Files
Discord.Net/src/Discord.Net.Commands/Map/CommandMap.cs

76 lines
2.2 KiB
C#

using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace Discord.Commands
{
internal class CommandMap
{
private readonly ConcurrentDictionary<string, CommandMapNode> _nodes;
public CommandMap()
{
_nodes = new ConcurrentDictionary<string, CommandMapNode>();
}
public void AddCommand(Command command)
{
string text = command.Text;
int nextSpace = text.IndexOf(' ');
string name;
lock (this)
{
if (nextSpace == -1)
name = command.Text;
else
name = command.Text.Substring(0, nextSpace);
var nextNode = _nodes.GetOrAdd(name, x => new CommandMapNode(x));
nextNode.AddCommand(nextSpace == -1 ? "" : text, nextSpace + 1, command);
}
}
public void RemoveCommand(Command command)
{
string text = command.Text;
int nextSpace = text.IndexOf(' ');
string name;
lock (this)
{
if (nextSpace == -1)
name = command.Text;
else
name = command.Text.Substring(0, nextSpace);
CommandMapNode nextNode;
if (_nodes.TryGetValue(name, out nextNode))
{
nextNode.AddCommand(nextSpace == -1 ? "" : text, nextSpace + 1, command);
if (nextNode.IsEmpty)
_nodes.TryRemove(name, out nextNode);
}
}
}
public IEnumerable<Command> GetCommands(string text)
{
int nextSpace = text.IndexOf(' ');
string name;
lock (this)
{
if (nextSpace == -1)
name = text;
else
name = text.Substring(0, nextSpace);
CommandMapNode nextNode;
if (_nodes.TryGetValue(name, out nextNode))
return nextNode.GetCommands(text, nextSpace + 1);
else
return Enumerable.Empty<Command>();
}
}
}
}