* Improve the Command Service documentation
The following changes have been added to this PR:
• Fix minor grammatical errors.
• Capitalize terms such as Commands, Modules and such, as the context is specific to the lib.
• Wrap methods and properties in code blocks.
The docs page currently has several issues that remains to be fixed.
1.
```md
>[!WARNING]
>This article is out of date and has not been rewritten yet.
Information is not guaranteed to be accurate.
```
The docs doesn't necessarily seem "out of date" as the warning claims. The basics seem pretty relevant to the latest version of the lib.
2.
>“To manually load a module, invoke [CommandService.AddModuleAsync], by passing in the generic type of your module and optionally, a dependency map.”
The latter part of the sentence seems off. Where should the user pass the dependency map to? It seems to suggest that `AddModuleAsync` has an argument to pass the dependency to. If it is referring to `AddModuleAsync(Type type)`, then I feel like it should be clarified here - or perhaps change the wording of the sentence.
3.
>“First, you need to create an @System.IServiceProvider You may create your own IServiceProvider if you wish.”
Any mention of @System.IServiceProvider is currently broken on the docs.
4.
>“Submodules are Modules that reside within another one. Typically, submodules are used to create nested groups (although not required to create nested groups).”
Clarification on the part after "although?"
5.
>“Finally, pass the map into the LoadAssembly method. Your modules will automatically be loaded with this dependency map.”
Where is this `LoadAssembly` method?
6.
```md
>[!NOTE]
>Preconditions can be applied to Modules, Groups, or Commands.
```
The docs should mention `ParameterPreconditionAttribute`'s existence.
* Update line breaks to comply with docs standard
* Change "you should..." to "instead, ..."
* Trim trailing spaces
* Change "inherits" to "inherit"
* Fix Context warning note and add ReplyAsync xref
* Fix broken xrefs
* Fix [Command Service] xref
* Fix consistency between TypeReaders and Preconditions returns
* Add missing semi-colons in ServiceProvider sample
* Change CommandContext to SocketCommandContext & change variable naming
* Cleanup TypeReader section
* Wrap [DontInject] in code block
* Fix commands docs linking in intro
* Improve Getting Started - Installation
- Fix character misalignment to comply with docs standard.
- Fix image numbering issues by moving the tooltips above some of the steps.
- Add codeblocks to search terms like `Discord.Net`.
- Remove broken `addons` reference.
- Specify `.NET 4.6.1` as `.NET Framework 4.6.1`.
- Minor cross-reference cleanup.
* Fix Getting Started - Intro
- Minor grammartical fixes.
- Wrap mentions of the methods, properties, and events in code block.
- Replace `Discord.Net` to `Discord.NET`.
- Fix steps numbering under `Creating a Discord Bot` and `Adding your bot to a server`.
- Change `Task-based Asynchronous Pattern ([TAP])` linking to mark the entire term instead.
- Change code block of `Pong!` to quotation mark instead.
* Fix cross references in Sending Voice
* Mention parameter precondition attribute
* Change `Discord.NET` to `Discord.Net` for consistency
* Wrap project names in code blocks & minor fixes in Terminology
* Change `add-ons` to `addons` for consistency
* Fix cross references in Logging
* Fix minor grammatical issues in "Working with Events"
* Missed a tilda
* Remove out-of-date warning in Commands
* Minor grammatical fixes for Entities
* Fix broken xref in Logging
* Adjust service collection sample
...according to f89aecb7bf (r141530227)
* Update Command Handler sample
- Update Main for C# 7.1.
- Inject CommandService and DiscordSocketClient into the service collection.
- Add Async suffix to asynchronous methods.
* Minor grammatical fixes in Events
* Revert 2 incorrect grammar corrections
* Revert async Main sample
* Add hardcode token notice in sample
* Fix missing method for Command Handler
* Modify module samples to use SocketCommandContext instead
* Emphasize CommandContext and SocketCommandContext
* Fix formatting for module sample
* Add SocketCommandContext for Groups sample
* Remove comma
* Fix DepMap sample formatting
* Replace [DontInject] with DontInjectAttribute with cross reference
* Remove connection logic note
There is no reason that this note should still be here since Ready event exists.
* Add a new warning message informing the users the existence of CommandService
* Make command handler private
excellent change
3.8 KiB
title
| title |
|---|
| Sending Voice |
Information on this page is subject to change!
Warning
This article is out of date, and has not been rewritten yet. Information is not guaranteed to be accurate.
Installing
Audio requires two native libraries, libsodium and opus.
Both of these libraries must be placed in the runtime directory of your
bot. (When developing on .NET Framework, this would be bin/debug,
when developing on .NET Core, this is where you execute dotnet run
from; typically the same directory as your csproj).
For Windows Users, precompiled binaries are available for your convienence here.
For Linux Users, you will need to compile Sodium and Opus from source, or install them from your package manager.
Joining a Channel
Joining a channel is the first step to sending audio, and will return an IAudioClient to send data with.
To join a channel, simply await ConnectAsync on any instance of an @Discord.IAudioChannel.
[!code-csharpJoining a Channel]
The client will sustain a connection to this channel until it is kicked, disconnected from Discord, or told to disconnect.
It should be noted that voice connections are created on a per-guild basis; only one audio connection may be open by the bot in a single guild. To switch channels within a guild, invoke ConnectAsync on another voice channel in the guild.
Transmitting Audio
With FFmpeg
FFmpeg is an open source, highly versatile AV-muxing tool. This is the recommended method of transmitting audio.
Before you begin, you will need to have a version of FFmpeg downloaded and placed somewhere in your PATH (or alongside the bot, in the same location as libsodium and opus). Windows binaries are available on FFmpeg's download page.
First, you will need to create a Process that starts FFmpeg. An example of how to do this is included below, though it is important that you return PCM at 48000hz.
Note
As of the time of this writing, Discord.Audio struggles significantly with processing audio that is already opus-encoded; you will need to use the PCM write streams.
[!code-csharpCreating FFmpeg]
Next, to transmit audio from FFmpeg to Discord, you will need to pull an AudioOutStream from your IAudioClient. Since we're using PCM audio, use IAudioClient.CreatePCMStream.
The sample rate argument doesn't particularly matter, so long as it is a valid rate (120, 240, 480, 960, 1920, or 2880). For the sake of simplicity, I recommend using 1920.
Channels should be left at 2, unless you specified a different value
for -ac 2 when creating FFmpeg.
Finally, audio will need to be piped from FFmpeg's stdout into your AudioOutStream. This step can be as complex as you'd like it to be, but for the majority of cases, you can just use Stream.CopyToAsync, as shown below.
If you are implementing a queue for sending songs, it's likely that
you will want to wait for audio to stop playing before continuing on
to the next song. You can await AudioOutStream.FlushAsync to wait for
the audio client's internal buffer to clear out.
[!code-csharpSending Audio]