequestOptions options = null) => throw new InvalidOperationException("Voice channels cannot contain threads."); #endregion #region TextOverrides /// Threads are not supported in voice channels public override Task> GetActiveThreadsAsync(RequestOptions options = null) => throw new NotSupportedException("Threads are not supported in voice channels"); #endregion private string DebuggerDisplay => $"{Name} ({Id}, Voice)"; internal new SocketVoiceChannel Clone() => MemberwiseClone() as SocketVoiceChannel; #region IGuildChannel /// Task IGuildChannel.GetUserAsync(ulong id, CacheMode mode, RequestOptions options) => Task.FromResult(GetUser(id)); /// IAsyncEnumerable> IGuildChannel.GetUsersAsync(CacheMode mode, RequestOptions options) => ImmutableArray.Create>(Users).ToAsyncEnumerable(); #endregion #region INestedChannel /// Task INestedChannel.GetCategoryAsync(CacheMode mode, RequestOptions options) => Task.FromResult(Category); #endregion } }