* Add XML docs
* Clean up style switcher
* Squash commits on branch docs/faq-n-patches
* Fix broken theme selector
* Add local image embed instruction
* Add a bunch of XML docs
* Add a bunch of XML docs
* Fix broken search
+ DocFX by default ships with an older version of jQuery, switching to a newer version confuses parts of the DocFX Javascript.
* Minor fixes for CONTRIBUTING.md and README.md
* Clean up filterConfig.yml
+ New config exposes Discord.Net namespace since it has several common public exceptions that may be helpful to users
* Add XML docs
* Read token from Environment Variable instead of hardcode
* Add XMLDocs
* Compress some assets & add OAuth2 URL generator
* Fix sample link & add missing pictures
* Add tag examples
* Fix embed docs consistency
* Add details regarding userbot support
* Add XML Docs
* Add XML Docs
* Add XML Docs
* Minor fixes in documentations
+ Fix unescaped '<'
+ Fix typo
* Fix seealso for preconditions and add missing descriptions
* Add missing exceptions
* Document exposed TypeReaders
* Fix letter-casing for files
* Add 'last modified' plugin
Source: https://github.com/Still34/DocFx.Plugin.LastModified
Licensed under MIT License
* XML Docs
* Fix minor consistencies & redundant impl
* Add properties examples to overwrite
* Fix missing Username prop
* Add warning for bulk-delete endpoint
* Replace note block
* Add BaseSocketClient docs
* Add XML docs
* Replace langword null to code block null instead
- Because DocFX sucks at rendering langword
* Replace all langword placements with code block
* Add more IGuild docs
* Add details to SpotifyGame
* Initial proofread of the articles
* Add explanation for RunMode
* Add event docs
- MessageReceived
- ChannelUpdated/Destroyed/Created
* Fix light theme link color
* Fix xml docs error
* Add partial documentation for audit log impl
* Add documentation for some REST-based objects
* Add partial documentation for audit log objects
* Add more XML comments to quotation mark alias map stuff, including an example
* Add reference to CommandServiceConfig from the util docs'
* Add explanation that if " is removed then it wont work
* Fix missing service provider in example
* Add documentation for new INestedChannel
* Add documentation
* Add documentation for new API version & few events
* Revise guide paragraphs/samples
+ Fix various formatting.
+ Provide a more detailed walkthrough for dependency injection.
+ Add C# note at intro.
* Fix typos & formatting
* Improve group module example
* Small amount to see if I'm doing it right
* Remove/cleanup redundant variables
* Fix EnterTypingState impl for doc inheritance
* Fix Test to resolve changes made in 15b58e
* Improve precondition documentation
+ Add precondition usage sample
+ Add precondition group usage sample
+ Move precondition samples to its own sample folder
* Move samples to individual folders
* Clarify token source
* Cleanup styling of README.md for docs
* Replace InvalidPathChars for NS1.3
* InvalidPathChars does not exist in NS1.3; replaced with GetInvalidPathChars instead.
* Add a missing change for 2c7cc738
* Update LastModified to v1.1.0 & add license
* Rewrite installation page for Core 2.1
* Fix anchor link
* Bump post-processor to v1.1.1
* Add fixes to partial file & add license
* Moved theme-switcher code to scripts partial file
+ Add author's MIT license to featherlight javascript
* Remove unused bootstrap plugin
* Bump LastModified plugin
* Changed the path from 'lastmodified' to 'last-modified' for consistency
* Cleanup README & Contribution guide
* Changes to last pr
* Fix GetCategoryAsync docs
* Proofread and cleanup articles
* Change passive voice in "Get Started" to active
* Fix improper preposition in Commands Introduction page
* Fix minor grammar mistakes in "Your First Bot" (future tense -> present tense/subjunctive mood -> indicative mood/proper noun casing/incorrect noun/add missing article)
* Fix minor grammar mistakes in "Installation" (missing article)
* no hablo ingles
* Try try try again
* I'm sure you're having as much fun as I am
* Cleanup TOC & fix titles
* Improve styling
+ Change title font to Noto Sans
+ Add materialized design for commit message box
* Add DescriptionGenerator plugin
* Add nightly section for clarification
* Fix typos in Nightlies & Post-execution
* Bump DescriptionGenerator to v1.1.0
+ This build adds the functionality of generating managed references' summary into the description tag.
