using Discord.API.Rest; using System; using System.Diagnostics; using System.Threading.Tasks; using Model = Discord.API.Role; namespace Discord.Rest { [DebuggerDisplay(@"{DebuggerDisplay,nq}")] public class RestRole : RestEntity, IRole { public RestGuild Guild { get; } public Color Color { get; private set; } public bool IsHoisted { get; private set; } public bool IsManaged { get; private set; } public string Name { get; private set; } public GuildPermissions Permissions { get; private set; } public int Position { get; private set; } public bool IsEveryone => Id == Guild.Id; public string Mention => MentionUtils.MentionRole(Id); internal RestRole(DiscordClient discord, ulong id) : base(discord, id) { } internal static RestRole Create(DiscordClient discord, Model model) { var entity = new RestRole(discord, model.Id); entity.Update(model); return entity; } internal void Update(Model model) { Name = model.Name; IsHoisted = model.Hoist; IsManaged = model.Managed; Position = model.Position; Color = new Color(model.Color); Permissions = new GuildPermissions(model.Permissions); } public Task ModifyAsync(Action func) => RoleHelper.ModifyAsync(this, Discord, func); public Task DeleteAsync() => RoleHelper.DeleteAsync(this, Discord); //IRole IGuild IRole.Guild => Guild; } }