Files
Discord.Net/samples/03_sharded_client/Services/CommandHandlingService.cs
Alex Gravely 00097d3c27 Add DiscordShardedClient sample project & Client FAQ entry. (#1177)
* Add DiscordShardedClient sample project & Client FAQ entry.

* Revise language, fix typo, add xrefs

* Adjust placement of message handler.

* Resolve DI issue with initialized client; properly initialize command handling service.
2018-10-20 10:02:25 -04:00

53 lines
1.9 KiB
C#

using System;
using System.Reflection;
using System.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
using Discord;
using Discord.Commands;
using Discord.WebSocket;
namespace _03_sharded_client.Services
{
public class CommandHandlingService
{
private readonly CommandService _commands;
private readonly DiscordShardedClient _discord;
private readonly IServiceProvider _services;
public CommandHandlingService(IServiceProvider services)
{
_commands = services.GetRequiredService<CommandService>();
_discord = services.GetRequiredService<DiscordShardedClient>();
_services = services;
}
public async Task InitializeAsync()
{
await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
_discord.MessageReceived += MessageReceivedAsync;
}
public async Task MessageReceivedAsync(SocketMessage rawMessage)
{
// Ignore system messages, or messages from other bots
if (!(rawMessage is SocketUserMessage message))
return;
if (message.Source != MessageSource.User)
return;
// This value holds the offset where the prefix ends
var argPos = 0;
if (!message.HasMentionPrefix(_discord.CurrentUser, ref argPos))
return;
// A new kind of command context, ShardedCommandContext can be utilized with the commands framework
var context = new ShardedCommandContext(_discord, message);
var result = await _commands.ExecuteAsync(context, argPos, _services);
if (result.Error.HasValue &&
result.Error.Value != CommandError.UnknownCommand) // it's bad practice to send 'unknown command' errors
await context.Channel.SendMessageAsync(result.ToString());
}
}
}