* Initial emoji article draft
* Add 'additional information' section for emoji article
* Add cosmetic changes to the master css
* Alter info box color
+ Add transition to article content
* Add clarification in the emoji article
* Emphasize that normal emoji string will not translate to its Unicode representation.
* Clean up or add some of the samples featured in the article.
+ Add emoji/emote declaration section for clarification.
+ Add WebSocket emote sample.
- Remove inconsistent styling ('wacky memes' proves to be too out of place).
* Improve readability for nightlies article
* Move 'Bundled Preconditions' section
* Bump LastModified to fix UTC DateTime parsing
* Add langwordMapping.yml
* Add XML docs
* Add VSC workspace rule
* The root workspace limits the ruler to 120 characters for member documentations and excludes folders such as 'samples' and 'docs'.
* The docs workspace limits the ruler to 70 characters for standard conceptual article to comply with documentation's CONTRIBUTING.md rule, and excludes temprorary folders created by DocFX.
* Update CONTRIBUTING.md
* Add documentation style rule
* Fix styling of several member documentation
* Fix ' />' caused by Agent Smith oddities
* Fix styling to be more specific about the mention of IDs
* Fix exception summary to comply with official Microsoft Docs style
* References
https://docs.microsoft.com/en-us/dotnet/api/system.argumentnullexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.platformnotsupportedexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.badimageformatexception?view=netframework-4.7.2
* Add XML documentations
* Shift color return docs
* Fix minor docs
* Added documentation for SocketDMChannel, SocketGuildChannel, and SocketTextChannel
* Add XML docs
* Corrections to SocketGuildChannel
* Corrections to SocketTextChannel
* Corrections to SocketDMChannel
* Swapped out 'id' for 'snowflake identifier
* Swapped out 'id' for 'snowflake identifier'
* SocketDMChannel amendments
* SocketGuildChannel amendments
* SocketTextChannel amendments
* Add XML docs & patch return types
+ Starting from this commit, all return types for tasks will use style similar to most documentations featured on docs.microsoft.com
References:
https://docs.microsoft.com/en-us/dotnet/api/microsoft.entityframeworkcore.dbcontext.-ctor?view=efcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.filestream.readasync?view=netcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.textwriter.writelineasync?view=netcore-2.1#System_IO_TextWriter_WriteLineAsync_System_Char___
And many more other asynchronous method documentations featured in the latest BCL.
* Added documentation for many audit log data types, fixed vowel indefinite articles
* Change audit log data types to start with 'Contains' (verb) instead of an article
* Fix some documentation issues and document some more audit log data types
* Fix English posession
* Add XML doc
* Documented two more types
* Documented RoleCreateAuditLogData
* Document remaining audit log data types
* Added RestDMChannel documentation
* Added RestGuildChannel documentation
* Added RestTextChannel documentation
* Added RestVoiceChannel documentation
* Added RestUser documentation
* Added RestRole documentation
* Added RestMessage documentation
* Slightly better wording
* Contains -> Contains a piece of (describe article)
* [EN] Present perf. -> past perf.
* Add XML docs
* Fix arrow alignment
* Clarify supported nullable type
* Fixed a typo in ISnowflakeEntity
* Added RestUser Documentation
* Added RestInvite documentation
* Add XML docs & minor optimizations
* Minor optimization for doc rendering
* Rollback font optimization changes
* Amendments to RestUser
* Added SocketDMChannel documentation
* Added RestDMChannel documentation
* Added RestGuild documentation
* Adjustment to SocketDMChannel
* Added minimal descriptions from the API documentation for Integration types
* Added obsolete mention to the ReadMessages flag.
* Added remarks about 2FA requirement for guild permissions
* Added xmldoc for GuildPermission methods
* Added xml doc for ToAllowList and ToDenyList
* Added specification of how the bits of the color raw value are packed
* Added discord API documentation to IConnection interface
* I can spell :^)
* Fix whitespace in ChannelPermission
* fix spacing of values in guildpermission
* Made changes to get field descriptions from feedback, added returns tag to IConnection
* Added property get standard for IntegrationAccount
* Added property get pattern to xml docs and identical returns tag.
* Change all color class references to struct
...because it isn't a class.
* Add XML docs
* Rewrote the returns tags in IGuildIntegration, removed the ones I was unsure about.
* Rewrote the rest of the returns tags
* Amendments
* Cleanup doc for c1d78189
* Added types to <returns> tags where missing
* Added second sample for adding reactions
* Added some class summaries
* Missed a period
* Amendments
* restored the removed line break
* Removed unnecessary see tag
* Use consistent quotation marks around subscribers, the name for these users are dependant on the source of where they are integrated from (youtube or twitch), so we should not use a name that is specific to one platform
* Add <remarks> tag to the IGuildIntegration xmldocs
* Fix grammar issue
* Update DescriptionGenerator
* Cleanup of https://github.com/Still34/Discord.Net/pull/8
* Cleanup previous PR
* Fix for misleading behaviour in the emoji guide
+ Original lines stated that sending a emoji wrapped in colon will not be parsed, but that was incorrect; replaced with reactions instead of sending messages as the example
* Add strings for dictionary in DotSettings
* Add XML docs
* Fix lots of typos in comments
+ Geez, I didn't know there were so many.
* Add XML docs & rewrite GetMessagesAsync docs
This commit rewrites the remarks section of GetMessagesAsync, as well as adding examples to several methods.
* Update 'Your First Bot'
+ This commit reflects the new changes made to the Discord Application Developer Portal after its major update
* Initial optimization for DocFX render & add missing files
* Add examples in message methods
* Cleanup https://github.com/RogueException/Discord.Net/pull/1128
* Fix first bot note
* Cleanup FAQ structure
* Add XML docs
* Update docfx plugins
* Fix navbar collapsing issue
* Fix broken xref
* Cleanup FAQ section
+ Add introductory paragraphs to each FAQ section.
+ Add 'missing dependency' entry to commands FAQ.
* Split commands FAQ to 'General' and 'DI' sections.
* Cleanup https://github.com/RogueException/Discord.Net/pull/1139
* Fix missing namespace
* Add missing highlighting css for the light theme
* Add additional clarification for installing packages
* Add indentation to example for clarity
* Cleanup several articles to be more human-friendly and easier to read
* Remove RPC-related notes
* Cleanup slow-mode-related documentation strings
* Add an additional note about cross-guild emote usage
* Add CreateTextChannel sample
* Add XMLDocs
477 lines
17 KiB
C#
477 lines
17 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.Threading;
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namespace Discord
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{
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//Based on https://github.com/dotnet/corefx/blob/d0dc5fc099946adc1035b34a8b1f6042eddb0c75/src/System.Threading.Tasks.Parallel/src/System/Threading/PlatformHelper.cs
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//Copyright (c) .NET Foundation and Contributors
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internal static class ConcurrentHashSet
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{
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private const int PROCESSOR_COUNT_REFRESH_INTERVAL_MS = 30000;
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private static volatile int s_processorCount;
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private static volatile int s_lastProcessorCountRefreshTicks;
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public static int DefaultConcurrencyLevel
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{
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get
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{
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int now = Environment.TickCount;
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if (s_processorCount == 0 || (now - s_lastProcessorCountRefreshTicks) >= PROCESSOR_COUNT_REFRESH_INTERVAL_MS)
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{
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s_processorCount = Environment.ProcessorCount;
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s_lastProcessorCountRefreshTicks = now;
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}
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return s_processorCount;
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}
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}
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}
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//Based on https://github.com/dotnet/corefx/blob/master/src/System.Collections.Concurrent/src/System/Collections/Concurrent/ConcurrentDictionary.cs
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//Copyright (c) .NET Foundation and Contributors
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[DebuggerDisplay("Count = {Count}")]
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internal class ConcurrentHashSet<T> : IReadOnlyCollection<T>
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{
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private sealed class Tables
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{
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internal readonly Node[] _buckets;
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internal readonly object[] _locks;
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internal volatile int[] _countPerLock;
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internal Tables(Node[] buckets, object[] locks, int[] countPerLock)
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{
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_buckets = buckets;
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_locks = locks;
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_countPerLock = countPerLock;
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}
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}
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private sealed class Node
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{
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internal readonly T _value;
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internal volatile Node _next;
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internal readonly int _hashcode;
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internal Node(T key, int hashcode, Node next)
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{
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_value = key;
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_next = next;
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_hashcode = hashcode;
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}
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}
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private const int DefaultCapacity = 31;
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private const int MaxLockNumber = 1024;
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private static int GetBucket(int hashcode, int bucketCount)
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{
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int bucketNo = (hashcode & 0x7fffffff) % bucketCount;
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return bucketNo;
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}
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private static void GetBucketAndLockNo(int hashcode, out int bucketNo, out int lockNo, int bucketCount, int lockCount)
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{
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bucketNo = (hashcode & 0x7fffffff) % bucketCount;
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lockNo = bucketNo % lockCount;
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}
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private static int DefaultConcurrencyLevel => ConcurrentHashSet.DefaultConcurrencyLevel;
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private volatile Tables _tables;
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private readonly IEqualityComparer<T> _comparer;
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private readonly bool _growLockArray;
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private int _budget;
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public int Count
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{
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get
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{
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int count = 0;
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int acquiredLocks = 0;
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try
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{
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AcquireAllLocks(ref acquiredLocks);
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for (int i = 0; i < _tables._countPerLock.Length; i++)
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count += _tables._countPerLock[i];
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}
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finally { ReleaseLocks(0, acquiredLocks); }
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return count;
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}
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}
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public bool IsEmpty
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{
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get
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{
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int acquiredLocks = 0;
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try
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{
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// Acquire all locks
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AcquireAllLocks(ref acquiredLocks);
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for (int i = 0; i < _tables._countPerLock.Length; i++)
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{
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if (_tables._countPerLock[i] != 0)
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return false;
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}
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}
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finally { ReleaseLocks(0, acquiredLocks); }
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return true;
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}
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}
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public ReadOnlyCollection<T> Values
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{
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get
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{
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int locksAcquired = 0;
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try
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{
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AcquireAllLocks(ref locksAcquired);
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List<T> values = new List<T>();
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for (int i = 0; i < _tables._buckets.Length; i++)
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{
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Node current = _tables._buckets[i];
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while (current != null)
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{
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values.Add(current._value);
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current = current._next;
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}
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}
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return new ReadOnlyCollection<T>(values);
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}
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finally { ReleaseLocks(0, locksAcquired); }
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}
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}
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public ConcurrentHashSet()
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: this(DefaultConcurrencyLevel, DefaultCapacity, true, EqualityComparer<T>.Default) { }
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public ConcurrentHashSet(int concurrencyLevel, int capacity)
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: this(concurrencyLevel, capacity, false, EqualityComparer<T>.Default) { }
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public ConcurrentHashSet(IEnumerable<T> collection)
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: this(collection, EqualityComparer<T>.Default) { }
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public ConcurrentHashSet(IEqualityComparer<T> comparer)
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: this(DefaultConcurrencyLevel, DefaultCapacity, true, comparer) { }
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/// <exception cref="ArgumentNullException"><paramref name="collection"/> is <c>null</c></exception>
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public ConcurrentHashSet(IEnumerable<T> collection, IEqualityComparer<T> comparer)
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: this(comparer)
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{
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if (collection == null) throw new ArgumentNullException(paramName: nameof(collection));
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InitializeFromCollection(collection);
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}
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/// <exception cref="ArgumentNullException">
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/// <paramref name="collection" /> or <paramref name="comparer" /> is <c>null</c>
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/// </exception>
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public ConcurrentHashSet(int concurrencyLevel, IEnumerable<T> collection, IEqualityComparer<T> comparer)
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: this(concurrencyLevel, DefaultCapacity, false, comparer)
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{
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if (collection == null) throw new ArgumentNullException(paramName: nameof(collection));
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if (comparer == null) throw new ArgumentNullException(paramName: nameof(comparer));
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InitializeFromCollection(collection);
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}
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public ConcurrentHashSet(int concurrencyLevel, int capacity, IEqualityComparer<T> comparer)
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: this(concurrencyLevel, capacity, false, comparer) { }
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internal ConcurrentHashSet(int concurrencyLevel, int capacity, bool growLockArray, IEqualityComparer<T> comparer)
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{
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if (concurrencyLevel < 1) throw new ArgumentOutOfRangeException(paramName: nameof(concurrencyLevel));
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if (capacity < 0) throw new ArgumentOutOfRangeException(paramName: nameof(capacity));
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if (comparer == null) throw new ArgumentNullException(paramName: nameof(comparer));
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if (capacity < concurrencyLevel)
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capacity = concurrencyLevel;
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object[] locks = new object[concurrencyLevel];
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for (int i = 0; i < locks.Length; i++)
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locks[i] = new object();
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int[] countPerLock = new int[locks.Length];
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Node[] buckets = new Node[capacity];
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_tables = new Tables(buckets, locks, countPerLock);
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_comparer = comparer;
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_growLockArray = growLockArray;
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_budget = buckets.Length / locks.Length;
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}
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private void InitializeFromCollection(IEnumerable<T> collection)
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{
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foreach (var value in collection)
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{
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if (value == null) throw new ArgumentNullException(paramName: "key");
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if (!TryAddInternal(value, _comparer.GetHashCode(value), false))
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throw new ArgumentException();
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}
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if (_budget == 0)
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_budget = _tables._buckets.Length / _tables._locks.Length;
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}
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/// <exception cref="ArgumentNullException"><paramref name="value"/> is <c>null</c></exception>
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public bool ContainsKey(T value)
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{
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if (value == null) throw new ArgumentNullException(paramName: "key");
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return ContainsKeyInternal(value, _comparer.GetHashCode(value));
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}
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private bool ContainsKeyInternal(T value, int hashcode)
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{
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Tables tables = _tables;
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int bucketNo = GetBucket(hashcode, tables._buckets.Length);
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Node n = Volatile.Read(ref tables._buckets[bucketNo]);
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while (n != null)
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{
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if (hashcode == n._hashcode && _comparer.Equals(n._value, value))
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return true;
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n = n._next;
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}
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return false;
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}
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/// <exception cref="ArgumentNullException"><paramref name="value"/> is <c>null</c></exception>
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public bool TryAdd(T value)
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{
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if (value == null) throw new ArgumentNullException(paramName: "key");
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return TryAddInternal(value, _comparer.GetHashCode(value), true);
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}
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private bool TryAddInternal(T value, int hashcode, bool acquireLock)
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{
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while (true)
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{
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Tables tables = _tables;
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GetBucketAndLockNo(hashcode, out int bucketNo, out int lockNo, tables._buckets.Length, tables._locks.Length);
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bool resizeDesired = false;
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bool lockTaken = false;
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try
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{
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if (acquireLock)
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Monitor.Enter(tables._locks[lockNo], ref lockTaken);
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if (tables != _tables)
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continue;
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Node prev = null;
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for (Node node = tables._buckets[bucketNo]; node != null; node = node._next)
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{
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if (hashcode == node._hashcode && _comparer.Equals(node._value, value))
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return false;
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prev = node;
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}
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Volatile.Write(ref tables._buckets[bucketNo], new Node(value, hashcode, tables._buckets[bucketNo]));
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checked { tables._countPerLock[lockNo]++; }
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if (tables._countPerLock[lockNo] > _budget)
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resizeDesired = true;
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}
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finally
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{
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if (lockTaken)
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Monitor.Exit(tables._locks[lockNo]);
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}
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if (resizeDesired)
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GrowTable(tables);
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return true;
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}
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}
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/// <exception cref="ArgumentNullException"><paramref name="value"/> is <c>null</c></exception>
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public bool TryRemove(T value)
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{
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if (value == null) throw new ArgumentNullException(paramName: "key");
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return TryRemoveInternal(value);
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}
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private bool TryRemoveInternal(T value)
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{
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int hashcode = _comparer.GetHashCode(value);
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while (true)
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{
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Tables tables = _tables;
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GetBucketAndLockNo(hashcode, out int bucketNo, out int lockNo, tables._buckets.Length, tables._locks.Length);
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lock (tables._locks[lockNo])
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{
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if (tables != _tables)
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continue;
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Node prev = null;
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for (Node curr = tables._buckets[bucketNo]; curr != null; curr = curr._next)
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{
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if (hashcode == curr._hashcode && _comparer.Equals(curr._value, value))
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{
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if (prev == null)
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Volatile.Write(ref tables._buckets[bucketNo], curr._next);
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else
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prev._next = curr._next;
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value = curr._value;
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tables._countPerLock[lockNo]--;
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return true;
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}
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prev = curr;
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}
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}
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value = default(T);
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return false;
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}
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}
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public void Clear()
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{
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int locksAcquired = 0;
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try
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{
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AcquireAllLocks(ref locksAcquired);
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Tables newTables = new Tables(new Node[DefaultCapacity], _tables._locks, new int[_tables._countPerLock.Length]);
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_tables = newTables;
|
|
_budget = Math.Max(1, newTables._buckets.Length / newTables._locks.Length);
|
|
}
|
|
finally
|
|
{
|
|
ReleaseLocks(0, locksAcquired);
|
|
}
|
|
}
|
|
|
|
public IEnumerator<T> GetEnumerator()
|
|
{
|
|
Node[] buckets = _tables._buckets;
|
|
|
|
for (int i = 0; i < buckets.Length; i++)
|
|
{
|
|
Node current = Volatile.Read(ref buckets[i]);
|
|
|
|
while (current != null)
|
|
{
|
|
yield return current._value;
|
|
current = current._next;
|
|
}
|
|
}
|
|
}
|
|
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
|
|
|
private void GrowTable(Tables tables)
|
|
{
|
|
const int MaxArrayLength = 0X7FEFFFFF;
|
|
int locksAcquired = 0;
|
|
try
|
|
{
|
|
AcquireLocks(0, 1, ref locksAcquired);
|
|
if (tables != _tables)
|
|
return;
|
|
|
|
long approxCount = 0;
|
|
for (int i = 0; i < tables._countPerLock.Length; i++)
|
|
approxCount += tables._countPerLock[i];
|
|
|
|
if (approxCount < tables._buckets.Length / 4)
|
|
{
|
|
_budget = 2 * _budget;
|
|
if (_budget < 0)
|
|
_budget = int.MaxValue;
|
|
return;
|
|
}
|
|
|
|
int newLength = 0;
|
|
bool maximizeTableSize = false;
|
|
try
|
|
{
|
|
checked
|
|
{
|
|
newLength = tables._buckets.Length * 2 + 1;
|
|
while (newLength % 3 == 0 || newLength % 5 == 0 || newLength % 7 == 0)
|
|
newLength += 2;
|
|
|
|
if (newLength > MaxArrayLength)
|
|
maximizeTableSize = true;
|
|
}
|
|
}
|
|
catch (OverflowException)
|
|
{
|
|
maximizeTableSize = true;
|
|
}
|
|
|
|
if (maximizeTableSize)
|
|
{
|
|
newLength = MaxArrayLength;
|
|
_budget = int.MaxValue;
|
|
}
|
|
|
|
AcquireLocks(1, tables._locks.Length, ref locksAcquired);
|
|
|
|
object[] newLocks = tables._locks;
|
|
|
|
if (_growLockArray && tables._locks.Length < MaxLockNumber)
|
|
{
|
|
newLocks = new object[tables._locks.Length * 2];
|
|
Array.Copy(tables._locks, 0, newLocks, 0, tables._locks.Length);
|
|
for (int i = tables._locks.Length; i < newLocks.Length; i++)
|
|
newLocks[i] = new object();
|
|
}
|
|
|
|
Node[] newBuckets = new Node[newLength];
|
|
int[] newCountPerLock = new int[newLocks.Length];
|
|
|
|
for (int i = 0; i < tables._buckets.Length; i++)
|
|
{
|
|
Node current = tables._buckets[i];
|
|
while (current != null)
|
|
{
|
|
Node next = current._next;
|
|
GetBucketAndLockNo(current._hashcode, out int newBucketNo, out int newLockNo, newBuckets.Length, newLocks.Length);
|
|
|
|
newBuckets[newBucketNo] = new Node(current._value, current._hashcode, newBuckets[newBucketNo]);
|
|
|
|
checked { newCountPerLock[newLockNo]++; }
|
|
|
|
current = next;
|
|
}
|
|
}
|
|
|
|
_budget = Math.Max(1, newBuckets.Length / newLocks.Length);
|
|
_tables = new Tables(newBuckets, newLocks, newCountPerLock);
|
|
}
|
|
finally { ReleaseLocks(0, locksAcquired); }
|
|
}
|
|
|
|
private void AcquireAllLocks(ref int locksAcquired)
|
|
{
|
|
AcquireLocks(0, 1, ref locksAcquired);
|
|
AcquireLocks(1, _tables._locks.Length, ref locksAcquired);
|
|
}
|
|
private void AcquireLocks(int fromInclusive, int toExclusive, ref int locksAcquired)
|
|
{
|
|
object[] locks = _tables._locks;
|
|
|
|
for (int i = fromInclusive; i < toExclusive; i++)
|
|
{
|
|
bool lockTaken = false;
|
|
try
|
|
{
|
|
Monitor.Enter(locks[i], ref lockTaken);
|
|
}
|
|
finally
|
|
{
|
|
if (lockTaken)
|
|
locksAcquired++;
|
|
}
|
|
}
|
|
}
|
|
private void ReleaseLocks(int fromInclusive, int toExclusive)
|
|
{
|
|
for (int i = fromInclusive; i < toExclusive; i++)
|
|
Monitor.Exit(_tables._locks[i]);
|
|
}
|
|
}
|
|
}
|